《Gaming on a MUD is difficult.》CH.28 Deku
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It was a bit sad parting from Schatten. Isaiah went back to the Voadkyn camp and bought a flower from the flower vendor. It only had a weight of 1. For comparison his carrying capacity was 330. The chainmail weighed 22. The dagger weighed 2. His sword of insanity weighed 8. Frustratingly these stats were not visible to players anywhere. However dropping something and picking it back up was an easy if not annoying method to determine an item’s weight. Incidentally, the first time Isaiah was created when he was a cleric/mage he didn’t try to max out his strength at 18. Carrying capacity was scaled with strength. A character with a 3 strength would be practically unplayable. Isaiah pondered this a bit as he digested the emotions of being separated from Schatten.
Isaiah sat there doing nothing for a bit. Being all alone was causing him to lose motivation. On reflection he kept checking the who list to see if Schatten logged off. It took a while but she did. He kicked himself for not offering to escort her back to her temple. However, he didn’t actually know where it was so such an offer might just show how little he knew of the lands. She could have escorted him back to the temple but who would be wearing the pants in that scenario?
Isaiah made the not-quick decision that it was time to take to the seas. He headed back west and found the path that led to the road that went south to Tharis and north to Shadow. From shadow he went east along that vast desert until he hit the sea. Dozens of notifications of ‘snake attacks you’ spammed by along with the descriptions of desert rooms. Each room had exactly the same name and it was much bigger than the darkwood. Eventually he could go east no further and stopped at a room saying he was on the shore of the saakrune sea. After that he passed out from exhaustion.
Grumble..
One of these days Isaiah needed to invest in a mount. He apparently had to learn this lesson over and over again. After a couple of minutes Isaiah regained consciousness. He didn’t dare move to another room because his stamina status was ‘falling over.’ He stayed still and let his stamina recover while he peered north and south.
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To the north, there was a line of shore to the sea that ended up against a mountain. To the south there was a series of shore rooms that ended in a canyon. However, one of the shore rooms to the south had a eastern exit instead of butting up against the inpassible sea.
After getting enough stamina Isaiah headed south a bit and took the east exit. He found himself standing on a wooden pier. The only exit was back west. There was a sign and a ferry boat. Isaiah’s player thought there might be logistical problems with a port that was surrounded by a vast desert with nothing else in sight for as far as the eye could see but he tried not to overthink things.
Isaiah read the sign:
“You are at shadow dock. 0,36
The follow actions are available:
well rent a boat at a cost of 1000 gold.
will return a rented boat.
will buy a boat for 20,000 gold.
will call your boat to this down if you own one.
will sell your boat”
While reading the sign the ferry boat left the area. Apparently the ferry just comes and goes on it’s own schedule. Likely if he waited a bit the ferry would return. Isaiah just barely had enough money to buy a boat but he’d rather spend it on spell components. He wasn’t sure how much use he’d get out of his own boat. If it was just to go back and forth from deku island it might be a waste. After 15 minutes or so the ferry came back.
A ferry boat enters the area.
Isaiah looked over the ferry boat and it had a simple description:
This is a ferry boat. The cost for a ferry ride is 5 gold one you pay five gold you will be let on the ferry.
Typing ‘pay 5 gold’ put him into another room. It was a simple boat with two sailors manning a boat that can carry up to 10 passengers. There were some benches on the front of the boat where the passengers could ride.
Text started scrolling by:
The ferry leaves in 2 minutes.
The ferry leaves in 1 minute.
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The ferry sails across the sea.
Beyond the ferry you see this:
You are on the saakrune sea.
Off to the west you can see a parched desert. There is nothing but water to the east.
The ferry sails across the sea
There is nothing but water for miles upon miles.
Water for miles upon miles. (this continued being each rooms description as the process continued every 15 seconds or so until the ferry got to the next stop.)
You are docked at the island of Laerad.
The massive island of Laerad's docks border a wasteland. The land is cracked and scorched belching up waves of sulfurous gas.
(Laerad was not his stop he’d have to ask someone about it later. Isaiah stayed put on the ferry.)
The ferry sails across the sea.
Nothing but water for miles and miles.
(Again this continued to spam across the screen for who knows how long.)
Then the sailors stopped at the next island.
Seafang Harbor
This old decayed dock is about 20 feet long and hangs over the green stinking sea. There is a thick gray fog hanging over the water.
(so the water is normal at the sea, but green on the dock, what is this some kind of industrial runoff?)
Isaiah got off the ferry and stepped onto the dock. He peered around. It seemed like the only way to go was east. The braved elf headed into the mist that was on the dock and east turned into a place called the Shadowlord Forest. Luckily the forest was not a huge sprawling grid. The paths were mostly straight and to the east it looked like there was a town. A bit east and north there was a tower. The line of sight east was completely straight; he could peer from the east entrance all the way to the west entrance.
The town’s name was Verbobone. It had a very simple layout for which he was thankful for. The main road went east and west like he saw earlier and there was a dead end road that headed north into some kind of haunted house at the dead end. He could tell it was a haunted house because the room’s description said ‘haunted house.’
Isaiah was walking around checking out the shops when something odd happened.
All the thieves suddenly wonder where Saturn's corpse may be found.
Then a few minutes later.
The grim reaper happily accepts Rygar’s soul.
Isaiah checked the who list. It seemed like a lot of deaths were piling up.
All the thieves suddenly wonder where Taaveti's corpse may be found.
Harmony enters.
Harmony reaches into a bag and throws a powder at your face.
The powder gets into your eyes blinding you!
Harmony starts casting a spell.
A bolt of lighting zaps into you.
HP: 10/60
(Isaiah panicked and started mashing west trying to get away)
The blinding powder stuns you and you can’t see.
The blinding powder stuns you and you can’t see.
Harmony start casting a spell.
(Isaiah tried to say “please stop” but all he got was the stunned message about the powder.)
A bolt of lightning zap into you.
HP: -23/60
You are at death's door your body is sleeping from you.
You die.
Then he got to see the death cutscene again.
.
.
.
Bane says: “Isaiah, would you be interested in the frequent dying program?”
(Isaiah wanted to say yes but prior experience taught him ghost just wail when they try to walk)
Lea (OOC): Everyone hide! Harmony is trying to kill the mud again!
Nightfall (OOC): Heh
The grim reaper cackles as he accepts designa’s soul.
Eventually Isaiah’s ghost went through the exit back to the church in Verbobone and he prayed to get a new body. Where he was killed there was no one. Just a sword of insanity, a bone dagger, a spellbook and a chainmail. He was again murdered by someone who he didn’t even know or interact with. All of his money was taken. All of his components he scrounged just gone in an instant. It sucked. After Isaiah grabbed his things he typed ‘quit’ and left for the night.
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8 394Apollyon's Curse
Within the pages of folklore and fantasy, tales of people who chase after the dream of eternity, of living forever, rarely find a happy ending. They are either struck by the grim truth of reality, give up, and return to mortality or face a ghastly realization of their wishes. The latter often the worse fate, as they come to realize, only far too late, that what they sacrificed was worth far more than the time they gained. Ultimately, the common thread in these stories is that “immortality is as much a curse as it is a blessing”. People either realize it early and give up or are doomed to inevitably face its consequences. In the world Enrich lives in, that saying does hold merit. Every pathway towards eternal life has shackles of its own. They bring those high above down to the ground, evening the playing field. It is thanks to these fundamental laws that ambitious mortals are able to defy the heavens and achieve immortality themselves. The variety of methods result in each of these bindings varying in intensity and degree of freedom. Enrich’s path doesn't break this trend. Though, after what he did to himself, most wouldn’t even consider him a living thing anymore. On the day of his ascension, a world’s worth of souls were melted and recast. On that day, the human’s path had reached its conclusion, recast into Apollyon. An artifact, a weapon, is eternal, after all. As for the curse? The payment will be made, as it must. So why not offload the curse to someone else? Mortals throw their lives away for all manner of petty reasons, noble or otherwise, especially in desperation. Eventually, someone will be willing to foot the bill. Most will if given the chance. The bait is far too tempting, after all. Power, status, knowledge. All at their fingertips. If only they say “yes”. And Apollyon is very willing to help any lost souls. If they give up everything in return, of course.
8 116Cursed Forge of Destruction
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8 136Lord of Undeath
Having woken up under the overgrown soil of the earth, he no longer walks among the living. Vast and mysterious world sprawls before his eyes, almost like an empty canvas waiting to be filled. But even a white canvas has its flaws. Unlike him who no longer hungers, tires and thirst, they tread this world. The weakness incarnate, fathers of desire, jealousy and destruction. They whom tarnish his world and bring upon unimaginable hatred. Thus, be it demons, dragons or humans. Come... Come and take salvation that he brings and join the shrouded path of the unknown. Before the foundation of life itself crumbles under his grasp and a new one rises, bend your knee and heed the call of that who has arisen. Break what binds you to this earth and join him in unlife, for he is the Lord of Undeath. I do not own the cover. If the artist wishes for me to remove it, I will.
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