《Throne Quest Online: Pixel Courage》Pixel Courage, Chapter Six
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Nobody here was moving. The only sound was the sound of breathing.
The Yones were off in the distance. Must’ve been Dumb AI, which meant they wouldn’t even notice a PC unless he got too close.
The speck continued to grow, and I realized the thing must be huge. It was near some trees in the distance, and those trees weren’t recognizable as individual trees, but as a forest. For this thing to be above them…
The speck had wings. It’d taken me a while to realize it, but I finally recognized that something was flapping in the air. And it wasn’t taller than the trees -- just higher up.
As it grew closer, it finally became clear what it was: a dragon. You could tell just by the general shape: massive wing, serpentine head. What made this specific dragon unique was unidentifiable from this distance, but no doubt about it. The crowd had come here to fight a dragon.
At this point, something interesting happened. The crowd stopped acting like a faceless mass; individuals began to do their own thing. Most of us still stood there, watching the dragon. But a few began drawing their weapons. Arrows were nocked, swords unsheathed.
It was still way too soon, given how far away the dragon was. But some people liked being prepared. There were all sorts of reasons for it, but I guessed it was mainly about confidence. You keep the weapon in your hand for a few minutes before you have to use it, and you’re reminded what it feels like. How heavy it is, the shape of it.
Not that you ever forget. If you play most fighting VRMMORPGs right, you begin to feel like you’re one with your weapon of choice. A big part of these games is instinct and reflexes -- not insight and rationality.
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That’s part of what makes them so fun, really.
The dragon got bigger. The less of a blur it was, the more clearly I could see its colors. It was green and brown and gray, an ugly mix of earthy tones. The lines of its wings could be seen more clearly. It was a big, ugly thing.
More people drew their weapons.
Now the dragon was only a couple hundred feet away, and I noticed the dragon wasn’t coming here by itself. There were Stone PCs hanging all over its body. Most of them hung on its back, while a couple were on the wings. The PCs on the wings were struggling just to stay on. The power of those things -- those PCs were hanging on for their virtual lives.
The dragon grew closer. At this point, most people had drawn their weapons.
I felt dumb to have taken so long; I drew my sword.
The archers began firing their arrows at the dragon. The crowd began dispersing -- some people running a little left of the clump of people, others running a little to the right.
-1 HP
-0 HP
-1 HP
At each spot where an arrow hit the dragon, the HP report floated for a second. Then, quickly, it would disappear.
-2 HP
-1 HP
The arrows rained down on the dragon, and it became a mess of -1s and -2s. It barely made a dent in his HP Bar, though.
-1 HP
When it came to small creatures, the HP report would tell you how many health points the monster had started with and how many it had remaining. But when a creature was big or a lot of people were attacking it, the HP report would only tell you how many HP points it was losing -- I assume because that put less pressure on a system that was already working hard to create a virtual world for so many people.
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The dragon’s HP Bar flew above its head. It was bright blue to represent the HP points left, dark blue to represent HP points it’d lost. Its HP Bar was more than half-gone already.
-3 HP
-1 HP
-2 HP
It was sort of mesmerizing to watch the HP Bar move down so slowly. Sometimes I would think the game had glitched, that the HP Bar had stopped moving. But then I would squint and realize that it was nudging ever-so-slowly downward.
The progress was slow enough to feel like paint drying, but progress was being made, and it was beautiful to watch this mass of people come together to achieve a common goal.
Something was going on with the dragon, too, though it was hard to tell quite what. It was an ugly, angry looking thing. Its body was covered with what looked like moss. In the spots that weren’t completely coated by mossy green, I thought I saw brownish bits of skin.
It was the mouth and the eyes that were really interesting. Eyes might not even have been the right word for it -- really, there were holes where the dragon’s eyes should be. Each of the eye sockets had light pouring out of it. You couldn’t see that in the sky itself, since we were all standing here at roughly mid-day.
But inside the eye sockets, where it should’ve at least been dark-ish, you could see the brown edges of his eyes. It looked craggy -- not like what you’d expect a living creature’s eye socket to look like.
The light poured from its mouth, too.
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Hope everyone enjoyed the chapter! If you did, please rate and review. Your support encourages me to write, which means faster/longer releases. Woohoo!
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The Dungeon of Evolution
The greatest mage and researcher in the universe, Ian Irwin, known to only his closest friends died at far too young an age. For their own goals and to give the mage another chance at life, the Gods and Goddesses reincarnated him into a dungeon. Most would shudder at the thought, in fact Ian did, but not for the same reasons. The plants, animals, fungi, and monsters that inhabited dungeons fascinated Ian in a way nothing besides his wife had. Ian had studied everything he could about dungeons and now he could be one. Traumatising Content: Besides the purpose of dungeons, the presenting of evil morals as a positive is not present in this novel. Evil morals themselves, however, are present. Combined with the gore tag, there will be imagery present that could be considered traumatising. The absence of the sexual content tag means there will be no scenes of that nature. I, the author, apologize to any previous readers that, due to my previous clarification, read the story with the belief that scenes of disturbing imagery would not be present.
8 212Out of This World (Into a Time Loop)
In a world where everyone was either a Lighter (someone who had ignited a flame/ability) or an Asher (Someone who failed to ignite a flame and their fuel was reduced to ash), Christopher was neither. His fuel (biological energy) never reached the minimum temperature required for ignition. At the age of twenty-nine, he was divorced, stuck in a dead-end job, and had no interest in igniting a flame. He was tired of hopes and ambitions.Just when he thought his life would not get any worse, he ignited. His ability opened a space-time doorway, leading him to an unknown desolate planet where nothing but death waited for him. This is his story as he shuffles life on two planets – unable to die on one, and dying every day on the other in hopes of stability, peace, and love.
8 191BASE Status: Update (BASE Status 2)
Augmented reality like you’ve never experienced before!No more need for headsets or other devices to dive into a virtual world, everything comes right from your BASE unit!Try out this brand new experience with Shades of the Spirit World! After saving Helheim Fallen Online from certain company destruction and a lot of people from harm, Willow’s life seems to be going in the right direction. She has a job, her best friends in the guild she plays in and plans for the future. A future that she never thought she’d be able to get not even six months ago, a future that was kept from her because she’s autistic. Now an update to the BASE (Bioelectrical Augmented Synapse Enhancement) unit and platform open up a world of opportunities for her. It promises a full virtual reality experience but as an augmented reality instead, something she’s been wishing for for years. The new game that’s going to be released at the same time as the update, Shades of the Spirit World, at first just seems like a fun way to spend the time. It’s not the most complicated or involved of games, but it looks beautiful. That is, until some strange things start to happen in the AR world. Some AI are showing very human traits, more so than anything she’s seen before.And when there are reports of AI going rogue and killing other AI, something the game hadn’t been programmed to do, things start to get really interesting.
8 194The Battle Princess
After the death of her mother, Andrea and her brother were sent to Earth to escape death. For hundreds of years she's lived on Earth and trained for the day when she could return home. Now, she must wage war against her sisters not only for the chance to get home but to become the rightful ruler of her kingdom. With her sword and her combat magic, Andrea will fight to be the last one standing as "The Battle Princess"
8 121Cutting to Life: an NPC LitRPG (Battle Royale)
Nikola is an NPC in The World of Wills, a video game where players can feel sensations as if they were truly there. She leads a life of bloodshed and murder - that is, until one day she wakes up sapient. Just as she begins thinking real, non-scripted thoughts and making connections, she and the players in the game are told that if they die in the game, they die in real life - and it's time to get killing. But what of Nikola, the emerging AI consciousness? How does she win in a game that can only end in her being wiped from existence at the end of it all? - Updates Mondays and Fridays. Cutting to Life is a slow-burn LitRPG with a villainous (later anti-hero, or maybe still villainous, haha) female lead.It's told from the perspective of Nikola, an NPC within the World of Wills who's become sapient and is now mysteriously able to play the game as a PC. It's quite light for a LitRPG, but the system and stats become more of a focus later when Nikola herself can access them.The story gradually builds into a Battle Royale where the players' lives are on the line (if you die in the game, you die in real life), and only one party of savvy adventurers can win. They'll have to spend their time and stats wisely as dungeons promising rare gear float down from the sky - but is a legendary sword worth killing someone for, knowing they'll stay dead forever? - This story is told in third person, past tense.- This is a slow-burn LitRPG that spends a lot of time establishing its setting and characters, because I believe this will make for a better payoff in the end. As such, the Battle Royale doesn't start until chapter 30 or so.- Chapters are anywhere between 800 words and 3000 words long.- Book cover by Vixeona.Cutting to Life is also being posted on SPB and Scribble Hub.Thank you sincerely for reading.
8 186Lessons in Devotion
Bonnie Bennett believed she'd finally discovered her good enough ending. Yet, like most things in her life good enough goes left and leaves her with another ending. Or, perhaps a fire beginning. Journey with everyone's favorite Bennett Witch to the Viking Era for much needed lessons in devotion, courtesy of the Lothbrok brothers.
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