《The Book of Heresy》(04) Dishonour
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After Gilbert and Archil exit the city, they see a cloaked figure standing next to the road.
"An interesting thing is it not?" Axsel says. "Interriftal energy is one of the most intriguing
substances in this world. It can be turned into every form of energy known to man. The
energy present in Lyston was tuned to sound. It leaving his body in this form caused his
hum. The only way he would have been cured from his problem, would have been at the
hand of a mage. Unfortunately for Lyston no mages are left in the city of Oliron. Truly a
tragic tale for him."
Archil reacts to this.
"Mages?" He says. "Do you mean to tell me that magic does exist?"
"Not magic." Axsel says. "Interriftal energy! Mages have a special connection to it . I do not
know why, but they can manipulate interriftal energy freely."
"So why would you suddenly tell us something of value?" Gilbert says. "You have kept
most information from us. You keep speaking in riddles."
"They took one of my cards." Axsel says. "I am merely drawing new ones."
"So what are you going to do with your current vessel?" Archil asks. "Won't he be killed?"
"Vessel?" Axsel asks. "Oh, yes I forgot to mention. This is no vessel, Archil. I am special
among the gods. A mage to be exact. I can manipulate energy to form matter. This is
beyond any human mage. I use this to create a human shell in this world to inhabit. It is
why I keep my cloak."
"Then why can't you help us more?" Gilbert says.
"The beliefs in the strength of humans on their own does, unlike with many other gods,
exist." Axsel says. "If I interfere with humans too much I will just be another Arthfael, no
matter my intentions. This war is mine, but I cannot fight it. That is why I need you. Now
listen carefully. Your mission for me is to find a human mage and recruit him or her to our
cause. Try and convert him as quickly as possible. Everyone loyal to Arthfael can have his
soul ripped out. That is why they needed to convince Lyston to help them. Good luck,
gentlemen. You'll need it."
"Wait!" Archil says. "Why are you so incredibly intent on helping humans."
"Another time, Archil." Axsel says, as he walks back to the city. "Goodby, gentlemen!"
Axsel disappears in a cloud of dust, swept away by the wind. It is a beautiful area.
Because of the lake around Oliron the natural areas beyond the lake have been
preserved. Archil and Gilbert are currently just south of the city. The hill they stand on is
completely covered in tall grass and flowers.
"It is beautiful out here, is it not, Gilbert?" Archil says. "It is nice and quiet. Their are no
Corpsefeeders out here. Those infernal, black birds. I am honestly surprised we have
never left the city. The lake shines from this side. From the city it simply looks grim, dark
and dirty."
"Lyston is gone, sir." Gilbert says in a sad tone. "Does it not bother you that the man who
got him killed is leading us?"
"Maxwell and Arthfael did the killing, Gilbert." Archil says. "It was for that reason I forgave
Lyston. I can't blame the fake god for this. Axsel does what he can to honour his ideals and
keep us alive. He believes in our strength. Now we must belief in him and find that mage.
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Maxwell most likely has control over the city now. He holds the lives of everyone we ever
knew in his hands. The only thing that can save us now is the game Axsel plays. The fake
god won't betray us unless he really needs to. Our lives for the lives of everyone on this
island. Does that seem like a bad cause to you?"
"I'll follow you, as I have always followed you, sir." Gilbert says. "I merely mean why should
be careful around the fake god."
"It is nearly midday, Gilbert." Archil says. "Let's move to the nearest town. A mage should
stand out and we might catch some rumours."
"Obeying the fake god it is." Gilbert sighs.
"Say, Gilbert." Archil says. "Do you have anything better to do? We might as well make
ourselves useful."
"So where is the nearest village?" Gilbert asks.
"If we head south, along the roads, we should arrive at a village." Archil says. "George also
made maps of Oliron. It would have been nice to have them with us now, since I have only
seen them once or twice."
"South it is." Gilbert says, as he walks towards the road. "We best move as fast as
possible, sir. We can buy supplies with the quartz we have with, but we will need to find a
market first. Add that up to our low supplies..."
"We can travel for two days like this." Archil concludes, following Gilbert. "It should only
take around one day to get to our destination."
"And so we march..." Gilbert says. "Unarmed and all."
"Too bad I couldn't grab the executioners axe or something during the confusion earlier."
Archil says. "It would have been nice at least have a weapon on this trip. Which reminds
me, remember those Goblins I told you about?"
"The small grey creature?" Gilbert asks. "Yes, I remember. Why do you ask, sir?"
"We are likely to meet a group." Archil says. "Depending on our luck, they will be armed or
not. They will carry weapons and armour, if they can lay their hands on it. They appear to
be a creatures spawned by one of the eastern gods. I believe the god is called Sracdeen.
His people are utterly devoted to him and yet he sets these wretched rodents on them to
haunt their sand filled towns. It is almost like the Corpsefeeders, however the
Corpsefeeders don't eat the living. I guess a god can only do so much with animals and
interriftal energy."
"Any idea why they were made, sir?" Gilbert asks.
"I don't actually know." Archil says. "I think it might just be a cruel amusement to Sracdeen.
Let's ask Axsel next time we meet him."
"I ment the Corpsefeeders, sir." Gilbert says. "I don't know the first thing about Sracdeen,
so I can't relate to nor understand any of his reasoning. No, it is our world that concerns
me now."
"The Corpsefeeders..." Archil starts. "George wrote about it in 'Oliron in the ages' volume
2. He states that one day a new species of bird appeared in the streets of Oliron. He
describes it as a black bird with sharp claws and a beak filled with barbed teeth angled
back. It has red glowing eyes and threatens anything that should disturb its meal as it rips
the flesh right of of a decaying corpse. He also states that a smaller very similar bird
variant was hunted down and devoured by these vicious creatures. They do solve a
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problem though. It appears that as long as people die in the streets, they won't attack
people. They clean up for us as we die, so to speak."
"Then why did you say Arthfael was responsible, sir?" Gilbert says. "He may not be."
"Gilbert, first of all, I never said Arthfael did it." Archil responds. "I said Corpsefeeders are
similar to Goblins. There is also the fact that they appeared overnight much like humans
apparently did. I still can't quite believe thar Arthfael build the city of Oliron."
Suddenly a great rumbling noise can be heard from the city. Archil and Gilbert look around
and watch in horror as the central spire of Oliron crashes to the ground, doubtlessly
crushing dozens. The fire Lyston caused, caused not only Lycon's body to die, but it also
caused the council hall to fall.
"Let's get going, Gilbert." Archil says. "I have seen enough of this place."
The two men walk south with the sun behind them and the forests ahead. A huge cloud of
dust and debris hangs above Oliron as its finest building lays in ruin. A faint laughter can
be heard, carried in the wind. A man celebrating victory as that which Arthfael build was no
more. A building that a mere fire would not destroy was now broken by the drawing of a
card. For only fire fueled by Arthfael's own power could destroy a structure of his making.
It was hours later, when the darkness of night had already engulfed the city, that the dust
settled and the true damage could be observed.
"Fire..." Archil whispers. "Those wretched Goblins can build fires... And tents too! They
must have found supplies from a farm around here."
Archil and Gilbert lie in a bush on a hill and are looking down on a big Goblin camp. Fires
are lit everywhere and Goblins gather in masses around them. Tents are scattered
between them and in a few places remains of burned down tents can be seen. Near the
centre of the camp sits a big, grey ball of fat. He sits atop a big throne-like chair and looks
around at his minions. The area around him is almost completely empty, as the Goblins do
not dare approach their king. A sound much like singing can be heard from the camp. It
can hardly be called singing, but there is no better way to describe it. They seem to speak
in a tongue of their own, gurgling and gesturing at each other. They crawl about on four legs
and no Goblin is fully the same. They all have unique deformities and self made clothing.
"Not only have they mastered fire, but they also have a leader." Archil says. "This is far
worse than I could have ever imagined. Not to mention their numbers. They outnumber the
citizen of Oliron five on one at the very least! The sun will rise soon and they will retreat to
their holes and tents, until the moons shine upon them once more. The sun burns them,
you see. That is what keeps them in check in the east. The sun shines brighter there and
so the Goblins have to hide further under the surface. Our sun should suffice though. We
should have a save passage to the town further south. That is, if there still is a city."
A light slowly starts to shine on Archil's back. As he said, the sun is almost up and the
Goblins will hide. At the first sign of the sun peeking over the hills, the Goblins start to
panic, running around wildly and falling over each other. The king is carried away by a
large group of Goblins, who find it visibly difficult to get there master out of the hateful
sun's way.
"A light made by divine energy, burning so we might see..." Archil says. "Truly a wonderful
thing it is. I am curious how it got there though... Maybe the fake god knows."
"So it burns them because the sun is made by the gods?" Gilbert says. "Why, if they are
both created by a god then they must surely be able to coexist."
"Not all things are of the same god, nor do I know who made the ball of fire we call sun."
Archil says. "Gods may not fully agree on what is good and what is not. They might even
fight, like the fake god does."
They go down the hill into the Goblin camp.
"Are you sure this is wise, sir?" Gilbert asks. "Won't the Goblins attack us out here?"
"My dear Gilbert!" Archil says. "Did I not say that sunlight burns them. When I say burns
them, I mean like what fire does to flesh. If they stay in direct sunlight for more than a
minute or so their skin falls of. They might try and attack us, but they would fall long before
reaching us."
Of course a Goblin is dumb enough to at that moment come charging at the two men
walking in between the tents. He has a worn sword in his hand combined with a 'modified'
chain mail. He seems to feel invincible, wielding his weaponry. He jumps out of the
shadows and lands a metre away from Archil. He would have continued his charge, but as
soon as the creature hit the ground his legs collapsed under him and he fell gurgling in
pain. He rolls over the ground trying to stop the fires erupting on its pale, leathery skin, but
for every fire he extinguished, another emerged. Soon the gurgling stopped and the
burning Goblin lay dead on the ground, his skin slowly peeling of of his bones, which then
also caught fire and burned.
"So brave." Archil says, sarcastically. "I find some humans can be similar in behaviour to
that Goblin. Rushing into everything that seems like a good idea, while it should be
considered an act of stupidity. He brought me a weapon at the very least. Too bad he
ruined the chain mail though. That could have also been useful on our travels."
Archil picks up the sword, cleaning the ashes of the hilt. He puts it in the sheath that was
never taken from him.
"It's a good thing they decided to execute us so quickly." Archil continues. "They had no
time to really give us new clothing. Having your own clothes and some of the items you
own is always a useful thing."
"Why would Goblins act so reckless." Gilbert asks. "Are they not also living creatures that
should treasure life more than anything?"
"But they are not living by themselves." Archil says. "Few other creatures behave in the
same way. We call it honour. Goblins call it something like 'gracrark'. The Jardine who
wrote the third volume of 'Oliron through the ages' knew a great deal about those things.
He wrote 'Creatures of Wonder' before starting on the third volume. It is a great book
describing many creatures that seem out of place in this world. How he figured out parts of
the Goblin Tongue is beyond me though. He also included humans and gods, which is why
the book is less popular. Most people don't like being compared to Goblins. Too bad I can't
recall his name..."
"Jardines seem to be fairly smart, sir." Gilbert says. "How come Master Jardine betrayed
everyone like that? Would he not see the good of the people rather than his personal
gain?"
"Where there is no hope, one must find hope." Archil says. "If one cannot find hope,
another must give one hope. If another cannot give one hope, one will fall to darkness.
The beginning quote of 'Oliron in the ages' volume two. My father did not find hope, nor did
anyone extend it to him. At that point he only saw darkness and he tried to do what he
could to help Oliron. All was in vain though, since Maxwell will not share power, because
he is a minion send by Arthfael and Arthfael wants to rule all."
By now the two men have passed the Goblin camp. None of the other Goblins feel brave
enough to step into the light and attack the humans, not after seeing what became of the
first Goblin that tried. They just sit there, waiting in the darkness.
"They have excellent smell, but they will get bored if the hunt is too long." Archil says. "If
we march far enough, they will not follow."
As they draw further away from the camp Archil decides to try and force a reaction from
the Goblins.
"Kregracrark!" He yells back.
Instantly one of the Goblins, smaller than the last one, with a big bulge on his back, forgets
all about the sun and the distance between him and the humans. He charges out to meet
them, but soon he also falls as the vents out of his clothing. He catches fire and dies.
"What was that?" Gilbert asks, confused. "Sir, what did you say to them?"
"I called them honour-less, I think." Archil says. "Just confirming that the language is still
the same. They are not supposed to have a leader, so I decided to see if the language had
also changed. I know too little of it to more than insult them though..."
"Is that not risky?" Gilbert asks. "Won't they be more determent to chase us then?"
"They'll start following us and as soon as they leave camp, they'll forget why. Don't worry
about it, Gilbert. Either way, the village is only two hours out and I am starving."
"Could we not eat Goblin?" Gilbert asks. "I am truly starving."
"Murdering a vessel worries you, but eating a grey mutation is fine with you?" Archil says. "There is nothing to really eat of of them anyway. Not after they get into contact with sunlight. If I, in some way, understand interriftal energy, then it should react with the first form of energy. In this case that is heat generated by direct sunlight. They are burned to a crisp."
Two hours later they reach a small village and they sit down in the nearest tavern. They
take a seat in one of the darker corners of the room. Archil orders a cup of water and a
bread and Gilbert orders a bowl soup. It seems to contain more fish than anything else.
"And now we listen, Gilbert." Archil says. "We should see if anyone has seen some sort of
magic."
"How do we know it really is magic?" Gilbert says. "The fake god told us nothing."
"I am sure we will identify what is magic." Archil says. "It should be quite clear once we
hear it."
"The Goblins up north have been causing trouble again." A strong looking man in a corner
says. "Ten farms pillaged and burned in the last week. What is the city of Oliron doing?
Should they not send an army to reinforce these villages?"
"I had an incredibly strange dream last night." A woman says at the bar. "A man walked
onto the middle of the town square and all the buildings were burning. The something fell
on me and I woke up."
"A fire suddenly started near my house." A big man says close to the woman. "It nearly
destroyed all four houses gathered there. Bloody kids, creating fires for their own
amusement."
"A burned down street..." Archil says. "A good place to start."
Archil walks over to the man and sits down next to him.
"So where is this burned down street." Archil asks.
"Out of the door, go right." He answers. "Third street on your left. I thought you knew
where my house was though."
He looks to his right, to the man he was talking to. The man looks confused, since he did
not ask the question. Archil has already left his chair and starts moving towards the door.
He gestures Gilbert to follow his, as the two men are arguing about the person who asked
the question. Archil and Gilbert leave the tavern and move to the burned down street.
"Curious indeed, Gilbert." Archil says. "It is not impossible though that this was just a
normal fire."
"That is what I keep telling them." A young man, about Gilbert's age, says. He is chained
and appears to be beaten up. "Yet they insist that it was my fault. They say I performed
sorcery to settle some kind of score with one of the occupant. I did not and I would not
know what unfortunate souls live in these houses. I am Xandrian, nice to meet you."
"I am Archil and I have a question for you, Xandrian. Can you truly use magic?"
"Are you crazy?" Xandrian says. "Magic? Me? Do you really think I would still be here if I
possessed such a thing as magic?"
"Then you are not my concern." Archil states, bluntly. "Come along, Gilbert. We have a
mage to find!"
"Wait!" Xandrian yells. "I am a mage... It just seems to generally be a good idea to keep it
quiet."
"What happened to you supposedly escaping?" Archil asks. "If you are a mage, then why
are you still here?"
"Magic does not work as simple as that." Xandrian says. "Not only would I endanger
everyone around me, but I also need some kind of ignition. The way you talk, I assume
you know about interriftal energy?"
"It seems to me like we need to talk somewhere private." Archil says. "Gilbert, can you
break him out?"
"Of course, sir." Gilbert says. He swiftly picks the lock on the chains. "All done, sir. He can
move now."
"Xandrian, do you have a house around here?" Archil asks.
"Yes, it is just a few blocks down." Xandrian says. "I will take you there. So, what brings
you fine gentlemen to Grimsby?"
"Grimsby?" Gilbert asks.
"The village we are in, Gilbert." Archil says. "And I thought I was rather clear that our goal
is to find a mage to support us in our... endeavours."
"Well, let's see if I can be of any use to you two." Xandrian says, entering a small, wooden
hut.
"You live here?" Gilbert exclaims.
"Yes, people tent to mistake mages for mediums, you see." Xandrian explains. "Jobs
outside of the shrines are particularly hard to come by when everyone treats you as such."
"Now let me show you something." Xandrian says. "Gilbert, do you have a firestarter on
you?"
"No, I do not." Gilbert replies. "Archil had one, but he gave it to someone who lost his
head..."
"I am very sorry to hear that." Xandrian says nervously. "This will be somewhat harder
then."
Xandrian starts to search in a big pile of items. He finally finds a worn down piece of flint.
"This will do." He says, sitting back down. "Now observe."
He lights a small piece of wood on fire. The fire burns low and dim. Xandrian has closed
his eyes and is concentrating deeply. Then, suddenly, the entire piece burned to a crisp
instantly. Suddenly Archil's muscles contract. He jumps up and Gilbert does to same.
"What was that?" Gilbert yells surprised.
"That was magic, Gilbert." Xandrian explains. "You see, when I call on interriftal energy, I
can direct it anywhere. When I direct it at fire, it will cause more fire."
"And the thing that hit us?" Gilbert asks.
"That is the downside..." Xandrian says. "Whenever I do use magic, a portion of the
interriftal energy is turned into lightning. Lightning being my speciality. It is most likely the
weakest of all, since lightning is not easy to come by."
"Can you do something else, besides create fires and lightning?" Archil asks.
"I can temporarily cure mediums and I can detect other mages." Xandrian answers. "Also, I
can see what energy your soul is in tune with. For example, Gilbert, you are in tune with
movement and, Archil, you are in tune with... hmmm... Oh, it doesn't matter. The point is
that I can tell how your energy reacts. Did you know that a Goblin born with a soul that is in
tune with fire already burns before they are even fully grown? This sometimes leads to the
death of more than just one of them."
"Did you ever meet another mage?" Gilbert asks, not bothered by the change of subject.
"Yes." Xandrian answers. "Only once though. The rarest of all perhaps. A god capable of
creating his own body in this realm."
"What did he look like?" Gilbert asks, already suspecting the answer.
A panicked scream suddenly arose from outside. A deep voice yelled in throat noises.
'Kregracrark' it yells at random intervals.
"Those must be..." Gilbert starts.
"Yes, Gilbert." Archil says. "Golbins. They have followed us."
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The Accidental Archmage - BOOK 9 (THE DRAGON HOUSES)
The Accidental Archmage Series (BETA CHAPTERS) NOTE: DRAFTS OF EARLIER BOOKS (BOOKS 1 to 8) HAVE BEEN POSTED BEFORE ON RRL. THEY ARE NOW ON AMAZON AND HAD ATTAINED BESTSELLER STATUS IN THE FANTASY-MYTHOLOGY GENRE. ACTUALLY, MANY RRL STORIES PUBLISHED ON AMAZON HAVE GONE ON TO BECOME BESTSELLERS AT ONE TIME OR ANOTHER. HOWEVER, AMAZON KDP RULES REQUIRE THAT MOST OF THE DIGITAL CONTENT AVAILABLE ELSEWHERE BE REMOVED. GENRE: CLASSICAL EPIC FANTASY An epic mythological fantasy in another world. Immerse yourself in a grand and dangerous adventure. In a world both familiar and strange. A world where magic and gods still exist. Meet deities, beings, and exiles from Earth’s pantheons. Encounter warriors, huskarls, satyrs, hoplites, dark and evil mages, and strange beings from myths of pre-history up to the age of iron.Match wits with the likes of Loki, Zeus, Athena, Odin, Amun-Ra, Coniraya, Viracocha, and even Dionysus. Escape plots and schemes played by powerful gods of life and death.Find the truth behind the dark and otherworldly beings from the Lovecraft mythos.Play with dire wolves, drakontes, lamias, keres, amphisbaenae, a sphinx, ice giants, creatures of nightmares, empusas, gigas, minotaurs, vrykolakas, jotnar, dokkalfr, to name a few.Survive being in the middle of wars between civilizations and races. Suffer the arrogance and stupidity of gods and men alike. Cross paths with beings who don’t like you. Thor, Ares, and the Incan death god Supay, to name three.Be burdened with a quest to save yourself and your humanity in the brutal and primordial world of Adar.A world where scientific pursuit will get you a lightning bolt or two. Probably five. All at the same time. Book Nine - THE DRAGON HOUSES His beloved Eira rescued, the rogue Titans have been defeated, and Tartarus sealed. Yet as the rising Archmage tries to escape the Forbidden Isle, events have been set in motion that would embroil him once again in the tides of war engulfing Adar. Escaped Titans, a rising power in the South, vengeful adherents of the Elder Gods, and more have him in mind. Least of all, a far from defeated Loki. New players have come to the fore, each with their own purpose in mind. The lustful drive for power, the search for a release of one's soul, and the companions' storied pasts all come to drive the world deeper and further into chaos. Add a powerful demon determined to open a portal to its own dimension. It's enough to drive a mortal man mad. (Cover image used under license) Book Eight - WHERE TITANS WALK Now in the land of the damned below the underworld domain of Hades, Eira awaits the company and battle portends. But first, they have to find the fortress of the Titans. Above them, Loki's war is going well as the internecine war among the pantheons continues. An old foe rises in the south, more powerful than ever. Astrid finds herself the subject of a wife's rage and the murky past of the companions now comes back to haunt them. Yet amidst it all, a dying Elder won't wait as plots and new players bedevil Havard Ulriksson, formerly Tyler West of Earth, now the Archmage of his adopted world. Cover Image used under license from shutterstock.com. Alterations by the writer. Book Seven - DRAGONS AND DEMONS https://www.royalroad.com/amazon/B08122Y739 An urgent rescue and the path to vengeance are not easy in a magical, myth-filled world. Nasty roadblocks and unexpected complications have a way of rearing their wicked heads along Tyler's route across the dwarven lands and into the infernal realm of Tartarus. More myths and legends cross the First Mage's path as Loki's war and Asag's emergence stir up mortal lands and magical domains. Cover Image used under license from shutterstock.com. Alterations by the writer. Book Six - TARTARUS BECKONS Gifts, curses, and problems. The unfolding of Loki's mad and complicated scheme results in a war between and among pantheons, empires, and kingdoms. From Ymir's Domain down to the far south, conflict engulfs Tyler's world and the magical gate to Tartarus is starting to break open, threatening to add mad Titans and other powerful beings to the chaotic mix. And on the forbidden isle of Banna, a dying enemy awaits. (Note: NOW PUBLISHED ON AMAZON) Book Five - LOKI'S GAMBIT With the promise of the First Mage not to act against him, Loki now accelerates his plans. A plot millennia in the making, spanning the length and breadth of Adar. Like a spider spinning its web, the trickster god now puts the finishing touches on an audacious scheme. A revolution to change the balance of godly and mortal power in the world. Book Four - VOID LANDS The Void Lands. A place where gods fear to tread. Where strange creatures and hostile beings emerge. A nexus of dimensions, the origins of which are lost in the mists of time. To stop the Aztecha Empire’s march to power and domination of the eastern lands, Tyler West, now a High Mage, must confront and defeat the empire’s mysterious patrons. Beings of incredible might and magical knowledge. An imperative path which leads him right to the Void Lands. Though a few detours are required, each dangerous yet crucial. The only problem is that the Void Lands are on the other side of the continent. And to get there, he may have to ask a favor from the Trickster God himself, the Norse deity known as Loki. Book Three - BLOOD WARS Continuing our lost mage's epic journey through the magical and extremely dangerous world of Adar. Escaping the convoluted schemes of the Greek pantheon, Tyler finds himself with an old acquaintance, the Incan deity Viracocha. His son, the sun god Inti, is dead. With the Aztecah Empire and its powerful pantheon of deities on the bloody road to more conquests, the deity asks for his help. A request he could easily refuse. Except Viracocha is not alone is asking for his aid. Two other pantheons have made their presence known to the young mage. And the Egyptian deities are watching how he will decide the matter. To add to his burdened conscience, the rise and dominance of the Aztecah pantheon would mean a million or more new human sacrifices. Resulting in extremely overpowered bloodthirsty deities. What's a newly minted Elder apprentice mage to do? Involve himself in a blood war? Book Two - GIFTS OF THE GREEKS Tyler's journey continues. New land, misadventures, friends, foes, skills, and knowledge. Confused encounters of the female kind. More deities become aware of Tyler as he continues his quest to survive, reach his potential, and carry out his burden. Amid convoluted plans designed by divine acquaintances of old and newly met gods, what's an ordinary guy from Earth to do?The god of wine wants to be his friend. Ares and his sons are coming to say hello. Book One - RAGNAROK RISING What if you fell through a crack in reality? Like those people disappearing in plain sight you've read about. What if you find yourself in a strangely familiar world? A world full of Earth’s mythological beings, lost civilizations, and people from its primitive and brutal past? Where magical energy still exists. Where gods play games among themselves, with the fate of mortal men as pawns. A land where a sword is deadlier than a five-inch thick contract drawn by a hotshot lawyer. Would you survive? That's Tyler West. Alone, lost and bewildered, the three moons in the sky made it clear he wasn’t on Earth anymore. It’s not a game. It’s real. And there's no coffee, pizza, fries, or his favorite show on HBO. *** All Rights Reserved. 2017/2018/2019/2020. Cover Images are used under license.
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8 136 - In Serial36 Chapters
Friendship for Dummies
"Being reunited with your childhood best friend after eight years apart? Sounds like a heart-warming story. Finding out that said best friend is now a complete jerk who's determined to make your life hell? Not so much."Georgie and Connor were once inseparable. Best friends from birth, they did everything together - well, that was until Connor's dad got a once-in-a-lifetime job opportunity and the family was forced to relocate to New York. At age sixteen, Georgie's life is totally different - her main goal being to keep her head down and escape the brutalities of high school with as little emotional scarring as possible. Balancing school, work and her dwindling social life is enough of a challenge, but it's about to get a bit more complicated when her conceited ex-best friend gets thrown into the mix. Maybe friendship should come with an instruction booklet.
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