《World Master》Chapter 4

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“What are these stats? Why don’t I recognize all of them?” asked Titania, prompting me to wave my hand again, causing another sheet of paper to appear in front of them.

Stats:

Purpose

Additional Effects

Gaining

Vitality

Affects total health

1 vitality is 20 health

Leveling, getting hurt until near death

Health

Hits you can take

Endurance

Affects total stamina

1 endurance is 20 stamina

Leveling, pushing your limits on how long you can work

Stamina

Amount of time you can work

Strength

Affects strength that you can put behind your movements

1 strength is 12 lbs of force you can output

Leveling, pushing the limits of what you can carry

Constitution

Affects passive healing ability

1 constitution equals 0.01 health regen per second

Leveling, resisting poisons

Resistance

Affects the durability of your body

1 resistance means -1 damage from all attacks, costs 8 points to increase by one

Leveling, getting hurt continuously

Agility

Affects the precision of movements involving your legs

Leveling, running, dancing, stuff that requires it

Aesthetic appeal

Enhances physical appearance

10 makes you an average person

Leveling

Intelligence

Affects mental processing ability and total mana

1 intelligence is 10 mana or aura

Leveling, learning, stuff that requires it

Wisdom

Affects mental flexibility and mana regen rate

1 wisdom equals 0.01 mana regen per second

Leveling, finding hidden truths, constantly reducing mana so it is used

Willpower

Allows you to go beyond your natural limits, albeit with severe recovery debuffs

1 willpower is 15 points of mana, aura, or stamina beyond limits

Leveling, pushing beyond the imposed limits, modifying abilities

Perception

Ability to experience things more clearly

Leveling, searching for stuff, admiring artwork

Charisma

Amplifies your natural charm and beauty

Leveling, being social

Spirit

The energy of your soul

1 spirit equals 25 mana/aura, can’t increase with free points

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Leveling

Luck

Allows you to participate in random probability events

Critical hit chance

Leveling

Karma

What goes around comes around again.

Used by higher powers to give you rewards and punishments as needed

Doing good things increases it, bad things decreases it

Focus

Allows greater focus on specific things

Leveling, focusing on things

Fate

Can be used to force an event to upgrade itself to impact other people more

You have a simple gathering quest and use 100 points to upgrade it and so meet a prince who you can either befriend or make an enemy of

Leveling, 1 every six months

“I might add more stats later, especially for different races that will be able to do more. I might also remove stats for some races.”

“How does the Karma system work?” asked Lucien, “Is it random? If someone goes through something horrible, will they have better karma?”

“If someone does a lot of minor bad things, they might just have a day where birds think they look a lot like a statue and be covered in shit. If they are a good person who went through the same thing, they might find a gold coin on the ground. If they then turn around and give it to charity, they might get more Karma points. Additionally, we can take control of their karma directly to give punishments and rewards.”

“What if we give them too much?” asked Titania

“They will be fined a certain amount of karma, but it will not affect them seriously, regardless of how much they lose,” I responded, “After all, it isn’t their fault if we interfered with them.”

“What will all the races look like?” Oberon asked, finally looking away from the stat tables.

“The races will look basically like you would see in fiction on earth, you won’t have any major changes just yet.”

“When will we build the remaining worlds? And can we actually build worlds without your assistance?” asked Lucien.

Turning towards the next area that a world would go, I responded, “There’s only one way to find out really. Oberon, you want to try to make a world for the Dwarves?”

He stepped forward, nodding and waving his hand.

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