《The Red Snowman》The Academy, study of Space
Advertisement
Space, the aspect of placement. It is, what defines our dimensions and relative coordinates in the universe. Without space, the system's existence can't be observed and measured by standard means. Space is the cradle for matter and aether and serves as a medium that allows their systems to interact and transform each other in ways verifiable under the rules of order.
Spatial science and magic is an advanced study. The latter requires immense knowledge and control in terms of precise magic. It's usually taught in advanced classes, but we'll give a few examples that might help us to understand the basics of how space can be manipulated.
We start with the basics, which are examples of fundamental operations on space – manipulation of boundary, scaling, rotation, translation, separation and union, creation and erasure, duplication and synchronization. As usually, understanding the inner workings of each operation requires a proper rigorous approach or intuitive knowledge about the invocation. In our cases, spatial systems might be inherently connected with other physical aspects, so we'll consider the operations in relation to them.
We start with the boundary. Spatial systems don't have to be compatible or have similar properties. Such systems are separated by what we call the boundary. Depending on the system, the three basic examples of the boundary are:
Null-discrete boundary – it's a space of infinite density and infinite thinness
Infinite-discrete boundary – it's a space of zero density and infinite size, which as some of you have already realized, has a connection to limbo
Continuous boundary – it's a space with changes in density and size that can be described by a continuous function
Of course, there're other more exotic examples of boundaries, and these boundaries can be mixed. On top of that, a system doesn't have to possess boundary, or can be its own boundary. That is, boundaries can exist as separate spatial systems.
Any operation on a system is also an operation on its boundary, these are almost always not separable. One of the exceptions is operations on the boundary itself, since they can exist as a separate system. However, these operations can be restricted, depending on the system. For example, you can remove a boundary between two systems, but only if these systems are compatible with each other.
Advertisement
Due to the intuitive nature of casting, it's deemed very challenging, although in some cases necessary, to establish a perfect discrete boundary. One of the spells that are based on the establishment of boundary is the spatial shield, which in its simplest form is either a null-discrete slice of a plane or a sphere.
Now, the physical aspects come into play. The boundary can be either created with help of aether, or other spatial systems can be transformed into boundaries. In the first case, based on the purity of our invocation, we get a very thin solid object that separates two compatible systems. In the second case, the existing space gets compressed into the desired shape of the desired thinness. In both cases, due to the impurity of the casting, the physical objects can be broken, which would shatter the boundary. On top of that, even pure boundary is malleable, which means, under specific conditions, it can be transformed by operations. If the systems were incompatible, it can be, for example, dented or rotated, what would also affect the system inside. If the systems are compatible, even shattering or cutting of the boundary into pieces might occur.
The other use of boundary is the creation of pocket dimensions, which are allowed to have different spatial properties than those in the world of origin. To cross into such a realm, there are many methods, but for now, we'll only consider neighboring systems and the easiest solutions.
If two systems are compatible, the easiest way to cross the boundary is to remove it.
If the systems are incompatible, the easiest way to cross the boundary is a compatible instant spatial translation into a system. In simpler terms, you teleport to a system, while performing other operations, such as scaling, to become compatible with the other spatial system.
However, If two systems are incompatible and there exists a continuous boundary, that transforms the spatial properties of one system into another, you can simply cross the boundary 'by foot'. The boundary will adjust your spatial properties by itself the moment you cross it. It doesn't require knowledge of high-end magic, but you must still consider the risk linked to the passage, such as getting lost in the boundary construct.
Now, that we understand the boundary, we can study the scaling operation. It's an operation that reduces or increases the spatial size of a system, which based on our invocation, might also scale other properties of the system.
Advertisement
In the most basic case, we don't scale the properties of the system, but only the space. In such a case, invocation of scaling requires us to establish a boundary for the new system and the new system becomes incompatible, the boundary can be either discrete or continuous. If the boundary is removed, the two systems will change their scale proportionally to their spatial size until they both become compatible.
If we scale the properties of a system, the system remains compatible, but the requirements to cast spells become different, e.g. spells might have only a temporary effect or require more advanced invocations.
We now will give a few applications of scaling magic.
- Shrink heavy objects to transport them easily
- Enlarge light objects temporarily and throw them at the enemy
- Shrinkable and enlengthable spears and staffs
- Infinite-discrete boundary scaled to the length of a gun barrel, modified with time-acceleration, allowing bullets to reach speeds capable of destroying even nightmares
- Enlarge food
- Temporarily enlarge waterfalls in dam power plants
- Shrink many layers of armor to create durable, yet light and thin plates or clothes
Now, it's a turn for rotation. Rotation simply allows us to displace coordinate axes of the target system. It's an operation that doesn't change the compatibility of the system. It's a basic spell, way less demanding, and easier to use, than scaling.
Applications are as follows:
- Manipulation of heavy objects
- Changing path of missiles or redirection of attacks
- Bending light, invisibility
- Whirling blades
- Transportation
- Twisting limbs, breaking bones
Next, comes translation. It allows us to displace the coordinates of the target system. It's an operation that doesn't change the compatibility of the system, as long as it is performed inside a compatible system or between compatible systems. Also a basic spell, less demanding than scaling. In case our rigorous cast allows us to take instant action, this spell equals teleportation.
Applications are as follows:
- Universal travel in case we can use instant translation
- Spatial flight with non-instant translation
- Pushing or pulling objects with immense force
- Telekinesis
Next, separation and union. These are highly advanced spatial spells, requiring us to establish or remove boundaries. We start with separation, it divides the target system into a number of smaller dimensions or subsystems, establishing one fragmented boundary between them when necessary. Upon separation, resulting subsystems don't have to be compatible. Union glues together compatible systems into a single system, removing boundaries between them. In the case of union, when the systems are incompatible, it's not uncommon to force compatibility by altering other aspects of the system, such as its physical state.
It's worth noting, that in case of separation, the system can act as If it remained as a whole, with only its dimensional aspects of subsystems changed, such as position in space or rotation.
Applications are as follows:
- Quartering your enemies
- Forming abominations
- One mind with divided bodies or limbs, capable of multi-tasking and coordinating complicated tasks
- Creating bridges and portals between worlds
Next, we have creation and erasure. It allows to create a spatial system or erase it from existence. Highly advanced spells may require the construction of boundaries or might result in two worlds being proportionally adjusted to each other, in terms of all operations.
Applications are as follows:
- Removal of obstructions of faulty systems
- Creation of pocket dimensions
- Banishment
At last, we have duplication and synchronization. Both are near-end-tier types of magic. The first type of spatial magic allows us to create a clone of a given spatial system, while the other takes two spatial systems and tries to merge them together into a compatible system.
Applications are as follows:
- Creation of hive minds
- Multiple minds controlling single body system
- Replaceable body organs
- Armies of clones
Of course, all of the operations can be combined with each other, which can result in applications such as:
- Spatial attacks, i.e. one blade striking multiple enemies at different locations
- Magical storage of miniaturized objects in pocket dimensions
As homework, each student is required to give at least one new example for each mentioned category of applications.
Advertisement
- In Serial47 Chapters
Beyond The Wall (Complete)
Survive. In a world seemingly much like ours, the survivors of an apocalyptic event find themselves cornered and outnumbered. In a final desperate attempt to find answers, a crew of scouts is sent south of the Wall.
8 106 - In Serial99 Chapters
Adventures of a young Zuma
A young boy's journey to the unknown world and his rise as a King of his Clan. Witness his trials and achievements which he gains in his adventures while he adapts to the ways of the Bloods and his struggles of reclaiming his Clan's former glory."""ALL HAIL THE BLOOD KING!!"""" WARNING:- It contains Mature content including many descriptive sexual scenes.
8 135 - In Serial52 Chapters
How To: Get More Reads On Wattpad
Highest Rank: #1 in Non-Fiction [14.08.16]I'm sure many of us have typed in 'How to get more reads' or 'How to get more votes' into Wattpad's search bar at one point or another and been bombarded with books. However when you read them.. Well they all seem to be the same. There may be a reason for that, those books preach the important points however I am here to maybe give you some tips you've never heard before. I can make no promises to give original ideas, I haven't read every 'How to get more reads..' book on Wattpad. But this is a informative guide on how to finally boost that read count and hopefully become the next big writer on Wattpad!
8 74 - In Serial28 Chapters
Dynamic Force
Dynamic Force takes place in modern times, in a world where certain people developed superpowers. These events drastically altered the world, shifting from countries to territories controlled by different people with superpowers. This story focuses on Scott Carr, a young man gifted with superpowers that used them for heists with a small crew of other super-powered humans. He took the fall for his entire crew and spent time in prison. Now married and with a small child, Scott is trying to be a better man for the sake of his young family. He suddenly finds himself drawn into Super-powered politics, reunited with his old crew, and in way over his head.
8 237 - In Serial20 Chapters
The Hero Fox and Dungeon Core
There's only the one title character.*Warning* Adult content. Mature readers only.No smut, but almost everything else. An Isekai Truck got me while I was running an errand.But a Goddess has given an opportunity for a new and interesting life, so it's not all bad. The problem is that a second Isekai Truck got me at the same time, with a 'Richard' of a God forcing me into a bland and monotonous existence.Two reincarnations/transfers at the same time, in the same world. But in very different bodies. How's a Core Crystal/Fox Boi gonna cope? The world of Vulamar has been plagued by Demon Kings since time immemorial. They bring a devastating war upon the rest of the peoples once every 500 years. But the Gods bring forth a Hero to protect them and vanquish the Demon King. Thereby assuring continued prosperity. To lessen the ravages of war, the Gods also create dungeons. These strange extraplanar labyrinths are meant to trap and house the monsters, common across the lands. That they may be eradicated at leisure. This mainly provides battle training, but also powerful and exotic materials to craft with. However, since the last invasion, the humans kingdoms have become brazen and set about conquering the western continent, home of the beastkin tribes. . Updates every fri, sat, sun when I can. here and on Scribblehub. Nowhere else.
8 176 - In Serial70 Chapters
It imagines and preferences x
Here are some imagines and preferences of the boys hope you enjoy them xx
8 191

