《The Dungeon System》Chapter 9 - The Upper or Lower Fortress

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The Dungeon watched the horde of Mulocs rampage their way through its halls. The few Kobolds that had managed to resurrect not standing a chance against the sheer scale of the horde they faced. Every time a Kobold tried to make a stand they were cut down nearly instantly, but their lives bought the core time to realize the danger and make a plan.

There are simply too many for my current array of monsters to defeat, I must make a more powerful monster to defeat them. I must use every asset that I have to defeat them, and the monstrous brute that leads them. Evolution Menu!

Evolution Menu

Experience Tree

Storage

This is not my evolution menu, what is this?

The Dungeon waited for a second as if expecting something to answer, but who would talk to a Dungeon?

I suppose this must simply be a streamlined system, much easier to navigate and use. Evolutions!

Kobold

Lizard

Lesser Snow Deer

Random

I wish to evolve my Kobolds even further, create the ultimate weapon that can defeat this horde of Mulocs with ease!

The Dungeon imagined what might come of its evolutions, A huge hulking giant of a kobold that crushed entire armies with a single finger. It quickly spent all four evolution points that it had on the kobolds.

You have received Kobold Fire Born

You have received Kobold Brute

You have received Lesser Drake-kin

You have received Fire-Touched Kobold

The Dungeon moved deeper into its halls, past the second floor as the Mulocs made their way through the plain killing the animals and kobolds they encountered and onto its third floor. It made at the end of the maze a large chamber before its core room and summoned its new monsters into the chamber.

The Kobold Fire Born was a kobold, slightly larger than the rest of its kin with flame colored scales. The Dungeon could tell just by looking at it that it would make a great warrior in teams with its kind. The Kobold Brute was from a distance another kobold, a very long distance. The Brute was huge, given a weapon fit to its scale it could hold armies and take lots of punishment from attackers.

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The Lesser Drake-Kin and the Fire-Touched Kobold were different, the Lesser Drake-Kin didn't even look like a kobold, more like an alligator that walked on two legs. Just from looking at it the Dungeon could tell that fighting it would be a brutal affair. The Fire-Touched Bobold though was different, it was actually smaller than the regular kobolds and had dark black scales. The biggest difference however was when a rock fell on the Fire-Touched Kobold and it startled and blasted the ceiling with fire it summoned from its hands.

So, with my very rare and valuable evolution coins I have received a tougher Kobold, a larger kobold, a knock-off alligator, and a race of pyromaniacs. I think I have this handled, but, I wonder what I could do with this Combat Experience I keep getting. Experience Tree!

Classes

Abilities

Extras

CXP: 470

Huh, This is a lot less than what I was expecting, I suppose I should start with classes then?

Kobold

Kobold Fire-Born

Fire-Touched Kobold

Lesser Drake-Kin

Kobold Fire-Born

Worker

Warrior

Skirmisher (100 CXP)

Legionnaire (500 CXP)

Fire Kin (1500 CXP)

Interesting, what about the Fire-Touched Kobold then?

Apprentice

Mage (1000 CXP)

Summoner (1000 CXP)

Elementalist (1000 CXP)

So, the Fire-Touched Kobolds are primarily magic focused, interesting. Lesser Drake-Kin?

Hunter

Swamplord (2500 CXP)

Predator (5000 CXP)

A lot less options, but what options there are seem especially deadly. As it is I can only enable Fire-Born Skirmishers, unless, maybe, Abilities!

Combat Spawning (250 CXP)

Dungeon Aura’s (300 CXP)

Combat Avatar (10000 CXP)

Ten Thousand experience!?! A Combat Avatar must be overwhelming at that cost! But, I still must see all that there is to use before I commit to something like that. Extras!

Expeditions (1000 CXP)

Non-Combat Classes (1000 CXP)

Communication (200 CXP)

Entry Quirk

(500 CXP)

Dungeon Effects (500 CXP)

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Communication? Can I call for aid? Despite its low cost the likelihood of aid arriving before the Muloc Horde makes their way through my halls is low. I should create the next line of defense before I consider any of these upgrades, and when the enemy is numbers a good line of defense and number of your own is the key to victory. Kobold Classes!

Worker

Warrior

Skirmisher

Beast-Tamer

Knight

Soldier (50 CXP)

Archer (50 CXP)

Shaman (500 CXP)

Warlord (500 CXP)

Dragon Speaker (10000 CXP)

The Core stopped all action for a moment after reading the last available class for Kobolds. The Sheer cost, comparable to its combat avatar was immense, and the fact that it had considered never using plain kobolds again after its newest monsters seemed stupid in hindsight.

It shook itself back into action and quickly unlocked the Kobold Soldier and Archer, along with Dungeon Aura and began preparing the chamber before its core. It raised the ceiling and where its core sat, creating a steep slope with its core at the top. On the slope it raised sturdy walls and parapets protected by thick stone and sturdy wood. In the middle of the wall it created a gate to allow sallies and reinforcement of troops and created a set of stairs that could be flattened when enemies approached between the cavern entrance and the gateway.

The Core then began to build its army, using the Mana that it had remaining to create fifty Kobold Soldiers, dressed in thick Iron Plate Armor with spears and shields of decent quality that it sent to man the walls. With the little mana it had left it created about ten Kobold Archers and gave them bows of similar quality to the soldiers gear. Finally it created a Kobold Knight to act as the commander of the garrison and gave it the same armor as the soldiers, but instead of a shield and sword merely gave it a huge Two-Handed sword. Satisfied with its work it moved up another floor and watched the Muloc Horde battle their way through the outskirts of the Kobold village and towards the Arena of Beasts.

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