《Double Rewards for Half the Cost》Skills
Advertisement
"Hey there Mister! Betcha didn't expect to hear from us this soon."
Fun seemed as energetic as usual, and I believe the other two I met earlier were in the chat as well.
'I'm going to take a shot in the dark and assume you'll be explaining something related to the notification system I have?"
From the sounds on the other side, I believe one of them had just taken a drink and spewed it all over the place. Seriously, this is standard stuff, keep up with the times!
"Well, the system that you have comes with a store. You can purchase anything you need in there, be it skills, materials, or weapons. The items will always be of a higher quality than artificially created items of the same type, and there's even a lottery with some items unavailable for purchase."
I believe as part of the beginner's pack I received 100 SP. I went ahead and opened up the store, scrolling through to see if there was anything useful. The consumables tab had many one time usage items, some of them much better and expensive. Two of the most eye catching were the pause button and extra life, but they were both way out of my price range. I tucked that bit of knowledge away for a later date.
The skills tab seemed like a bit of a SP sink, so I just took a quick glance through. They were ranked from E to S, in standard RPG format. Those skill cards will come in handy soon.
The weapons tab carried every type of weapon imaginable, minus guns and other technology that this world most likely did not have access to. The majority of the weapons boasted at least one enchantment, if not more.
While this was all good, I needed to figure out what direction I wanted to go in. In short, I needed to figure out a class.
Advertisement
The classes are divided into four types: Mage, Warrior, Tank, and Support. As a result of your unique skill, you have the option to pick two classes.
Dual class, huh? Well, support was out. I don't want to have to rely on other people. Plus, if anything goes wrong, the healer is always the one at fault. No thank you, I'd rather be a one man army...
"One man army? What classes fall under mage, I wonder?"
A picture formed in my head, one of a vast plain with two armies positioned at either end. The carrion crows have gathered en masse, awaiting the feast that is to come. An army of undead surges forth like a burst dam, their hatred and morbid fascination with the living fueling their charge. The living watch in horror as friends and family are turned to foe, replenishing the enemy's forces. When the victor is decided, a red and black dragon lets loose a triumphant roar, a challenge to the world.
"Set class to Necromancer and Bruiser."
Taking this action will consume one class change card. Confirm action?
Wait, what? Since I was changing two classes, wouldn't I need two skill cards? After thinking about it for a few seconds, it clicked. Spending resources counted as a negative effect! Therefore, only half of the card was used for each class. That meant everything in the store had a 50% discount.
Dear gods, this skill is broken! I'll gladly spend that card.
Class changed successfully from None to Necromancer (Bruiser)
Learned Summon: Skeleton
Learned Sense Life
Learned Battle Flow
Learned Overhaul
Due to a class change, breath weapon has been upgraded to Panic Fog
Now that's more like it! Details please.
Summon: Skeleton
Summons a skeleton infantry with basic equipment. EXP earned by this unit is also sent to you. Requires a monster or sentient race's corpse. Maximum number of controlled units is equal to WIS
Advertisement
Cost: 10 MP
Sense Life
Notifies you of all hidden life sources in a twenty foot radius when activated and a ten foot radius when passive.
Active mode cost: 10 MP
Passive mode cost: 10 MP/Minute
Battle Flow
A passive ability that shows you the flow of battle. Can be improved by using with other observational abilities.
Overhaul
Doubles all stats.
Once activated, can be kept activated for up to twenty four hours. However, a cooldown period equal to the time spent in active state is required, and during that time all stats are halved.
Panic Fog
A fear inducing breath weapon. The severity of fear and duration are dependent on the opponent's WIS
I nodded to myself, several plans going through my head. Before I headed into town, though, I wanted to try something I'd been planning since I chose my race.
"FLY!!"
I jumped into the air, but gravity took over and pulled me back.
"Now that I think about it, I may need to be in dragon form. I don't have wings in this form after all."
I changed into my dragon form, where I learned three things. One: dragons are large. Two: an object suddenly growing to an enormous size inside a forest will knock over a lot of trees. Three: I had never left the voice chat. Was laughing for a good half hour really necessary?
Advertisement
I want to be Low-key
Raman, a successful police officer. A rising star who has solved many difficult cases. While solving a serial murder case he was shot to death. But whether his story ends or is it a new beginning. Check it out!
8 176Luck And Chronomancy
Time Magic is the best magic as everyone knows, although there are lots of unique Talents in the world. Most people only remember Haste because it is hard to get to higher Phases of Chronomancy. That is still enough to make the Talent iconic. A lucky enough Aleatory Talent can position you for greatness or leave you languishing in obscurity. The only true equality in the world is when that glowing message pops up at 8 years old. Even if it doesn't activate until you are an adult at 16 you still know. Sure you can find a new dungeon spawn and get another chance at a rare Talent, even this one, but you have to already be ready to delve into the *Far Wilds*, which is far easier with wealth or family power. This is the story of where my good fortune took me and the difference it made, even among a party of 7 others including an Arcanist. It is a journey of magic and monsters but also math, which some think is actually worse. Luckily I was born with Intelligence and Focus as my personal traits, and my parents were scholars. Of course Chronomancy can also be a frontline combat talent. Versitility well beyond other Elder Talents like Gravity, Abstraction, or Arcana. Might could have worked for me, too. I also met a runaway princess. All the best adventures have a princess. She hated being a noble and we didn't get married but it still counts. Besides she really filled out our front line. All that Leadership training came in handy. I still don't know where she's from. Who cares? How well Haste goes with giant hammers is what's important. I never learned much about anyone in the party, except the one I grew up with. I'm not a people person. I just wanted to optimize dungeon clearing time. *******Story Details******* No romance, politics, or traumatizing content, slice of life, or even dialogue. 1st person narration, like a guide/adventure log. 2000-7000 words a day, maybe 40-60% rpgish combat log with some reasoning on combat decisions, with the rest character Talent discussion and progression stuff. 8 person party with a decent variety in roles. Party members usually have 2 primary functions. Told from the support/control Chronomancer's perspective. Each party member will have 6 Basic/Background Traits, then 3 actual Talents with abilities. Capstone from their Educational Institution, Arbritrary as a gift from the temples, and Aleatory which is decided at birth, revealed at 8, and activated after adulthood at 16. Aleatory Traits ignore requirements and are random why is why they are so important. They'll gain new Talents from finding Dungeons to consume in the *Wilds*. Mature dungeons in cities can provide *Challenges* to raise the Phase of a Talent, up to 3 times from 1 to 4. Each character will get to roughly 8 non-Trait Talents. Attributes come exclusive from Talents, are required by Talents, and provide various effects as well. I designed about 220 Talents with abilities, 4 in each of 4 phases. "Traits" are just Attribute stuff. I'm not sure how many will be detailed in the story, more than 100 for sure. I used Talents because I want to be free of the legacy of tabletop. Half those rules are just because of the limitations inherent in a pre-computer ttrpg. This story mostly uses combat Talents, although like 1/3 of the 220 are for crafting and other society and economy stuff. If you really wanted to be a Thief you might take Intuition, Awarness, and Might for Basic Traits and Deftness, Manipulation, and Trickery for Family/Education. Then you'd pick Acrobatics, and Climbing for Educational Capstone and Arbitrary traits. You Aleatory Trait might be Shadow(Light/Dark) Magic, Umbramancy. A Bard might swap Dexterity for Charisma, Music for Acrobatics, and have gotten Illusion(Shadow/Sound(Air/Force)) for their Aleatory Trait.
8 177Ask Andy The Apple!
Hi guys, come and ask me things! (Please don't steal my keys....)
8 185My Naughty Babysitter
A story by Naughty-Spice • Remade.• Republished.• Completed.💋
8 140Zombies, werewolves, aliens & wolfwalkers
Seabrook has always attracted strange things but now a days humans and monsters live in harmony but when aliens arrive things get complicated especially when they discover the secret of Alex Jordan.
8 167Hey! Winter || Winrina
❥ A college instafamous trying to persuade her 4 years online friend named Winter for a meet up, and there goes Minjeong, a timid college girl trying to fight her anxiety. ❥is this the right description? Or maybe...❥ A college instafamous trying to hide her feelings from her 4 years online friend named Winter, and there goes Minjeong, unaware of her own feelings. ❥______________________HIGHEST RANKING :-- Winrina #1- Karina #1- Winter #13[ 30122021 ‐ 29012022 ]©_yerina
8 162