《The Wild Touch》Glossary.2 READ AT OWN RISK!

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Gloom Hydra. A extremely dangerous Monster that have only been recorded at Corium levels by fabled adventures. Requires a whole team of adventures of the same rank to even contend with this mythical Monster. This large creature is noted to have six, humongous and stumpy legs that it uses to drag its body around and swim through the Acrid Marshes, its normal habitat. It also has a humongous shell that is normally covered in water-plants and even sometimes small saplings can be seen growing atop the shell as the Hydra can lay dormant for years at a time when food is scarce. This shell that has been observed growing up to the size of a barn, is highly prized for it can be manufactured into many pieces of high levelled armour. For the shell can self-regenerates and high resistance to blunt attacks, both of these properties are fully retained even after processing which is the reason why Hydra-shell armour demands such high prices. The main risk with trying to defeat the Gloom Hydra is not form it’s immense strength, weight and size but it comes from the three humongous heads that sit at the end of its very long and muscular neck. The huge crushing beaks on each head, coupled with the Hydra’s signature Fellpoison-breath from the middle head and the two random elemental breaths from the side heads is the main reason why the Gloom Hydra is such a feared Monster. Along with it’s formidable defence and offence, the Gloom Hydra is also equipped with a prodigious regeneration that is of a magnitude higher than even trolls. The Hydra’s regeneration is only comparable to an Ancient Feqnal Woodwurm, with fatal wounds and decapitation healing in a matter of mere minutes. Bringing an Arch-Pyromancer to apply burns or someone who has access to even more potent poisons than the Hydra such as a MortiferiousAssasin is recommended to counter this problematic regeneration.

Isaldra. Dungeon Queen, Wife and Chief advisor to the Phoenix Dancer and the Ruler of Everglow. Many centuries ago she was a human herbalist and healer who joined him in his adventures. She used a powerful staff that they found in some ruins to power her miraculous spells, but unbeknownst to her was that the gem in the staff was actually a imprisoned Dungeon Core. But over the years she grew stronger and the core slowly leeched back some mana to make a connection between the two. Before long, Isaldra vowed to free her friend whom she named Peridin, from its arcane imprisonment. But over the years, Isaldra and the Pheonix king searched in vain as the Dungeon core continued to stay trapped in its prison. Isaldra was then later on mortally wounded in a fight with Fantimal’s Dark enforcer, the fallen Green Watcher now turned undead Camren. In a bid to save it’s friend the Dungeon Core used up it’s own life force and mana to merge the two, to become the Dungeon Queen. The Pheonix King then teleported back with his wife after having defeated the immortal Camren the Dark Enforcer, his wife now joined with the staff as one, to Everglow the headquarters of the grafted alliance. For the Dungeon Queen was slowly was dying. There, with the aid of all the healers of the alliance they only managed to halt her slow demise. But in the last moment, the Dungeon Queen disappeared into motes of light into the earth and was born as a true dungeon. She then turned Everglow into a flourishing green metropolis as she assimilated the city into parts of her herself. Now she commands the grafted atop her green tower on missions to find and free young dungeons.

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Dungeons. There has been many entries of what is a dungeon, with most falling into two categories; Natural dungeons or the living Dungeons. With the first Natural type of Dungeon being an area with high levels of mana and dangerous traps or beasts, these places are able to reset their own traps and treasures over time. The purpose of these Dungeons are unknown. The second type or living Dungeons are type of mineral being that is highly attuned to souls and mana, with it slowly growing in size as it gains a larger domain. These Dungeons are able to absorb to local ambient many, and lure creatures inside it’s domain before slowly saturating them in their mana and controlling them. Living dungeons are not able to create treasures, but are able to cultivate natural reasources or plants to lure more victims to them. It is known that once these living Dungeons pass over a certain threshold, they are able to nominate champion or Elite creatures that they can bring back to life once they have been slain. For the Dungeon can contain a small shard of its soul which it can use to attract back to remnants before resurrecting its Elite. Living Dungeons are also known to be able to accelerate growth and tamper with the features of creatures and plants that it has infused with its mana that is within its domain. Due to unscrupulous exploitation and harsh treatment of living dungeons everywhere, there are not many recorded dungeons left outside of lands controlled by the Peonix alliance. Living Dungeons are known to be fully sentient and able to communicate if they wish to do so, with the Dungeon Queen Isaldra being a staple example.

Everglow the dungeon city. Situated on the south-western tip of the continent and bordering upon the Motherglade forest and with the Union on its North-Eastern tip. A Metropolis that is the heart of the Phoenix alliance, formerly known as Glowrant but since called Everglow after Isaldra has taken root and turned the whole city into her Domain as a dungeon. This city has a multitude of layers beneath its streets, which adventurers strive to bring back precious herbs and plants from Isaldra’s garden. A stronghold and safe haven for buddy Dungeons before they set off into the world. This is the city that many Grafters gravitate towards during their time o Delmathar and a vital pit-stop for any who wish to venture into the dangerous Motherglade.

Over level. A feeling of over saturation or fullness that comes after leveling up too fast. In some cases, individuals have known to faint from the drastic changes to their body. Can be fatal if the individual has low Endurance stats and levels up too fast, such as the unfortunate case of the schooltrip of year 3015 in Dekkar. Where the Kaholin that pulling the school-cart accidentally kicked down a pebble from a high ravine, which in turn had caused a rockslide that in fell down and killed a high level creature passing by below. The unfortunate Kaholin then suffered from Over-leveling and fainted, falling down the cliff and taking nearly the whole cart full of children down with it along with the Nun overseeing the children. Only one Orc orphan boy survived this disaster by falling off the back of the cart, where he had been on the edge at the time.

Wotten Lesser-Garuda. A highly aggressive silver-ranked bird-beast. Can grow up to the height of a human man with a eight man-span wing size from trip to tip. Notable features are its dark green features which the creature can cast a Barkarmour on for defence and it’s large curved orange beak. The creature also sports many spherical orange growths that are normally concealed amongst it’s feathers on its breast that it can release at will. The small orange growths then can detonate and are normally used aggressively by the Lesser-Garuda. Lesser-Garudas are strictly Frugivores, but will attack any creature or humanoid that encroaches upon its territory. Not to be confused with the legendary Garuda.

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Spline. A higher evolution of the basic slime that has consumed a lot of Mammalian prey. Level, rank and danger is dependant on size and age but generally they never grow very far past bronze ranked at best. It transitions from being an amorphous acidic slime that is covered by a thin membrane, into a long and sinuous proto-cordate. For the sinuous and tubular Spline sports a bundle of basic nerves that runs along it’s spine that serves as it’s brain. The Spline loses its acidity, but in turn gains a basic intelligence. Also of note is how it’s previously weak membrane has developed into a selectively permeable and tough skin which it can use to constrict its prey before absorbing their corpse. The biggest Spline ever recorded was called Jimmy, which was measured to be three man-spans and weighing in at twenty two kilos. Jimmy was the pet of the Gnomish Artificer by the name of Lorenzo Bellinger, who was then later unfortunately found dead and in the process of being eaten by his pet Spline. Forensic Necromancers were then able to deduced that Lorenzo was indeed killed in his sleep by his own beloved pet, Jimmy the Spline.

Fossorial-Chiroptor. Silver ranked Monster in mature specimens. A colonial mammalian monster that is similar to the common bat, except that they are at the size of small bear. Chiroptors are known to live in colonies with one Matriarch ruling over her brood. With the Queen being able to perform short glides in flight of the whole colony, with her forelimbs being slightly more developed. The female princess are able to perform true flight during mating season, before these wings entropy after she has settled with a mate to found her own den. The only males of the species are the princes, who are weak tiny creatures that are spawned own mass during mating season before then leave their dens. These weak males then fly out in search of a princess or else they will shortly die within a few days, being unable to fend for themselves. Once a mate is found, the prince will mate before latching on near to princess Chiroptor’s sexual organ and feed off her blood. Over time, this male will fuse with his partner and become a part of her body and provide her with genetic information whenever a new member of colony is needed. Some Queens have even been observed to sport a few Princes fusing to her body in some cases. Worker Chiropters who forage and hunt for the whole colony are totally blind but are very sleek and agile with thin,long limbs. Workers are noted to only grow to the size of a large wolf at best and with most colonies supporting between three to five of this caste. In each colony, there is normally only two of the Soldier caste, that are born specifically to guard the Queen. There has never been any recorded instances of more than two Soldiers in any colony. The Soldier caste wings are normally tougher and larger than other members of the colony, which they employ for the defences of den and in some cases are used to block tunnels. Adventurers prefer not to fight the Soldiers if they have too, due to there being too much cartilage in their wings for it to be useful as any form of loot. Chiropter wing leather is highly prized by tailors for the elastic yet durable quality of the material, as they are able to be processed into exceptional stealthy equipment. All Chiroptors sense the world around them through the use of echolocation, with sonic-bombs being useful as a tool to disorientate them if one wishes to hunt this Monster.

Many legged-Pork (not to be confused by the Man-legged pork). A small bovine Tin ranked monster. A very well-known and extremely docile domesticated creature that is bred for its meat. A large pig species with the oddity of females always having odd number of legs between three to nine and males always having an even number of legs between four or eight. The creatures all behave and are able to function normally no matter if their legs are few or many in number. The contested origins of this species in popular culture is that it is a result of divine retribution from the Harvestking on a village that polluted the lands heavily through their pork farming. But ancient records show that this species was actually just the crazy results of the mad experiments of the deranged Hogling Polymancer, Nork-Xenix in his attempts to make a potion of beauty. Records show that he was then jailed and scheduled for execution for crimes of poisoning the well of a small village and causing them to transform into the Many legged-pork. It is also noted that the famous wanted criminal then escaped from his summary execution by turning himself into a tiny pig and escaping from his cell before continuing in his horrid crimes against humanoids. There is much controversy surrounding the consumption of many-legged pork due to its humanoid origins, with advocates and pressure groups attempting to ban the trading of the creatures who are descendants of the poisoning victims. But this has been wholly ignored due to how delicious they are, which was discovered during one particularly harsh winter by the Pam family who kept one of the unfortunately poisoned victims as a pet. The Pam family then went on to become the original purveyors of the Many-Legged pork industry and resulting in their ham-based empire. It is common knowledge, which the Pam family has attempting to debunk through the use of lawyers, that the victim they ate was actually their grandmother.

Granite-Boa. A Steel-ranked Beast. Technically not a snake as the name suggests, but actually more of a lesser Wurm. Able to magically control small hardened minerals or lodestones magnetically to help defend themselves by covering their body in a hardened layer or hunt for prey. These small minerals are not found anywhere in nature, and are present from birth in the shells of the young Wurmlings and slowly increase in size with the age of the granite Boa that it is associated with. Older specimens are also known to be able deploy ambush tactics with these Lodestones in more advanced ways and create a connected chain-like structure. They then use these small whips by spinning it at very high speeds like a small rotary blade, which it then flings towards their prey from ambush before the spell dissipates. The biggest specimen ever recorded was defeated by the wood-Elf, Tempest-Meastro, Anhi-Rany deep in the Whisperwoods, on a surveying mission from the adventuring guild. This specimen was recorded to be 15 and a half man-spans (28meters) and nearly seven-hundred kilos. This species is strictly endemic to the Melekar ridges and the Whisperwoods nearby and extremely dangerous for it’s rank. Only higher level adventurers or well-equipped parties are recommended to tackle this dangerous creatures. Their meat is highly prized for being able to promote Strength growth and the Granite-Boa minerals are prized by specialised armourers for being able to create a magnetically charged, light and strong alloy. Strictly carnivorous and will never eat prey that has been dead for a time, but pretending to play dead is not a viable strategy if a confronted with Granite-Boa in the wild. It has been speculated that Male Wurms donate to the females their own Lodestones during copulation and therefore this is the reason for the insulting phrase “You don’t have the lodestones for it!”

Heinous Conflaguration. A legendary creature of unfathomable might. They randomly appear throughout the history of Delmathar before quickly disappearing or being vanquished. Not much is known of this creature’s physiology, with tales and records depicting the creature taking many shapes and forms. But three things are always in common; the Heinous Conflaguration is always large, entirely covered in flames and able to use it’s signature curse called the Burningdeathlust. This curse is able to inflict an instance of Berserking and internal burning PER each life taken by the victim of the curse, which obviously makes it nearly impossible for any combat orientated individual to defeat such a being without sufficient protection or wards. Very few have survived such a curse, and fewer yet have defeated such a being. The only two records of a Heinous Conflaguration being defeated is by Gehenna the dragon-king and the Phoenix dancer.

Hermitaur. A race of intelligent crab-like people. Very small in size with males having a larger right pincer and females vice-versa. They tend to normally come in shades of blue or red, with certain rare family coming in green hues. They can be as short as a Gnome or as high as a human teenager. Normally they are classed as artisans with their dexterous pincers. But if an individual is combat orientated; their dominant pincer becomes sharp and thin if they are a offensive class, otherwise it becomes large and bulky if the are defensively classed. Hermitaurs escew the use of armour or weapons, choosing to rely on their naturally sturdy exoskeleton instead. Nearly all Hermitaurs are extremely found of seafood, especially roe and cheese for some unknown reason.

Badgian. A species of badger-like humanoid. They tend to be short and squat, temperamental and striped in black and white. Quite aggressive as a race, but fiercely loyal and valued as brother in arms. They tend to suffer from lice.

Peat-Golem. A variant to the Earth-elemental Golems that have settled or lived in temperate forests. They can come in all shapes and sizes, but normally they vaguely resemble a large, fat humanoid with no head. Normally slightly soft to the touch when defeated or dead, but extremely tough and bouncy flesh when alive. Peat-Golems are normally mossy green in colour, as they are covered in moss that live on them harmlessly due to them being like all Golems and lying dormant or sitting still in the same spot for long periods of time. Amongst all types of Golems, the Peat-Golem is not as durable but definitely one of the fastest variants, losing out in speed only to the Sand-Golem. Peat-Golems have also been remarked by many to be one of the most docile variants of Golem in existence.

Crevetkor –Beast,bronze-ranked. A very peculiar Beast that resembles a large aquatic crustacean with many legs, pincers and a tail. But many scholars speculate as to wheter these creatures are a Beast or Elemental. For when they are young, they take on the form of a large and squat shrimp like creature which grows in size through moulting. But when they reach a certain age or certain conditions are met, they metamorphosise into something resembling a large mud-Golem. Through dissection of adult specimens, the difference between adult Crevetkors and true mud-Golems is that the Crevetkor retains it’s digestive, nervous and sexual reproductive organs in a body made of mud whilst Golems only contain a magical core. Can grow up to 30 kilos in the larval stage, with the largest recorded specimen the size of a large dog. This specimen was found in the Bondebbi marsh by the famous and intrepid Sir.Meepor the Rikashain Gourmand Knight. Crevetkors have minor magical attunement towards water and earth, and able to use Mudmancy to protect and hunt for food as a Omnivore. The larvae are highly prized for their sweet and buttery tasting meat, and has been domesticated with limited results. But domesticated specimens tend to never grow to reach the sizes of their wild counterparts. They also have high mortality rates under domestication with breeders still unable to figure out what is the problem. Crevetkors tend to live in well-established marshes with the larva living near the edges and getting bigger the deeper you go into such environs. Many people have speculated that there is a possibility for Crevetkors to grow even larger than the specimen that has been found by Sir.Meepor if conditions are right but none have ever found any to beat such a record as of yet.

Jadecomb – Monster, Ranked bronze. A high Vitality orientated creature, with specimens able to grow into two separate creatures after bisection. Jadecombs are an offshoot of the seas cucumber species of Monster that has migrated up estuaries and became endemic to freshwater habitats. A long and sinuous green creature that is covered in large spikes which it also uses as a form of locomotion at the bottom of lakes and rivers. Jadecombs have been observed surviving out of water for small periods of time if it’s skin is kept wet, for it can carry out diffusion of oxygen through its skin but primarily it respirates using frilly gills that are near the head, hiden between the spikes. The Jadecomb hunts spitting out a mucus that mixes with water to produce a paralytic compound which it sprays over its victims before consuming them whole. There is no males or females in this species for all Jadecombs are hermaphroditic and able to mate whenever they find another of their own kind. Highly prized for their meat if prepared properly, but their spines can be a difficult to remove for inexperienced chefs. Also the paralytic gland is always removed before a Jadecomb can be legally sold for consumption, for they are commonly traded and abused as a numbing narcotic. Highly regulated in the Union.

Octo Cornu, Tar Accipitridon or also known as the eight-winged ink Vulture. A elusive steel ranked Monster that is strictly endemic to the Shadow mountain ranges. It’s body is like that of a balck emaciated Vulture that sports eight wings arranged haphazardly from it’s back. Not much is known about this elusive creature except for the properties of it’s feathers and that it is strictly a scavenger. The bird is not able to fly very well, but it does not need to for it is able to create an absolute torrent of ink from all of it’s feathers in a outwards explosion on any foolish pursuers. The feathers of this creature is highly prized for the ability to create ink once mana has been injected into it, yet it commands such a high price due to the elusive nature of the Octo-Cornu and the danger of going to the Shadow ranges that border upon the lands of death, with it’s now defunct portal to the Realm of Undeath.

Beling Wisecrackle. The very accomplished Golbin Grandmaster Healer and Union hospital director. Age and levels unknown. Rumors say that him and Xerneg used to both be pupils to the same master.

Moss giant. A tall and gigantic species of green humanoids that are partly plant in nature. They have long growling tendrils or vines as “Hair” which is actually a different species of plant altogether call Green-length. The Moss giants have a symbiotic relationship with their “hair” for it provides them with energy from photosynthesis and the giants provide them with nutrients in turn. Whenever a Moss-Giant interbreeds with another humanoid, their offspring is will always be a Moss-Giant.

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