《THE RELIC GUILD (and other stories) Updated regularly.》FORTY YEARS EARLIER: The Relic Guild (part 1)
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There had been a time, in the distant past, when the Houses of the Aelfir were feudal and war-torn. Their cultures, steeped in history, rich in resources, had been undermined by doubt and mistrust, scarred by battles that raged across the realms. None of them could remember the cause of the disharmony, none of them could answer why it was they continued to fight. Yet as generations passed the feuds grew ever more bitter, as each House fought for domination of its neighbours. So blinded had the Aelfir become by their nameless hatred, they refused to see there could never be a victor. For their lust for dominance had reached an impasse centuries ago.
Yet salvation was at hand.
In the far and ineffable realm of Mother Earth, the Timewatcher's all-seeing eye had been drawn to the stalemate. She found shame in the conduct of the Aelfir – that not one House among them could even consider so alien a concept as peace. So stuck were they in their ways, they did not recognise the bright future they could so easily fashion; the strong alliances they could form, the ancient cultures they could share, and the trade and immense riches they could enjoy together. So the Timewatcher, terrible in her power, generous with her kindness, journeyed from Mother Earth to show the Aelfir another way.
She brokered a fragile truce by creating for them a new realm that served as a neutral ground where all the Houses were welcome. She called this realm the Great Labyrinth, and to this place she summoned every House chief. For the first time in centuries, the Aelfir engaged in dialogue. Encouraged by the Timewatcher, they listened to each other, and started to understand the futility of their feuds. It was not an easy period, but the Houses slowly began extending hands of friendship.
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Of all the Timewatcher's children, Her most beloved were the Thaumaturgists, mighty and proud creatures of higher magic. The love and devotion the Thaumaturgists gave their Mother was without compromise, and never did they question Her word. She charged them with the duty of watching over the Aelfir, to protect them, to guide and nurture, but never to rule over and dominate them, for that was not the Timewatcher's plan. With gentle benevolence, She bade the Thaumaturgists to not interfere as the new friends built their bright future, and to never seek personal gain. There was to be no other benefit than ensuring harmony throughout all the realms.
Lastly, on each House of the Aelfir, the Timewatcher bestowed the gift of a doorway. Through these doorways, whenever they chose, each House might enter Labrys Town, the new common ground at the centre of Great Labyrinth – to meet and trade, to grow rich and strong. And The Timewatcher left them to make of themselves what they would.
For a thousand years the Aelfir met in peace at the Labyrinth.
But there came a day when one arose among the Thaumaturgists who dared to question the Timewatcher's directive. His name was Spiral, and he was revered among the creatures of higher magic. He could not accept that the Aelfir should be allowed to make their own laws and systems of government. Why should they reap all that they sowed, grow fat on their riches, while offering nothing back to the Timewatcher who had given them everything, who had saved them from such a miserable existence? The Timewatcher told Spiral, in no uncertain terms, that the love given by the Aelfir to Her, and Her Thaumaturgists, was reward enough. He was not to forget that. Or question Her again. The Aelfir and the Thaumaturgists were equals, She said.
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Something changed in Spiral that day; his faith in his Mother waned, his love was compromised by resentment. And he turned his darkening thoughts to the Great Labyrinth.
The common ground, the meeting place, the realm that linked all realms – the Great Labyrinth was intrinsic to the status quo. But had the Timewatcher given custody of such a powerful House to creatures of higher magic? Or were the greatest and wisest Aelfirian politicians given rule of Labrys Town? No, She had given the House to humans, the lowest of all castes. Only Spiral seemed to recognise the deep insult of bestowing upon them this lofty position.
If the Great Labyrinth was ruled by the Thaumaturgists, they would be able to reach out with an iron fist, touch every House at once, and bend the Aelfir to their rule. They would punish ingratitude and greed by imposing servitude and taking the riches they were rightfully due by force. As for the humans ... what part could they play in any plan?
The Timewatcher's eye was all-seeing, it was said, but She was blind to Spiral's growing hatred. She did not foresee that others among Her Thaumaturgists sympathised with him; she did not know there were Houses among the Aelfir harbouring anger and envy for their richer neighbours. Only when a great divide had split the Thaumaturgists in two did She see the truth; only when Spiral named his renegade followers the Genii did she feel the sting of betrayal; only when the Genii rose up against Her with an army of Aelfirian rebels a hundred thousand strong at their backs did She know despair.
And it was said that on the day Spiral declared war on his Mother, the sound of the Timewatcher's weeping could be heard across the skies of every realm ...
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Rotten Purity: A MHA Fanfic
(Villain Deku; My Hero Academia Fanfic) Think to yourself, just this one little question-"What if the Sludge Villain never got away?" (When a bottle doesn't drop to the floor, a world is changed forevermore) Izuku Midoriya was an ordinary kid in an extraordinary world; one of heroes, quirks, and promises of glory to all that dared to reach out for it. If you had a good quirk, that is. And destiny had that all wrapped up in a nice little package for him until something shifted. It was a minor cog that deviated in the clockwork of destiny, nothing significant in the scheme of things. But, as it turned out, even the most minor of cogs could cause a glitch in the machine. A fracture in fate. And what do you get with fractured fate? Why, who knows? The road he would walk upon in the future, whether it be one of thorns or sunshine, would be decided by him and him alone. "Life is composed of decisions and perspective. The scenario is irrelevant; one can dance in the rain or cry in it. Thus, the person we are and can become is a product of it as well. That is the very essence of life." Would he be a savior? A villain?Or something else entirely?That is the true question. Warnings: Gore, Murder, Suicide, Bullying, Depression, Self-harm.
8 188Breaking Point
Almost dying does something to you. Living alone in a forest from a young age does something to you. Growing up with almost no memories of who you are does something to you. Having to survive amongst horrifying monsters does something to you. One of these things changes a person. Two of these twist a person. Three of these breaks a person. Four of these remakes a person.
8 122Dex Warrior (Libertas Online)
Seven shuttles flee from Earth after an alien invasion and who do they have to protect them? A newb. Aiden is a refugee. He’s got next to nothing: no family, a bad case of PTSD, and no experience. As the remnants of humanity search the stars for a new planet to call home, the only escape from a depressing stasis-filled reality is the huge fantasy VR world of Libertas Online. For Aiden, naptime is over. But even in-game, Aiden can’t forget the horrible attack that ruined his life when he overhears a plan take control of his ship and return to Earth in a daring counterattack. It’s a mutiny that will risk countless lives, and he has no idea who’s behind it. Now, to save his ship and the last of humanity, Aiden will have to master the mechanics of Libertas, form a guild and send out spies to uncover the identity of the mutineers before it’s too late. Dex Warrior is a LitRPG story featuring game-like weapon statistics, formulas for warriors and wizards, guild wars, quests, combat, and village-building. If you do not enjoy these nerdy things, this book is not for you! All comments and feedback are wanted and appreciated! New chapters on Tuesdays and Fridays.
8 253Behemoth hunters
In this world exists giant monsters called behemoths. Specialized hunters team use tactics and ingenuity to oppose the constant threat and bring those terrible creatures down at great risks for their own lives. This story follows one such group of hunters in day by day lives. Despite the name, it is a semi-realistic world, do no expect epic fights, victory is all about preparation.
8 162[Book One] Querencia Quintet [Polarity/Pestilence]
Migrated from: https://www.wattpad.com/story/187324475-querencia-quintet-polarity-pestilence This is my official work and my official username, both on Royal Road and Wattpad. Any reposts of Querencia Quintet are not mine and should be reported straight to myself, all copyright ... rights... are withstanding. Book one in the Querencia Quintet franchise is titled "Polarity/Pestilence" and it starts off with our sarcastic, overpowered protagonist, Charley Dunne, a 17 year old werewolf who has been cordially invited by his Werewolf clan's boss, Markus Fell. The invitation is related to Charley's supernatural academy's graduation party. He is about to move out of his parents' house and attend college. The events prior to his successful passing marks within his last exam, all 17 years of his life, have been leading up to one moment and one moment only; war. The war shall begin when he turns 18, the night of April 2nd, 2017. Whose side(s) will Charley Dunne possibly select as his loyal allies; Fleshflingers (Zombies)? Moonbearers (Werewolves)? Spellcasters (Witches and Wizards)? Bloodsuckers (Vampires)? Or Mortals (Humans)? A few, more than a few, or, miraculously, will he be able to unite all five supernatural Councils (groups) and form an eternal pact that may just last a dozen or so centuries? Find out in the very first instalment of: Querencia Quintet. Quoted from my official Wattpad story's description: "Werewolves. Demons. Angels. Spirits. Vampires. Zombies. Humans -- and the greatest supernatural species of them all; witches. The nine Lords of the Night, the thirteen Lords of the Day, the four Horsemen of the Apocalypse, the god of war, Horus, and the greatest progenitor of the mystical arts, Merlin. These five Councils could form a pact that lasts many lifetimes ... but will their differences and flaws work against them? Do the five magical chambers butt heads, or do they accept their uniqueness and strengths and work together?"
8 193The Infection (COMPLETED)
Louis notices the band is acting strange.... Louis can't explain but for some reason whenever they see him they get mad and blame all of there pain and mistakes on Louis. The words turn into punches and Louis ready to leave but a creature comes....
8 151