《The Lolicoknight》Loyalty Explains - Villages

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Melena stood in a dark clearing of a dense forest as she began. "Today, I will be talking about Villages. For the majority of you, the only thing in this video that matters is that you can obtain Classes from Villages. For the Village Leaders out there, we will also be talking about the relevant functions you have access to, namely Village Dungeons, building creation, and the reputation system. I'll also cover how to create a Village, but this seems like useless information for your world, since no more Villages can be created on it.

"Village Dungeons are simply Dungeons you can cause to exist anywhere, for a price if it is not your first. Unlike normal Dungeons, Village Dungeons do not disappear after being cleared. Additionally, their Quests give significantly lower rewards than natural Dungeons. When forming a Dungeon, you have somewhat limited control over how it forms. Primarily, you can choose what types of monsters exist within, though not the specific monsters, and what type of Dungeon it is.

"I'll cover each type of Dungeon in more detail in the video on Dungeons and Monster Nodes. For now, simple descriptions will suffice. Gauntlet Dungeons require you fight many waves of monsters until you defeat them all. You can choose what types of monsters appear on what wave, and depending on what type you chose, you can choose various ranges of numbers of those monsters to appear.

"Titan Dungeons require those who enter it to fight one, large monster. These monsters are typically harder than a normal Dungeon boss for a Dungeon of the same Level, so choose carefully if you do not want a very deadly Dungeon. Adventure Dungeons are vast landscapes that require various utility Skills to traverse, with the primary goal being to complete the Quest you obtain as soon as you enter. You can only choose the type of Quest, which I now have nice names for thanks to your world: Fetch, Kill, or Travel.

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"Finally, you can choose a normal Dungeon. These are scenes from the past, except those who enter the Dungeon take the place of one of the historical figures. These can be wars, arena fights, and basically anything that has been taught to thousands more than have witnessed it first hand. You can only choose the Level of this type of Dungeon. Everything else is out of your control.

"Dungeon Levels can also be set between 5 and 25, with the Levels of enemies inside working the same as natural Dungeons. The final bit of customization you have when creating a Village Dungeon is how those who enter the Dungeon must leave. This can be a chase sequence, simply teleporting out, or simply a walk back to the entrance, with each option allowing for those who enter not being able to leave until they have completed the Dungeon.

"The easier you attempt to make a Dungeon, the more VP, or Village Points, it costs. Teleportation out at any time costs a whole two thousand VP, while a chase sequence that requires they complete the Dungeon refunds 350 VP. When you purchase a Dungeon, your maximum VP will decrease by the Dungeon's cost, minus five thousand. This cannot increase your maximum VP.

"Building creation is much more simple. You can create any building you can design or supply the design for, for a cost of VP. The only thing that must be met to qualify as a 'building' is that it must have an interior, an exit an average adult of your race can fit through without Skills, and a maximum wall thickness of one foot. Furniture must be provided separately. The cost is 2 VP per cubic foot of plant material, 5 VP per cubic foot of any kind of whatever your planet is primarily made of - usually stone, and 13 VP per cubic foot of metal.

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"This can effectively be be used as a way to gather resources, if you wish to spend your VP on materials instead of buildings. The final bit of information on building creation is that buildings can come with some preinstalled enchantments. These are usually not worth the cost, as you can get a group of enchanters to make the enchantments for a significantly lower price, but it does come with the advantage of always being able to double the compactness of master enchanters. So, you can pay quadruple the price to get double the effectiveness.

"The reputation system is the primary source of VP. While not super complicated, it is the primary reason I have decided to make this its own video, rather than bundled with another topic. Effectively, the reputation system is a way to gauge how much notoriety a Village has, whether good or bad. You gain VP based on the number of people not associated with your Village that know of someone from your Village without knowing them personally.

"For the first ten thousand such people, you gain 1 VP per person. This is tracked separately for each individual who obtained a Class from your Village. Each individual not associated with your Village can grant VP any number of times, assuming they know of multiple people from your Village. After someone is known by ten thousand people, for each individual event that they are a part of that reaches the ears of at least 100 people not associated with your Village or that someone, you gain 1 VP.

"Once one thousand VP has been generated by someone in this way, the threshold for a new VP increases to one thousand. This repeats every time a threshold of one thousand VP has been met, the threshold simply increasing to the next power of ten.

"Your Village can additionally gain VP through the reputation system by simply being known on its own. You gain a number of VP equal to the log base 1.25 of the number of people who know of your Village's name. They need not remember it for any amount of time, they must simply know the Village's name and associate it with a Village.

"Finally, all of these VP amounts and thresholds are doubled when a involving denizen of a world other than the Village's origin world, then quadrupled for Patrons and anyone with a 'The' Class. This includes if someone granting your Village VP gains those traits after having learned of your Village or someone who got their Class from your Village."

Melena: Please be ok. I hope you did not get hurt and cannot respond because of that. We were only apart for 2 months from my point of view, but that does not ease the pain of loss of communication with you after only 32 days after your return. This is not an order, but please warn me before you go silent again so I know not to worry.

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