《One Versus Destiny》Chapter 108: A Practical Guide to Reaching Diamond-Category

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Wopoimcl started. "When I was a new gold-category, I was, for some reason, assigned to help Glassfay integrate. I landed in Ipigal. Little did I know I would reach diamond-category here. In Ipigal, there's a secret bunker. It should be under this plot of land. While I wasn't doing my duties, I wasn't seen often. That's because I was training in the bunker. The bunker was where I reached diamond-category. It will be nice to go back."

With my aura, I had built a sphere of perception. I extended the sphere over the whole plot, and I felt a bunker under it. I somehow knew that was where.

"In that bunker, you will find some cages. Going in them will increase your powers and summon monsters that will be most beneficial for you to progress. There are six people here who aren't bottlenecked at jade-category. There should be enough cages. Let's go."

We teleported into the bunker. We all went into the cages. I couldn't see the others, but mine was a spatial deviant. It had a ridiculously strong aura, was likely topaz-category, but I sensed it had a weakness. Afflictions. Weakness was relative, of course, as its affliction resistance was likely platinum-category.

"You will die." I started off with a finisher to help weaken it. I summoned my pefighs. Abjwe broke up the swarm to confuse and sting the deviant. Ordeath stayed at the sides of the cage, shooting the deviant. I had twenty-something Shadeaths out, all with cloaks, along with me, to confuse the deviant. I would shadow jump from Shadeath to Shadeath. My butterflies were afflicting the deviant, and the Golden Guardian of Death was sneak attacking the monster. It was overall a very effective combo.

I started afflicting it. "Sweet sleep of Death, step forth. You will forget all with Alzheimer's. Mine is the judgement and the judgement is death or life. Death. Judgement."

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The deviant fell to the floor, and I also did. Judgement twice like that was extremely mana-intensive. I started sending spatial tears at its scales. Once one was removed, it got on its feet and charged. I stuck out the Sword of Everlasting Durability. The deviant ran into it, losing an eye. I shot an arrow into its eye, then sealed the deal.

"Rot away, dead body."

It's punctured brain started rotting, and the deviant fell to the floor, dead. By morning, I had killed fifty-something very tough monsters. I checked my stats.

Waeswars (Blood) Gold 4 (22%)

Perception of Darkness (Darkness) Gold 4 (23%)

Sinfree Soul (Sin) Gold 5 (84%)

Cloak of Death (Death) Gold 5 (34%)

Bad Omen (Omen) Gold 3 (22%)

Execute (Doom) Gold 3 (41%)

Teleport of Shadows (Darkness) Gold 3 (38%)

Frozen Blood (Blood) Gold 3 (27%)

Cleansing Fire (Sin) Gold 3 (61%)

Orb of Death (Death) Gold 4 (11%)

Slow Death (Death) Gold 3 (19%)

Shadowy Perfection (Darkness) Gold 3 (41%)

Perfect Luck (Omen) Gold 3 (21%)

Blade of Death (Doom) Gold 4 (44%)

Immortality (Blood) Gold 4 (12%)

Live Shadow (Darkness) Gold 4 (12%)

Speed Die (Death) Gold 3 (16%)

Faster Die (Death) Gold 3 (18%)

Butterflies of Disease (Doom) Gold 4 (12%)

Cancer (Blood) Gold 3 (29%)

Alzhimer’s (Blood) Gold 3 (23%)

Sleep of Death (Sin) Gold 3 (16%)

Rot Away (Omen) Gold 3 (23%)

Bleeding Death (Darkness) Gold 3 (22%)

Frosty Blood (Sin) Gold 3 (16%)

Judgemental Life (Omen) Gold 3 (19%)

Darkness Melt of Evil (Darkness) Gold 3 (23%)

Bad Person (Sin) Gold 3 (19%)

Good Fortune (Omen) Gold 3 (29%)

Insta-Death (Doom) Gold 3 (23%)

Soul Strength: Sapphire 4

Template:

Rainbow Construct: Gold 5 (19%)

All Martial Arts Known: Gold 3 (99%)

Sword of Death: Gold 4 (19%)

Tamed Golden Guardian of Death: Gold 8 (99%)

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Badge of the Anti-Monster Network Head: Gold 3 (45%)

Deathbringer Max: Gold 3 (69%)

Silver Consumption: Gold 3 (23%)

Summon Assistance: Gold 3 (23%)

Monster farm: Gold 3 (29%)

Spatial Construct: Gold 5 (32%)

Class

Ninja-Affliction Skirmisher-Faster-Struggler

Titles:

Immortality of Category

Perfectly Elite

Mass Master

Undefeatable

Bane of Power

Progenitor (S)

Lord

Outsider abilities:

Map

Party Interface

Party And Chat

Soul house and Levitation

Looting and Grabbing

Quest And Translation

Stats

Health and Defense (They are equal): 100835/100835

Mana:100215/100215

Exp: 56750/2456000

Human Quality:

Strength: 43600 Newton

Hearing: 1-50000 Decibels, 8-90000 HZ

Loudness: 3-40000 Decibels, 12-80020 HZ

VO2 Max: 18960 ML/KG/MIN

Max Speed: 51215 kilometers per hour

Lifespan: 12678 Years

Heat Tolerance: 52705 Degrees Celsius

Cold Tolerance: -34795 Degrees Celsius

Portal Range: 17405 Kilometers

Teleport Range: 190000 Kilometers

Weight: 112 Kilograms

Height: 2 Meters, 15 Centimeters

Inventory Max Weight: 3408560 Kilograms

Age: 21

Flexibility Number: 305

Muscle Pump Function: 405%

Number of Health Problems: 0

Required Sleep Hours: .25

Recommended Sleep Hours: 1:30 AM to 1:45 AM

Deaths: 2

Party: Empty

Contacts (Nickname): Doom, Joe, Fesoul, Aryav, Bob, Ma, Papa, Dadi, Didi, Dada, Nani, Nana, Bhia, Bhai, Mausi, Mosa, Bade Papa, Bade Ma, Bhabi

Class Rank:

Lieutenant

Category: Gold 3 (16%)

Class Power(s)

Ambient Dark Color Melt

Speeding Afflictions

Shortened Afflictions

Empowered Fighter

Bank: 3 Jade, 59 Topaz, 4453 Sapphire 4 Emerald, 7 Ruby, 314 Diamond, 574549 Gold, 6994930 Silver, 27998994 Bronze, 720026789 Copper, 22050021078999 Iron, 288384300 Rupees, $149989300

Carrying: 3018324 Kilograms

Soul Rank: Godly 24 (99%)

Soul Stones: Blood, Darkness, Sin, Omen, Death, and Doom

Power Stones Upon Master Click

IQ: 4330

Build

Swords (Sword of Death) (Blade of Death) (Sword of Eternal Durability)

Dagger/Knife: (Blade of Death)

Bow (Eternal Bow)

Crossbow (Cross of Doom)

Armor (Dragonscale Set)

House (Rainbow Construct)

Arrows (Eternal Arrow Category G3)

Shield (Shield of Death)

Wand: (Wand of the Reptiloid)

Cloak: (Cloak of Death)

Healer: (????-??????)

Set: (The Autarch)

External: Spatial Deviant Scales

Spear: Spear of the Wide Plains

Bond Status: All Eligible

Moksha

Moksha Seed of Expansion-Late

Moksha Seed of Clearance-Middle

Moksha Seed of Spirit-Late

Moksha Seed of Continuum: Middle

Moksha Seed of Inward Reminiscence Congulation-Early

Natural Abilities

Rage of the Primordial

Reminiscence of the Primordial

Bloodline: The Primordial

Singhstan : Naya Venice (Earth Capital)

It had been a good grind, and then it was time to finally start contracts.

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