《The Wild Touch》Glossary.3 READ AT OWN RISK!
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Man headed-Ham. Bronze monster. Surprisingly one of the biggest failures of Mork Xenix in an attempt to create smarter pigs. The famous Porkmancer created this breed in an attempt to create smarter pigs. But the creatures were quickly outcompeted and nearly wiped out from existence by other creatures that occupy the same ecological niche as medium-sized omnivores shortly afterwards. This was because the Man headed-ham had lost its keen sense of hearing and thus was unable to sense predators and therefore easily predated upon. The few that did then starved for they were deprived of the Pig’s excellent sense of smell and unable to smell out for roots and tubers. A few specialty farmers have kept this horrific specimen due to their ridiculous looks and high price as pets for the nobility. Some animals rights group consider this species a type of humanoid and have been trying to lobby for better treatment of the Man Headed-Ham due to their ability to be able to articulate speech and having the cognitive abilities equivalent to a seven-year old child.
Man-legged Pork. Silver Ranked Monster unless in a passel or a team, where they are therefore labeled as a gold-ranked threat. A highly invasive and dangerous species of wild Boar. These specimens have the head and torso of a large boar with coarse black hair. But due to the meddling of Mork Xenix the Porkmancer, these creatures have been transformed to sport four long, pink and heavily muscled legs of a human. In the fifth book of the Porkmancer series, it was stated that the Porkmancer has bequeath these creatures these parts in a attempt to help them to run away from predators. But this has resulted in an ecological disaster in Dolkitan where the Porkmancer created these horrible monstrosities. For the Man-legged Pork quickly outcompeted all the other herbivores due to their massive increase in agility and also learned how to develop powerful kicks in a crude form of martial arts. The creatures then went on to hunt the animals that have previously predated on the species before the change, for they deployed a hunting tactic were specimens have been observed to deliver kicks to their predators before quickly escaping and thus weakening them before consuming the hunters. Before the change, these Dokitian Boars were only considered steel-ranked due to their heavily muscled physique and coarse hair. The meat of these monsters are considered very tough and if any person were to choose to go through the hassle of hunting them, then it is recommended to age the carcass through hanging for at least three weeks if a high leveled butcher is not present.
Accipitridian,Accipit. A small subgroub of the birdmen humanoids. They are very rare with most specimens sporting the features of a raptor bird. Normally they are quite tall, with long limbs and excellent eyesight. Their racial talent is PiercingEye which enables them to see over long distances and through obstacles at higher levels. As most birdman, the Accipitridian features very weak and light bones but this enables them to carry out very fast movement. The leader of the Grafter the Phoenix Dancer is the most famous Accipitridian in all of Delmathar, but many Accipits do not consider him a true Accipitridian birdman due to his Grafter origin.
Burrowers. A tin-ranked monster with some specimens that rule a colony at bronze. A well-known insectoid creature with a long armored body at the size of a small dog. The have large highly developed front legs which they use to burrow through the earth in search of vegetation. Normally they do not pose a problem, for they can be easily dealt with as they emerge after heavy rainfall. But if left unchecked, they will develop a whole network of tunnels and establish a whole colony which will be very detrimental to vegetative stock. The services of a Pest-Tamer is advised in dealing with this problem if the colony grows too large. Surprisingly a Burrower queen is noted to give a very large amount of experience at bronze rank for some unknown reason.
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Jellant-bud. A notoriously picky type of cash crop that is also hard to grow. Shaped like a cauliflower with the leaves hiding a round jelly-like core which is the desired fruit. The plant only blooms in the right conditions, which makes the production of the jelly-like fruit a very difficult task. Common used in the baking of desserts for their sweet flavors. But the most desired feature is the plants ability to be able to increase passive mana regeneration for a few days once ingested and highly sought after by Man-intensive classes.
Wardsmiths. A type of class where the practitioner etches pictures and shapes into the locations that they wish to protect. Highly specialized ink and huge amounts of mana is needed to carry out their works. Therefor this profession is one that burns through a lot of money. Rumors say that some Wardsmiths can substitute blood for the special ink in some cases. The Magic University of the Union and the Mages college of Fantimal have both debunked these claims multiple times.
Barrier Mages. A similar class to the Wardsmith, but their works are less permanent and created through the use of spells. Higher level individuals can cast permanent Barriers, but these are deemed to be weaker than the works of Wardsmiths of the same level.
Bufonidian, Bufoes– a type of amphibious humanoid. Toad like in appearance with a short and squat stature. Normally they come up to the same height as dwarves, and they also have natural high strength and endurance growths similar to the Dwarves. But instead of the Dwarf’s inherent resistance to magics, the Bufonidians sport a very high resistance to poisons and thus serve as great choices for personal guards to paranoid rulers. Bufoes as they are commonly known prefer the company of Firekins whom they befriend easily, due to the fact they the two races share a long history of cooperation in the harsh Desert biomes of the far-eastern kingdoms.
Swordbrawn class, or commonly known as brute-swordsman. A swordsman class that uses less finesse and more brute strength. They are typically slower than other swordsman classes but they sport a better chance when matched against more heavily armored foes, unlike their counterparts. Swordbrawns normally invest most of their funds into their weapons, with the sword bigger and more durable the sword the better. In higher levels the distinction of their weapons between being giant swords and huge clubs are hard to discern.
Scicidian, a reptilian humanoid that is quite markedly shorter than the common human, but taller than a Dwarf. They possess both the features of Snakemen and Lizardmen, being closer in resemblance to the common Skink with their smooth tiny scales. They boost natural gains in dexterity and Intelligence and highly unsuitable for physical classes or professions. Their natural ability is their canny passive called StillSkin which enables the individual to blend into the background when standing still for a period of time, with some famous Scicidians choosing to become Assassins/mage hybrids due to this perk alone and finding much success in their carreer.
Gilbert Coxswain, a Scicidian ManaTinkerer. The past of this older male Scicidian is unknown with Gilbert normally keeping to himself. The reptilian normally avoids social gatherings as he tinkers away with his mana artifacts in his home. Most of the villagers in pancreedy and villages nearby choose to barter with the Scicidian with goods or coin in return of his services in repairing magical artifacts. His levels in the prestigious and rare class is unknown, but it has been noted that he has never failed in repairing or making a magically tool to the specifications of his clients. He has a long relationship with Delm, whom he trusts wholly. He was approached by Delm who he considers a friend and asked to join him in settling a frontier
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Debra Coxswain, deceased, she was a Pathfinder and agent to Delm when he served as the shadow minister. Died in a mission to assassinate a high profile wake who was the head of a mage trafficking operation. Her husband is unaware of her death and still believes she is out there somewhere.
Denise Coxswain, Scicidian classed as Frontier-scout and subclassed as Huntress with her currently serving and apprenticeship under Sarking-Tars. Daughter to Gilbert and Debra with Denise being very young when her mother is believed to have been captured by human slavers. Enjoys a good drink in the Glinted Scimitar. The twenty-four year old Scicidian was the latest member of the Pnacreedy’s ladies meet before the arrival of Hedwigcan the Strigian whom is her close friend as they both work and apprentice under the same master.
Benqmoth – A small moth that is classified as a insectoid Beast of Bronze-rank. Endemic to the Motherglade forest, but since has been transported into specialty farms across the continent. This is due to the larval stages of the moth secreting a silk-like web as it pupates. The Benqmoth silk is highly prized due to the fact that it can absorb ambient mana to repair itself, and thus makes it a favorable and more expensive material to use in enchanted clothing.
Galmar frog OR commonly known as the Royal toad – A small rankless toad creature that is neither a beast or monster. A small unassuming toad that is bright yellow in color and specimens never growing larger than a small teacup. But what these creatures lack for in size, they make up for in their extremely toxic secretions. In the Galmar Marshes where they hail from, nothing ever predates on these creatures for the poison of the male Royal Toad can easily kill any large monster in less than five minutes. The males and females of the species are exactly alike in size with no descernable features to distinguish the sexes. The only sure proof way of identifying a specimen’s sex is to wait for the male to croak in a coarse little “Rib-BRAURP.” Female Royal Toads on the other hand produce call out in a sharper “Rib-Beep.” A well-documented side effect of the male’s poison is the inhibition of the victim’s ability to lie and thus the poison is widely used by assassins and interrogators alike. The poison of the toad is so potent that to cure it, you would need the antidote that is secreted by the females of the species or else a medical Classer of a very high rank would be needed to save the victim.
Gos- a female royal toad that used to be Delm Loamwicker’s pet.
Gost – A elderly male royal toad that is the pet of Beattle Loamwicker.
Denorin, a Satyr who is classed as Rancher who specializes in Pigs such as the common pig and the many-legged pork. He resides in Whisperwalk. He is the father of the yet unintroduced beau of Mr.Fendle.
Palpitor – the highest echelon and second only to Fantimal himself in the church of Fantima. The earth equivalent would be a pope if they were extremely powerful and high leveled. They command all priests, Fanthowhems and the Fantimark Paladins. Named so by Fantimal himself, because they perform many of their orations from pulpits. The term “Palpitor mistake” is a colloquial term to describe a huge error that you should not admit you are wrong, for Palpitors can never be assumed to be wrong or questioned, even if the church of Fantima has very questionable doctrines and practices.
Fathowhems – middle ranking members of the priesthood in the church of Fantima. Normally they would be assigned a Fantimark Paladin whom they graduated from the cloister together. Unbeknownst to the general populace is that they normally have in their personal charge the phylactery of a mid-rank lich or necromancer which they use to control the undead in the name of the church of Fantima.
“Do as humans do,” a popular colloquial term used by non-humans that translate to mean, to try and fit in like everybody else. The term is slightly racist due to the fact that the statement is normally followed by an relaxed or lazy activity such as “Do as humans do and take a shit in the streets,” or “Do as humans do and sleep with my socks on.”
“Burning a Firekin” a colloquial term used to describe a pointless act.
Sundered Wake. A member of the wake species whom has severed his or her own main Neural-cord and thus is free from the machinations of the Throne but unable to attune to their specie’s psychic network anymore. These sundered are then free to roam the other empires, but they still suffer from discrimination due to the other races believing them to be elaborate spies for the Throne. They are normally employed in government positions due to their uncanny ability to discern lies with nothing but a touch.
PsychoTentamage Scerulag. The highest leveled Psychomage to have ever been born in Delmathar. He is considered to be the personal aid on confidant of the throne, but also serves as his executioner. Is responsible of the death of Delm’s firstborn and Gilbert’s wife.
Turken-durk. A bird-monster that is considered to be bronze-ranked. The tiny little purple coloured feathers are all that most people would be lucky to ever see of this elusive bird, for they are very skittish and quick to flee. Specimens that have been caught are noted to be very squat and bulbous in the torso, with sort legs. The wings of the Turken-durk are also quite small, but the bird is able to flap it at very high speeds to accelerate away from presumed danger. They are not very strong fliers, but in the Motherglade where they are endemic too, they are able to use their quickly flapping wings to navigate the underbrush with high precision. Turken-durks are also very well known for their ability to mimic nearly any sound, even if they have only heard it once. But sadly this has lead to the illegal poaching of the birds to be sold as pets for rich clienteles.
Deshnik. A seedy town that lies on the north-eastern border of the Union closest to the lands of Throne. A hive of villain and scum but a favourite for intel gathering from agents of the Throne and the Union. This town is also the favourite route for Sundered-wakes who wish to seek refuge from the Throne’s tyranny as they smuggle themselves into the Union. Deshnik has been contested heavily by the Tri-alliance and the Union over the years, with ownership changing frequently. But the town has never been destroyed even if it offers no real strategic value, for it holds a higher value as centre of espionage and subterfuge activities, mainly intel gathering. Deshnik is noted to be a favourite spot to parlay between the two forces in dire times, such as during a Realm war.
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