《Tyters》Stats of characters (Not a real chapter- OK to skip)
Advertisement
SPELLS (For Humans)
Fire 1 base damage to one target 7 health points Cost 5 mana 1 ability point
Fire 2 base damage to one target 14 health points Cost 15 mana 5 ability points
Fire 3 damage each of five targets 14 health points Cost 45 mana 9 ability points
Fire 4 damage each of five targets 28 health points Cost 135 mana 13 ability points
Ice 1 base damage to one target 7 health points Cost 5 mana 1 ability point
Ice 2 base damage to one target 14 health points Cost 15 mana 5 ability points
Ice 3 damage each of five targets 14 health points Cost 45 mana 9 ability points
Ice 4 damage each of five targets 28 health points Cost 135 mana 13 ability points
Lightning 1 damage to one target 10 health points Cost 7 mana 2 ability points
Lightning 2 damage to one target 20 health points Cost 21 mana 6 ability points
Lightning 3 each of five targets 20 health points Cost 63 mana 10 ability points
Lightning 4 each of five targets 40 health points Cost 186 mana 14 ability points
Slow 1 reduce target movement and speed by 15% Cost 4 mana 3 ability points
Slow 2 reduce target movement and speed by 30% Cost 12 mana 7 ability points
Slow 3 reduce target movement and speed by 45% Cost 36 mana 11 ability points
Cure 1 replenish 10 health points to target Cost 4 mana 3 ability points
Cure 2 replenish 20 health points to target Cost 12 mana 7 ability points
Cure 3 replenish 20 health points to five targets Cost 36 mana 11 ability points
Cure 4 replenish 40 health points to five targets Cost 108 mana 15 ability points
Heal 1 remove common animal venom and flu Cost 5 mana 3 ability points
Heal 2 remove all venom and chicken pox Cost 15 mana 7 ability points
Heal 3 remove dysentery Cost 45 mana 11 ability points
Heal 4 remove stage 4 lung cancer Cost 135 mana 15 ability points
Advertisement
Shield 1 creates an 8 ft x 8 ft invisible shield, deals lightning 1 when struck 7 mana 4 ability points
Shield 2 creates a 15 ft diameter sphere around target, lighting 1 21 mana 8 ability points
Analyze 1 Reveals target’s level, health, and mana Cost 7 mana 4 ability points
Analyze 2 Reveals strength, endurance, and elemental weakness 21 mana 8 ability points
Haste 1 increase target movement and speed by 15% Cost 8 mana 5 ability points
Haste 2 increase target movement and speed by 30% Cost 24 mana 9 ability points
Haste 3 increase target movement and speed by 45% Cost 72 mana 13 ability points
Beserk 1 target will mindlessly attack enemy with weapon Cost 8 mana 5 ability points
Beserk 2 target will attack anyone using bare hands Cost 24 mana 9 ability points
Poison 1 inflict a severe flu on 1 target (Max health/2) Cost 8 mana 5 ability points
Poison 2 inflict chicken pox and mild venom on 3 targets (Max health/2 and max stamina/2 and 1 health damage every four seconds) Cost 24 mana 9 ability points
Poison 3 inflict dysentery on 3 targets (Max health/3) Cost 72 mana 13 ability points
Poison 4 inflict stage 4 lung cancer on 3 targets (Max health, strength and stamina/4)
Cost 216 mana 17 ability points
Teleport 1 Caster teleports self to respawn point Cost 10 mana 6 ability points
Teleport 2 Caster teleports self to any ally village Cost 30 mana 10 ability points
Teleport 3 Caster teleports 5 others to any ally village Cost 90 mana 14 ability points
Note: Effects of poison disappear with five hours uninterrupted sleep
Weapons
Flame sword- a sword of any metal infused with Fire 1 or Fire 2
Ice sword- a sword of any metal in fused with Ice 1 or Ice 2
Lightning sword- a sword of any metal infused with Lighting 1 or Lighting 2
Poison sword- a sword of any metal infused with Poison 1 or Poison 2
(Arrows can be infused the same as swords)
(Spears can be infused the same as swords)
Advertisement
Club- any bludgeoning device. (Clubs cannot be infused with magic)
Guns- power is based on velocity and mass of bullet. Guns cannot be infused with magic
Bows- bows vary greatly depending on the skill of the maker and the quality of material
(Bow of the Owl lets archer see better in low light x2)
(Bow of the Hawk lets archer shoot an arrow at a high velocity x2)
(Bow of the Eagle lets archer have a more steady aim x2)
Staffs-
Wood staff amplifies magic x1.1
Silver staff amplifies magic x 1.5
Gold staff amplifies magic x 2
Diamond staff amplifies magic x 3
(A mage’s tunic amplifies magic an additional x 1.1)
Note: There are many one of a kind weapons and armor in Nuva
Torger
Health 100/100 Stamina 46/46 Strength 7/7 Mana 10/10
Exp 248/1000 0 unused ability points
Knives level 2, 0 exp
Swords
1 handed level 4, 0 exp
2 handed level 5, 80/100exp
Double edged steel straight sword
Bows level 4, 19/100 exp
Clubs level 3, 0 exp
Staffs level 1, 0 exp
Guns level 29, 0 exp
Spells
Fire 1
Graul
Health 100/100 Stamina 46/46 Strength 7/7 Mana 10/10
Exp 107/1000 0 unused ability points
Knives level 2, 0 exp
Swords
1 handed level 6, 72/100 exp
Flame sword (Iron sword with Fire 1)
2 handed level 4, 0exp
Bows level 4, 0exp
Clubs level 3, 0 exp
Staffs level 1, 0 exp
Guns level 3, 0 exp
Spells
Fire 1
Arden
Health 100/100 Stamina 44/44 Strength 4/4 Mana 10/10
Exp 181/1000 0 unused ability points
Knives level 3, 0 exp
Swords
1 handed level 2, 1/100 exp
2 handed level 2, 12/100exp
Bows level 2, 0exp
Clubs level 2, 0 exp
Staffs level 1, 0 exp
Guns level 33, 0 exp
Spells
Fire 1
Jex
Health 100/100 Stamina 43/43 Strength 6/6 Mana 10/10
Exp 226/1000 0 unused ability points
Knives level 2, 0 exp
Swords
1 handed level 3, 0exp
2 handed level 3, 0exp
Bows level 7, 85/100exp
Dwarven Oak Bow
Clubs level 2, 0 exp
Staffs level 1, 0 exp
Guns level 9, 0 exp
Spells
Ice 1, Fire 1
Brun
Health 100/100 Stamina 43/43 Strength 6/6 Mana 20/20
Exp 0/1000 0 unused ability points
Knives level 2, 0 exp
Swords
1 handed level 3, 0exp
2 handed level 3, 0exp
Bows level 2, 0 exp
Clubs level 2, 0 exp
Staffs level 4, 0 exp
Dwarven Oak Staff (And Dwarven wool tunic)
Guns level 9, 0 exp
Spells
Fire 1, Ice 1, Fire 2
Rome
Health 100/100 Stamina 43/43 Strength 6/6 Mana 10/10
Exp 0/1000 0 unused ability points
Knives level 2, 0 exp
Swords
1 handed level 3, 0exp
2 handed level 3, 7/100exp
Bows level 2, 0 exp
Clubs level 2, 0 exp
Staffs level 2, 0 exp
Dwarven Oak Staff (And Dwarven wool tunic)
Guns level 2, 0 exp
Spells
Fire 1
Antic
Health 300/300 Stamina 80/80 Strength 8/8 Mana 10/10
Exp 0/1000 0 unused ability points
Knives level 2, 0 exp
Swords
1 handed level 3, 0exp
2 handed level 3, 0exp
Bows level 2, 0 exp
Clubs level 2, 0 exp
Staffs level 1, 0 exp
Guns level 1, 0 exp
Spears level 4, 28/100 exp
Iron tip on oak pole x 1 and billik leg on oak pole x 6
Spells
None
Potions
Health, Stamina and Mana potions
Low- replenishes 9
Mid- replenishes 19
High- replenishes 49
Note: Health potions and Cure Spells will attempt to stop bleeding, then repair broken bones, before replenishing health points.
The landscapes described in this series are approximately accurate. Some areas have been changed in the book to make the story more entertaining. Example: Lake Silverwood is a man made reservoir, not a natural lake.
The character’s levels and stats were not made up on the spot here. I have kept a careful tally of each battle, approximate experience, and death each human character has endured in this story. All their levels are very close to accurate with what I have written in the story.
Advertisement
- In Serial66 Chapters
Aureate (LitRPG Portal Fantasy)
In the Continent, it is a time of change. The Continental System weakens; the dungeons start to crack. The status quo of the past hundreds of years is set to burst as hidden forces make their move. And deep in the bowels of the world, ancient powers thought long dead slumber no more. Alex doesn't know where he fits into all of this, but he needs to figure out fast. After all, he has just been dumped into this new world. Oh, and he's some kind of chosen one, apparently. But by the sound of it, that doesn't make him the hero of the story.
8 109 - In Serial10 Chapters
Into the Trenches
This story follows four brothers as they witness the devastating effects of the first world war, the Great War. I hope to capture the brutality as well as some of the moral gray areas that revolve around the terrible conflict. I hope everyone enjoys! P.S all German text is written by me and I am not 100% fluent so please let me know if there are errors with any German. Please leave constructive comments. Can't progress otherwise.
8 121 - In Serial10 Chapters
[Book One] Querencia Quintet [Polarity/Pestilence]
Migrated from: https://www.wattpad.com/story/187324475-querencia-quintet-polarity-pestilence This is my official work and my official username, both on Royal Road and Wattpad. Any reposts of Querencia Quintet are not mine and should be reported straight to myself, all copyright ... rights... are withstanding. Book one in the Querencia Quintet franchise is titled "Polarity/Pestilence" and it starts off with our sarcastic, overpowered protagonist, Charley Dunne, a 17 year old werewolf who has been cordially invited by his Werewolf clan's boss, Markus Fell. The invitation is related to Charley's supernatural academy's graduation party. He is about to move out of his parents' house and attend college. The events prior to his successful passing marks within his last exam, all 17 years of his life, have been leading up to one moment and one moment only; war. The war shall begin when he turns 18, the night of April 2nd, 2017. Whose side(s) will Charley Dunne possibly select as his loyal allies; Fleshflingers (Zombies)? Moonbearers (Werewolves)? Spellcasters (Witches and Wizards)? Bloodsuckers (Vampires)? Or Mortals (Humans)? A few, more than a few, or, miraculously, will he be able to unite all five supernatural Councils (groups) and form an eternal pact that may just last a dozen or so centuries? Find out in the very first instalment of: Querencia Quintet. Quoted from my official Wattpad story's description: "Werewolves. Demons. Angels. Spirits. Vampires. Zombies. Humans -- and the greatest supernatural species of them all; witches. The nine Lords of the Night, the thirteen Lords of the Day, the four Horsemen of the Apocalypse, the god of war, Horus, and the greatest progenitor of the mystical arts, Merlin. These five Councils could form a pact that lasts many lifetimes ... but will their differences and flaws work against them? Do the five magical chambers butt heads, or do they accept their uniqueness and strengths and work together?"
8 193 - In Serial7 Chapters
Bloody Specialist
Follow the wonderful adventures of Shakal Morningstar within the Hunter x Hunter universe. If you want to help me financially and get many benefits for doing it, here you have my patreon page: https://www.patreon.com/mrgabri3l Attention, I use google translator to translate my novel from Spanish to English, so there will be a few grammatical errors. This novel is also published on Webnovel, by myself.
8 395 - In Serial68 Chapters
Wolves of Roma
All Evelyn wanted was a quiet and simple life that she had been working towards and finally it is in her grasp. But fate as usual has a different idea. Now, Evelyn finds herself in the middle of a conflict she had nothing to do with and no idea how to make out of it alive in one piece
8 183 - In Serial10 Chapters
// AOUAD Namra X Male Oc //
She looked at him before whispering, "You're breaking the dress code" Minkyun looked at her as he pulls out his mirror, "At least I look good while doing so" he replied as he fixed his hair, looking at the mirror while doing so. "Have fun going to the principle office again, vice president"//All of us are dead, Namra x Male oc//
8 107

