《Rebirth in a corrupt world》Arc 2 - Amare's Guide
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Author: This is the information provided to the MC. The bottom has most of the new information.
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Basic Info (minor alterations)
Spoiler :
Level: A person’s life experience level (each level awards 5 SP, 50 HP,MP, and SP unless the user has a class in which these values are altered)
Class: Selected class. Has a complementary effect on all activities related to this class and affects the growth of HP, MP, and SP. The amounts these values change depends on the class. Available classes are accessed by fulfilling requirements for the class.
examples include the basic: farmer, merchant, warrior, mage, archer, enchanter, healer, etc. There are also hidden job trees that can be discovered through unique actions.
Effects of a warrior class: X 5 HP, X 1 MP, X 3 SP with complementary effects on physical stat growths toward Strength, Vitality, Vigor.
Subclass: Selected sub-class. Has a lesser effect compared to a main class and is recommended to compliment the main class. The amount of sub-classes available correlates to the amount of main classes.
for example the main class blacksmith has a complementary effect with the sub class metallurgist.
Titles: Titles are given as a recognition toward someone’s accomplishments. The more grand an accomplishment the higher the effect of the title.
SP: Stat Points (each level provides 5 points for distribution to anything except sub stats and affinities)
CP: Cheat Points (similar to stat points but are awarded for accomplishing tasks. [more difficult tasks give more points]) Using CP varies use conditions for certain selections
HP: Health Points (1 strength = 5 HP, 1 vitality = 10 HP) [0 health doesn't mean death]
MP: Mana Points (1 intelligence = 10 MP, 1 wisdom = 5 MP) [0 mana causes extreme mental fatigue or unconsciousness]
SP: Stamina Points (1 vigor = 10 SP, 1 vitality = 5 SP) [0 stamina causes paralysis until 50% is restored]
HR: Health Regeneration (1 strength = .1/s HR, 1 vigor = .2/s HR )
MR: Mana Regeneration (1 wisdom = .1/s MR, 1 focus = .2/s MR)
SR: Stamina Regeneration (1 vitality = .1/s HR, 1 vigor = .2/s SR)
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Strength: The amount of power your body carries within
Intelligence: A person’s cognitive ability
Dexterity: Precision of the body
Vitality: Physical health and endurance
Wisdom: A person’s ability to utilize knowledge
Vigor: The intensity of a person’s energy and longevity
Agility: Flexibility and attack speed
Focus: Ability to concentrate produce higher imaginary detail
Speed: Movement speed (.5 meters /s per stat)
Leadership: Efficiency in commanding others and maintain moral
Charm: People's perception of you (has a chance to effect first encounters)
Charisma: Ability to compel people to listen to you
Stealth: Your presence is harder to notice
Sense: Perception of the world around you
Willpower: A mysterious force generated from within
Art: The ability to make artistic works (has varying effects based on results)
Faith: Spiritual apprehension
Luck: You have more luck
Fire: Affinity and resistance for fire magic
Water: Affinity and resistance for water magic
Earth: Affinity and resistance for earth magic
Wind: Affinity and resistance for wind magic
Light: Affinity and resistance for light magic
Dark: Affinity and resistance for dark magic
Spacial: Affinity and resistance for spacial magic
Neutral: Affinity and resistance for neutral magic
Main Stats: Has a more clear effect on the user with a few hidden aspects.
Sub Stats: Has a more mysterious effect on the user. Stat limit is at 100 each. bottlenecks for substats are every 20 points
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Skill Info:
Traits: Physical and spiritual characteristic of the user
Passive/Active Skills: Physical and mental aspects of the body that function either automatically or with the effort of the user.
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Affinities
A person with an awakened mana core, can manipulate his mana, and can comprehend the various mana affinities can use magic. If a person can comprehend and manipulate fire mana to gain it as an affinity can become a fire mage with practice. Very few people can properly comprehend the various types of mana. Most stick to improving one type of affinity except for unique individuals.
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Weapon Ranks:
X - Unknown
SS - Divine
S - Holy
A - Legendary
B - Ancient
C - Unique
D - Uncommon
E - Common
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F - Simple
G - Crude
H - Utter crap
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Ranks and growth levels:
Skill Ranks - Proficiencies 0/100, how proficient someone is in a task. Each 25 ranks in a proficiency is a qualitative leap in quality and difficulty of advancement.
Skills Growth - Casting skills : Novice, Intermediate, Advanced, Expert, Mastered. Every threshold passed gives the skill a higher quality and additional effects.
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Currency:
50 small copper coins = 1 big copper coin
10 big copper coins = 1 small silver coin
50 small silver coins = 1 big silver coin
10 big silver coins = 1 small gold coin
50 small gold coins = 1 big gold coin
100 big gold coins = 1 mythril coin
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These are stat comparisons for the MC and others, remember only the MC has a stat window and these numbers are only examples.(there are exceptions to everything aka prodigies and such) [People also gain classes they just don't know, but the effects vary due to habits, personality, and skill]
Life expectancy and stat averages are guaranteed to vary. Hence the word expectancy.
Dominant Races: (Normal to trained people with no powerful background)
Humans (rounded) life expectancy: max 150 yrs
An average adult has stats ranging from 180-250 per stat
A trained adult stat range from 300-600 per stat
Beastkin [various tribes] (dexterity, agility, speed or strength boost) life expectancy: max 250 yrs
Average adult 250-380
Trained adult 450-780
Elves: (Strength limit, wisdom and focus boost) life expectancy: max 500 yrs
Average 100-500
Trained 200-1000
Dwarves: (Speed limit, strength boost, dexterity boost) life expectancy: max 200 yrs
Average 150-350
Trained 250-800
Demons: (Vigor, intelligence, or strength boost) life expectancy: max 300 yrs
Average 300-500
Trained 600-1000
Info added during the story
Spoiler :
Guild Ranks - Z,XX,X,SSS,SS,S,A,B,C,D,E,F,G,H
Each corresponding rank has a difference of 5 people of the previous rank to advance. (a person with the strength of 5 rank Fs can advance to rank E.)
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Cities Visited:
Birgen - Starter town. Encountered: Abra and her son, and Shiro
Labrindel - Origin city of: Beth, Tammy, Khan, Illis, Shirley
Tarthus - City with the restaurant (Destroyed)
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Religion:
The religion In Tenebris is lead by the Elemental churches with The Church of Light being the strongest. Followed by Water, Earth, Neutral, Spacial, Fire, Wind, and Dark.
The churches that follow the gods have been all but abandoned if not for it being necessary for the people to gain names.
Not much is known about the naming system, but it is said to have a hidden purpose.
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Endangered Races (hunted for various reasons or are low in number)
Moon Wolves - A race blessed by the Moon and gains strength in its light. Hunted to near extinction by the 'Church of Light' in order to take their hearts under a full moon and make [Moonstones]. Shiro was miraculously born under this once legendary race, and has also inherited their plight.
Dryad - A type of Nymph created by nature. The {Dryad} is said to be incredibly beautiful and birth fairies as a type of caretaker and protector. Normally they tend to make the surrounding vegetation flourish and build grand gardens as a habit. However, since a {Dryad} is rare, powerful, and beautiful, there were many powerful individuals who sought to have them for themselves. A total number of 3 members of the {Dryad} race has ever been discovered.
Fairies - Caretakers and protectors created by {Dryads} and others of the Nymph race. Hunted for their wings ability to enhance potions.
Terrian - Racial relative to the {Dryad} but took a separate evolutionary path. Uses their abilities to create dungeons as a cover for their existence.
Dreadlings/Dreadlords - Dreadlings Personality are known to be cruel, Highly oppressive and generally considered evil in nature. Have a natural disposition for having torturous personalities. They are a powerful race both physically and magically. Once formed a powerful empire simply on a whim and ruled over many of the weaker races. However they were later hunted by all the races for their cynical nature and natural strength. Should they evolve into a Dreadlord, they have a high chance of losing their mind to the darkness in their soul and becoming an apocalyptic force whose purpose is to destroy everything in it's path. Those who fall under it become husks that follow it's will. (This information is what is known and kept hidden by all the races in fear of that particular race. Whether this information holds true has yet to be uncovered.)
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Encountered Unique Monsters:
Gorc
Blood Weaver
Kangoran Beast
Vermin Eater
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Epilogue tomorrow
let me know if I missed something
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