《The book of forever》Interlude 9: A home found amidst the stars
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It had been a decade since they had found, a planet which could hold life close, alive! A grand discovery similar to… this planet which they stood on, this earth ground. In secrecy a rocket was slow made, it’s discovery could not happen now, too much was at stake, the state of many, the stakes were the fate of a race enslaved. She had worked on the project, little made, progress was slow, aggravatingly slow, yet there was nothing they could do to rush, it would be almost a centuries time. Yet hopes were high, their grandchildren would fly. Yet here on this earth, they were shackled taught.
The elves held a firm grasp over their lives, society, innovation, but dreams. They wished to escape, revolt like back then. Their knowledge the last, at least that they knew. So they held it close, a treasure hidden.
The world outside was lush, untouched by man, only small cottages of wood and stone, only they marked the landscape so proudly. Asides from the skeletons which still stood, a haunting reminder of the past world. One which would never come to fruition, at least on this planet, this barren world… this barren world of green and hierarchy.
With a sigh she looked over at the frame, with a sigh she smiled at her long hopes. They’ve been working at it on and off long, nights and days passed in and instant yet why… why did there always seem to be more plans? Plans upon plans, scraps and remnants lost. Some things they could not make, they found those things. Some things they could not find, so they begged for, traded for, hoped for, until they inched close. She would sometimes look up at the sky bright, worried one of those flying drones would come, just too close, close enough to see, then… gone. Her worries kept her up at night and day… yet it’d be worth it, her legacy lives.
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“Oh to be immortal and so carefree, maybe tomorrow we’ll find more lost scrap, to be immortal but so very ‘lone, i’d rather be me, at least I can hope…”
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The Courting of Life and Death
Buy the books, or cross-post your RR review, please and thank you! ❤ Clandestina is a realm of secrets, fairies, and dark magics. Among the nobles there is talk of a goddess of death, and a forbidden magic she grants to those that follow her-- cræft that can heal injuries that should be fatal or even bring back the dead. But she asks for much in return; blood and sometimes even life itself. Pierre Salvador has just returned to court after finishing his studies and becoming a surgeon. But as he flirts with his childhood friend Elizabeth Anne, Mora, The Lady of Death, waits for him.I do not take my books down from Royal Road. I do edit, polish, and rewrite things for the published release. (Vol 1 is just short.)
8 190Descent
The war was over, but the battle for survival still rages on at home. With Kunshu Ito's return to a home that changed completely while he fought in a war, he finds himself stuck. With little to no options, he joins up with his wartime friend Gisei Akiyama into the Japanese Yakuza. The criminal underworld is a stairway. The only way is down. In order to be the best, you'll have to make your Descent.
8 109Dragon Rising
Against the odds, driven by revenge and the desire to find his parents, Long Yang rises to the peak as a true dragon amongst men. - (Dragon as in genius/powerhouse/alpha/etc not dragon as in like actual flying lizard) As this is my first novel, feel free to give me any feedback! Thanks for reading :) I redid it from scratch!
8 204Luck And Chronomancy
Time Magic is the best magic as everyone knows, although there are lots of unique Talents in the world. Most people only remember Haste because it is hard to get to higher Phases of Chronomancy. That is still enough to make the Talent iconic. A lucky enough Aleatory Talent can position you for greatness or leave you languishing in obscurity. The only true equality in the world is when that glowing message pops up at 8 years old. Even if it doesn't activate until you are an adult at 16 you still know. Sure you can find a new dungeon spawn and get another chance at a rare Talent, even this one, but you have to already be ready to delve into the *Far Wilds*, which is far easier with wealth or family power. This is the story of where my good fortune took me and the difference it made, even among a party of 7 others including an Arcanist. It is a journey of magic and monsters but also math, which some think is actually worse. Luckily I was born with Intelligence and Focus as my personal traits, and my parents were scholars. Of course Chronomancy can also be a frontline combat talent. Versitility well beyond other Elder Talents like Gravity, Abstraction, or Arcana. Might could have worked for me, too. I also met a runaway princess. All the best adventures have a princess. She hated being a noble and we didn't get married but it still counts. Besides she really filled out our front line. All that Leadership training came in handy. I still don't know where she's from. Who cares? How well Haste goes with giant hammers is what's important. I never learned much about anyone in the party, except the one I grew up with. I'm not a people person. I just wanted to optimize dungeon clearing time. *******Story Details******* No romance, politics, or traumatizing content, slice of life, or even dialogue. 1st person narration, like a guide/adventure log. 2000-7000 words a day, maybe 40-60% rpgish combat log with some reasoning on combat decisions, with the rest character Talent discussion and progression stuff. 8 person party with a decent variety in roles. Party members usually have 2 primary functions. Told from the support/control Chronomancer's perspective. Each party member will have 6 Basic/Background Traits, then 3 actual Talents with abilities. Capstone from their Educational Institution, Arbritrary as a gift from the temples, and Aleatory which is decided at birth, revealed at 8, and activated after adulthood at 16. Aleatory Traits ignore requirements and are random why is why they are so important. They'll gain new Talents from finding Dungeons to consume in the *Wilds*. Mature dungeons in cities can provide *Challenges* to raise the Phase of a Talent, up to 3 times from 1 to 4. Each character will get to roughly 8 non-Trait Talents. Attributes come exclusive from Talents, are required by Talents, and provide various effects as well. I designed about 220 Talents with abilities, 4 in each of 4 phases. "Traits" are just Attribute stuff. I'm not sure how many will be detailed in the story, more than 100 for sure. I used Talents because I want to be free of the legacy of tabletop. Half those rules are just because of the limitations inherent in a pre-computer ttrpg. This story mostly uses combat Talents, although like 1/3 of the 220 are for crafting and other society and economy stuff. If you really wanted to be a Thief you might take Intuition, Awarness, and Might for Basic Traits and Deftness, Manipulation, and Trickery for Family/Education. Then you'd pick Acrobatics, and Climbing for Educational Capstone and Arbitrary traits. You Aleatory Trait might be Shadow(Light/Dark) Magic, Umbramancy. A Bard might swap Dexterity for Charisma, Music for Acrobatics, and have gotten Illusion(Shadow/Sound(Air/Force)) for their Aleatory Trait.
8 177Numb
Set in the Philippines, two grieving teenage sisters discover a billionaire’s plan of taking over the country by using his new COVID-19 vaccine that turns people NUMB and makes them do his bidding.
8 79အရိပ်ကလေး(Myanmar fic)
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8 122