《The Sacred Sorceress》Prologue
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"Your Majesty, I have urgent news!" A messenger called in the empty throne room as he ran in. Zelda stood from her throne.
The messenger finally reached her. His dark hair was damp with sweat. He bowed down and wiped some perspiration off his brow. He tried to stand, but could not. Quickly, Zelda bent down next to him. "Phillip, what is it?"
"Dark forces..." He paused to inhale deeply, "...have been spotted."
"Where? Where have they been spotted?" She asked urgently, her brow creased in concern.
"The North....coming....this way." He finally finished. "Get some rest Phillip." She advised him. She stood and ran briskly from the room, lifting her skirt to prevent her from tripping.
Suddenly she collided into another person. "I'm so sorry." She apologized. She looked up. "Oh, Impa! I have urgent news! Quickly we must gather our troops!" Zelda exclaimed grabbing her sheikah friend.
"Don't worry my lady, the troops are taken care of. They're already heading for the field now." Impa assured her.
"And our citizens?"
"The gates will be closed of course with troops posted outside. Please, calm down. Trust me. I've taken care of everything." Impa said adding comfort. Zelda just nodded, though she was discouraged.
"I'm going to need my armor, sword, and bow." Zelda instructed. She began to march toward the armory. Impa grabbed her arm and pulled her back. "We must take you away from here. You can't stay."
"What are you talking about Impa? I can't just abandon my people, my kingdom."
"Surely you're wiser than this. No disrespect my lady, but your safety is top priority. You must let go of your personal feelings and realize this."
Zelda looked up from her feet. Her blue eyes were filled with tears. She nodded slowly.
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Impa grabbed her wrist and together they rushed down flight after flight of stairs until they finally reached a lower chamber. Impa quickly pressed a series of bricks. The wall turned 90 degrees. She slipped through the space dragging the princess along with her. On the other side she pressed in a brick and the wall closed once again.
Magic lamps on the walls immediately lit up. The room had a large stone fireplace, a few couches, shelves full of ancient books, a large table with maps laid on it, and a few trunks full of all sorts of things.
Impa went right to work rummaging through the trunks. Zelda helped her. They found a change of clothes and two cloaks to change into. Zelda grabbed a satchel and filled it with potions, a few books, maps, and weapons.
"C'mon, cloak on." Impa said. They both pulled up their hoods and headed to the fireplace. Impa grabbed a handful of dust from a dish on the mantel. She threw the dust into the pit and blue flames rose. Zelda stepped into the fire followed closely by Impa. Suddenly they were outside of the castle.
"Stay in the shadows. I'll be back." Impa scurried off toward the stables. Zelda backed into a dark corner and waited. A few minutes later she heard footsteps. She waited, trying to conceal herself deeper in the corner.
Impa appeared on a white steed. Quickly Zelda ran to her and hopped on the back. She made sure her hood was around her securely and wrapped her arms around Impa's waist. Impa gave the horse a small kick and he took off into the night.
They stuck by the hills heading East as fast as possible.
Suddenly she was flying into the air. She had no idea what was happening. All she could see was grass and then the sky and grass again. Finally it stopped and she slowly lifted herself from the ground. Something rose from the shadows cackling.
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Their horse ran off in the other direction. The shadow moved toward her. She tried to defend herself, but fell back to the ground weak. Suddenly Impa jumped in front of her. The shadow went to hit her out of the way, but she put up a blue shield that blocked his attack.
Smaller shadow creatures grew from the ground and all began to attack her at once. They were no match for Impa. Finally, Zelda was able to stand.
She prepared some of her magic and fired it at the shadow creature. All it seemed to do was absorb inside of it. A dark purple smog permeated from the beast. Before Impa could react she was consumed. "Impa.." Zelda breathed.
The last thing she saw was unpenetrable darkness...
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Skadi's Saga (A Norse-Inspired Progression Fantasy)
An obscure jarl’s daughter will rise to wield the power of the gods. The old order is collapsing. The Archean Empire devours all in its path, toppling kings, razing cities, and massacring any that oppose it. Sweeping into the north, a land of brutal cold, ragged mountains, and dark myths, they believe their infamous discipline will crush the white-hot rage of its sea reavers and dreaded berserkers. And at first they are right. But their invasion dislodges a pebble that is destined to become an avalanche. When Skadi Styrbjörnsdóttir is forced into exile to escape the Archeans, she begins a journey that will bring her to the attention of the gods, arm her with legendary weapons, and set her against immortal foes. Wielding the power of her ever-growing wyrd, Skadi seeks to avenge her people, and in doing so defy the world-devouring Archean Empire—and one day destroy it. Content Warnings are selected to give me artistic freedom down the road.Release Schedule: 5 chapters per week, Mon-Fri.This web novel is only posted on Royal Road.See my Amazon author page for other works of epic and progression fantasy. World Map
8 134Death: Genesis
When Ezekiel Blackwood dies while trying to donate a kidney to his dying brother, he discovers that he and everyone else that's ever lived has been stuck in limbo until the last of humanity died out. Now, they're all being reborn into a new world filled with levels, stats, and fantastical creatures. Soon after getting an insufficient explanation from an all-knowing dwarf, he finds himself stuck in an underground labyrinthine system of caves populated by trolls, croco-rats, and other monsters. Follow him as he tries to survive and grow stronger. Release Schedule (for now): Mon., Tues., Thurs., and Fri. Chapters range from between 2000-3500 words (but I try to keep them in the 2500 range).
8 2392The Accidental Archmage - BOOK 9 (THE DRAGON HOUSES)
The Accidental Archmage Series (BETA CHAPTERS) NOTE: DRAFTS OF EARLIER BOOKS (BOOKS 1 to 8) HAVE BEEN POSTED BEFORE ON RRL. THEY ARE NOW ON AMAZON AND HAD ATTAINED BESTSELLER STATUS IN THE FANTASY-MYTHOLOGY GENRE. ACTUALLY, MANY RRL STORIES PUBLISHED ON AMAZON HAVE GONE ON TO BECOME BESTSELLERS AT ONE TIME OR ANOTHER. HOWEVER, AMAZON KDP RULES REQUIRE THAT MOST OF THE DIGITAL CONTENT AVAILABLE ELSEWHERE BE REMOVED. GENRE: CLASSICAL EPIC FANTASY An epic mythological fantasy in another world. Immerse yourself in a grand and dangerous adventure. In a world both familiar and strange. A world where magic and gods still exist. Meet deities, beings, and exiles from Earth’s pantheons. Encounter warriors, huskarls, satyrs, hoplites, dark and evil mages, and strange beings from myths of pre-history up to the age of iron.Match wits with the likes of Loki, Zeus, Athena, Odin, Amun-Ra, Coniraya, Viracocha, and even Dionysus. Escape plots and schemes played by powerful gods of life and death.Find the truth behind the dark and otherworldly beings from the Lovecraft mythos.Play with dire wolves, drakontes, lamias, keres, amphisbaenae, a sphinx, ice giants, creatures of nightmares, empusas, gigas, minotaurs, vrykolakas, jotnar, dokkalfr, to name a few.Survive being in the middle of wars between civilizations and races. Suffer the arrogance and stupidity of gods and men alike. Cross paths with beings who don’t like you. Thor, Ares, and the Incan death god Supay, to name three.Be burdened with a quest to save yourself and your humanity in the brutal and primordial world of Adar.A world where scientific pursuit will get you a lightning bolt or two. Probably five. All at the same time. Book Nine - THE DRAGON HOUSES His beloved Eira rescued, the rogue Titans have been defeated, and Tartarus sealed. Yet as the rising Archmage tries to escape the Forbidden Isle, events have been set in motion that would embroil him once again in the tides of war engulfing Adar. Escaped Titans, a rising power in the South, vengeful adherents of the Elder Gods, and more have him in mind. Least of all, a far from defeated Loki. New players have come to the fore, each with their own purpose in mind. The lustful drive for power, the search for a release of one's soul, and the companions' storied pasts all come to drive the world deeper and further into chaos. Add a powerful demon determined to open a portal to its own dimension. It's enough to drive a mortal man mad. (Cover image used under license) Book Eight - WHERE TITANS WALK Now in the land of the damned below the underworld domain of Hades, Eira awaits the company and battle portends. But first, they have to find the fortress of the Titans. Above them, Loki's war is going well as the internecine war among the pantheons continues. An old foe rises in the south, more powerful than ever. Astrid finds herself the subject of a wife's rage and the murky past of the companions now comes back to haunt them. Yet amidst it all, a dying Elder won't wait as plots and new players bedevil Havard Ulriksson, formerly Tyler West of Earth, now the Archmage of his adopted world. Cover Image used under license from shutterstock.com. Alterations by the writer. Book Seven - DRAGONS AND DEMONS https://www.royalroad.com/amazon/B08122Y739 An urgent rescue and the path to vengeance are not easy in a magical, myth-filled world. Nasty roadblocks and unexpected complications have a way of rearing their wicked heads along Tyler's route across the dwarven lands and into the infernal realm of Tartarus. More myths and legends cross the First Mage's path as Loki's war and Asag's emergence stir up mortal lands and magical domains. Cover Image used under license from shutterstock.com. Alterations by the writer. Book Six - TARTARUS BECKONS Gifts, curses, and problems. The unfolding of Loki's mad and complicated scheme results in a war between and among pantheons, empires, and kingdoms. From Ymir's Domain down to the far south, conflict engulfs Tyler's world and the magical gate to Tartarus is starting to break open, threatening to add mad Titans and other powerful beings to the chaotic mix. And on the forbidden isle of Banna, a dying enemy awaits. (Note: NOW PUBLISHED ON AMAZON) Book Five - LOKI'S GAMBIT With the promise of the First Mage not to act against him, Loki now accelerates his plans. A plot millennia in the making, spanning the length and breadth of Adar. Like a spider spinning its web, the trickster god now puts the finishing touches on an audacious scheme. A revolution to change the balance of godly and mortal power in the world. Book Four - VOID LANDS The Void Lands. A place where gods fear to tread. Where strange creatures and hostile beings emerge. A nexus of dimensions, the origins of which are lost in the mists of time. To stop the Aztecha Empire’s march to power and domination of the eastern lands, Tyler West, now a High Mage, must confront and defeat the empire’s mysterious patrons. Beings of incredible might and magical knowledge. An imperative path which leads him right to the Void Lands. Though a few detours are required, each dangerous yet crucial. The only problem is that the Void Lands are on the other side of the continent. And to get there, he may have to ask a favor from the Trickster God himself, the Norse deity known as Loki. Book Three - BLOOD WARS Continuing our lost mage's epic journey through the magical and extremely dangerous world of Adar. Escaping the convoluted schemes of the Greek pantheon, Tyler finds himself with an old acquaintance, the Incan deity Viracocha. His son, the sun god Inti, is dead. With the Aztecah Empire and its powerful pantheon of deities on the bloody road to more conquests, the deity asks for his help. A request he could easily refuse. Except Viracocha is not alone is asking for his aid. Two other pantheons have made their presence known to the young mage. And the Egyptian deities are watching how he will decide the matter. To add to his burdened conscience, the rise and dominance of the Aztecah pantheon would mean a million or more new human sacrifices. Resulting in extremely overpowered bloodthirsty deities. What's a newly minted Elder apprentice mage to do? Involve himself in a blood war? Book Two - GIFTS OF THE GREEKS Tyler's journey continues. New land, misadventures, friends, foes, skills, and knowledge. Confused encounters of the female kind. More deities become aware of Tyler as he continues his quest to survive, reach his potential, and carry out his burden. Amid convoluted plans designed by divine acquaintances of old and newly met gods, what's an ordinary guy from Earth to do?The god of wine wants to be his friend. Ares and his sons are coming to say hello. Book One - RAGNAROK RISING What if you fell through a crack in reality? Like those people disappearing in plain sight you've read about. What if you find yourself in a strangely familiar world? A world full of Earth’s mythological beings, lost civilizations, and people from its primitive and brutal past? Where magical energy still exists. Where gods play games among themselves, with the fate of mortal men as pawns. A land where a sword is deadlier than a five-inch thick contract drawn by a hotshot lawyer. Would you survive? That's Tyler West. Alone, lost and bewildered, the three moons in the sky made it clear he wasn’t on Earth anymore. It’s not a game. It’s real. And there's no coffee, pizza, fries, or his favorite show on HBO. *** All Rights Reserved. 2017/2018/2019/2020. Cover Images are used under license.
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