《Tabula Rasa : An Unbound Adventure》Skills
Advertisement
Human Paragon
------------------------
The Human Paragon exemplifies the characteristic traits of humanity - endless curiosity, a strong sense of freedom and self-determination, and constant need to learn and explore.
Abilities: As a Racial Class, a Human Paragon does not have a Key Ability, though they do benefit from a solid, well-balanced physique to support their adventures, so Strength, Dexterity, and Constitution are important. Furthermore, their innate curiosity benefits from a higher Intelligence, and the more intuitive and cautious among them tend to survive longer, so a high Wisdom score is useful.
Resilience: Paragons gain 8 HP per level, and have a stronger willpower than most.
Proficiencies: A Paragon does not gain any additional proficiencies.
Skills: A Paragon will gain 10 skill points per level.
Congratulations! You are a level 1 Human Paragon.
8 HP 2 Will 10 Skill Points
You have gained the ability: Adaptive Learning
Adaptive Learning: A Human Paragon is always learning, and can apply skills in new and unexpected ways as they continue to grow and explore. At 1st Level, a Paragon selects 10 skills, and those skills will always be on their Favoured Skill list.
I couldn’t help but grin as I saw the new information cross my awareness. Although it seemed that I still didn’t have any proficiencies, which concerned me. Not that they would be particularly useful, as I had nothing to my name, not even clothes. Furthermore, the beach didn’t offer anything obvious. I’d need to see what I could find in the forest, though I didn’t know the first thing about fashioning weapons. To be fair, I don’t know the first thing about much, at this point.
I guessed my first course of action would be to choose some Skills, since that seemed to be a large part of being a paragon - at least at this point. As I planned to call up my Skill list once more, I absent-mindedly wiped my forearm against my nose. To my surprise, what came away was blood. As I took in that information, a new notice appeared.
Favoured Skill Assigned: Autohypnosis
Autohypnosis (Wis): Through concentration and sheer force of will, you are able to manifest minor changes to your being. In moments of high stress, this may occur automatically.
It seemed that my mind and will had more of an influence on things than I had initially thought. This was interesting. Storing that information for later, I called up my Skill list.
Advertisement
Skills:
Acrobatics
Appraisal
Arcane Energy Lore
Arcane Energy Manipulation
Athletics
* Autohypnosis - 1
Bluff
Concentration
Crafting (+)
Cryptology
Diplomacy
Divine Energy Lore
Divine Energy Manipulation
Escape Artist
Handle Animal
Healing
Intimidation
Investigation
Ki Lore
Ki Manipulation
* Knowledge (+)
Linguistics
Martial Lore
Mechanical Lore
Mechanical Manipulation
Natural Energy Lore
Natural Energy Manipulation
Perception
Profession (+)
Psionic Energy Lore
Psionic Energy Manipulation
Sense Motive
Sleight of Hand
Stealth
Survival Lore
That was… a lot. I also sensed that some of this felt familiar, and some of it did not. Just looking at the list felt more than a little overwhelming. I saw that there were marks next to Autohypnosis and Knowledge already, which I took to mean that they represented Favoured Skills.
I also noticed that there were (+) symbols next to a few skills, Craft, Knowledge, and Profession. I already knew from the description of my innate traits that there were multiple knowledge fields, so based on that I felt it was a safe guess to assume that the symbol meant there were multiple options under that skill category. I also noticed that there were a number of Lore and Manipulation skills. I was more than a little curious about why they weren’t contained in their own subsections, or why Lore didn’t show under Knowledge. Curious, I started to explore the skills. After a bit of mental prodding, I was able to get a brief description of each.
Acrobatics (Dex): The coordination and spatial awareness required to balance, tumble, and move about unimpeded in your general vicinity.
Appraisal (Int): The ability to bring to bear your understanding of a subject in order to assess its state or value. Appraisal benefits from specific experience based on appropriate Lore, Craft, Knowledge, or Profession skills.
Arcane Energy Lore (Int): The ability to identify and analyze the physical manifestations of Arcane energies. Lore skills benefit from relevant experience in theoretical knowledge.
Arcane Energy Manipulation (Cha): The ability to manipulate manifestations of Arcane energy. Manipulation skills benefit from relevant experience in Lore skills and are opposed by the manipulation skills of others.
Athletics (Str): The physical ability to push, pull, and propel your physical form in both explosive and enduring contexts.
Bluff (Cha): The ability to manipulate the reactions of others based on physical and social cues. Opposed by Sense Motive.
Advertisement
Concentration (Con): The ability to ignore distractions and focus on a particular task. Active skills like Manipulation and Autohypnosis benefit from Concentration.
Cryptology (Int): The ability to discern patterns and decipher codes and text. Appraisal and Linguistics can benefit from Cryptology.
Diplomacy (Cha): The ability to positively influence others’ opinion of you. Diplomacy is positively influenced by Sense Motive, Knowledge skills in a relevant field, and Bluff.
Divine Energy Lore (Int): The ability to identify and analyze the physical manifestations of Divine energies, of both deific and fundamental in origin. Lore skills benefit from relevant experience in theoretical knowledge.
Divine Energy Manipulation (Wis): The ability to manipulate manifestations of Divine energy. Manipulation skills benefit from relevant experience in Lore skills and are opposed by the manipulation skills of others.
Escape Artist (Dex): The ability to adjust and contort your physical form in order to navigate confined spaces and bonds.
Handle Animal (Cha): The ability to influence the behaviour of animals to your benefit. Handle Animal is influenced by appropriate Knowledge and Profession skills.
Intimidation (Cha): The ability to forcefully influence the behaviour of others through sheer force of personality, physical, and social cues. Intimidation is influenced by the Bluff and Sense Motive skills.
Investigation (Int): The ability to use clues and information sources to discern the truth of a situation. Investigation benefits from Cryptology, Sense Motive, and appropriate Knowledge, Craft, and Profession skills.
Ki Lore (Int): The ability to identify and analyze the physical manifestations of Ki energies. Lore skills benefit from relevant experience in theoretical knowledge.
Ki Manipulation (Wis): The ability to manipulate manifestations of Ki energy. Manipulation skills benefit from relevant experience in Lore skills and are opposed by the manipulation skills of others.
Linguistics (Int): The understanding and usage of language. Each rank in Linguistics implies understanding of a different and distinct language.
Martial Lore (Int): The ability to identify and analyze tactics and battlefield behaviour. Martial Lore benefits from appropriate Knowledge and Profession skills.
Mechanical Lore (Int): The understanding of the underlying laws of physical reality and the inner workings of mechanical workings. Mechanical Lore benefits from appropriate Knowledge, Craft, and Profession Skills.
Mechanical Manipulation (Dex): The application of Mechanical Lore and fine manipulation of mechanical devices. Mechanical Manipulation benefits from Mechanical Lore and appropriate Craft and Profession Skills.
Medicine (Wis): The ability to heal or harm biological forms through mundane means. Medicine benefits from appropriate Knowledge, Craft, and Profession skills.
Natural Energy Lore (Int): The ability to identify and analyze the physical manifestations of Natural energies. Lore skills benefit from relevant experience in theoretical knowledge.
Natural Energy Manipulation (Wis): The ability to manipulate manifestations of Natural energy. Manipulation skills benefit from relevant experience in Lore skills and are opposed by the manipulation skills of others.
Perception (Wis): The ability to physically perceive the world around you, through various senses. Perception directly opposes the Stealth of others.
Psionic Energy Lore (Int): The ability to identify and analyze the physical manifestations of Psionic energies. Lore skills benefit from relevant experience in theoretical knowledge.
Psionic Energy Manipulation (Con): The ability to manipulate manifestations of Psionic energy. Manipulation skills benefit from relevant experience in Lore skills and are opposed by the manipulation skills of others.
Sense Motive (Wis): The ability to identify the intentions and disposition of others based on physical and social cues.
Sleight of Hand (Dex): The ability to leverage fine motor control and misdirection to manipulate public perception.
Stealth (Dex): The ability to move silently and hide your presence from others. Stealth is contested by the Perception of others.
Survival Lore (Int): Knowledge of how to survive outside of civilization, including identifying safe food and water sources, finding or constructing shelter, and avoiding mundane dangers.
Needless to say, it was a lot to process, and I had some decisions to make.
Some decisions were pretty self-evident. As I looked out at the empty shore and the forest stretching behind me, Survival seemed pretty important. That would make 2 out of 10. 8 more to choose.
Acrobatics seemed useful, as did Athletics. I didn’t know anything about Magic, regardless of its form, so my thinking was that I could leave that for the time being.
Perception was crucial. I didn’t want to be the kind of person oblivious to the world around me. That’s 5 out of 10. Stealth also seemed like a survival skill.
Now that the obvious options were out of the way, decisions got a lot harder.
Advertisement
- In Serial15 Chapters
Cross Roads Stories: The Umbra Witch
The first of many short stories in the Cross Road Universe! We delve into the grim and triumphant rise to a prominent character in the series, The Umbra Witch!
8 193 - In Serial20 Chapters
The Symphonia Of Erde (DISCONTINUED) (ARCHIVED)
Jakob Fowlhunter and Marie Budgerigar are bounty hunters who are always on the road; travelling from town to town, city to city, in search for wanted criminals that would fetch them some decent amount of gold in exchange for their life. A wicked job for wicked people as they say, but things weren't easy as it seems when THEY themselves are always on the run. Whether from vengeful barons or rivals with personal vendetta, there are always those who wanted them captured dead or alive (mostly dead though). But all of it would soon change when the two stumbled upon another curious duo; a former knight-wannabe adventurer and a travelling humanitarian doctor who isn't exactly a human. From there on, it's an all out adventure for four of them as they ventured across all of Erde; a world of wondrous magic, mystical beings, legendary warriors, kings of great and terrible, mighty dragons of all shapes and sizes and other stuff you would expect coming from a fantasy world archetype.
8 75 - In Serial14 Chapters
Almave
Welcome to AlmaVé. First thing you have to know is that it's a tragedy. Nope, not talking about my book yet. It's a tragedy that you're reading this instead of clicking on chapter 1. I did fail speech introductions after all. My story? Right that's what you're here for. My bad, try this: Lilia Hammond is reborn (cliché, but we all know we enjoy it when it's done for a purpose) as Syndra Sanmey. She was a graphic designer who hadn't caught her break yet. She was paralyzed for months before she was offered the opportunity to join a program that would allow her to-NOPE! not virtual reality. The doctors killed her and dumped her body. Tough. In her new world, Lilia has to fight herself to find out who she truly is. With the possibility to cast magic and a second chance at life, Lilia thinks she can really make something for herself. Her goal? Become the greatest artist the world had ever seen. The rub? World is a bit darker than anything she saw on earth. Thankfully, Lilia is getting quite familiar with the darkness inside her and her magic might just be the thing to save the-hey! wait it's not that kind of book. No saving the world. No hero syndrome. Just magic and blood and a bit of crafting. Yup. Fighting. Romance? Eh? What's that? The first arc is Lilia's shift from Earth to creating backstories for the three major characters. It's not funny and light. It's often dark and funny. Ah, I really should have gone through a punk-rock phase. Or goth. Would I look good with black hair? Hmm.. There are three MCs and they are Jackson, Daryl, and Lilia/Syndra. Daryl is currently kidnapped and Jackson just awakened his magic. I don't want to spoil (much) but soon things will be very fun to write. Hope to see you there! Leave a comment even if you're just stopping by so I can say hey! Chapters to be published twice weekly. Check tags before reading.
8 86 - In Serial22 Chapters
Apocalypse Ted!
Ted was an average officeworker, toiling away day by day in the soul crushing enviroment that was a cubicle, counting down the days until he died, alone, unmourned, unhappy, and still laden with copious student loan debts. Before he could reach that point, however, the world ended, not with a whimper, nor a bang, but with hordes of bloodthirsty monsters and rather terrible teenagers. Unfortunately, the apocalypse trapped Ted in his apartment complex. Now, the former office worker has to fight his way out through hordes of ravenous neighbors, terrible monsters, and his landlady.
8 127 - In Serial19 Chapters
Adventures in Planus
Mal finds himself trapped in a VRMMORPG and must make his way forward and through this dangerous land. What friends and enemies will he find? Will he find a way out and ever see his family again? An LitRPG or GameLit story about a young man and his Adventures in the game world Planus. [additional tags= village,kingdom,empire building once you get deep enough in]
8 196 - In Serial20 Chapters
A mangled love a foxy x mangle love story
Foxy gets moved to the second location. Foxy hates everyone. But when he meant a girl named mangle who is also a pirate. Everything changed. Drama drama XD
8 218

