《DIVE》Dive 47: Escape and Capture

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Short summary of the last chapter:

Spoiler :

Voice was upset about EDI leaving. He began looking around town, and decided that he wanted to gain some power. He summoned an earth fairy, took the spot of an assassin, and beat three higher level dwarves.

Also, let me know if anything is wrong with the chapter! Be sure to comment!

I added a donate button! Mostly it will be used as I see fit. But I might start creating DIVE IRL(Jk that will never happen). And I LOVE that some readers are answering each other’s questions!

Sorry about taking so long to post a chapter. I have had work for the past 10 out of 14 days, and the other 4 I was out of town. I forgot my laptop. ( When I got home I had the single worst case of writer’s block I’ve had so far. I am very sorry.

I created three metal chairs, and had Eli help me move the dwarves into them. I made the chairs so they would face away from the door, and face towards the chair the fake Labin had been in.

I stripped them all of weapons and armor. They had some pretty good stuff. I was over halfway to my weight limit just from three people’s items.

After the dwarves were situated I made the metal chairs form metal ankle cuffs and wrist cuffs. That way the dwarves would have no way of escaping. I made one of the golems into two chairs, and used the metal mana from the walls and floor to make the other. I wanted to study the last metal golem so I could be able to create my own.

I woke the three up with a cold splash of water. I also filled all three dwarves’ mouths with an orb of water, curtesy of Tear. Although I had Tear helping Sol heal the three, I figured Tear had enough concentration to do multiple things at once.

I gave the three a long, meaningful look. I continued to just stare until Sol flew back into me, signaling the poison had taken its course and the three would no longer be in danger from it.

I let out a deep sigh. “You know, I wanted this to go smoother.” One of the dwarves tried to talk, but soon gave up. Every time he went to make a sound, he would start to choke on the water.

With Tear refilling the water, no matter how much they drank, they would not be able to get rid of it. I was nice enough to let them breathe out of their noses at least.

“I only wanted to talk to Lord Labin. However, you three have made that impossible.” I shook my head. “Still, I was ordered to offer Lord Labin a deal, and I was forbidden from killing any of you.” I went into a more thoughtful pose.

“How about you? Shini? Would you give a message to Lord Labin for me?” He made a face as if to say he’d spit on me if he could. I shrugged. “That’s fine. I’ll pretend I think Kremel here is the real Labin.” I paused for a moment.

While looking surprised I said, “Lord Labin! I found you! What a coincidence! Want me to kill Lord Balin for you? He put in an order to kill you, but didn’t pay after the mission started. No?” I feigned a sad look. “Oh… ok. Guess I’ll just… I’ll just tell my master you didn’t say yes.”

I stood up to leave; however, I stopped. I turned towards the three. I gave an almost evil grin. I had a really wonderful idea. I didn’t really have any information on my debuffs yet.

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“Actually… Thinking on it. I have an idea. I’m kind of miffed at not getting to kill anything, and I wasn’t given any orders not to harm you so…”

I began forming a few ‘spells’ in my mind. I already knew how to blind my enemies, now I was going to try the others.

I started pumping darkness/water mana into the guard that had the golems attack me. As I thought the debuffs were exactly the opposite of the buffs.

Darkness plus water made the target able to move less fluidly. When cast, the spell gave the target a 10% movement reduction. When I used light and water I gained 20% to my ability to move fluidly.

Wind and darkness made a slow effect. The slow only took away 10% of the targets speed. Even though it raised mine by 20%.

So debuffs work at half power versus buffs? That’s good to know. I had noticed that for a while now I hadn’t gained any intelligence when I discovered something about the game. I guess my int is too high. That sucks.

The odd one out of the debuffs was fire. Instead of having anything to do with undead, the fire debuff raised stamina consumption. The only thing I could think of was that I raised the ambient temperature around the target.

The debuffs were: Water-Rigid, Fire-Stamina Drain, Wind-Slow, Earth-Weakness, Nature-Calm, Metal-Powerless, Light-blindness, Dark-Corruption.

Rigid

The caster takes away the targets ability to move freely. This duration of this spell is (10 + (darkness affinity/10) * Aura) seconds.

The base spell cost for this spell is 100 mana.

This spell causes 10% maneuverability debuff to one target.

Stamina Drain

The caster increases the amount of stamina the target needs to preform actions. This duration of this spell is (10 + (darkness affinity/10) * Aura) seconds.

The base spell cost for this spell is 100 mana.

This spell causes 10% stamina debuff to one target.

Slow

The caster takes away the target’s ability to move quickly. This duration of this spell is (10 + (darkness affinity/10) * Aura) seconds.

The base spell cost for this spell is 100 mana.

This spell causes 10% speed debuff to one target.

Weakness

The caster decreases the amount of general armor the target has. This duration of this spell is (10 + (darkness affinity/10) * Aura) seconds.

The base spell cost for this spell is 100 mana.

This spell causes 10% physical defense debuff to one target.

Calm

The caster takes away the targets ability to sense danger. This duration of this spell is (10 + (darkness affinity/10) * Aura) seconds.

The base spell cost for this spell is 100 mana.

This spell causes the target to be relax their guard.

Powerless

The caster increases the amount of work the target needs to damage others. This duration of this spell is (10 + (darkness affinity/10) * Aura) seconds.

The base spell cost for this spell is 100 mana.

This spell causes 10% physical damage reduction debuff to one target.

Corruption

The caster reduces the total amount of health the target has. This duration of this spell is (10 + (darkness affinity/10) * Aura) seconds.

The base spell cost for this spell is 100 mana.

This spell causes 5% health reduction debuff to one target.

I hadn’t really thought of trying out a darkness buff on myself. Mostly because I thought it would end up with me hurting myself somehow. But I was going to now!

The oddest things about the spells was that they all took the same amount of mana, and all had the exact same amount of time. Usually spells would differ greatly.

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The entire time I was doing my experiments, Shini was trying to voice his displeasure. It was nice that Tear would almost drown him when he got to aggressive. I have to admit, I did enjoy seeing the dwarf in pain.

I got bored soon after I tried out all of my new debuffs on the dwarf. I laid on the bed. If I was going to interrogate these things I needed to break them first. I didn’t have anything great for torture I could use. So I decided to make them mentally exhausted.

While they were completely uncomfortable sitting in those metal chairs, I would be lazily thinking of a good plan to get to Labin. I laid down and began to think.

I sealed the door shut by fusing the metal mana in it to the metal mana in the wall. I heated it up to expedite the process. It only took about ten minutes. We were in a completely closed room at that point.

I also covered their bodies with the pain inducing water. I kept the dark/water on for a few seconds, then began experimenting. I had Tear cover their entire head in an orb of water, except for their noses. I wanted them to still be able to breathe after all.

I decided to try out the darkness buff on myself. I had tried out all of the other types of buffs, so I figured it was only fair. Fusing 80% light, and 20% darkness into myself, I got a notice.

Congratulations! For being the first player to cast every basic type of buff and debuff, you have learned Spell Permanency.

Spell Permanency

Current Level: Novice Level 1 Exp 0.00%

Spell Permanency is acquired through the unique action of having casted every 1st tier buff and debuff before any other player.

Buffs and debuffs can now be toggled as ‘permanent’.

‘Permanent’ spells require twice the normal amount of initial mana, but do not have a time. The mana used on a ‘permanent’ spell will not regenerate, until the ‘permanent’ spell is released. The ‘permanent’ spell will have 25% potency.

Levels in this skill will slightly decrease the required mana to cast. Ranks in this skill will increase the potency of the ‘permanent’ spell by 25% each rank.

To level this skill, you must have spells toggled as ‘permanent’ for long periods of time.

I fused it to the group skill Magical Mastery, and immediately tried it out. Normally I would get a 10% bonus to my health, but with the permanency activated, I only gained 5%.

Still, it only took 164 mana. My Magical Master was at level 37. It made sense that each level decreased the required mana by 1%, except for the first level of course.

I was just experimenting, so I tried adding the effect on myself again. It worked! I had a 10% health boost! I activated the spell 10 times in quick succession.

The corners of my mouth jerked upwards. “Hehehe.” The three struggling dwarves looked at me in alarm.

I coughed. I had just brought my hp up to 150 points! Granted now I only had 30 mana to use, but now I’d be harder to kill!

*Sigh*. “No I’m not” I whispered to myself. I knew I was still as easy to kill as ever. But wait a minute. The permanent buffs are at 50% at apprentice level. If they add 25% each rank, then by master rank it’ll be at 125%!

Oh man, that’s nice. It might be hard to get that high, but I am SO doing that. If I got it to level 100, that would only take 101 mana per stack, and it would give me 12.5 points per stack.

Assuming I don’t get any more mana before then, I’d still be able to use 16 stacks. That would boost my hp by 200%! I would have 300 total!

I was determined to do that right away. There was no way I was going to pass up on tripling my hp. Even if I did only have 84 mana to use after.

Actually I might as well be a combat class for all the magic I’d be able to use.

Without high amounts of mana, my class was basically useless.

I needed a way to either boost my mana, or my health. If I just added 100 hp then I’d be able to get a shit ton of health from just a few boosts. I didn’t really know how a buff with darkness gave a boost to health, but I wasn’t complaining.

The whole game seemed to revolve around me getting more hp. Without more hp I wouldn’t be able to fight on par with higher level characters. 5 stat points, and at least 10 hp per level was too much to overcome. At least if I was fighting real humans.

My int was at 170. 30 more points would rank up my mana affinity. If it didn’t rank up, I couldn’t rank up magical mastery.

Tear started pulling at my shirt, one tentacle wrapped around a small piece of my cloth. Tear was frantically pointing at the three dwarves.

It seemed as though they fainted. It hadn’t even been that long. A few hours tops. Geez these guys can’t even handle not breathing for a while.

I decided to open a few holes in the metal walls to let air in. After only a few minutes there were eight holes. The holes were slanted, like a tunnel. They each pointed to the side opposite the bed. That way no one would be able to target me with ranged weapons.

I decided to carve open on of them slightly. It was the one that attacked me first. It’s not like I had a grudge at him or anything. I didn’t care that he had single handedly fucked my plan up.

I created a metal cast, that fit tightly over his entire body, except for his left forearm and head. I examined the red line on his arm.

I cut along the red line, but he did not wake. I poked around a bit after seeing him still sleeping. I was cutting into his left arm, when I heard a noise like someone drowning.

I noticed that the dwarf had woken up. “Oh! HI!” I used his light mana to heal him, taking in enough after he was healed to regen my mana.

I was disappointed in only getting 1% dissection on dwarves. Still it was better than nothing. The dwarf seemed to notice his predicament. He started thrashing around. I hit him in the back of the head. He jerked, but seemed to retain his consciousness.

I hit him again, this time with my staff. I covered my staff in metal mana to add a bit of punch to it. A dull *Thwak* as my staff connected.

His body fell still. “Geez, these dwarves are sturdy.” My disguise was good, but if Sol saw what I was doing, I would probably be down one fairy.

I decided to re-inspect the toy Davros gave me. Since I had ranked up my inspect I thought I might get more info. Maybe I could even convert living beings into my undead thralls.

Cursed Ring Necrosis *ArtifactThis ring was crafted in the Realm of the Gods. This ring was made by Davros, the god of darkness. Sacrificing health will allow you to summon the dead, provided you have the body of the dead you wish to summon. The cost is ten hp per second that body has been dead, times two for every level the dead body is higher than you.

While this ring is equipped you are cursed. The blessings of all other gods are rendered null. This ring cannot be unequipped. The curse can be lifted by gaining at least 40% of your darkness affinity in the affinity of that god’s element. For instance if you have 50 darkness affinity you will need at least 20 nature affinity to be able to receive the blessings of the nature goddess.

This ring can be used to summon up to three independent summon slots at once. The caster must sever the mana supply to one of the summoned creatures to summon a fourth. The being that had its mana severed will have its hp set to 0.

The creatures summoned by this artifact will revive infinitely, until the supply of mana runs out. If the caster intentionally allows death to take a summoning, the summoned creature will have the mana supply cut.

Creatures resurrected by this item can be laid to rest with a ‘Holy Sword of Light’.

Current Slots Taken: 2/3

Oh, I guess the twins really did die then. Oh well. That’s bullshit though! Davros said an army! Why the fuck can I only summon 3!? I understand the lich I summoned can summon undead, but! Seriously!? UGH!

I was a little miffed at finding out Davros tricked me… again. I might not have gotten out of that deal as well off as I first thought.

Thinking on it; though, if I had three people all summoning hordes of undead, I would be really well off. Unless someone managed to debuff the shit out of them.

Hold the fucking phone. Permanency skill plus health debuff!?!?!? My mana had regenerated enough while I was using my meditate, so I tried it out on the dwarf guy I’d been experimenting on. I could summon up ten of the debuffs while using permanency. I sent out the corruption debuff, and made it permanent.

I inspected the dwarf after I used ten of the debuffs.

Shini Level 64

Body Double’s GuardHealth:1020/1020(Semi-Permanent Debuff)Stamina:500/500

This was good. This was very good. Instead of buffing myself, it would be a lot more efficient to debuff an enemy’s specialty. Decreasing 1000 health by 2.5% was much better than increasing 100 health by 5%.

If I used the permanency skill while creating the powerless spell, I could even bring down a fighter’s dps by up to 50%. I wonder what will happen when I get my permanency skill up to master rank. If I stacked ten of the physical power debuffs, it would reduce the power of physical attacks by 125%. Does that mean I get healed or something? Definitely worth checking out.

And I would check it out. Debuffing an enemy into oblivions sounded like a lot of fun. Especially that Defiled character.

Going back to the situation at hand… I had three unconscious dwarves. Pretty soon I would have to escape, or explain the situation.

I woke the three dwarves up by splashing them with water. I had Tear take the water off of their heads, and throw it at their chests.

It worked quite well. When the three dwarves woke, I was a bit surprised. Instead of yelling, or calling for assistance, they silently glared at me.

I gave the best assassin like smile I could. “Come now. I have to let you three live, I’ve told you that. There is no reason to be so hostile.

Look, I’m going to leave the castle now. I want to leave this stone message with you though. You can let Lord Labin have it, or just smash it. Either way my job here is done.”

I put the stone tablet I made earlier down. The contents were a bit encoded, but any decent encoder should have been able to break the inscription in a matter of minutes.

After putting the tablet down, I opened up a hole in place of the door I sealed. I calmly walked out of the room. I lessened the metal containing the three dwarves. I didn’t release it altogether though.

The entire castle was a buzz. They seemed to know I was here, but not where I was. I guess this might have been a trap to see who would betray Lord Labin.

I made Tear return to me, and started on my way. I walked through the castle at a very slow pace. I made sure that all of the guards were out of sight before entering a hallway.

Traversing the castle was a bit harder this time, but I was doing something clever. I was using my mana sensing abilities to manually draw all of the patrol areas on one of my stone tablets. The patrols took seemingly irregular hallways, but I knew it had some deep pattern.

Even if I couldn’t see the physical locations of the halls, I could roughly estimate the general shape by using the guards. The castle was freaking huge. I saw quite a few people strolling through the halls, and more than one iron golems.

I switched between every type of mana to thoroughly check my possible opponents. The opponents either had light mana, indicating dwarves, or metal mana, indicating metal golems.

I decided to test out my abilities on a dwarf that was patrolling by itself. When I got close enough, I focused my inspection skill on it.

Brolam Level 42

Castle GuardHealth:920/920Stamina:500/500

I used my stack of ten debuffs to reduce his movement speed and maneuverability by 25% each. I got a notification, but I ignored it for the moment. I wanted to test out the debuffs on the dwarf as soon as possible. I was hidden behind a wall, so the dwarf didn’t even know I was there.

I sent in Eli and Tear to test him out first. I had basically no mana, so I’d only be able to fight using my weapon. That was something I’d rather avoid. Eli focused on taking agro, while Tear went behind and aimed for a sneak attack.

The dwarf noticed Eli fairly quickly, and attacked. I could only view the battle from the mana signatures, but it seemed like Eli was holding fast. The dwarf seemed to be trying to do some sort of complex maneuver, but was moving at a very slow speed.

Eli easily managed to move out of the way, and Tear even attached to the back of the dwarf’s neck. While Tear’s tentacles injected poison into the dwarf, Eli began to attack. All in all the ‘battle’ only took about half a minute.

As soon as Tear firmly clamped on the dwarf, he began to falter. While he was faltering, Eli beat the crap out of him. Tear created a bubble of water around the dwarf, and started suffocating him.

I watched as the dwarf’s hp dropped. When he had less than 20 left, I sprung into action. I took both my swords, and ran towards him. Right as his hp reached 3 I slit his throat. I netted a nice bit of exp from the encounter. I left the weapons and armor. They would be too easy to trace back to me, and I didn’t know any fences in the area.

After that I avoided any patrols as I made my exit. I continued to forge the map as I went. The map I made was very rough, and it wasn’t even close to being complete, but it was a start. I got out the same way I came. It was uneventful. At least until I made it close to the kitchen.

The two guards from earlier were waiting for me at the door. My eyes went wide after I approached the door. Twelve dwarves stood at the other side of the door way.

I was not about to fuck with twelve dwarves at once. Not unless I had a plan of course. Hehe. I made a large hole in the metal floor of the kitchen, then lowered myself in. If the guards were going to wait until I left, I’d show them I wasn’t coming.

I covered up a large portion of the hole I made, leaving enough holes in it to breath. I started taking the light mana from the dwarves, to replenish my own mana reserves.

The guards leapt into action once they realized their mana reserves were being consumed. They burst into the kitchen, where they presumed I was. Of course they didn’t know where I was.

I sent out a dark wind burst into the room. With 60% dark and 40% wind I created a type of noxious gas. The gas didn’t really do much damage, but it did create a horribly nauseas feeling for the dwarves.

The dwarves seemed somewhat immune to my nausea inducing gas though. Maybe because the lot of them were drunkards. That’s a little racist though.

I kept pumping the fumes into the room though. The fumes were slowly effecting me as well. No doubt I was effected less than the dwarves, but since it seemed like they had a resistance to it, that wasn’t great news.

After pumping in enough fumes for the dwarves to show signs, I began step two. I hollowed out a long metal tunnel.

I made the metal in front of me fill in the hole behind me. The dwarves that were going to meet me were hacking and coughing horribly back in the kitchen.

I made it back to the secret tunnel near the tree. As I traversed the tunnel, I released my disguise. I quickly created another. I became a Dark Elf. I had long black hair, and deep red eyes. I was slightly shorter than my Ancient Elf build. I renamed myself DarkDealer.

I called out Sol, Tear, and Eli. They began talking to each other rapidly. It was mostly just Sol doing the talking though. The other two just mainly listened.

While Sol was talking, I noticed a metal mana trace ahead of us in the tunnels. When I got close I saw a metal golem waiting in the tunnel. I decided to get rid of it as quickly as possible. That way I could go about exploring the city.

As I absorbed the entire amount of mana the golem contained, I noticed something. As I continued to absorb mana from the ‘core’, I began to cause the golem to break apart. The metal mana in the golem seemed to be deconstructing as I went.

The golem disappeared when the metal mana in its body reached zero. That actually gave me a good idea. Living things cannot live without certain things. Take away social interactions, humans become lonely. Take away mental fortitude, humans become stupid. Take away water, humans become dust.

I smirked as I thought of a nice battle plan. I would defiantly be implementing that in the future. Moving earth and metal mana actually moved the earth and metal. So rationally speaking, if I could just take out the water from something, it would dry up and die.

That means that when I use my own metal mana, I am technically creating matter for a short time?

For discovering a secret of magical manipulation, you have gained 5 intelligence.

Doesn’t that also mean that the gods can technically create an infinite amount of matter?

For discovering a secret of magical manipulation, you have gained 5 intelligence.

Wow ten points of int from two conclusions. That hasn’t happened in a while. I was impressed with my own ability to gain int. Seeing the int increases reminded me that I had another notification I had yet to view.

By casting two relatively powerful debuffs on a target, you have created the Adept debuff spell: Petrification (Minor).

Petrification (Minor)

The target loses some movement speed, and will find it harder to move. The target suffers a 25% reduction in both categories. This duration of this spell is (10 + (darkness affinity/10) * Aura) seconds.

The base spell cost for this spell is 500 mana.

Oh! Nice! I guess that means if I simultaneously cast two powerful spells I can learn better ones. Why is it only minor though? Definitely finding a way to upgrade it. I mean come on! A full petrification spell?

It definitely seemed that my magical prowess had been growing more quickly since I took the new class. It just made me wonder how powerful the final step in the class rank was.

I got out of the tunnel without any further incidents. I called for Heather and Lily once I left. While they came to my location on the cities mini-map, I looked around. Since I technically looked like a different person I was going to check out if I could get a metal fairy.

When Heather got here though, I was going to try my new crystal out on her. If she was destined to die anyway, I would evolve the shit out of her. It would be a good way to experiment. That way I could successfully evolve pets later.

I hadn’t seen any, but that was probable because dwarves following the metal god would be more melee inclined. Finding the temple was harder than finding the earth one. All of the largest building seemed to be geared towards weapons or armor.

Metal dwarves seemed to be against even talking to anyone outside of other dwarves that worshipped the metal god. I wandered around until I found a place that looked very similar to a factory.

It was a short, long building. The only thing it seemed to be lacking was billowing dark smoke from the non-existent chimneys. There were many opening that seemed to double as windows. The building was only about forty feet high, it was *ahem* dwarfed by the surrounding buildings.

The reason I found the damn building was I finally thought to show one of the dwarves the blessing the metal god had given me. He excitedly told me the way after that.

I walked into the building. It was a buzz with dwarves barking orders at other dwarves. There were many smithies, and about a third of the people being barked at had odd names. MetalMaster6, and DwarvenWarrior756 were the types of common names. There were also a high number of golems, and what seemed to be dwarven guards.

The players seemed to be practicing both swordsmanship, and smithing in the area. I still didn’t see any metal fairies. There was a long waiting line on the inside of the building. I asked one of the dwarves in line, and she told me that the line was to see the ‘priests’. She was a player, so I thought she would help me.

Apparently the priests were actually just dwarves that taught the basics to others. There were different types of priests, which each taught different things. Some might teach smithing, while others would teach swordsmanship.

You had to learn from all of them to be considered one of the ranks of Metal Dwarves. She pointed to a much smaller line, one without any dwarves. It was only six people long, but seemed to be moving much slower than this line.

She told me, “That’s the line for non-dwarves. Good luck though. They never get in. HA!” she barked a laugh at me.

“Racists exist everywhere huh?” I muttered to myself. She seemed to hear me. In an overly loud voice she shouted.

“WE HAVE A DEFILER!” She smirked at me after she said that. Several metal golems, and dwarves, ran at me. “You shouldn’t have said that.” She smirked at me.

The guards and golems looked like they would attack me without even giving me a chance to defend myself. I took out my staff. If I opened it, I might be associated with the assassin. If I was I could make a rumor about a secret group of assassins not related to the assassin’s guild.

I threw myself using wind magic, just as a sword passed where I was. I quickly absorbed all of the mana in one of the golems, causing the guards to blanch. Once they saw their golem become metal flakes, they renewed their attacks.

Many of the surrounding dwarves decided now was a good time to join in on attacking me. After all, they had numbers and higher levels.

I jumped high into the air. Just before I hit the ceiling of the building, I stopped myself. Using my boots, I stayed there. I expected to be assaulted by arrows, or magic, but all of the dwarves simply stood there.

The metal golems seemed to try to attack me, but they could not reach. I still wanted the metal fairy, so I decided to just wait there. I did start absorbing metal mana from the golems though. They were slowly disappearing.

The dwarves seemed to notice this, and started clamoring. One of the dwarves threw its axe at me. Unfortunately I caught the axe. I created a ball of wind around it, and began to push at the metal mana within the axe. Once I caught it, I slowly stated eating it. Well I made it look like I was eating it.

I took a ‘bite’ out of the axe by bringing it to my mouth, and then absorbing a small amount of mana from it. I acted like I was chewing of course. The dwarves seemed shocked that I could eat the thing.

After I got past the bulk of the axe, I noticed a small mana vein flowing through the hilt. I examined the axe to see what was up.

Axe of FlamesMaterial QualityUncommonWork QualityAdeptEnchantment QualityAdeptDamage200-250 (Plus 10 Fire Damage)Durability200/200This weapon was made by an adept craftsman. This weapon gains plus 25 minimum damage and plus 25 maximum damage. This weapon gains 25 durability.

This weapon was enchanted by an adept enchanter. This Axe has had its fire damage increase by 100%.

This Axe has a minimum strength requirement of 75 to wield. This weapon has a natural 25% armor penetration.

This axe has been partially disassembled. The displayed stats will be lowered while in combat.

Wow, well that’s nice.

I started absorbing the fire mana as well as the metal mana inside the weapon. The process was tricky at this part. I had to manually separate the intertwined fire and metal mana. The two types kept trying to fuse back together.

After a few more moments I destroyed the entire thing. I also learned 5% of Battle Axe Breakdown. So that was nice.

After the axe was gone I started experimenting on the golems. I wanted to see what all I could do with my new and cool class. The dwarves below me were annoyingly barking at me, so I used my super-secret skill, that I had honed from Sol. I ignored them.

I concentrated on one of the metal golems. I forced the metal in its body to move. It was tricky to imagine, thus tricky to implement. Still, I knew I could do it. After a few dozen tries I did it! I made the metal golem’s arm move slightly.

Basically, just moving the mana didn’t work. I had to imagine that the physical arm of the golem was using the mana as a sort of post. It was like causing a flag to move by shaking the flagpole.

It sounds a lot easier than it was to figure out. Still with the new knowledge I began causing the golem to walk to the dwarf that threw its axe at me. The dwarf was staring up, so didn’t notice. I made the golem pick the dwarf up, though clumsily, and throw him out of one of the wall openings.

One of the guards barked an order at it. It started to resist my mana. Every time the dwarf barked an order, the golem tried to obey.

I was fighting against it, until I realized something. If I figure out how the golems distinguish who their masters are…

I watched the flow of mana within the core of the golem as the guard gave another order. I suspected that the core was responsible for following the orders.

I was right. When the guard stated the order, the core fluctuate in a weird metal mana pattern. After the fluctuation, the core sent a signal along the legs and arms of the golem. I resisted again, this time using most of my concentration to learn the pattern.

After only three more orders I felt I could replicate the mana signature. I began speaking and watching the air around me.

After another minute, I made my voice carry using wind mana, after I let my mana regen of course. I shouted the order: “Golem! listen only to me!” I then sent the metal signal to all of the golems I could.

Three of the signals were accepted by different golems. I was glad to note that the fluctuation seemed to be identical to all of the golems. Instantly the wind around them began to shout. “Golem! Listen only to me!”

My second hypothesis was correct! I thought that if I could replicate the signature to manipulate the golems, I could also replicate my own voice.

The ‘Voice throwing’, heh, cost a lost of mana though. I frowned as I watched my mana go almost to zero. I had to stop it before my shoes made me fall.

The golems were rejecting the orders of the dwarves though. I thought about causing an uprising in the dwarven city, but decided it would be too much of a hassle. I needed to be under good relations with the dwarves if I wanted my city to prosper.

Trade relations were key. If I held a city that hated me, then I would lose a lot of money. If I had ties to a city that felt complete awe and fear towards me, then I would be in business.

As I let my mana regen, I continued to force more golems to obey me. Soon the guards that controlled the golems started forcing their golems out of the building.

I made my golems stop them. An open brawl almost broke out, but I had already started implementing a good plan.

As my golems waged a mini war on the other golems, I began taking control of the other side’s golems. Their side was losing forces, while mine was gaining them. After about ten intense minutes of fighting, I had the entire assembly’s metal golems under control.

Several weapons were thrown at me, but I managed to deflect all of them. My swords, coupled with inspect, hit every weapon away from me.

The number of weapons wasn’t that high to begin with. My new micro army looked very shiny. I had them collect all of the weapons in the room. I could quite possibly sell the loot for a very high price. After all, I wanted to make some sort of money from this whole venture.

I made sure to only collect weapons from those that attacked me, basically anyone with a drawn weapon. If I specifically noticed they had not been resisting, I left them their weapons.

As soon as the golems collected the weapons, they were transferred to my inventory. The massive amount of weight created by all the weapons increased the mana drain from the shoes. I had to meditate to keep the supply of mana up high enough.

The only ‘accident’ was the girl that caused all of this. I had the golems throw her outside, where I promptly made her suffocate, by creating a small orb of water around her head. For some reason my name didn’t become red from the killing.

Maybe the game considered the fight to be on going because of the occasional weapon toss. Either way I was spared from having it known that I was a PKer.

As my golems were collecting the weapons from freighted dwarves, a man in billowing robes came out. He saw me floating in the air, and noticed the golems collecting weapons. He called out. “ALL GOLEMS HALT!”

The instant the words left his mouth, the golems obeyed. I noticed a different type of fluctuation come from the cores. I tried to memorize it, but it was over too quickly. I started the golems up again, but they did nothing.

“Return to posts!” Both guards and golems began shuffling away. He turned toward me, “Metal Prison!” Metal mana began to coalesce around me. It was happening quickly, but I had always wanted to try something like this, so I was ready.

Inspect also seemed eager to assist. Red lines of weakness coursed through the metal mana. As it was forming the orb, I began to drain the mana. I didn’t drain the entire amount, just enough to let the orb look finished. The inside was far more hollow than the magic using dwarf though it would be.

Once the orb was complete, I heard the dull roar of cheers throughout the building. They thought I was caught! Ha!

I felt the orb pulling me to the ground. Before more than half a second had passed, I adopted a pose that looked like I hit the orb. I started making cracks form, the same types of cracks the blacksmith in River’s Cross’s anvil had.

I let out a roar, as if pumping myself up. The metal broke into tiny shards. The shards began crumbling into even tinier pieces. I made it seem like I was huffing from the exertion.

The dwarves collectively gasped. I smiled as I looked around triumphantly. I scoffed as the assembly as I raised myself back towards the ceiling. “Ha! You thought that was enough to beat me!?”

I heard a ping. It was the same ping as when a player messaged you.

Hi! My name is MegaLloyd! I am the player that just tried to put you into the orb. If you play along I won’t say anything about the weapons you took.

Another orb started forming. I sighed. This guy obviously had a lot of mana. I decided to play along for now. Only because I saw that he was 80% hopeful, and 10% purely honest.

If he tried any tricks I could always over-power him later. I read my blinking notifications while I was pulled towards him.

For taking control of a metal Golem from its master using mana, you have created the spell: Assume Control.

Assume Control

You can take control of other’s fairies if your affinity of that type is higher than that person. You will maintain control of this fairy until the spell is disrupted.

This spell has a one time activation cost, the effects remain constant.

The base spell cost for this spell varies depending on your affinity with the mana type of that fairy, and the opponent’s affinity with the mana type of that fairy.

Minimum cost is 25 mana.

Spoiler :

Stats WindowNameVoice0fReasonClassMana EnchanterLevel 35Health: 100Mana: 1800Stamina: 350Current Title: SurgeonHealth Regen: 1/sMana Regen: 20.4(15.4)/sStamina Regen: 5.1/sStrength41Agility34Wisdom204Intelligence180Endurance51Dexterity44Luck0Vitality35Charisma35Compassion95Leadership66Logic22Piety89Unused Stat Points0Fame860

Skills WindowAutomated Novice Level 9 Exp 25.00%

Speed Reading Novice Level 9 Exp 00.00%

Auto Read Novice Level 20 Exp 50.00%Group Skill: Key to Self-Sustained Alchemy Novice Level 24 Exp 10.46%

Group Skill: Long Distance Inspection Adept Level 50 Exp 00.00%

Group Skill: Automatic Nursing Novice Level 12 Exp 50.00%

Group Skill: Con Artist Novice Level 17 Exp 90.16%

Group Skill: Magical Mastery Apprentice Level 40 Exp 00.00%

Group Skill: Skill Mastery Adept Level 50 Exp 21.23%

Group Skill: Tactical Survival Adept Level 50 Exp 00.00%

Group Skill: Tactical Combat Training Adept Level 50 Exp 00.00%

Group Skill: Breakdown Novice Level 12 Exp 46.64%

Group Skill: Harvesting Mastery Novice Level 3 Exp 11.11%

Group Skill: Crafting Mastery Novice Level 4 Exp 60%

Affinities WindowLight70%Water60%Wind25%Nature55%Metal25%Earth45%Fire25%Darkness100%

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