《The Egotistical Mana Spirit》Do you Nibbel, Graze, or Munch Qalampir?
Advertisement
Nibbel, Munch, and Graze were the names of the three Feaselian diplomats. They had traveled all the way down south from their newfound state in Issil called Acorn to come here into the Warm Coast. Nobrow had spent almost a week walking with them to a nearby kingdom, where Nobrow decided that he needed a rest because the poor sod had spent many months out in the wilds of the Great Steppe with his Monkey thug pals. The Kingdom of Qalampir, as it was officially known as, is a semi large kingdom that stretches from the southern parts of Transoxiania down to about where Nobrow entered the Warm Coast from the Great steppe.
Unlike the countries and states in Samar and the Four Corner Mountains region (the midsection between Issil and the rest of southern Senaisa), the lands pretty much anywhere on the coast of the Great Ocean are regularly in dispute. So, the borders of these countries are rarely stable and state administration is a poor mess. At least according to the popular book written by Alan (Nobrow's Great Writer pseudonym).
The Kingdom of Qalampir happens to be one of the most interesting kingdoms in the area. The Warm Coast is credited for its excellent weather and because of that agriculture flourishes very well, allowing many types of plants to grow in the coast. Thus, the farms in this region often rival those of Samar, a land known for its great valley rivers.
Most other political entities in the Warm Coast often dislike interacting with the rest of Senaisa so they tend to be more isolated. Yet the Kingdom of Qalampir has taken ambitious policies in creating excellent relationships with other states by being more open and promoting trade. This is all due to Yuzbon dynasty which is the current head of the country for already three generations.
Advertisement
So, it is no wonder how or why the three Feasel emissaries are attempting to establish a relationship between the two countries, even for Acorn the small Feasel state which is far away. While Nobrow decided not to pry into their business (...directly), he could only assume that their small merchant country would benefit very well if they managed to import the famous Qalampirian peppers.
A commodity such as a pepper in a region up north such as Issil where only the wealthy could ever dream of can only be extremely expensive. To put it into perspective, if Acorn could acquire a monopoly of peppers in Issil their tiny state would quickly transform into a busy trading empire. The greatest threat to this dream though, is the immense distance between the two countries.
On land it would be nearly impossible, but maybe a water route could work. Pondered Nobrow thinking if the Feasel’s deal was realistic.
But what excided Nobrow the most... was the possibility that he could alter an entire society’s future simply by bad mouthing the Feasel emissaries in the city or robbing them blind! Of course, Nobrow wouldn't do that! YET... he knew all too well that he had the power and if he ever wanted to be a bastard...this was the chance. How mighty and powerful this man is...? Nobody will ever know for sure, even Nobrow can't decide because he’ll just be blinded by his illusionary degrees.
When Nobrow and the diplomats had nearly reached the capital of the Qalampirian kingdom, Nobrow decided to leave the company. The Feasel men wanted to stay and camp for the last day before entering the capital. But Nobrow was too impatient since he couldn’t wait to finally enter civilization after leaving her good graces behind.
He shook hands with Graze, the tallest and largest Feasel of the group. His height reached the upper chest of Nobrow, exceptionally tall for a Feasel. Unlike Graze, Munch and Nibbel were even shorter, only reaching the waist of Nobrow. Munch and Nibbel both had short bow's for when they were in the wild hunting, but only Munch had a spear alongside him. Nibbel was clearly the smartest of the three and was probably the lead diplomat since he made the most conversations with Nobrow. Of course, Nobrow knew Nibbel was the smartest since he could understand him the best.
Advertisement
As dusk approached the horizon, Nobrow wished them good luck discussing and waved goodbye to his former company and continued down the road.
Advertisement
Durgen the Bardbarian
Durgen, being the smallest orc in the village, was naturally near the bottom of the totem pole. Day in and day out, he's tasked with daily monotonous "quests" that offered nothing and only got experience points from killing things outside the village. Of coarse, this wouldnt be a good story if something didnt happen while out hunting one day that changed his life forever. Developing as much skills as possible, he sets out to forge his own path. "Dis story gud!" -Some git "Read dis book!" -Warboss
8 207Ember in the Ashes
During the Fall of the Kingdoms, two royal siblings torn apart. Kale and Melody Lione were stolen from their futures as keepers of the Lione Kingdom and split down two different paths. Kael finds himself hurried away across the AlBlu Sea to a remote place hidden by mountains where men and women dedicate themselves to murder for the “greater good.” A new destiny is forced upon him by his saviors/captors and he is trained to use his blade to unmake rulers rather than become one himself. After a fiery betrayal from a man he trusted that cost him a second home and a second chance at stability, Kael becomes lost once more without a future so he clings to the only thing he knows; vengeance against the one responsible for his misfortune. Melody is raised in a remote village by people loyal to her lost parents. It is from these people that she learns to see the beauty that lies within every part of existence, especially in music. Music becomes her escape and her happiness. After a dear friend and mentor is taken from her by the ignorance of the same people from whom she once learned kindness, she leaves to find something more and to share her love for music on the other side of the Alblu Sea. With kingdoms becoming obsolete to the modern world of Embre, her choice to be a musician over trying to get back the royal life stolen from her leads her to dark places in a big and dangerous city. When they meet again, Kael has the chance to learn forgiveness from his long-lost sister and Melody has the chance to be corrupted by Kael’s need for revenge. Kael has the army Melody needs and Melody had the home Kael needs, but they cannot both have what they want. For Melody to surive a dark threat, she would have to accept the path of violence. For Kael return to the life he lost, he’d have to abandon the strength to keep his sister safe.
8 179Become Human
NA42I399 is not where he is supposed to be, where he is supposed to be is dead. He wakes up encased underground still in his exo skeleton combat suit. He emerges into a world that is wildly different than the world he knew, and they are unprepared for him. [Updates whenever I feel like it]
8 135The Storytellers
Myra Kahani lives in a world of gods and prayers. People around her constantly reach out to the gods for advice and suggestions at critical times in their life. But Myra has a problem. No matter what she does, she can't talk to the gods. When Myra meets Roam, an old, enigmatic Storyteller, she finally gets some answers. She learns of the origins of the Universe, the divide between mankind and their deities, and the important role that Storytellers play in her world. But the truth for Myra is just the beginning of her story. The Storytellers is a story that I began to develop from a series of shorter stories that I wrote for a mythology and folklore class. As such, they have a strong basis in the myths and folklore of various cultures and religions. Join me as I try my best to integrate these stories into my own and develop the world of the Storytellers and Myra herself. This is my first attempt at any sort of longer-form fiction so helpful advice is greatly appreciated!
8 72The Crimson Castle
This is a LitRPG that follows Claire Woodward, A somewhat nerdy high school senior, who finds herself trapped in a video game, The Crimson Castle, she had just booted up for the first time. The Low Magic Fantasy World of The Crimson Castle is unlike any other. The world consists of only two things, the walled city of Dal and the wilderness that surrounds it. Each night, the wilderness outside of the city disappears and for five minutes the world trembles. Once the five minutes are up, the wilderness reappears, but it is always different from any previous' day wilderness. This means each day the city of Dal is surrounded by something new and exciting. Sometimes, the city of Dal finds itself on top of a snowy mountain, the next day in a foggy swamp, the next day after that on a tropical island, and so on. Inhabitants of Dal that go out into the wilderness are called adventurers. The further adventurers get from city of Dal, the rarer the loot they will find, but also the more treacherous their travels will become. Do not worry though, it is impossible to die in the wilderness. If your health reaches zero you will transported back to the city of Dal alive and well. Will Claire be able to figure out why she was transported into this world, and better yet, will she be able to escape it?
8 132ꨄTrainee A~ imagines/ff♡︎
Trainee A? Or is it ALoners Association? 🤔Here's your Trainee A fan fiction and imagine book! I hope all fans read this book! All fluff💕🌸#traineea #trainee_a #alonersassociation #leesangwon#leeleo#yorchyongsin#james#hanjihoon#jayjay#justinjay#jowoochanStarted: 5/27/2022End:
8 189