《Dagon, Dungeon evolved》Ugly map update
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as mentioned by someone,
floor 1

floor 2

floor 3

the idea of the map is meant to be confusing. we need maze runners. dead ends and stupid loops. it is meant to keep Dungeon crawlers pissed and lost.
the 2 ovals in the middle of floor 2 are trap and treasure rooms. no connecting paths as it the entrance is the exit from upstairs.
there is no 3D mapping available so i had to make do.
it is a little sloppy but everytime there is a new tier the map will be updated so crappy map stays for now.
made with
http://pyromancers.com/dungeon-painter-online/
@ steelheart.
As of chapter 12(?):
– There is no background info at all, I don’t know how old the mc is, where he lives, whether he has friends etc. basically everything from RL is missing (I heard that’s intentional so it isn’t really a mistake, it’s just weird)
not weird once that subplot is out. however, i would not use that sub plot until i am out of idea. meaning that it will stay that way for a long long time.
– Grammar: I’ve read worse but it’s not perfect
where can i improve on?
– I can’t really see the dungeon layout. Try not to make lists of what’s in a room, as it’s only confusing. I can’t remember any of it. I actually think the whole story is a bit confusing, as there’s no background info at all. I don’t even really know the setting of the game other than it’s a medieval one. But the thing that’s the most annoying are still the lists of things in a room.
the MC is stuck as a dungeon, only has the forum to surf and his friend alex to talk to. he has no way to leave the dungeon so no details about anything else other than that sign outside his Dungeon, all outside world information has to come through Alex., the forum and possibly in the future, Liana. he has no one else to talk to as the only one that he knows that is playing is alex + liana
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