《Let's Play: Chronicles of Zurefgar》Intermission: Warrior
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Last but not least, my previous class. And let me tell you one thing, despite being one of the most ‘basic’ classes, this class is awesome! Yes, I have to change to paladin for some obvious playstyle choices, but I cannot lie that warriors are really great. They can be bruiser, tank, or even main damage dealer depending on the style they choose. A lot of top damage done in raids are often held by an offence-focused warrior.
Like Grok, the majority of warrior players tend to pick a bruiser role for a more balanced approach in offence and defence. This applies not only to player versus player environments, but also for raids because they do not die as fast as a full offence-focused warrior would. They also often take care of the physically weaker party members when things go awry or when mobs appear.
Let me tell you one thing, Grok once tanked a raid boss as a bruiser because the tank died and the offtank, me, was busy holding the boss’ lieutenants. Sometimes it is just a matter of skill.
Similar to hunters, warriors can wield all sorts of melee weapons. Combined with the various choices of path, it was rather hard to check on their playstyle before a fight happened.
There are six paths available for warriors; Unbreakable for defence, Weapon Master for capabilities in wielding the weapons (duh), Willpower for energy management, Overpower for strong attacks, and Battlefield Agility for swiffer movements.
Grok is taking Weapon Master, Willpower, and Battlefield Agility. On the other hand, I used to focus on Unbreakable, Overpower, and Willpower. As for my previous abilities, they were [Magcon Slam], [Mirror Wall], [Meteor Smash], [Sword Javelin], [Show Stopper], [Stampede], and [Dire Challenge].
Go figure what those abilities do.
~AVK~
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