《YAOS 1 - Limitless Adventures - Yet Another OP Story Book 1》Chapter 28 - 『Sonic Boom』 v2 (stubbed)
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This is a stub.
Without fresh feedback there is not much point to keep more than a teaser available. To those who want to continue the story beyond book 1 (chapter 34 by the current count, excluding sidestories), please consider contacting me, your input can shape both the final version of book 1 as well as book 2. You get access to as of yet unreleased chapters, all that is asked of you in return is feedback, preferably a lot of it, truth be told.
If you do have the time and interest and like to voice your opinion, please drop a note.
The author still checks private messages and comments monthly.
An author's blog will be set up once time permits.
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Playing Solitaire (Lit-RPG)
Stuck in a game, you say? Been done, move on. But what if you were its only inhabitant, in a game that is slowly being overwritten? Better? In a world disintegrating around her, Arline Johnson is forced from her hammock, onto the road. She'll need to face monsters, AI, and the vagaries of the viewing public in order to find her way home. What's that? Too easy? Well, maybe not. You see, there's one other problem... Arline is a Bard.
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Sunchild - A Starfall Chronicle
The ancient kingdom of Ursulam sits upon the northern edge of the known world. Above it is nothing but ice and death. Below it is the young and powerful kingdom of Aericia. In olden times Ursulam was the land of the fae and the home of many spirits, reigned over by dragon-slayer kings and mystic shamans.In the present day, all that remains is an empty husk of its former glory. Its people are divided, its king is a tyrant, and its powerful southern neighbor is in turmoil. However, the end of the kingdom's troubles has not arrived yet. In this desperate time, one of its old enemies has reappeared.Amid this strife, Azara Elefthera has come north as an emissary. For her, it is nothing more than an errand on behalf of her archmage mother, whose meddling is the cause of current civil disorder in the south. Nevertheless, she becomes embroiled in Ursulam's troubles when a group of misfit adventurers asks her for help to slay the dragon which threatens their already emperilled kingdom.What Azara does not know, when she insists on joining them, is that she is getting herself involved in something far more significant than just a quest to slay a dragon. What they do not know when accepting her aid, is that they have taken one of the beasts into their midst.Friendships, family, and bonds of blood will all be formed, tested, broken, and lost, as the group sets out on a journey that will change the world and themselves. This novel was written for readers of most ages, however, some parts may be inappropriate for certain readers, and therefore content warning tags have been applied just in case.Cover art is a commission with a commercial license from https://www.deviantart.com/raeldelier/art/Commission-20-This-book-cover-belongs-to-Avery-836290401
8 218 - In Serial16 Chapters
God of Magic and Creation
I have decided that I am not continuing this story...
8 80 - In Serial7 Chapters
The Dawnfire Archives
It begins in the endless wastes, with an unknown man arriving at the bottom of the tallest mountain in existence. A mysterious voice provides few directions, bringing more questions than answers. Regardless, after choosing a name and weapon... the man begins to climb. He will not be alone on this journey. A young individual from a different reality has also made his way to The Climb. But what does their arrival bode for the people of this world? And where does climbing the mountain truly lead? This is my second novel on Royal Road, the first being "Beyond the Horizon's Eye", and the third being "The Card Thief of Culnivar". This story is much more GameLIT than Xianxia, and takes place in a different setting with an entirely new cast of characters. It does, however, contain several ties between the stories. Average post between 1000 - 3000 words.
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Essentia Animus
Second Book of the Soul - Celesi Veil Trilogy When the living essence of three girls are put at risk, giving room for a second essence within themselves, even their hyper developed fantasy world might not be enough to contain their new found ambitions. Another story of another world, these three girls must adapt to their new essence, all while each is left to question if they are truly still even alive. While this story is a sequel of the previous story in the trillogy, it is also fully capable of standing alone in its own light, taking place in a distant corner of a Celese returning readers will be otherwise incapable of recognizing. However, the events of the story are a spoiler for the previous book, in case that matters to anyone. This story takes place over two centuries after the events of Vitae Memorandum, when Celese had developed into an advanced world, improved to a point that it is much like modern-day Earth while still using the gift instead of technology. The Aethyx languages are still present in this book, and even English still exists in the world after the events of the previous book, but are much less of a focus after the same closing events of the previous book. What is instead important is how the ending events of the previous book had resulted in the start of the Instrumentation Era, and exactly how the gift translates in a modern-day sense. While this book is still effectively a fantasy world of its own kind of magic, it isn’t the classical medieval scene that would be typical for such a story. The laws of science still do not exist in Celese, but that didn’t stop it from developing into something that looks similar enough. Earth itself still remains present on the other side of the veil, and its previous exposure continues to shape and advance Celese into the world it has become. This story contains scenes exibiting mania and similar dark themes, as it goes to great length to explore concepts of life and death. While the degree of such themes should not be considered to be as serious compared to matters such as actual horror, the psychological depth is still siginifcant enough to be potentially concerning for people sensitive to matters of this nature, such as any individuals with concerns questioning matters of suicide, mental harm, or a variety of emotional injuries. While none of these subjects actually occur in the story, readers who are currently troubled by such matters may find themselves considering old wounds if they are especially capable of empathy while reading, which could lead to furthered emotional or mental stress. Readers with a high capacity for empathy may find themselves troubled by concerns regarding any potential lack of mental/emotional control as well as considerations regarding the meaning of death. Readers who appreciate subtle dark themes in a story may instead find this to be an interesting twist of the same idea.
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Avatars of Myths and Legends
The king of this godforsaken land has neglected his duties and offended the Gods themselves. The neighboring kingdoms have long started eyeing the alluring lands of Mercai and an invasion seems inevitable. Mankind have been abusing the mythical items from the Golden Age of the Gods. These ancient artifacts holds the soul of brave heroes that have personally ascended to a higher plane of existence and battled the Gods themselves. With a soul of a legendary hero, one is able to exceed the human limits and achieve immortality by utilizing Avatars. The story will revolve around Jin, a seemingly harmless boy who loves to read and does his best to resolve issues peacefully. One day he comes across the fabled artifact that contains a soul of a self-proclaimed supreme God, Prometheus! There has been no written records of a God’s soul used as an Avatar by a human, what will the naive Jin become as the war threatens to destroy everything he holds dear?
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