《Rebirth in a corrupt world》Arc 3 - Amare's Guide
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Author: This is the information provided to the MC. The bottom has most of the new information while the rest has slight edits as some aspects are verified.
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Basic Info (minor alterations)
Read the first part to read something interesting that Amare did.
Spoiler :
{Kuro, if you are seeing this than the conditions to use my latest feature has been met. Use this tab I snuck into your Status system before it got locked to gain better information on your skills than just relying on vague descriptions. It can also be found on your status screen from now on. [Skill Info]}
Level: A person’s life experience level (each level awards 5 SP, 50 HP,MP, and SP)
Titles: Titles are given as a recognition toward someone’s accomplishments. The more grand an accomplishment the higher the effect of the title. Titles can also grow to a more superior grade over time from the user’s activities.
SP: Stat Points (each level provides 5 points for distribution to anything except sub stats and affinities)
CP: Cheat Points (similar to stat points but are awarded for accomplishing tasks. [more difficult tasks give more points]) Using CP varies use conditions for certain selections
HP: Health Points (1 strength = 5 HP, 1 vitality = 10 HP) [0 health doesn't mean death]
MP: Mana Points (1 intelligence = 10 MP, 1 wisdom = 5 MP) [0 mana causes extreme mental fatigue or unconsciousness]
SP: Stamina Points (1 vigor = 10 SP, 1 vitality = 5 SP) [0 stamina causes paralysis until 50% is restored]
HR: Health Regeneration (1 strength = .1/s HR, 1 vigor = .2/s HR )
MR: Mana Regeneration (1 wisdom = .1/s MR, 1 focus = .2/s MR)
SR: Stamina Regeneration (1 vitality = .1/s HR, 1 vigor = .2/s SR)
Strength: The amount of power your body carries within
Intelligence: A person’s cognitive ability
Dexterity: Precision of the body
Vitality: Physical health and endurance
Wisdom: A person’s ability to utilize knowledge
Vigor: The intensity of a person’s energy and longevity
Agility: Flexibility and attack speed
Focus: Ability to concentrate and produce higher imaginary detail
Speed: Movement speed (.5 meters /s per stat)
Leadership: Efficiency in commanding others and maintain moral
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Charm: People's perception of you (has a chance to effect first encounters)
Charisma: Ability to compel people to listen to you
Stealth: Your presence is harder to notice
Sense: Perception of the world around you
Willpower: A mysterious force generated from within
Art: The ability to make artistic works (has varying effects based on results)
Faith: Spiritual apprehension
Luck: You have more luck
Fire: Affinity and resistance for fire magic
Water: Affinity and resistance for water magic
Earth: Affinity and resistance for earth magic
Wind: Affinity and resistance for wind magic
Light: Affinity and resistance for light magic
Dark: Affinity and resistance for dark magic
Spacial: Affinity and resistance for spacial magic
Neutral: Affinity and resistance for neutral magic
Main Stats: Has a more clear effect on the user with a few hidden aspects.
Sub Stats: Has a more mysterious effect on the user. Stat limit is at 100 each. Bottlenecks for substats are every 20 points.
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Skill Info:
Traits: Physical and spiritual characteristic of the user.
Passive/Active Skills: Physical and mental aspects of the body that function either automatically or with the effort of the user.
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Affinities
A person with an awakened mana core, can manipulate his mana, and can comprehend the various mana affinities can use magic. If a person can comprehend and manipulate fire mana to gain it as an affinity can become a fire mage with practice. Very few people can properly comprehend the various types of mana. Most stick to improving one type of affinity except for unique individuals.
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Weapon/Amor Ranks:
X - Unknown
SS - Divine
S - Holy
A - Legendary
B - Ancient
C - Unique
D - Uncommon
E - Common
F - Simple
G - Crude
H - Utter crap
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Ranks and growth levels:
Skill Ranks - Proficiencies 0/100, how proficient someone is in a task. Each 25 ranks in a proficiency is a qualitative leap in quality and difficulty of advancement.
Skills Growth - Casting skills : Novice, Intermediate, Advanced, Expert, Mastered. Every threshold passed gives the skill a higher quality and additional effects.
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Currency:
50 small copper coins = 1 big copper coin
10 big copper coins = 1 small silver coin
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50 small silver coins = 1 big silver coin
10 big silver coins = 1 small gold coin
50 small gold coins = 1 big gold coin
100 big gold coins = 1 mythril coin
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These are stat comparisons for the MC and others, remember only the MC has a stat window and these numbers are only examples.(there are exceptions to everything aka prodigies and such) [People also gain classes they just don't know, but the effects vary due to habits, personality, and skill]
Life expectancy and stat averages are guaranteed to vary. Hence the word expectancy.
Dominant Races: (Normal to trained people with no powerful background)
Humans (rounded) life expectancy: max 150 yrs
An average adult has stats ranging from 180-250 per stat
A trained adult stat range from 300-600 per stat
Beastkin [various tribes] (dexterity, agility, speed or strength boost) life expectancy: max 250 yrs
Average adult 250-380
Trained adult 450-780
Elves: (Strength limit, wisdom and focus boost) life expectancy: max 500 yrs
Average 100-500
Trained 200-1000
Dwarves: (Speed limit, strength boost, dexterity boost) life expectancy: max 200 yrs
Average 150-350
Trained 250-800
Demons: (Vigor, intelligence, or strength boost) life expectancy: max 300 yrs
Average 300-500
Trained 600-1000
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Guild Ranks - Z,XX,X,SSS,SS,S,A,B,C,D,E,F,G,H
Each corresponding rank has a difference of 5 people of the previous rank to advance. (a person with the strength of 5 rank Fs can advance to rank E.)
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Cities Visited:
Birgen - Starter town. Encountered: Abra, Abra’s son, and Shiro. Seized under MC’s control.
Labrindel - Origin city of: Beth, Tammy, Khan, Illis, Shirley
Tarthus - City with the restaurant (Destroyed)
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Religion:
The religion In Tenebris is lead by the Elemental churches with The Church of Light being the strongest. Followed by Water, Earth, Neutral, Spacial, Fire, Wind, and Dark.
The churches that follow the gods have been all but abandoned if not for it being necessary for the people to gain names.
Not much is known about the naming system, but it is said to have a hidden purpose.
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Endangered Races (hunted for various reasons or are low in number)
Moon Wolves - A race blessed by the Moon and gains strength in its light. Hunted to near extinction by the 'Church of Light' in order to take their hearts under a full moon and make [Moonstones]. Shiro was miraculously born under this once legendary race, and has also inherited their plight.
Dryad - A type of Nymph created by nature. The {Dryad} is said to be incredibly beautiful and birth fairies as a type of caretaker and protector. Normally they tend to make the surrounding vegetation flourish and build grand gardens as a habit. However, since a {Dryad} is rare, powerful, and beautiful, there were many powerful individuals who sought to have them for themselves. A total number of 3 members of the {Dryad} race has ever been recorded to be found.
Fairies - Caretakers and protectors created by {Dryads} and others of the Nymph race. Hunted for their wings ability to enhance potions.
Terrian - Racial relative to the {Dryad} but took a separate evolutionary path. Uses their abilities to create dungeons as a cover for their existence.
Dreadlings/Dreadlords - Dreadlings Personality are known to be cruel, Highly oppressive and generally considered evil in nature. Have a natural disposition for having torturous personalities. They are a powerful race both physically and magically. Once formed a powerful empire simply on a whim and ruled over many of the weaker races. However they were later hunted by all the races for their cynical nature and natural strength. Should they evolve into a Dreadlord, they have a high chance of losing their mind to the darkness in their soul and becoming an apocalyptic force whose purpose is to destroy everything in it's path. Those who fall under it become husks that follow it's will. (This information is what is known and kept hidden by all the races in fear of that particular race. Whether this information holds true has yet to be uncovered.)
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Awakenings:
There are many types of awakenings that many races experience and are triggered by varying conditions. The most common trigger is becoming strong enough to endure it. Humans don't have awakenings due to them being in a constant state of growth. It is also because of this that their life spans are shorter than other races.
Blood Awakening: The type of awakening experienced by Dreadlings that causes an overflow of energy. Each type of awakening has a different application of affect toward the recipient. The first stage affects the body.
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Skill Fusion:
Compatible skills have the opportunity to merge into superior grade skills.
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Encountered Unique Monsters:
Gorc
Blood Weaver
Kangoran Beast
Vermin Eater
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let me know if I missed something (The likelihood is high)
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Collection of Short Stories?
I lied it's even less than a short story more like a collection of disparate situations. Also you can read this completely out of order. There is no connection between the chapters. Read any that interest you.
8 184The Cyclical Nature of Time
A girl’s life ends unexpectedly early, or so it would seem. Instead of eternal nothingness, she wakes up in an empty valley with no clue how she got there. Taking her predicament in stride, she sets out to do something about it. Unfortunately for her, the first couple of people she meets aren’t much help. They claim they haven’t heard of electricity and dress as if they were on a break from their job at a Viking-themed amusement park. MC is a somewhat normal girl. She's pragmatic and not very angsty. The story is tagged with anti-hero, but to be clear, she is not a villain. She does good if she can, she just isn't morally motivated to do so. The story starts out smelling of fantasy but will eventually shift towards sci-fi. It contains some supernatural elements and has a strong lead, but it is not your usual power trip. Expect a story that takes its time, but not to the point where entire chapters are spent on mindless chit-chat. I’m not into that. This is my first serious attempt at writing and I've learnt a lot writing this. Unfortunately, that shows. Chapter 1-10 is slow and rather pointless. Things get better, but it is not until chapter 25 or so that I began understanding how to structure chapters and to make them support the larger story. I publish about 3000 words a week (every sunday) but I write about 10000 words a week. Sticking to that pace, which is easy, the last chapter will be out by July.
8 74Mortis Operandi 2 - Hostile Takeover
Author note: First, thank you for reading. Now that book 2 is done and after a month of it sitting here I've moved it to Amazon. https://www.royalroad.com/amazon/B07X12GZMZ the first book Mortis Operandi - New Hire can be located on Amazon ----> https://www.royalroad.com/amazon/B07T46B4NM Currently it is on Kindle Unlimited as well. Enjoy. Adventurers enter dungeons every day. Battling evil monsters, defying dangerous terrain, triumphing over devious traps... ... but none of them ever ask why? That arrow trap, who reloads it? The pitfall trap, who cleans out the bodies and sharpens the spikes? What if the grates get clogged, where will the blood and gore drain? When you are trying to study ancient lore or plan on conquering a kingdom, you don't want to worry about all that. You just want peace. Mortis Operandi is a different kind of company. One that celebrates diversity. One that celebrates value in individuals. With flexible pay and plenty of advancement opportunities, it is a company that knows its workers are it's most valuable asset. As they design, build, and install traps, rooms, obstacles, and repair they are a one stop shop. The sudden exit of Mortis Operandi's CEO, the company was facing ruin. The goblin Eft was choosen as the new CEO and boss. The previous CEO made promises and contracts that Eft now has to fulfill, and it is causing a lot of trouble. Restoring the ancestral home of Ogre's seems easy enough, what if a thriving town now resides there? Along with facing corporate invasion, Eft must take on the tasks he wouldn't wish upon his worst foe, Customer Service. *Note the above statements are forward looking statements. In no way do they promote or suggest that Mortis Operandi will project greater sales or revenue. Understand that investing in a company does involve some risks, and possibly much rewards.
8 126Dudley's good???
People are flawed creatures and they do things, good and bad. No one grows up doing only good things. Most people eventually get around to live a normal life, a mixture of good and bad decisions. But some are raised as hellspawn. They fail to see what wrong they have done. Oftentimes, they need a push from an external force to steer them in the right direction. Some remain a hellspawn. So, what will happen when Dudley gains a new set of memories and finds himself questioning his life??? Read to find out more.
8 187The Pieces On The Board
In a world of Magic and Warlocks, one boy desperately attempts to survive a war. In the brewings of conflict, he will make multiple allies and multiple enemies. As things come to a head, our hero will have to make desperate decisions, and horrid sacrifices. Will he be able to survive long enough to find peace, or will the insurmountable odds wash over him, bringing nothing but an end in despair? Cover Art Made By: gej302
8 201Sangharsh ( Abhira story)
yeh story abhimanyu aur akashra ke sangharsh ki hai.
8 134