《Notes in My Locker》Epigraph
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I stay up all night, tell myself I'm alright. Baby, you're just harder to see than most. I put the records on, wait til I hear our song, every night I'm dancing with your ghost.
Dancing With Your Ghost
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Eldritch Night
eBook Version Now available on Amazon and Kindle Unlimited! Eldritch horrors descend from the sky to consume the world. Only a last-minute intervention by a mysterious Hegemony of Worlds saves Earth, albeit temporarily. Skills, levels, and battles with twisted monsters are part of the new reality the survivors will have to face. Augustus Finn is a young man driving home when the new system is imposed. He is thrown directly into danger as a twist of fate places him in an area designated, by the automated systems of the Hegemony, for the containment and disposal of eldritch energy - areas also known as dungeons. Without the aid of tutorials, or the orientation areas commonly known as "newbie zones," Augustus will have to make his own way to survive in unforgiven circumstances. He will face monsters, aliens, other humans, and his own darkness as he struggles to grow strong enough to face the countdown to the apocalypse. *** Author's Note: The rewritten version of Book 1 is here: https://www.royalroadl.com/my/fiction/19458
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Throne of Blood
Mehr, an arrogant prick, is an accomplished general in his kingdom. He finds himself on deathbed after he is betrayed by his friend. While dying, he lets go of all the anger and pride within him to forgive his traitor friend and accepts his death with a calm heart. He expects darkness to engulf him but he opens his eyes to find himself as a newborn, in a world unknown to him. Unfortunately, his parents have died and he is picked up by slave traders to be sold to a merchant. Mehr escapes the merchant’s house when he becomes four year old but bumps into a strange man who says, “I’m here to decide if I should kill you or not, O hero of the village.” Come on this journey of conspiracies and prophecies, of tragedies and lies, to follow Mehr as he tries to unravel the web of mysteries surrounding his existence and the world itself.
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Titan Warriors - A Mech LitRPg
Sergeant Brandon Mc’Dew was an Airborne Ranger and a good one too. That is until he found that one mission that ended his career like so many other warriors before him. But instead of pearly gates or red flames Brandon awoke in a white room full of ugly green chairs and an image of his brain floating in a tube. The life he knew was a simulation to train rapid grown people. The universe he now finds himself in is a war torn far future where Humanity as dominated the stars. Enlisted against his better opinions he finds himself a fledgling Titan Jock in a minor noble House on a far off arm of the Milky Way. Brandon is stuck trying to survive in this new world. A world where 100 meter tall robots of war dominate the battlefield, Kings and Queens rule from thrones upon high, uncaring of the people beneath them, and expendable people can be grown in a tube to fight a war they know nothing about. ***Authors Note*** This is a MEch or MEcca based light LitRPG. There will be stat sheets, skills, and gear, however it will not be the primary focus of the story. I will be looking for a lot of reader input, so if you have any themes you would like to see in the story let me know with PMs or comments. Finally, this is a early draft so let me know if you see any errors or mistakes. Thanks. I will be releasing one chapter a week on Wednesdays. If you would like to get up to 3 early chapters ahead of time; or increase my release rate, please check out my Patron page.
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A Good Man
Book 1: A Good Man All are to be ordained. All ordained are to be registered. Those who stray from the path become obsolete. These are the tenants the grand Mercian Bureaucracy lives by. None can escape their destined path, lest they become obsolete. The obsolete are hunted down by the ordained assassins, supported by the Mercian government. Follow ordained assassin 2500116, Eli de Winter, as he performs his duties in the grand city of Victoria. Fifteen years ago Eli suddenly found himself in a world unlike his own. Within the maze of the many layered streets of the industrial city he was forced to make a new home, performing acts that would have seen him convicted on Earth. Gangsters, revolutionaries, kings and princes, all are playing a game with the highest stakes. The winds of change are blowing and everybody wants to be on the right side of history. While the powers that might be are making moves in the shadow there is only one question that haunts Eli's mind. Is he a good man, or is he obsolete?
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After the prospect of obtaining a giant sum of cash, Gabe decided he wanted to build a teleporter to pull off the ultimate of heists. But to his folly. He forgot to include locator and a way to return. Making a blind jump he ends up on a mercenary ship and gets conscripted. Join Gabe as he travels the stars as the only human in space!
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The Paths of Magick
Credits: Story by Xcaliburnt. Cover Art by @Bervolart. Magick, the power to bend the laws of reality. All because of a mystical substance known as mana. Mages follow the Paths to achieve power, for there is no more addictive chase. Each Path winds and twists, forcing mages through the flames of adversity and challenge. Though the operative word is "path", the reality is far less straightforward. Instead of a road, Paths are like the branches of world trees, erupting into the heavens, intertwining, and ending in sharp snaps. Only the strongest reach the sky. There are several Paths, and many Ways to walk them—variations of the same Path, and like the stars, they are endless. Magick is the sacred flame that scours the fat, rendering the truest self. Superfluous flesh melting away to show the skeleton of one's being. A chance for ascension—apotheosis. Though not every mage works to godhood, if they survive long enough, It is inescapable. Witness the lives of those that tread the knife's edge of self-destruction. Each one intertwined in their search for answers, revenge, and, most of all: power. These individuals have all lost something precious—irreplaceable—and In search of filling the void left behind, they have taken up the mantle of a mage. Per aspera ad astra. Ad mortem vel divinitatis. (Through adversity to the stars. To death or divinity.) There is no consistent release schedule except my consistent inconsistency. Besides, there’s like a thousand pages worth of content, how can—you already read it? Goddamn. Oh, and there is a very long hiatus between volumes as I intend to edit and rewrite a lot. What to Expect: This story is progression fantasy, so expect a healthy dose of training. It's also heavy on slice of life, and it isn't entirely overarching-plot-driven. Expect characters to live their lives, and not always be on some quest to save the world. There's a lot of magic theory and discussion about it in the story. So, if you don't like impromptu lessons on sorcerous theory by traveling monster slayers, this might not be for you. But if you do like it, rejoice! For there is a lot of it. This is also heavy on prose, purple as a bruised eye. I use outdated, uneccesarily collegiate-level terms and play around with the writing style just for the heck of it. I find it fun to wax and wane poetic, and that might grate on you—I don’t plan to change this aspect of the Paths much if at all. Onto the viewer discretion is advised parts: This is grim-dark/ grim-heart. Take the tags seriously. There will be combat scenes that are brutal and horrifying. Fights to the death tend to be. This is a tale about medieval mercenaries (quite literal killers for hire), man-eating monsters, and eldritch gods beyond the material plane. Beside that, there will be traumatic events that are best left unread. I do not detail certain acts I find heinous enough, instead leaving some parts unwritten but still alludded to if not outright stated; there is simply no graphic narration thereof. This is not for the faint of heart.
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