《System Supervillain》Foreword and Prologue - How It All Ended, And Began
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And here we are, once again, at the start of a new tale, a new adventure. To those who have read my works before, I thank you for your continued patience and patronage. To those who are just now finding me, welcome aboard!
This story was inspired by a random comment one of my Patrons left on my Patreon. I had just posted a chapter of one of my other books, set in a world where a System Apocalypse event happened, turning our world into a game world. But this patron asked me a simple question.
What would happen if a System Apocalypse happened in a superhero world?
That idea struck a chord in me, especially since I happen to know a couple tabletop RPGs designed for dealing with superheroes and the like. How would the apocalypse change things? Would the System include superpowers, or would they be something outside the System? Would the System block the powers altogether?
So, I decided that I would take up that patron’s challenge, and write a story about a system apocalypse in a superhero world. And then my hard drive decided it didn’t like me, and I had to send the thing off for data recovery. Needless to say, I didn’t get much writing done during that time.
However, with drive restored (and backups made), I now turn my attention back to this idea. For this story, I’ll be using Champions/HERO System 5th Edition rules. All the actions and characters will conform to those rules. There will be actual dice rolls determining the flow of the action. There will be crunchy blue boxes as people try to work around a System that is limiting what they had previously been able to do by instinct and training alone.
I hope you enjoy the ride.
--Stuart Grosse
Prologue – How it All Ended, and Began
I was there when it happened. When the walls of reality came crashing down upon us. When everything changed.
I was there. I watched it happen. There wasn’t anything I could do, of course. When two veritable demigods are fighting to the death, getting caught in between is a great way to end up very dead. Or worse.
Once again, like so many times before, The Master of Paradoxes had struck out against his old rival, his trusted friend, his hated enemy. Once again, he had stolen someone important to them, and put their life at risk. And once again, Doctor of Time had come to stop him.
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The smart play, when two demigods, two lords of time, are fighting is to clear away, to get as far away from the fight as possible, and hope that any echoes through time don’t do something unfortunate, like erase you from existence on accident. Oh, sure, the Master had his lasers and his minions, and the Doctor had his sonic probe, and there was certainly danger in getting caught in the crossfire between them, but that wasn’t where the real battle was being waged. The real battle was nestled in the very fabric of reality itself, as the two titans threw the force of years, of centuries, of ages at each other. Distant stars went supernova and were then reborn every time they clashed.
The smart play would have been to stay away. But ‘smart’ and ‘profitable’ were not always the same thing. After all, smart plays often kept you from risking things, but risks typically brought the best rewards. And there were plenty of rewards in what I was doing when the world shifted.
See, even supers need to hang their hat somewhere. Heroes have their bases, and villains have their lairs. Fun fact, these bases and lairs are often full of all kinds of wonderful goodies that can be easily sold or repurposed, if only they could be extracted from their current location. Unfortunately, the fact that heroes and villains tend to have a healthy level of paranoia about people breaking down their door to say ‘hello’ means that they tend to have some rather advanced security systems. Dealing with those security systems is even more of a pain when you are also trying to avoid getting caught by the residents who live there. Engaging in super-battles while trying to bypass deathtraps is NOT a great way to have a long and prosperous career.
But I was not your average sneak-thief. I liked to think of myself as a master thief and assassin, an adventurer and free blade for hire, but the truth was that my skills were relatively average, all told, but my powers and gear made up for a lot of my weaknesses. I was not the strongest super out there, not by a long shot, but a lack of weaknesses meant that I could at least put up a fight, no matter the conditions. Didn’t mean I’d win the fight, but I wasn’t helpless.
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That is an important part of being a supervillain, especially one who normally works on his own. Even if we ignore things like vulnerabilities and immunities, where people take more or less damage from certain types of attack, you still have issues with negators. Negators were just what they sounded like on the tin, something or someone that either dampened or negated powers. If you relied too much on your powers, then a negator could shut you down, hard.
But the trick was that unlimited omni-negators, or even unlimited multi-negators, were EXTREMELY rare. Like, there were more people who literally could rewrite the entire universe with a sneeze than there were unlimited multi-negators. Most negators either had a single type of power or power source that they could negate, or there were severe limits on their abilities.
For instance, Firefighter was a hero in Pensylvania that literally negated any fires or fire-based abilities, regardless of source, that were within his area of effect. However, he was limited to JUST fire powers, and there were downsides, like killing off any internal combustion engines, or even cooking fires, in his radius. Since his radius was about fifteen miles, that had some serious problems if he used his powers. Which was why he usually just stayed in a Quaker community most of the time, and only got called out to deal with forest fires or other natural disasters, usually getting a flying hero to air-drop him into the fire.
There was another guy, a gigolo villain called the Powerfucker, who could negate any kind of power he touched with his groin. I never asked how that came about, and I never wanted to know. However, the guy could pelvic thrust his way out of a power blast from literal gods, and grinding up on someone with superpowers would rob them of those powers. He’s dead now, anyways, since he started thinking with his ‘powers’ and tried to take on the Valkyries. Any one of them he could have handled, maybe. But as a group? They’re still finding pieces of him, I’m told.
So, anyway, powers fall into a few basic categories. You have Mutants, Tech, Aliens, and Magic. A negator that can take on Mutants almost never is able to handle Tech, and a Tech Negator sucks against Magic. So on and so on. There’s some grey area, of course, but that’s the basics.
I was a Mutant, blessed (or cursed, depending on your point of view), with ice powers. However, I also had a Tech-based costume, and some Magic gear. No matter what happened, I was pretty certain I at least had SOME kind of response, at least something that would allow me to get the hell out of dodge.
Which is why I was there, when the two Lords of Time collided in their final, climactic battle. Oh, I wasn’t participating in the battle. I was robbing them. Both of them.
See, the Master and the Doctor were tricky, keeping their homes with them. Not a pocket dimension, like some sorcerers, but their homes were actually alien ships that were capable of moving through space and time, and blend in wherever they went. This made robbing them just a bit difficult. Fortunately, both hero and villain had stashed their rides near to the place they were fighting. As in, little more than fifty feet apart, each camouflaged and powered down so that no one noticed.
I had just picked up some of the best items from the Doctor of Time’s place (couldn’t get everything, since it was one of those ‘bigger on the inside’ deals), and was moving on to the Master of Paradox’s lair when it happened. The two titans were fighting just over my head, maybe fifty feet away. It was only because of my stealth and their own issues that they didn’t see me. And the only reason I was safe that close to the fight was the temporal shield emitter I was wearing.
That’s when it happened. Raw time crashed with pure paradox, and the universe itself screamed in torment. Night turned to day turned to yesterday and tomorrow and blue and yellow and whale and petunia, and then it snapped back, all at once, with a thunderous roar that was not heard but felt. And then I saw the blue box for the first time.
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Sword System Academia
2/17 NOTICE: I'm putting this on hiatus, possibly permanently. I didn't want to spam with an "update chapter", so hopefully here and in the story blurb will get enough eyeballs. There are a couple reasons for ending SSA for now. 1) I wrote the next chapter but wasn't happy with it. I've been less and less satisfied with SSA's quality the more I thought about it. Part of the reason is... 2) I am seriously thinking about trying to publish some novels to help pay the bills, since I don't have my other source of income anymore. I have never asked for anything from SSA readers, no money, not even a review or rating. SSA is written for fun to amuse myself, primarily, and I would kind of feel bad actually charging someone money for something as unserious as that. I don't think it is good enough to ask anything in return. To use an analogy from music, SSA is more like a jam session with a bunch of friends. You're just chiling and having fun playing some music. I mean, if you are Mozart or even Eminem, your jam session is good enough to sell, but for an amateur beginner like myself, haha, no. If I want to publish something, I feel like I need to go the proper route of practice and rehearsals, which might be more similar to a classical concert performance. With SSA, I work from worldbuilding notes and a loose outline, but what you are essentially getting is the first draft with lots of so-called pantsing. Pushing out a web novel like this also means it is very difficult to go back and improve things without breaking everything else downstream. I wanted to try this "jamming" approach, as it was a good way to teach me about another aspect of writing, but to move forward, I think I need to hone my "classical" techniques, which emphasize rewriting, or at least, revising outlines. 3) While I intend to try to make $$$, my actual current goal is to "get gud". I've spent a lot of time recently trying to understand the self-publishing industry, and I'm pretty sure I can make some money by using short-term strategies with my current amateur skill level. But I've seen too many authors come and go/burnout, and really, the only way that I think I can enjoy writing and still make money on a long-term basis is to become a better writer. And the next step for me, which I haven't done much before, is to spend more time on rewriting and outlines. That is pretty much antithetical to the way SSA is developing. I've always been kind of 20/80 plotting/pantsing, but I want to spend a lot more time outlining before I even start writing. SSA jam sessions don't really fit my goal anymore. If you're curious about what's next, read on... Among other regrets, I regret not finishing SSA. It's the first story I've dropped, but then again, it's the first web novel I've attempted, so I suppose that's not a surprise. I don't think traditional web novel formats suit me that well. The whole SSA story I had loosely planned (beyond a first book or major arc) is way too large as well. Big story = good for neverending webnovel with Patreons, bad for penniless and fickle writer like me. I am currently outlining a complete trilogy to another story in great detail. I want the story to end concisely, and I also want the chance to really spend a lot of time on the full outline to spot pacing problems, character issues, lost themes, and so on. I'll still share this story on RR. What I intend to do is finish book 1, flash-publish the whole thing here for a few weeks, then publish on the big Zon. Repeat for books 2 and 3. The upcoming story will be about crafting heroes. The backdrop is an isekai-like setting, where elves will summon humans to their world as heroes, but the whole hero crafting business is still in its infancy. The elven mage researchers are figuring out how to imbue heroes with power, while the heroes are trying to figure out how to use the powers that they gain. Humans are the best hero templates because they are blank and have no intrinsic magic. Or at least that what the elves thought. The human MC has his own secrets... There will be some similarities with litrpgs, but I would call it more a progression fantasy or gamelit story. For example, the stats are very low, at least initially. Say we have a stat called Str. Going from Str = 1 to Str = 2 is a huge deal. Also, going from Dex = 0 to Dex = 1 is an even bigger deal. I guess you could call it a "low-stat litrpg", haha. Also, the heroes won't be gaining stats simply by killing things or leveling up. You can't increase stats arbitrarily, either. There will be rules to how stats can increase, and how they work with each other. The elven mages will be figuring out these rules in order to craft stronger and stronger heroes. Some inspiration will be from cultivation magic systems, but there won't be overt cultivation, at least for now. A theme I really want to explore is the idea of interactions. That includes things like hero crafter vs hero, tactics vs strategy, skill synergies, racial interactions (dwarves, elves, etc), and son. Yeah, so hero crafting. I'm super excited about this project and venturing into publishing. If you want to check out the upcoming story, you can follow my RR author profile to see when it drops here. Finally... THANK YOU TO EVERYONE! I'm very sorry that SSA is stopping, but I hope at least some of you will find the next story at least as enjoyable, if not more. Thanks to all the readers who gave SSA a shot. Big hug or solid fistbump to all of you, whichever you prefer! I hope this message is not a downer but an upper, because I am psyched!! -purlcray -------------- BLURB: Talen, youngest Master of the Koroi, makes his way to the Empire's capital to salvage his clan's fate. But the bustling city has few opportunities for the traditionalist. For the old sword clans are fading. With the rise of alchemy, gold can purchase strength that ordinarily took years of training to cultivate. Sword artists, once rare and accomplished, are quickly growing in number, especially among the wealthy noble class. Even with such alchemy, though, no one has advanced to the rank of Grandmaster in countless years. Talen's true dream is to walk the path of a sword artist to the very end while fulfilling his clan duties. And then the Swordgeists return, fabled founders of all sword arts, gods who had touched the world long ago and vanished. These myths turned into reality warn of a coming threat. Alongside this warning, they issue an invitation to the Sword System Academy, a path to power beyond the mortal realm. But first, they will hold an entrance exam... Story notes:Sword System Academia blends elements of western and asian fantasy such as xianxia and litrpg. I took parts from different genres I enjoyed and twisted them into my own creation. There will be an explicit system, both of the litrpg kind and the hard(ish) magic kind, but it is embedded within an academic structure that will develop over the course of the story. This is my attempt to design a unique type of system, the System Academia.
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