《An Arcanist's Guide to Eorzea》Guide to Limsa Lominsa II
Advertisement
The act of killing the pests proves to be easy, only taking you a few minutes-- though finding them does take up a more significant chunk of the day, as they cleverly hide within the shrubbery, a developed consequence of sending adventurers here so frequently to exterminate them.
Along your travels, you meet Lakiki Laki, a kind but pragmatic marauder who finishes off a jellyfish that gets a bit too close for comfort. Ultimately, you decide not to count the one she finishes off as part of our assignment, but thank her for her services regardless. She offers if you’d like something to eat, which you politely decline, before getting the distinct impression that doing so offends her, after which you agree to have something small, as long as it’s not too much trouble.
She hands you a coffee biscuit and a small water, which you eat very slowly in case it’s poisoned. Adventurers pass by the two of you with such frequency that the idea of her attempting to kill or drug some random passerby she helped seems completely unfounded, but it never hurts to be extra careful.
She strikes up a friendly conversation with you, asking where you’re from and what has brought you to Limsa, immediately identifying that you are not from here due to your mannerisms and ‘fancy’ posture. You are mostly honest with her, only deliberately leaving out your family’s prominence, fearing that being marked as royalty-adjacent may draw unwanted attention from pickpockets and pirates alike.
She seems elated to hear of your origin and mentions that she is from Ul’dah as well, though she has spent most of her recent years in Limsa. She has been journeying across Eorzea and trying to find her place in the world, and currently has dedicated herself to the Marauder’s guild.
Eventually you both part ways and you resume your work, finishing up around as the sun begins to set, painting the ocean a radiant orange unlike you have ever seen before. As the wind gently blows through your hair and you catch a whiff of the saltiness of the sea, you feel for the first time in your journey here that you made the right choice coming here. Throughout your time in Limsa, you would come back here many times when you needed to feel a sense of security, but it would never be quite the same as it was in this instant.
You get the hang of navigating Limsa fairly quickly, but only the lower decks, as you’ve never been particularly great with heights, and looking at the tremendous fall from the decks above deeply unnerves you. On the way back to the guild, Ace surprises you from behind and pulls you into a big hug, causing you to involuntarily flail for a moment before you realize what’s happening.
Advertisement
His get-up, which he insists is ‘not a uniform,’ even though it is identical to every other rogue in the guild’s attire besides their leader’s, is a bizarre half-shirt with a bare midriff and a single sleeve. You ask how he manages to fight pirates on a regular basis without getting completely maimed, and he argues you only need armor if you get hit, which you suppose is true, begrudgingly.
Ace apologizes for not having met you when you arrived, as he was on a ‘mission of great importance,’ though he is of course not able to elaborate. He offers you a place to stay with him, which you respectfully decline, seeking to stand on your own, a sentiment that he respects, but elaborates that if you ever change your mind his door is always open.
Since it’s late, the two of you part ways shortly after, but agree to meet by the Inn for lunch, his treat, to ‘welcome you to the city.’ Once you make it back to the guild, Thubyrgeim congratulates you on overcoming the entry trial and offers you one of the bunks available to all arcanists, which you accept, though you do plan to get a place that is truly your own once you start making adequate gil from research and adventuring.
The dorms are mostly empty, and seem to be fairly space-limited, fitting six bunks in each of the three rooms available. Later, you’d learn that the coziness was somewhat unique to the Arcanists’ guild, as low membership numbers meant little to no funding. (“The world just doesn’t appreciate Arcanistry’s brilliance!” She would bemoan.)
You are given a notebook and fresh quill with ink for your bed’s side table. You are told by her that originally Arcanists were expected to write only in their grimoire, but later notebooks were employed so that the tomes can be kept clean, making combat easier. You spend a good portion of the night combing through basic arcanistry codexes by candlelight, taking notes on basic geometric sigils
You begin with curative magic, partially due to the strategic value of being able to tend to yourself on the field, but mostly because Clemency was the first Paladin spell you were taught how to use, and it holds a special place in your heart as such. Much to your disappointment, the information on what you seek is sparse at best.
Curative magic geometry seems to be largely the same as what you were given to start with, with an added component of a circular source. Importantly, curative magic must be cast in a parallel motion to the target, usually upwards. This moves the unleashed aether through the body, meaning the healing is more focused, rather than the perpendicular force which is ideal for destroying targets.
Advertisement
Opening to the first page of your Grimoire, you re-examine the pattern before you. At the center of the page sits a sharp spirograph, connected by a thin line at its base to the bottom right of the page, where the still unaspected circles lie, going off of K’yoko’s explanation of them. Were you to fill them with light-aspected ink, you suppose, it may heal instead of harm.
Returning to the textbook, the sample spell’s geometries are much easier to understand. It is identical to your page of Ruin, but instead of a line leading downwards and into the three unaspected circles, a line leads to the right into one much larger circle. Inscribed within is a complex, hexagonal, almost flower-like shape.
You do your best to copy it down into your notebook and wonder if they can somehow be combined, but resolve to get ready to sleep for the evening, not wishing to keep the other arcanists up with your writing. After you snuff out your candle, you ‘sleep,’ though the bed is fairly uncomfortable and you haven’t ever needed to sleep in the same room as anyone else, so you’re a bit restless.
While your dorm has two other members, both are out when you arrive, and only show up just before you begin to pack up. One is a midlander Hyur man, whose eyes have so many bags under them you quietly marvel at the fact he made it here. He weakly waves hello to you before promptly passing out on the bunk adjacent to your own.
The second you would not meet until the next morning when she returned from an archaeological excursion searching for the ruins of Nym. She, an Au Ra with short hazel hair, would frequently come and go from the guild with few new findings to report. It takes you an embarrassingly long time to learn her name, Mina Akagane, due to this fact.
You then also learned the details of your other roommate, Vincent Slater, an academic who was so dedicated to his research that he would spend days on end away from the guild and return with information on magic from other city-states and towns. While both were excellent at their work, this meant that you most often had the dorm completely to yourself, which is exactly what you preferred.
You discuss the material you read last night with Thubyrgeim, and watch her heart melt as she realizes that you’re just as much of a nerd as she had been hoping, and explains to you that yes, these can be and often are combined to save valuable pages of the grimoire. She gives you a scribing compass to make a ‘perfect’ circle, one which will be required to have a sufficiently potent heal.
After you finish transcribing it, She proudly remarks that your circle is very precise, and asks if you have ever been an artist, which you haven’t, but the compliment sticks with you longer than she realizes. Much to your disappointment, the spell, while effective, is nowhere near the strength of Clemency, even if it is significantly less draining for you to use.
You attempt to simply channel more aether into the spell, which still does not cause it to reach the power you desire, and also takes significantly longer than casting it by hand. Still, though, it will certainly do for now, and luckily it will allow you to heal much more often without straining yourself.
Excited with your quick interest and the progress you’ve already made in understanding arcane geometries, she offers you your first Carbuncle, and gives you the option between Ruby, Emerald, or Topaz. You are told that ruby excels against a single target, emerald excels against multiple, and topaz provides a uniquely defensive angle compared to the other two, able to tank hits for its arcanist.
While you initially lean ruby, since it’s rare that you ever find yourself fighting multiple creatures at a time, you ultimately decide on topaz, as it means the two of you combined can be the defensive force you had always wanted to be as a paladin. She gives you a topaz gem, which you channel your aether into until a carbuncle springs to life from it.
The orange, rat-like creature does a backflip as it is forged, before perfectly landing on all four feet and beginning to look around. It seems nearly as curious as you are, and immediately starts to inspect every nook and cranny of the immediate area. Once done, it returns to you and nuzzles against your leg, which makes you want to cry from the simple joy of it.
After you spend a few minutes talking about basic Carbuncle care and dismissal, you leave to ‘train’ with your new companion, as well as start to look into job listings to make some gil while you’re at it.
Advertisement
- In Serial457 Chapters
Breeding Dragons From Today
My name is Joelson, and I traversed across worlds. I arrived at a continent of sword and magic and became a noble sorcerer. Unfortunately, my talent in magic was mediocre, and I was vexed. Fortunately, I have a cheating system, a magical ranch that can breed dragons. In order to survive, I began to raise dragons. Fire Dragon, Earth Dragon, Ice Dragon, Wind Dragon, Chaos Dragon, Dark Magic Dragon, Light Dragon … Many years later, legends about me were spread everywhere on this continent. The name everyone addressed to me also changed, some called me, God of Magic! Some called me, Dragon Master! Some even called me, The man beyond the gods!
8 217 - In Serial31 Chapters
The Defective Hermit
Vincent Standish had faced a lot of disappointments during the last five years. But things were finally starting to look up for him and in a big way too. While working the late shift at his second part time job, as a cashier in a gas station, on a whim he bought a lottery ticket which had a jackpot that had grown extremely large. Three days later he was astonished to find that he was one of three lottery winners. With that money he was able to retire, when he had been afraid that he would be forced work until the day that he died, or worse yet living in a cardboard box if he lost his two paltry paying jobs. Vincent soon found forty acres of land and quickly had his simple and robust dream home constructed. Disappointed in people, it was his avowed goal to be a hermit and shun the world. Too bad for his dreams that only a year after winning the lottery, all of humanity started seeing colored text messages before their very eyes, messages that warned of dire things to come.
8 553 - In Serial19 Chapters
The Primordial
With one goal fueling him, he broke through the final barrier, reaching the apex of power and regaining that which was once lost. Trying to find a new beginning, he reforged himself anew as he awoke to memories of a long forgotten past. Memories that intersected with his new reality. His invincible soul now unchained, surprises await him as he begins his new jouney in an unknown land. I'm just writing this for fun, but i'll never drop it. This won't be something short, as I have the very long term in mind, but I'm a total noob to writing, so I most likely won't release chapters very often, at least until I really get the hang of it. But, the chapters will always be several thousand words long. At the minimum 2k, maximum like 6k... Pretty big variations, sorry. If you like it, great. If you don't, that's understandable. Regardless, if you have a read, I'd appreciate feedback for areas you think I should improve on, whether it's the use of some words or how I should write something or WHATEVER. I'm open to anything, good or bad, because with your help, it'll help make this story better. **DISCLAIMER** So you don't waste your time, I want to let you know what you're getting into, because I like knowing ahead of time before I read something. This might appear like a Xianxia novel, but it's not. It only starts that way. This is a western fantasy world and setting that many of you are familiar with. The beginning chapters might be a bit of an info dump. Some of it might seems superfluous, but a lot of information is relevant to the story. The first few chapters might also seem rushed, but I'll try to keep it exclusive to those. This is a cliche, OP MC story with the typical harem, but other than the quick start, everything else will be gradual. There will be romance, and probably many moments at that, but don't expect anything TOO detailed. If you want something really steamy, look elsewhere. References and throwbacks to stuff most likely. The setting won't be really dark or really light. Middleground, I guess. The MC is far from a young kid, but he won't totally reflect his age. I don't plan on discarding info, abilities or characters that you KNOW should come back and be around. I see it a lot and it sort of bugs me haha... but I could have oversights, I dunno. As I said, I'm a noob. That's it, really. If you're interested, welcome to my world!
8 127 - In Serial33 Chapters
Tearha: Queens of Camelot
Following the lost of the leader of Wendereight, a serial killing case in the town of Grimmel unravels into a tale of politics and intrigue as the lost race of lizardkins returns. Slowly, the secret rulers of the Tinderland Consolidates around Artria Pendragon and Morganna Dresden. The two Knights of the Round ends up standing between a genocide and the fall of an empire.
8 227 - In Serial20 Chapters
The Vampire's Kismet
Luke Warm has done his best to live without conflict and avoid unnecessary human interaction at all costs. Not getting involved in other people’s business is his main objective, his purpose in life. Luke’s fate changes when a strange occurrence in PE class results in him accidentally setting a teacher on fire. After being expelled from Blackember Academy, Luke learns that he is no freak of nature, he is in fact half vampire (he had no idea…). After a somewhat awkward encounter with his eccentric and often absent father, Luke is sent to the mysterious Bibliotheca Vampiric. Having no idea what to expect, Luke is accompanied by the aloof Justice Blackember, who tags along despite his proclaimed hatred of vampires. The pair become familiar with a new perspective on their own world, one where companionship is not as straightforward as it seems. The vampire’s kismet is their livelihood, and this fateful bond proves to be unpredictable…
8 112 - In Serial12 Chapters
Hocus Pocus
Male Winnie Sanderson x Female ReaderBased on the movie Hocus Pocus(Y/n) = Your Name(H/l) = Hair Length(H/c) = Hair Color(E/c) = Eye Color(S/c) = Skin ColorI OWN NOTHING!!! ALL RIGHTS GO TO DISNEY!!!
8 142

