《Real Horror Stories》27: My Grandma's House
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"My grandmas house has always, for as long as I can remember, been a scary place. My dad and aunt and uncle all grew up in the house and had paranormal experiences occur throughout their lives.
One examples was when my dad and uncle were teenagers, my uncle was walking down the steps and was swinging a towel (as he had just washed his hair) out of nowhere my dad, who was standing in the living room at the bottom of the stairs, saw the towel straighten out in front of my uncle as if someone pulled it and my uncle fell forcefully down the stairs.
Now, my grandma hates all things paranormal, especially Ouija boards so it is a big no no in our family to discuss the paranormal events that occur in her house. 20 years or so ago my cousins and brothers were playing in the upstairs bedrooms of my grandparents house. The toys were set up in the room across the hall from them, and they were all in the same bedroom playing a board game. Out of nowhere a hot wheels car (no batteries, no windup, just an average hot wheels car) slowly exited the room that the toys were in, went across the hall and into the room where they were all sitting.
Needless to say they were all terrified. Around 8 years ago my oldest brother moved into the basement of their house. One night when he was home alone he woke up out of a deep sleep having felt like he was shaken by someone. He stood up and instantly smelt gas. He went upstairs and outside of the house. Later he found out there was a carbon monoxide leak and if he had not woken up there's a big chance he could have died in his sleep.
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Months after that when my grandparents were away for the weekend the family decided to try the ghost radar app in their house. We all sat around the phone and my uncle asked the normal questions "is anyone here" blah blah. Then he asked "who used to live in the basement?" (At this point my brother had moved out) The ghost radar replied with my brothers full first name, which no one ever calls him. We were shocked. So my uncle asked "How did you save {my brother}?" It replied with "wake". um wtf. He then asked "What did you save him from?" And it said "gas". Needless to say, we were shocked.
The last thing (that I'm going to talk about) that happens in the house is my great grandma's belongings (who passed away probably 30 years ago) will show up in their kitchen every month or so. They put the things back in the basement and a little while later it will show back up in the kitchen."
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The Prophecy of an Ancient Bloodline
The tale of a legendarily weak and ancient race, cursed by the gods, and barely surviving against all odds. Their numbers reduced to but a handful. Even so, all hope is not yet lost. Myths passed from generation to generation, the long-desired appointed time: the appearance of the chosen. Will they receive salvation? Release schedule: Not sure anymore. Note: After chapter 27 there are minor harem/romance elements. They don't last long either though. Cover art by Asviloka based on the previous cover from Gaetane Yvonnou This story is ONLY published on royalroad.com.
8 120My Classmate is QiLin
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8 140Luck And Chronomancy
Time Magic is the best magic as everyone knows, although there are lots of unique Talents in the world. Most people only remember Haste because it is hard to get to higher Phases of Chronomancy. That is still enough to make the Talent iconic. A lucky enough Aleatory Talent can position you for greatness or leave you languishing in obscurity. The only true equality in the world is when that glowing message pops up at 8 years old. Even if it doesn't activate until you are an adult at 16 you still know. Sure you can find a new dungeon spawn and get another chance at a rare Talent, even this one, but you have to already be ready to delve into the *Far Wilds*, which is far easier with wealth or family power. This is the story of where my good fortune took me and the difference it made, even among a party of 7 others including an Arcanist. It is a journey of magic and monsters but also math, which some think is actually worse. Luckily I was born with Intelligence and Focus as my personal traits, and my parents were scholars. Of course Chronomancy can also be a frontline combat talent. Versitility well beyond other Elder Talents like Gravity, Abstraction, or Arcana. Might could have worked for me, too. I also met a runaway princess. All the best adventures have a princess. She hated being a noble and we didn't get married but it still counts. Besides she really filled out our front line. All that Leadership training came in handy. I still don't know where she's from. Who cares? How well Haste goes with giant hammers is what's important. I never learned much about anyone in the party, except the one I grew up with. I'm not a people person. I just wanted to optimize dungeon clearing time. *******Story Details******* No romance, politics, or traumatizing content, slice of life, or even dialogue. 1st person narration, like a guide/adventure log. 2000-7000 words a day, maybe 40-60% rpgish combat log with some reasoning on combat decisions, with the rest character Talent discussion and progression stuff. 8 person party with a decent variety in roles. Party members usually have 2 primary functions. Told from the support/control Chronomancer's perspective. Each party member will have 6 Basic/Background Traits, then 3 actual Talents with abilities. Capstone from their Educational Institution, Arbritrary as a gift from the temples, and Aleatory which is decided at birth, revealed at 8, and activated after adulthood at 16. Aleatory Traits ignore requirements and are random why is why they are so important. They'll gain new Talents from finding Dungeons to consume in the *Wilds*. Mature dungeons in cities can provide *Challenges* to raise the Phase of a Talent, up to 3 times from 1 to 4. Each character will get to roughly 8 non-Trait Talents. Attributes come exclusive from Talents, are required by Talents, and provide various effects as well. I designed about 220 Talents with abilities, 4 in each of 4 phases. "Traits" are just Attribute stuff. I'm not sure how many will be detailed in the story, more than 100 for sure. I used Talents because I want to be free of the legacy of tabletop. Half those rules are just because of the limitations inherent in a pre-computer ttrpg. This story mostly uses combat Talents, although like 1/3 of the 220 are for crafting and other society and economy stuff. If you really wanted to be a Thief you might take Intuition, Awarness, and Might for Basic Traits and Deftness, Manipulation, and Trickery for Family/Education. Then you'd pick Acrobatics, and Climbing for Educational Capstone and Arbitrary traits. You Aleatory Trait might be Shadow(Light/Dark) Magic, Umbramancy. A Bard might swap Dexterity for Charisma, Music for Acrobatics, and have gotten Illusion(Shadow/Sound(Air/Force)) for their Aleatory Trait.
8 177Cleaning Up Your Mess
In the year 2274, the name of the game in Felicity City is pleasure. Felicity’s entertainment megacorporations export entertainment of all kinds to the world, ranging from pop idols to video games. But as it turns out, creating entertainment, and generating profit, is a more unsavory business than it seems, requiring someone to clean up after the mess. In our story, we follow three dysfunctional janitors trying their best to survive everyday life at one of Felicity’s most powerful, corrupt, and oppressive corporations. __________________________________________________________ New releases every Tuesday(US timezone). Any kind of feedback is welcomed! Cover photo credits to: https://twitter.com/Kazissimo
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