《Hero? I'm assassin, but that's the same right?》Chapter 14. Creating my first minion... eh... Skeleton?

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Pyro POV

After I finished playing with bandits I decided to experiment with Necromancy... What did you expect? I am Polymath, so here's description

Polymath.

The one who hold this class can access to all the powers of other classes. This includes both basic and advanced classes.

So basic classes are the 8 main ones, while advanced is a combination... wait... I think I already heard that... so... anyway... If you got class of Puppeteer and Summoner you have access to the basic form of Necromancy. The advanced forms need also a mana stabilization. Oh right... joke about puppeteers and summoners are that if you aren't a mage then your creatures won't exist for long... Funny, right?

So my first experiment will be to create a skeleton from the bandit leader... good thing that I got quite a lot of mana, and the effeciency is quite good... So... let's start with it...

Pyro: “And... infuse here... add mana channels here, modify bone structure... let's crystalize mana... add some bone armor... add spikes... a bit more other stuff... hm... wings? Sure, let's go with them, but make them out of bone... add claws on hands and feet... horns? Yes, it will be fun... Oh and he will be black. Yes... like charcoal... can I make some glow inside his skull? Let's install gems... wait I don't have them... I got creation though... let's go with emeralds... yes... add some green streaks... and... We got a Necron... eh... sort of... it's made of bone, has spikes, horns, wings and whatnot, but it's form is that of... nope Necros are actually more like normal skeletons, but... Yeah... will add Ankh symbol... And all good. Now-”

Insufficient mana

Current mana 122/9000

Needed mana 3350

Well... OK... Did I made it strong? Or not? Anyway I finished quest, got some gold, granted by the system,uncommon token, 3 common ones and points... where's my stuff though?

*Sigh* Go to the menu, choose rewards.

Eh? Seriously? But last time I got sword right in front of me.

That time was RANDOM gear, this time you choose. Both Heavy armor and Weapon.

Got it... So... Let's get some armor...

Shop

Here you can, in exchange of corresponding tokens, buy necessary items.

You currently have following unclaimed items.

Uncommon Heavy Armor Set

(Quest Reward)

Uncommon Weapon Set

(Quest Reward)

Armor Sets

Weapon Sets

Defensive

Balanced

Offensive

Daggers

Swords

Polearms

...

Huh? So armor sets are different? I guess Defensive means more thick, Offensive... maybe some spikes, blades or other stuff?

Offensive means less protection and more stat dependent.

I would recommend either Balanced or Offensive judging by your actions.

My actions? Well nevermind... Let's see offensive armor types.

So... I took the Dracculi armor set. Dunno who was that guy, but the armor is quite cool. I mean it's made of Mythril-Durium alloy and have some sort of shadow cape, while also quite nasty claws on both gloves and boots. Oh and Razor horn, or something like that... also this armor is sleek... and is in white in color... need to make an enchant for color changing though...

About weapon... I decided to take sword whip, made of Durium... actually there is also Adamantite, and adamantine, which is some sort of easier produced material... And adamantite somehow considered the 'God's Blood' or 'God's Bones'... dunno why it is so...

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Anyway... as soon as I got it, I changed into the new armor, I mean why do I need some annoying leather, when I got myself armor made of fantasy metal? And let me tell you this... Mythril ain't that light as those pricks tell... Not as heavy as steel, but still... This armor set weights around 22 kilos! Not that it's heavy... my sword whip actually weights 4 kilos... so the Durium is quite heavy... maybe my armor weights so much because of the Durium? I mean that sword that I got would weight up to 2 kilos, not 4 something... I mean it's actually similar to the long sword and... khm...

So after I got the rewards AND decided to spent some time playing around with status... oh right...

Status V3.519

Name: Pyro

Race: Homunculus

Variant: Esper

Class: Polymath

Variant: Xenomorph

Level 11

Experience 82%

Health: 9000/9000

Regeneration: 750 H/hour

Mana: 547/9000

Regeneration: 240 M/minute

Stamina: 8888/9000

Recovery: 900 S/minute

Weight

36.2 kg/1200 kg

Titles *active

Traits

Weapon Master

Alchemist

Pyromaniac

Master Assassin

Living Shadow

One-man army

Lone Wolf

*Hero

Firestarter

Twisted Genius

Parallel Processing

Enhanced Regeneration

Indefatigable

Tough Skin

Know it All

Discerning Eye

Prodigy

System Enhanced Assistant

Polymath

Shape-Shifter

Legendary Strength 100

Legendary Vitality 100

Legendary Vigor 100

Legendary Endurance 100

Legendary Agility 100

Legendary Speed 100

Legendary Dexterity 100

Legendary Perception 100

Legendary Processing Power 100

Legendary Intelligence 100

Legendary Willpower 100

Legendary Magic 100

Greater Charisma 100

Luck 100

Unallocated points 239

Tokens 5 Common

1 Uncommon

Affinities

Fire 100

Water 15

Earth 25

Air 10

Light 10

Darkness 52

Lightning 20

Nature 10

Ice 25

Blood 25

Shadow 54

Illusion 10

Void 10

Time 10

Space 10

Psychic 100

Mana 10

Chaos 30

Death 10

Life 10

Weapon Masteries

Defense Masteries

Magic Masteries

Utility Masteries

Dual Wielding – MAX

Hand-to-hand – MAX

Dagger – MAX

Throwing – Expert

Archery – Expert

Short blades – Expert

Long blades – Expert

One Handed – Expert

Two Handed – Expert

Axes – Competent

Hammers – Adequate

Spear – Novice

Whips – Untrained

Heavy Armor – MAX

Medium Armor – MAX

Light Armor – MAX

Evasion – Expert

Dodging – Competent

Blocking – Competent

Counter – Competent

Shadow – MAX Darkness – MAX

Enchanting – MAX

Psychic – Adequate

Fire – Adequate

Lightning – Novice

Light – Novice

Ice – Novice

Water – Novice

Earth – Novice

Air – Novice

Blood – Novice

Illusion – Novice

Nature – Novice

Void – Novice

Time – Novice

Space – Novice

Chaos – Novice

Death – Novice

Life – Novice

Mana – Novice

Necromancy – Basic

Sneaking – MAX

Camouflage – MAX

Swimming – Expert

Survival – Expert

Traps – Expert

Hunting – Expert

Cooking – Adequate

Herbalism – Adequate

Crafting – Adequate

Fabrication – Adequate

Alchemy – Adequate

Fishing – Trained

Smooth Talker – Novice

Intimidation – Novice

Flesh Carving – Basic

Active Skills

Passive Skills

Magic Skills

Buffs

Debuffs

Slash

Assassination

Hide

Penetrating Strike

Devour

Blink

Mimic

Charm

Pain Resistance

Fear Aura

Appraisal

Evil Eyes

Physical Resistance

Magical Resistance

Inventory

Last Stand

Polymath

Magic Control

Creation

Enchanting

Infusion

Personal Dimension

Mind Devastation

Living Shadow

Shadow Puppeteer

Shadow Clone

Dark Domain

Dark Mist

Blessing of Chaos

None

Uh... so... Necromancy is a standalone mastery? And what with the Flesh Carving? I mean I used magic, and not some tools and what-not... And... Infusion... Where's Dark Infusion?

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Some Skills can be modified, and your Infusion is part of Enchanting category. Besides Status update was implemented, so some changes are in order.

Hah? Anyway... don't care. It works, so everything is fine. Oh I need mastery increase in the whips category and necromancy... both to expert...

Status V3.519

Name: Pyro

Race: Homunculus

Variant: Esper

Class: Polymath

Variant: Xenomorph

Level 11

Experience 82%

Health: 9000/9000

Regeneration: 750 H/hour

Mana: 633/9000

Regeneration: 240 M/minute

Stamina: 9000/9000

Recovery: 900 S/minute

Weight

36.2 kg/1200 kg

Titles *active

Traits

Weapon Master

Alchemist

Pyromaniac

Master Assassin

Living Shadow

One-man army

Lone Wolf

*Hero

Firestarter

Twisted Genius

Parallel Processing

Enhanced Regeneration

Indefatigable

Tough Skin

Know it All

Discerning Eye

Prodigy

System Enhanced Assistant

Polymath

Shape-Shifter

Legendary Strength 100

Legendary Vitality 100

Legendary Vigor 100

Legendary Endurance 100

Legendary Agility 100

Legendary Speed 100

Legendary Dexterity 100

Legendary Perception 100

Legendary Processing Power 100

Legendary Intelligence 100

Legendary Willpower 100

Legendary Magic 100

Greater Charisma 100

Luck 100

Unallocated points 175

Tokens 5 Common

1 Uncommon

Affinities

Fire 100

Water 15

Earth 25

Air 10

Light 10

Darkness 52

Lightning 20

Nature 10

Ice 25

Blood 25

Shadow 54

Illusion 10

Void 10

Time 10

Space 10

Psychic 100

Mana 10

Chaos 30

Death 10

Life 10

Weapon Masteries

Defense Masteries

Magic Masteries

Utility Masteries

Dual Wielding – MAX

Hand-to-hand – MAX

Dagger – MAX

Throwing – Expert

Archery – Expert

Whips – Expert.

Short blades – Expert

Long blades – Expert

One Handed – Expert

Two Handed – Expert

Axes – Competent

Hammers – Adequate

Spear – Novice

Heavy Armor – MAX

Medium Armor – MAX

Light Armor – MAX

Evasion – Expert

Dodging – Competent

Blocking – Competent

Counter – Competent

Shadow – MAX Darkness – MAX

Enchanting – MAX

Necromancy – Expert

Psychic – Adequate

Fire – Adequate

Lightning – Novice

Light – Novice

Ice – Novice

Water – Novice

Earth – Novice

Air – Novice

Blood – Novice

Illusion – Novice

Nature – Novice

Void – Novice

Time – Novice

Space – Novice

Chaos – Novice

Death – Novice

Life – Novice

Mana – Novice

Sneaking – MAX

Camouflage – MAX

Swimming – Expert

Survival – Expert

Traps – Expert

Hunting – Expert

Cooking – Adequate

Herbalism – Adequate

Crafting – Adequate

Fabrication – Adequate

Alchemy – Adequate

Fishing – Trained

Smooth Talker – Novice

Intimidation – Novice

Flesh Carving – Basic

Active Skills

Passive Skills

Magic Skills

Buffs

Debuffs

Slash

Assassination

Hide

Penetrating Strike

Devour

Blink

Mimic

Charm

Bind

Pain Resistance

Fear Aura

Appraisal

Evil Eyes

Physical Resistance

Magical Resistance

Inventory

Last Stand

Polymath

Magic Control

Creation

Enchanting

Infusion

Personal Dimension

Mind Devastation

Living Shadow

Shadow Puppeteer

Shadow Clone

Dark Domain

Dark Mist

Blessing of Chaos

None

Cool... new skills...

Anyway I need to wait for the mana to regenerate... so... I will store the corpse inside inventory.

Allmighty Narrator POV

It was dawn... the capital Vertgass was currently in a peaceful sleep... well the ones who are regular citizens, and even in that case some were spending the night away from their family, if they had one.

The scenery of a new dawn over the capital was a sight to behold, especially for the guards stationed on the gates. Now though they couldn't see it because of some idiot standing in front of the gates.

Figure: “OPEN UP YOU LAZY BASTARDS!” the figure clad in white armor with black cloak covering it was annoyed.

Guard 1: “Can't you shut up?! I'm enjoying the scenery.”

Guard 2: “Yeah... besides the gates will be open after we end our watch, so wait a bit will ya?”

Figure: “You... YOU ARE FUCKING ANNOYING!!! WHAT THE FUCK SHOULD I DO IN THE MEANTIME?!”

Guard 5: “I don't know. Shouldn't you go hunt rabbits or something?” at such words guards laughed.

Figure: “Annoying bastards. And all the guards are lazy... fuck...” This figure was Pyro. He tried to enter through all gates, but every single time the guards will tell that gates are opened only after dawn, or if there is some serious reason. He could scale the walls, but then there would be some annoying questions, like where he was, when entered etc, not mentioning the alarm barrier. And so the Pyro decided to hunt a bit more, but he noticed that his mana was completely regenerated, so he decided to complete creating his first minion. Moving to the forest he took the 'skeleton' out of inventory and continued his work.

Pyro: “Let's continue... and now... arise my servant!” and making some excessive theatrical movements he pointed at the skeleton. Soon the corpse was moving, and the wannabe necromaner had his first undead slave, but...

Corpse: “Masssster... yourssss... ordersss?” the corpse was talking.

Pyro: “Um... can you talk without hissing?”

Corpse: “Yes... as... master... say...”

Pyro: “Good... then... why did I made you anyway?”

Corpse: “Master... can... master... give... me... name?”

Pyro: “Hmm... considering that you are a skeleton, has bone wings, spikes and nasty claws... let's call you Mr Boner, or Bones for short.”

Bones: “I... hear... you... master...”

Pyro: “Yeah... Let's stick with Bones... Boner is quite... strange?”

Bones: “Yes... I... am... Bones...”

Pyro: “Cool... Oh and can you access status?”

Bones: “No... master... I... can... not...”

Pyro: “... Is there any sort appraisal skill?”

Yes. Identify. Costs 1 uncommon token. Do you wish to buy it?

Pyro: “Of course I wish! Say what does it do?”

Identify.

Identifies the creature and items.

Will show Species or Material, Level, Name and Health or Durability.

Pyro: “Good... I will buy it... now [Identify]”

Name: Bones

Level 0

Species: Demi-Lich (Fright)

Health 2400/2400

Pyro: “So... Bones... you are a Demi-Lich... and quite nasty one I might add... and you are level zero...”

Bones: “Master... What... Do... You... Wish... Of... Me?”

Pyro: “Eh... track an animal, kill it and rise it's skeleton.”

Bones: “I... Obey...”

Pyro: “Good... now... where's the animals?”

Short one... and will probably post another chapter the day after tomorrow... there shouldn't be an ice age, right?

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