《THE RELIC GUILD (and other stories) Updated regularly.》CUCKOOS OVER WEST SPIRE (part 4 of 9)
Advertisement
Outside, another rainy day had arrived.
The steam engine to and from West Spire ran three times a day: morning, noon and evening. It was a small, one carriage train, driven by a portly fellow called Archie, who had a round face and ruddy cheeks, along with a habit of continuously trying to loosen his neckerchief. A return ticket cost Doug two pounds, and he was the only passenger on the midday trip.
Doug settled down in his seat, intent on using the journey as time to think up a way in which he could ease his wife's problems; but the chugging of the train, the tapping of rain on the window, and the distant rush of the cold, grey sea, quickly lulled him into a nap. He stayed asleep until Archie prodded him awake. Drooling and crumpled on the seat, Doug stared up at the engine driver, confused for a moment as to where he was and what he was doing.
Archie pulled at his neckerchief and announced, "Last stop."
"Oh," said Doug, "we're here already?" He looked out the window at the grey sea. A dark, pointed tower rose from the waters in the near distance. It looked just like the one in the painting hanging in Ocean View House. "So that's West Spire, eh?"
"That's right," Archie replied. "Come on, I'll take you across."
Taking Doug across entailed a short ride on a small and rickety boat, propelled by a rather weak outboard motor. The rain had lessened to a fine drizzle, and, although the sea was calm enough, the flimsy boat rocked and swayed Doug into a bout of motion sickness. To take his mind off his queasy stomach and the nauseating smell of oil from the puttering outboard, he examined the height of West Spire. It seemed an ominous place that reminded him of the dark tower that belonged to an evil lord he had once fought in some computer game or another.
Advertisement
The closer the boat sailed to West Spire, the more the structure seemed to loom. On its smooth, black surface, there were no windows or carvings at all. Why would Alice want to visit such a grim place? Did it somehow represent her state of mind?
The boat came alongside a small promontory at the base of the tower, and Archie motioned for Doug to disembark.
"I'll be back at five," the engine driver-cum-boatman said. "But I don't hang about, so if you want to get home tonight, don't be late."
And then, without so much as a smile or a wave, Archie puttered back towards shore, leaving Doug alone on the promontory.
He leaned back and stared up at West Spire. With a puffing of his cheeks, he climbed the steps to the entrance: huge double doors as black as the rest of the tower, and they were already open a crack. Doug pushed his way in.
He had expected admission kiosks, information desks, coffee bars, gift shops, and floor after floor of attractions with milling tourists; but the interior of West Spire was deserted, gloomy and utterly hollow. The dark, circular wall rose and narrowed conically until disappearing into the shadows high above. From what Doug could see, arched alcoves were recessed into the wall, here and there. At ground level, to Doug's left, there was a single wooden door. It was closed.
As strange as Doug found West Spire, stranger still was the absence of other people, most notably his wife.
"Hello!" he called, and was stunned that in such a hollow place his voice created no echoes whatsoever. "Alice?"
He flinched as the door to his left opened. A figure appeared, dressed in a hooded robe much like a monk's habit. The figure approached, and although Doug couldn't make out a face in the hood's shadows, he decided it was a man by the way he walked.
Advertisement
"Can I help you?" the man said, in a quiet voice.
At first, Doug didn't reply. There was something in the man's voice that rang a faint bell of distant memory. The man was a similar height and build to Doug, and stood surprisingly straight even though he clearly carried some deformity on his back – a hump, Doug reasoned – that pushed the habit up around his shoulders.
Realising that he had been staring, Doug said quickly, "I'm meeting my wife here. She's a slim lady with brown hair, not very tall – have you seen her?"
"Hmm," said the man. "Perhaps you could give me her name?"
"Alice."
"Ah, yes. I believe I know the lady you mean." Again the man's voice tickled Doug's memory. "Please, if you'll follow me."
He led the way to the door from which he had emerged, and stood to one side, allowing Doug entrance to the room beyond. Doug stepped inside and frowned. The room was as gloomy and empty as the main building he had just left. As he turned to the man with a questioning expression, Doug was met by the door closing in his face, followed by the telltale clunk of a key turning in a lock. He tried the door anyway. It wouldn't budge.
"Hey!" Doug shouted. "What are you doing?"
But there was no response other than the low thud of bigger doors closing and a bigger lock being fastened. Realising that the man, whoever he was, had trapped him inside West Spire all alone, Doug's mind began sprinting towards full panic.
And that was the moment he heard the Sound.
.
Advertisement
- In Serial6 Chapters
Saturday Is a Good Day to Depart
Sometimes, when you wake up, you don’t find yourself in a house that you most definitely have never been in. Sometimes, mornings don’t start with something going down in flames. Sometimes, you are not given only six days until you die. But then again, it would be a completely different story. Seven people find themselves on an island full of odd creatures and places. This motley crew is given a deadline: unless they find a way out to escape their fates, they will die, one person a day. Each chapter encompasses a day, from Monday to Saturday. Release schedule is twice a week: Tuesday and Saturday. There are six chapters altogether, ending with Saturday. There’s no Sunday.
8 98 - In Serial8 Chapters
Godly reincarnation
Teruhashi Akiba, a nice school girl with straight A’s dies on a school trip at a laboratory. The reason is because a the laboratory malfunctioned and created many destructive creature. Akiba being the helpful type blew up the lad after everyone was out and took the monsters with her. The god decided to reincarnate her as her game character she played, but upon reincarnation she became more powerful than them. ......Author...... hi guys! So this is my first ever book I have ever written...actually it is my second but the first on had sooooo many mistakes I don’t even want to post it....yet any ways won’t spoil anything for you enjoy!!! P.S...Spioler alert ? ...... I will write it in code so I don’t spoil things here is a clue for the code. like 1 is A 11,9,14,7,4,15,13, SPACE , 2,21,9,12,4,9,14,7 Good luck finding out.... you will need it. Hahhaahahha.
8 130 - In Serial42 Chapters
The Bridges We Must Cross (Part 1/5)
"There are bridges that need to be crossed in the world. You and I have the same bridge that we must cross simultaneously lest we fall. So tell me, Prince...will we cross this bridge, or will we burn it?" Serah is a normal princess turned villanious pirate captain who is cold hearted and ruthless. Elizabeth is a guilt-stricken emotionally abused orphan who accidentally caused her mother's death. Tanner killed his father. On purpose. Henry seems bulletproof, but is made of glass. Lydia is the youngest, who has seen the darkest side of the moon. What happens when this rowdy, tough crew of bloodthirsty pirates meets their match: A group of spoiled royals, whose lives aren't as put together as they seem? Why, love's bound to happen in the process. (I do not own the cover) (This is set in a world different from ours, with different countries.) This is part one out of five parts. Five short books in all that span over a few years.
8 107 - In Serial90 Chapters
Cognitive Deviance
In 2045, Psychwatch treats the mentally ill or cages them. Margo wants to bring empathy to every patient but a killer pushes her, and the system, to the limits *****In a dark future, more than a third of the United States population suffers from mental illness and violent crime is on the rise. In response, Psychwatch is formed - an organization intended to combine mental healthcare and law enforcement - creating monitored areas and neglected ones known as the Psycho Slums. Margo Sandoval is the latest recruit to Psychwatch, bringing a new level of empathy to the controversial agency known for its unforgiving methods. Margo spends her days as an Empath treating everyone possible, until the arrival of a new serial killer upends her life and forces her to confront the evils of the human mind and the system that claims to be the solution.
8 127 - In Serial13 Chapters
A Peaceful World
A boy who couldn't obtain any peace in his life attempts to find it in a virtual reality game. Will he be able to find it or will the game turn out to be more than what he expects?
8 137 - In Serial23 Chapters
♡~Garrence One Shots~♡
A collection of one shots of my OTP: Garrence!~ Please feel free to request any ideas you have! My only rule is no lemons!
8 86

