《The Dungeon System》Back to the Start

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The Dungeon core had been waiting for a while, several days in fact. Long enough for its mana pool to fill up after it spent it all making its second floor. So, being a logical and rational being it decided its first floor needed a tune-up and returned to it.

Looking around its floor the dungeon realized it still had a lot of work to do for its own personal satisfaction and for its own safety. The Dungeon had a feeling that its first floor could not be too difficult but that its current difficulty was still extremely simple and needed work.

Welp, time to roll up the sleeves and get to work

The Dungeon started its renovations by removing its previous rooms, ending up with only a short straight hallway ending in the stairs to its next floor. It then lengthened the hallway ending with a half kilometer long hall leading deep into the mountain. The Dungeon noticed idly that although the stairs had shifted the second floor still remained where it had been originally.

I'm just going to chalk that one down to dungeon floors not quite conforming to realities laws. Otherwise, that would not have worked, I’m glad that the floors aren’t set once I establish a deeper floor.

The Dungeon then began to work with the hallway, adding twists along its length until it was satisfied with its twists. Then it began adding a few rooms along the way, starting with a larger room, basically an expansion of the hallway just inside the mountain. Then it placed another large room at the end of the hallway, rounding the edges until it appeared to be an arena of sorts.

This looks really bland, is there anything I can add to make it look better? Maybe decorate it a bit, yes that will work.

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The Dungeon began placing items in its rooms, making some guard rooms with beds and weapon racks. Then it took another room and made it a store room, adding crates, shelves, and other miscellaneous storage paraphernalia. In the first room it placed large sturdy doors blocking off the hallway and added a few decorated pillars and hidden lights making the room its entrance hall.

Special Room Detected [Entrance Hall]

So, the room’s got a fancy title big bloody deal. Now to make this entrance hall deadly.

The Dungeon attempted to place some traps in the room but was stopped instantly.

Traps and Hostile Mobs cannot exist in Safe Zones

So, that’s just great, what’s the point of having an Entrance Room then? Entrance Room Summary? Nothing? Maybe Examine Entrance Room?

Entrance Room/Hall

The First Room in any Dungeon is always safe, here a Dungeon can receive Tribute and enact puzzles and keys to enter its depths. It also acts as a filter and collector for Mana and can be upgraded to gather or refine more effectively. Entrance Rooms/Halls can be built at the entrance to other floors but whether or not it is a safe zone is up to the core.

I guess if it gives me more mana I’m fine with keeping it here.

The Dungeon went back to it’s task of decorating it’s halls and began with the final room at the end of the hallway. It first added large stone doors locked by a key flanked by plinths blocking the way into the room. Inside the room it changed the floor to sand and added torches and plinths at measured intervals all around the room. Opposite the doors it created a small alcove and made it into a small set of living quarters locked off with a solid wood door flanked by two huge burners.

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This, this looks like a proper fight arena. Now to create the guardian, or Champion or whatever I will call him. Monster Store.

Kobold 30 mana

Kobold Warrior 60 mana

Kobold Skirmisher 60 Mana

Lesser Lizard 20 mana

Kobold Minion 60 Mana

Kobold Shaman 80 Mana

Lesser Snow Deer 120 mana

Lesser Snow Deer Mount 180 Mana

Kobold Beast Tamer 200 Mana

Tamed Lizard 60 Mana

Tamed Lesser Snow Deer 360 Mana

Evolutions

Not a lot of options, how much mana do I have? Status

Core Health 40/40(2/H)

Core Status Intact

Core Connected to Surface True

Core Mana 950/1200(400/D)

Core Level 2

Mana to next level 0/1000

A Decent amount then, maybe, yes, this will work.

Without speaking it’s thoughts it began acting, first summoning a basic Kobold Warrior and equipping him with Iron half-plate armor with a reinforced wooden kite shield and a hard oak lance. Then it spawned a Tamed Lizard Mount and put a saddle and basic leather armor on it to protect it. The Dungeon commanded the Kobold to mount the Lizard and watched as the kobold walked up to the beast, made a clicking noise, and stepped onto the beast once it had lowered itself enough for the Kobold to get on.

Conditions met; A Knight and his/her Steed

New Mob Unlocked for free; Kobold Knight and Steed

Boss mob created; Sir Hisser the Blood Drenched

The Dungeon just watched as once again things were changed without it’s interference. The Kobold grew larger and larger until it was a veritable giant. Its armor changed to full plate-mail, and changed color until it was blood red and the mail seemed to drip blood constantly. Its lance changed, becoming longer, made of blood steel and covered in jagged blades while the shield simply grew to fit his stature and gained a red covering with an eye emblazoned upon it. The Lizard grew as well, growing larger and becoming red as well while the armor changed to blood steel and grew to cover as much as possible. The changes stopped, leaving a hulking brute of a kobold covered in bloody plate armor riding what at first glance seems like a war-drake.

I think I’m in love, this, he, they, are simply beautiful. If I could I would kiss the system right now, this is simply terrifying. What a beast of a kobold and lizard, this will be a terrifying fight for anybody who tries to get through. However, I doubt he could take an entire army alone, he needs minions and soldiers to fight with him.

The Dungeon went throughout its halls, in the guard rooms it set garrisons of Two Warriors and Skirmishers to exist in the rooms, heading to any engagement that they either heard or were summoned to. In the Storage rooms it placed a few Kobold Minions endlessly moving crates around the rooms. In the hall it put a roving patrol of five Kobold Warriors and two Kobold Skirmishers that would encounter any party to enter.

Now I think it’s ready for adventurers to come, and fail, to plunder my depths and destroy me. You hear that? TRY ME I DARE YOU WORLD!

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