《Fight For Her》Original Edition: Chapter Eight
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Spending My Retirement In A Game
Follow Benjamin Joyce, an elderly man with a passion for blacksmithing who spent his life travelling the world and learning new things. Now, after helping out the developers of the first ever real VRMMO game, he gets the chance to play said game earlier than the majority of other people.
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Iruedim (Children of the Volanter)
Iruedim, an extragalactic planet positioned beside a wormhole, was a place where science, spellcasters, and creatures of the night thrived, mostly in peace. Then, something terrible came through its wormhole and set the world back thousands of years. On the plus side, there’s lots of work for anthropologists. On the down side, the wormhole has been quiet since the last incident. When a strange artifact seems to come through the wormhole, Camellia Zaris can’t understand why no one will investigate. Considering her imperiled career, she has nothing to lose and takes it upon herself to search for the answers. With her new travel companions, she finds something of more interest – and danger – than the artifact.
8 211 - In Serial87 Chapters
The Misadventures of a Young Dark Magician
A world unlike our own, monsters disguised as humans, attend a magic academy to learn spells from all kinds of sources, to choose a path towards good or evil. Benjamin is a young dark magician who, along with his familiars Harry and Chi-Chi, attends the school in hopes of becoming a great villain and conquering all worlds. His first target is Earth, and some misadventures cause him to get to his designated goal sooner than expected. Will Benjamin take over the world and stop anyone that attempts to get in his way or have a change of heart and try to save the planet from impending doom? While dealing with the circumstances there, shady stuff lingers on in the school grounds as an unforeseen threat, or threats keep a low profile, with a sinister plan on their own. Who is friend or foe? *Please note: The first book was finished in around 2016, and is also the first story I wrote, I was new to writing at that time, so parts of it haven't aged as gracefully as I had hoped. Book two will be coming soon. Until then, this will be on hiatus for now*
8 123 - In Serial21 Chapters
Luck And Chronomancy
Time Magic is the best magic as everyone knows, although there are lots of unique Talents in the world. Most people only remember Haste because it is hard to get to higher Phases of Chronomancy. That is still enough to make the Talent iconic. A lucky enough Aleatory Talent can position you for greatness or leave you languishing in obscurity. The only true equality in the world is when that glowing message pops up at 8 years old. Even if it doesn't activate until you are an adult at 16 you still know. Sure you can find a new dungeon spawn and get another chance at a rare Talent, even this one, but you have to already be ready to delve into the *Far Wilds*, which is far easier with wealth or family power. This is the story of where my good fortune took me and the difference it made, even among a party of 7 others including an Arcanist. It is a journey of magic and monsters but also math, which some think is actually worse. Luckily I was born with Intelligence and Focus as my personal traits, and my parents were scholars. Of course Chronomancy can also be a frontline combat talent. Versitility well beyond other Elder Talents like Gravity, Abstraction, or Arcana. Might could have worked for me, too. I also met a runaway princess. All the best adventures have a princess. She hated being a noble and we didn't get married but it still counts. Besides she really filled out our front line. All that Leadership training came in handy. I still don't know where she's from. Who cares? How well Haste goes with giant hammers is what's important. I never learned much about anyone in the party, except the one I grew up with. I'm not a people person. I just wanted to optimize dungeon clearing time. *******Story Details******* No romance, politics, or traumatizing content, slice of life, or even dialogue. 1st person narration, like a guide/adventure log. 2000-7000 words a day, maybe 40-60% rpgish combat log with some reasoning on combat decisions, with the rest character Talent discussion and progression stuff. 8 person party with a decent variety in roles. Party members usually have 2 primary functions. Told from the support/control Chronomancer's perspective. Each party member will have 6 Basic/Background Traits, then 3 actual Talents with abilities. Capstone from their Educational Institution, Arbritrary as a gift from the temples, and Aleatory which is decided at birth, revealed at 8, and activated after adulthood at 16. Aleatory Traits ignore requirements and are random why is why they are so important. They'll gain new Talents from finding Dungeons to consume in the *Wilds*. Mature dungeons in cities can provide *Challenges* to raise the Phase of a Talent, up to 3 times from 1 to 4. Each character will get to roughly 8 non-Trait Talents. Attributes come exclusive from Talents, are required by Talents, and provide various effects as well. I designed about 220 Talents with abilities, 4 in each of 4 phases. "Traits" are just Attribute stuff. I'm not sure how many will be detailed in the story, more than 100 for sure. I used Talents because I want to be free of the legacy of tabletop. Half those rules are just because of the limitations inherent in a pre-computer ttrpg. This story mostly uses combat Talents, although like 1/3 of the 220 are for crafting and other society and economy stuff. If you really wanted to be a Thief you might take Intuition, Awarness, and Might for Basic Traits and Deftness, Manipulation, and Trickery for Family/Education. Then you'd pick Acrobatics, and Climbing for Educational Capstone and Arbitrary traits. You Aleatory Trait might be Shadow(Light/Dark) Magic, Umbramancy. A Bard might swap Dexterity for Charisma, Music for Acrobatics, and have gotten Illusion(Shadow/Sound(Air/Force)) for their Aleatory Trait.
8 193 - In Serial20 Chapters
The End
There are five days left. The End is a miracle 10,000 years in the making that will free all from the confines of the world. The gods will soon be born. There is nothing that can be done about this. Not a webnovel, but a screenplay, submitted as my dissertation for my screenwriting degree. Sort of experimental. I have learned that I dislike writing screenplays, but all the same, I thought I'd post it anyway so it's at least worth something that way.
8 187 - In Serial9 Chapters
Sphere of Influence: A Sci-Fi Adventure
After centuries of war and mismanagement, planet earth is finally dying, and no one is inclined to do much about it but pack up and leave. If you’re rich enough. Cheetah and his best friend, Mayan, have no intention of sticking around until the end of days, knowing he, at least, will be amongst those kicked to the curb. Inspired by an old map, a stashed away lunar shuttle and a ride or die attitude, their last hurrah will be to experience their last days on their terms: as free people fighting for their survival, their way. And who knows? Maybe they’ll end up doing something noble after all. Like save the human race. Sphere of Influence: A Sci-Fi Adventure is NOW AVAILABLE! Got a Kindle subscription? Check it out for free now: https://www.amazon.ca/dp/B0B3L4F4HC Available in ebook and paperback on Amazon as well! I will post as much as I can, but it will be limited due to the restrictions of sale. Thank you for checking it out! http://www.genevieveginn.com
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