《Human Nature Never Change.》
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Name: Seth Family name: N/A Race: Human Civil Standing: Free Citizen Stat: Base Total Health 1 1 H H.Regen/Min 0,00 0,00 H/m Stamina 0 0 S S.Regen/Min 0,00 0,00 S/m Mana 0 0 M M.Regen/Min 0,00 0,00 M/m Stat: Total Defense Total Strength 0 Magic 0,00 % Constitution 0 Dodge 0,00 % Dexterity 0 Physical 0,00 % Resilience 0 Attack Total Intelligence 0 Magic 0 Wisdom 0 Physical 0 Willpower 0 - - Perception 0 Points left: 20 Evolved is an Evolved version of Native. The cost per level is doubled, but now it will siphon off 10% of total earned experience Profession: Evolved Pro.Lvl: 2 Max.Lvl: 1000 - Pro.Tier: 20 Exp.Earned: 160 - Base.C.P.L: 20 Unused point: 20 - Exp.C.T.N.L: 80 Bought: Skill Lvl: Name: Cost: Effect: Yes Lvl - Exp Boost 100p Exp boost x10 Yes Lvl - Exp Reduction 100p Exp cost Reduction 1/10 Yes Lvl - Point boost 50p Gives the user double extra points per Lvl Yes Lvl - 1+ Profession slot 50p Gives the user one extra Profession slot No Lvl - - - - Shadow-Battlemage is the pinnacle of Mages. Where others strive to do it all. Battlemages only do one thing, be it large scale or just an assassination, a shadow-battlemage is the reincarnation of death. Nothing is safe, not even the shadows. Profession: BattleMage Pro.Lvl: 0 Max.Lvl: 500 - Pro.Tier: 10 Exp.Earned: 0 - Base.C.P.L: 150 Unused point: 0 - Exp.C.T.N.L: 0 Bought: Skill Lvl: Name: Cost: Effect: No Lvl 1 Stab 5p Attack bonus when stabbing with a knife or dagger No Lvl 1 Lesser Heal 10p Heals the target with touch, Only Battle wounds No Lvl 1 Analyze 15p Gives to the ability to analyze dependent on your profession No Lvl 1 Iceball 5p A small ball of ice is launched from the palm of your hand at great speed No Lvl 1 Remove Curse 60p Removes a Curse, No Lvl 1 Shadow Walker 20p Walk in the shadows, and be unseen No Lvl 1 Shadow Pets 20p Make an animal or monster your Shadow pet(1-pet per lvl) No Lvl 1 Shadow-Minions 40p Make thinking and walking shadow that will follow commands No Lvl 1 Shadow-Fire 15p A fire that burns in the shadows, and destroys the soul of its target No Lvl 1 Shadow-Blink 20p Instantly travel between shadows No Lvl 1 Shadow-Blade 15p Makes a blade of shadows No Lvl 1 Shadow-Dance 35p Shadows are your dance floor, works great with a sword No Lvl 1 Shadow-Eyes 15p Makes you see what's in the shadows No Lvl 1 Shadow-Soul 60p
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Claim a fallen enemy as your minion
(need )
No Lvl - - - - Mana-Engineer, if mana is involved, you need and want to know how to harness and use this power, be it for right or wrong, you do not care as long as your curiosity is fulfilled. And with this, you can make whatever your heart desire. Profession: Mana-Engineer [Locked] Pro.Lvl: - Max.Lvl: 500 - Pro.Tier: 10 Exp.Earned: 0 - Base.C.P.L: 150 Unused Points: 0 - Exp.C.T.N.L: - Bought: Skill Lvl: Name: Cost: Effect: No Lvl - - - - No Lvl - - - - No Lvl - - - - No Lvl - - - - Shadow-King; A great king is never born, but made. A king in the shadows, controlling and watching from the shadows are even worse. Be a king, a tyrant, or an oppressor. You, my highness, is perfect either way. Profession: Shadow-King [Locked] Pro.Lvl: - Max.Lvl: 500 Pro.Tier: 10 Exp.Earned: 0 Base.C.P.L: 300 Unused Points: 0 Exp.C.T.N.L: - Bought: Skill Lvl: Name: Cost: Effect: No Lvl - - - - No Lvl - - - - No Lvl - - - - No Lvl - - - -
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Using a strange, powerful mindweave, a fledgling necromancer creates a revenant deep within the Kriloris dungeon. Forged in Necronum runes and death magic, the monster is born with a mind more capable than anyone would imagine. Meet Risen. He's that monster—blessed with intelligence, strength, and unfortunately, necromantic reanimation. Risen won’t have it easy in the world of Sorcel. People don't like necromancers, and they really don't like the undead. Adventuring groups are out to murder him, trouble keeps following his master around—and the worst thing is that nobody wants to be friends.
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The Skies Beyond the Cage
[participant in the Royal Road Writathon challenge] The Birdcage. Despite being one of the largest criminal super-syndicates in the future year G02, with agent affiliations spanning the globe, it has somehow remained as one of the best kept secrets of the underworld. Prospective affiliates are sent an exclusive invitation to enjoy the privileges of its world wide alliances and seemingly endless assets, both monetary and physical, but to forfeit the invitation is to forfeit your life. No one who enters the Birdcage leaves it alive. The Skies Beyond the Cage is a collection of stories about several characters before or after they have been extricated in varying levels to the Birdcage. These characters are agents of the primary affiliates, code-named the Clipped. They had no idea what they were getting themselves into when they became agents of the Clipped, but then again, most of them never had a choice. CURRENT STORY- WATER OF THE WOMB Seoul, Year G-19All Baek Jaehyun has ever known is a life of struggle trying to repay his father's never ending debt. His older brother, Taejun cut ties to his family as soon as he could, leaving Jaehyun behind in the process. Crisis brings the brothers back together, but as they try to repair their damaged relationship, outside forces continue to push and pull them apart. UPDATES EVERY OTHER DAY UNTIL I DIE OR FINISH VOL 1
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Time Magic is the best magic as everyone knows, although there are lots of unique Talents in the world. Most people only remember Haste because it is hard to get to higher Phases of Chronomancy. That is still enough to make the Talent iconic. A lucky enough Aleatory Talent can position you for greatness or leave you languishing in obscurity. The only true equality in the world is when that glowing message pops up at 8 years old. Even if it doesn't activate until you are an adult at 16 you still know. Sure you can find a new dungeon spawn and get another chance at a rare Talent, even this one, but you have to already be ready to delve into the *Far Wilds*, which is far easier with wealth or family power. This is the story of where my good fortune took me and the difference it made, even among a party of 7 others including an Arcanist. It is a journey of magic and monsters but also math, which some think is actually worse. Luckily I was born with Intelligence and Focus as my personal traits, and my parents were scholars. Of course Chronomancy can also be a frontline combat talent. Versitility well beyond other Elder Talents like Gravity, Abstraction, or Arcana. Might could have worked for me, too. I also met a runaway princess. All the best adventures have a princess. She hated being a noble and we didn't get married but it still counts. Besides she really filled out our front line. All that Leadership training came in handy. I still don't know where she's from. Who cares? How well Haste goes with giant hammers is what's important. I never learned much about anyone in the party, except the one I grew up with. I'm not a people person. I just wanted to optimize dungeon clearing time. *******Story Details******* No romance, politics, or traumatizing content, slice of life, or even dialogue. 1st person narration, like a guide/adventure log. 2000-7000 words a day, maybe 40-60% rpgish combat log with some reasoning on combat decisions, with the rest character Talent discussion and progression stuff. 8 person party with a decent variety in roles. Party members usually have 2 primary functions. Told from the support/control Chronomancer's perspective. Each party member will have 6 Basic/Background Traits, then 3 actual Talents with abilities. Capstone from their Educational Institution, Arbritrary as a gift from the temples, and Aleatory which is decided at birth, revealed at 8, and activated after adulthood at 16. Aleatory Traits ignore requirements and are random why is why they are so important. They'll gain new Talents from finding Dungeons to consume in the *Wilds*. Mature dungeons in cities can provide *Challenges* to raise the Phase of a Talent, up to 3 times from 1 to 4. Each character will get to roughly 8 non-Trait Talents. Attributes come exclusive from Talents, are required by Talents, and provide various effects as well. I designed about 220 Talents with abilities, 4 in each of 4 phases. "Traits" are just Attribute stuff. I'm not sure how many will be detailed in the story, more than 100 for sure. I used Talents because I want to be free of the legacy of tabletop. Half those rules are just because of the limitations inherent in a pre-computer ttrpg. This story mostly uses combat Talents, although like 1/3 of the 220 are for crafting and other society and economy stuff. If you really wanted to be a Thief you might take Intuition, Awarness, and Might for Basic Traits and Deftness, Manipulation, and Trickery for Family/Education. Then you'd pick Acrobatics, and Climbing for Educational Capstone and Arbitrary traits. You Aleatory Trait might be Shadow(Light/Dark) Magic, Umbramancy. A Bard might swap Dexterity for Charisma, Music for Acrobatics, and have gotten Illusion(Shadow/Sound(Air/Force)) for their Aleatory Trait.
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tamaki amajiki x reader one shots
I moved to @httptamaki !!just some one shots about our best boy :')most of these are inspired by @/theiwatobisimpclub on tiktok :')started : May 23rdranked #45 on June 5thranked #15 on June 22ranked #6 on July 15thranked #5 on August 25th
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