《Silence ✔️》• Seventeen
Advertisement
A week had passed since that day, and Link had managed to save up just enough rupees for the Swirl and the new video game for Zelda.
All week he had done laborious jobs around the house for his parents and babysat three kids (Malo, Talo, and Beth, who were quite annoying). He also volunteered to help small businesses in Hyrule, such as bakeries and the like. Link was surprised that he managed to scrap up that many rupees in just seven days.
He was bursting with excitement as he stood in line, just outside of Hyrule's electronics shop. Apparently, a lot of others were very excited for this as much as Zelda was. Link was probably the least knowledgeable on video games out of everyone standing here this late, not that he cared. He was only excited to give this to Zelda.
Granted, he did like video games. But he had stopped playing them at a sudden point in his life. He really wanted to get back in to them, and maybe this could be his opportunity to do so. Or maybe not.
Link checked the time—11:00 PM. Everyone who was standing outside in the chilly weather began to huddle inside the store upon their granted permission. Everyone was in groups and talking to their friends, while Link stood there awkwardly, holding his seal for the Swirl—a confirmation that he would be able to get one before they sold out.
Time passed quicker than Link expected. Touring the store was a fun experience; seeing the figurines, books, and just about anything related to Air of the Wild's franchise was incredible. It all costed so much money, though, and Link only had a sufficient amount for just the game and the Swirl.
Moments later, Link was leaving the store at midnight exact, with the Swirl and a single copy of the video game in a plastic bag. A rush of excitement swam through Link as he stepped back out into the cold night, seeing his parents car waiting just in front of him; he was thankful that they arrived here in time.
Advertisement
Link was taken home, staring at the box that held the Swirl and only thinking about what Zelda's reaction would be.
••
Just after school ended, Link hurried to his locker to grab the wrapped up console and video game. Nobody bothered to ask what the gift was, which Link took as a blessing, since he wasn't the best at socializing, period.
Hustling out of the school with the gifts in his arms, he passed by Midna. Before he went any further, he decided to chat with her for a second.
"Hey," he greeted her, gesturing to the obviously large gift.
Midna's red eyes observed the package carefully. "Uh-huh. Hello. What the hell is that?" she asked.
Link couldn't help but smile. "It's Zelda's birthday gift. What'd you get her?"
"Oh. I got her an art book for that air game she wants. I don't understand video games like she does, but the book is pretty cool. I think she'll like the art in it," Midna explained, an all knowing grin covering her face once she realized what Link's gift may be. "And I'm assuming that's the console and the game?"
"Mhm," Link said, nodding briskly.
Midna whistled a little and then chuckled. "You went all out!"
Link nodded sheepishly. "Yeah..." His eyes widened. "I—I have to go give it to Zelda—"
"Then what're you waiting for?" Midna teased. "Don't waste your time talking to me."
Link blinked once, then nodded. "Alright. Wish me luck."
"You'll be fine," Midna replied sarcastically, watching as Link sped down the hallways and towards the entrance of the school.
She too was wondering what Zelda's reaction would be, although she could guess it'd be a positive one. If she was the one gifting Zelda with that console and video game, she could expect excitement and thankfulness from Zelda. But with Link? Who knows.
Advertisement
As he was running towards the tree they usually met under, Link pulled out his phone and quickly typed a text to Zelda, asking her to meet him underneath this tree.
Anxiously waiting, Link soon saw her figure emerge from the school, wearing a confused facial expression as she approached him.
: what's up why am I here ???
Link looked at his phone, typing a text back.
: close ur eyes
: haha why
: just do it
: M E M E S ! ! !
: aight aight I'm closing them
She did as she typed, closing her eyelids slowly and putting her phone back into her pocket.
Don't get too nervous, Link repeated to himself over and over, but his anxiety never seemed to calm itself when really needed.
His brain began to conjure up a million different outcomes of this situation, most of them being bad. This happened a lot. But it's okay! She'll definitely like it—she won't say anything mean—she'll be happy to receive it from me—and—
Before he could overthink this any further, he handed Zelda the large, wrapped up gift box.
Opening her eyes, Zelda curiously examined the box, running her hands over it until her eyes widened and she sucked in a breath. She looked like she had been shot or something as she carefully ripped the wrapping paper of the gift off.
The moment she saw the Swirl's logo and a peek of the game's case, she screamed and covered her mouth. Her cheeks covered with red in embarrassment, but she was too focused on her excitement for worry about that.
As she took all the wrapping paper off, Link noticed she had tears in her eyes. Tears! He didn't know one could get so emotional over a console and a video game.
Then again, Midna did say she had been waiting for it for three years. That's a really long time to wait for this kind of thing, but she was patient. Link understood her excitement now.
Zelda was full on crying now, holding the Swirl's box and the video game close to her chest, holding them like they were her children.
Link couldn't contain his smile once again, just gazing at her and what she was doing. She looked the happiest he had ever seen her in his entire life. And it was because of him.
After crying for about thirty seconds, Zelda looked up at Link and bit her lip, but mustered a smile behind all her tears. They were joyous tears, of course, but it was still hard to smile.
She mouthed a thank you to him, just like she had done the other day. Sitting the Swirl and Air of the Wild on the ground (making sure nobody would see it and steal it), she came closer to Link.
Before Link could even have a second thought of doubt, Zelda's arms were securely around his waist and she had buried her head into the crook of his neck.
Link stood there frozen for a moment, inhaling her sweet scent. She was hugging him again. It was understandable why she was doing it now, compared to last time, but still—wow. Zelda was hugging him, and Link was crazy and breathless.
Awkwardly, Link wrapped his arms around her shoulders and unintentionally brought her closer. Their bodies melded together perfectly and neither minded, really.
Link could feel Zelda smile against his skin, tingling it and sending shivers down his spine. He sucked in a breath and broke into a grin himself.
A few more pieces fell into place, then.
••
Advertisement
- In Serial47 Chapters
Sunchild - A Starfall Chronicle
The ancient kingdom of Ursulam sits upon the northern edge of the known world. Above it is nothing but ice and death. Below it is the young and powerful kingdom of Aericia. In olden times Ursulam was the land of the fae and the home of many spirits, reigned over by dragon-slayer kings and mystic shamans.In the present day, all that remains is an empty husk of its former glory. Its people are divided, its king is a tyrant, and its powerful southern neighbor is in turmoil. However, the end of the kingdom's troubles has not arrived yet. In this desperate time, one of its old enemies has reappeared.Amid this strife, Azara Elefthera has come north as an emissary. For her, it is nothing more than an errand on behalf of her archmage mother, whose meddling is the cause of current civil disorder in the south. Nevertheless, she becomes embroiled in Ursulam's troubles when a group of misfit adventurers asks her for help to slay the dragon which threatens their already emperilled kingdom.What Azara does not know, when she insists on joining them, is that she is getting herself involved in something far more significant than just a quest to slay a dragon. What they do not know when accepting her aid, is that they have taken one of the beasts into their midst.Friendships, family, and bonds of blood will all be formed, tested, broken, and lost, as the group sets out on a journey that will change the world and themselves. This novel was written for readers of most ages, however, some parts may be inappropriate for certain readers, and therefore content warning tags have been applied just in case.Cover art is a commission with a commercial license from https://www.deviantart.com/raeldelier/art/Commission-20-This-book-cover-belongs-to-Avery-836290401
8 218 - In Serial12 Chapters
Demonlordchens Symphony
The world is all wrong. Beings that exist shouldn't exist. And beings that should exist do not. This confuses the young Demonlord Tiacia and she starts gathering likeminded people to claim her Birthright, the world, and to set the world right again. Or she is just a noisy little kid with way to much fantasy who attracts only weirdos as her friends.
8 98 - In Serial13 Chapters
The Cage
Mighty abominations and their more powerful gods dance between the galaxies in eternal migration, exploring, experimenting and playing. They leave destruction in their wake, heedless of the suffering of the sapients they slaughter, alter or drive to extinction as they toy with entire star systems for passing amusement. These monsters are called mankind. They are finally betrayed and defeated, but they cannot be killed. They are diminished and stripped of all memory of what they were, locked in a bottle reality on a false world called Earth. For thousands of years, mingled shards of their Broken Gods continue to chance across the cage that holds the species of their birth. The shards merge with suitable hosts to create empowered archetypes who awaken to supernatural Gifts and fractured dreams of a lost history. The greatest among them are magnificent heroes and villains: The Vigilante. The Mastermind. The Assassin. The Polymath. This is the story of their inferiors: The Beggar. The Homewrecker. The Gambler. The Henchman. The Miser. The Monster. Together, they will attempt to save the world, free humankind and escape the Cage. This will probably end really badly. *Cover art taken from internet source of free-use, uncopyrighted photos and images.
8 183 - In Serial12 Chapters
Flap Merganser: Space Duck
This story began as joke to troll some dude on reddit, but I fell in love with the premise and kind of went crazy writing without any direction or planning. Luckily for me, I spent a couple months convinced I was dying and stepped away from the project. I'm not dying by the way, at least not any more than in the traditional sense. But during that period of inner turmoil, I was able to step back and realize I wasn't too thrilled with the direction this was going. So I have relaunched this project under the name Duck Around and Find Out. Some elements will be the same, and some early chapters may be pretty close to what was in the original draft, but I wanted to get into the action with a bit more haste. That being said, I'm going to leave this up here for now so that you can see how this whole project started. So read it if you want to. Or don't. I don't really care. I'm just happy I don't actually have a terminal cancer.
8 140 - In Serial33 Chapters
Nightengale
For Felicity Miller, marrying the perfect man did not turn out exactly as she had planned. Over her decade of marriage to Brendon Miller, she had watched him grow from an ambitious charmer to a masterful manipulator, but with her life so invested in his, she powered past her own misgivings to establish a fairly stable existence. Brendan Miller, though, never did allow complacency in those he affected. When he sweeps Felicity away for a month-long dream vacation, she finds out just how unstable the foundation for her illusion. When the handsome stranger, Jase Hamilton, throws doubt on Felicity's belief about her world, she has to decide whether to ignore him and hang on to her past or place her faith in a man she has no reason to trust.
8 180 - In Serial7 Chapters
OSHA Approved Apocalypses
Pat is an old man. Pat had kids but they grew up and moved out. They went to college and now live across the country doing their own thing. Pat sees them a few times a year and they talk over the phone on Wednesdays. Pat's wife died 6 years ago and while he's content in life he isn't particularly happy. He is 63 years old and hoping to retire from the safety inspector life in another 5. He had a long, fulfilling, life. Nothing out of the ordinary. Then an apocalyptical event happens and Pat has a sudden career change. Pat now is no longer worried about proper hot work permits and danger tape being placed correctly. Pat is now worried about keeping people safe in cleared dungeons so Artisans can get the raw materials and loot the group needs to live. Retirement looks like a distant dream now but a guy still has to eat. How does Pat do this? By inspecting cleared dungeons for working trap signs and red danger tape. Some things just never change. Join Pat and his Trusty LEL meter while he levels up as a Dungeon Inspector and attempts to make his new world safe, one strip of red danger tape at a time.
8 85