《The Paths of Magick》Lore - The Path of the Spiritualist I
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Overview
Not all mages have fully Awakened souls. Most have access only to the most superficial parts of their spirit. And among those that have access to the Deep Waters of their soul, some specialize in augmenting their spirit. These are known as spiritualists, those that use their spirits as an extension of their bodies to enhance their Corporeal and Ethereal bodies and other martial arts.
The spirit is to the soul what the body is to the brain. A method to interact with the world. The spirit is the flesh and bone of the Ethereal Body, and the soul is its brain.
Most mages are, in fact, spiritualists. The majority of accomplished warriors are spiritualists. They have conscious control over their Ethereal Muscles, and thus, have unbound potential in strength.
All Non-Awakened mages are spiritualists. They still use the base parts of the soul but cannot tap into its vast depths. Awakened mages may still specialize in and use spiritualism, augmenting their spirit and Corporeal Body further. Some consider spiritualism the start of the soulcerer's Path. Though it is the start of the Path for most, spiritualism is still a powerful tool in any mage's repertoire.
Awakenings of the soul are fickle to achieve, being quite rare. The vast majority of mages only use the most surface parts of the soul still found in the Physical Plane. The connecting of oneself to their spirit can be attained via external or internal meditation. The Linking of oneself to their spirit is relatively easy to achieve, whereas Awakening one's soul is mostly based on luck. The term for Awakened mages, soulcerer or Sorcerer, comes from the ancient Vitaen word for luck (Sortis).
The Path of the spiritualist may be broken down into four main stages with two substages within each. Each stage may happen by itself, following another, or in any order. spiritualism usually follows a standard order of steps, but due to infinite circumstances, it may not.
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Aevalin and The Age of Readventure
Below you can find the blurbs for each arc of Aevalin and The Age of Readventure. Aevalin: Klause Schuar the Grand Bastard (Aevalin and the Age of Readventure, #1) Klause Schuar, the Grand Bastard who destroyed the world in his pursuit of magical power, believed to be a only legend by some, is a horror of the distance past. Though seven-hundred years after the Age of Darkness, the world is birthing itself anew—the dark magicks have receded and the festering plague that extinguished entire kingdoms is no more. The roads have been opened and regular travel between nations is now possible. The newly formed guilds are active. Where monster hunting and dungeon diving are lucrative trades, long dead kingdoms are being rebuilt in this glorious age of rediscovery. This is the story of Arlian Brennovo, lord and commander of the City Watch during the last days before the Age of Darkness—before the Age of Readventure! * Glorious New Age (Aevalin and The Age of Readventure, #2) Yoreno Brendara, a relatively sheltered noble, has joined his father in the mythical kingdom of Aevalin with his mother and sister. His father has arranged for him to train under Dantera Brennovo, a descendant of the legendary Arlian Brennovo who fought in the Grand Bastard’s war against King Balthazar and his High Mage to save the world. Now Yoreno will become an adventurer, fighting alongside a successful lady in arms—and a rich one at that. It is a grand opportunity for Yoreno to become a knight of Aevalin and to participate in the glorious new Age or Readventure! * Knight of Aevalin (Aevalin and The Age of Readventure, #3) After being conferred with a knighthood, Yoreno plans to enjoy the Age of Readventure festival with his friends and mentor. During the festivities Yoreno witnesses a plot to assassinate king Branlin. Dantera Brennovo, top-tier adventurer, knight of Aevalin and lady of rank, is charged by the king to quietly uncover the plot. As her newly knighted protégé, Yoreno must assist Dantera in her efforts to keep the king and his new Age of Readventure alive. * Errant Adventurer (Aevalin and the Age of Readventure, #4) Having unexpectedly received Dantera’s lands and titles after her banishment, Yoreno places Yorinius in command of the Roaming Lions. Together with his friends, Yoreno and the members of the Emblazoned Party set out in search of Dantera as she pursues King Branlin’s assassin far outside of the safety found within the borders of Aevalin. * Kingdom of the Blue Dragon (Aevalin and the Age of Readventure, #5)Having survived capture and escape from the barbarous tribal stronghold in the hills, Yoreno and his friends set forth with Dantera to scout out the assassin clan responsible for King Branlin’s death. Weather they have the necessary strength to challenge the assassins, they do not know. Meanwhile Yoreno’s close proximity to Dantera continues to distract him from their quest at hand.
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Redemption is a fickle thing. Nine detectives and nine serial killers find themselves playing a dangerous survival game of deductions, pretending, and - murder. With your life and alias on the line, what would you give up for a shot at redemption? ... The main premise and kick of KtJ is that it is a guessing game of sorts. 18 high school students of various ages and backgrounds come together and are given aliases, such as "King", "Killer", or as the protagonist is aptly named - "Protagonist". They do not know each others' identities, and what's more - 9 of them are anonymous detectives, and 9 of them are serial killers. The cast is given a list of their names, and a list of the identities of the serial killers and detectives they are being held hostage with, and are forced to interact to guess the identities. The people who are able to connect all identities will get "a special advantage" in the killing game, but it isn't specified what. Alongside this, each cast member is given three secrets they are able to reveal at any point for an advantage in the killing game as well. However, one of these secrets is their name, and revealing that secret will result in a minor "punishment" as well. [COVER ART DONE BY RILIE @kisikils] [Illustrated]
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A Love Most Robotic
Curing cancer is not as difficult as it seemed.Willow Grace is a brilliant medical student who enjoys partying just a little too much. Nych Haywiyth is an engineering student with an underground lab and a dirty little secret. The two of them were never meant to come together. When they do, however... They learn that they can accomplish some amazing things. Curing Malaria. Turning lead into gold. Obsoleting physical disabilities. All of these are accomplishments of the wonderful duo, and they begin to discover that they have far more in common than they originally thought. When Nych's dirty secret comes into the light, however...They begin work on their most difficult project yet. And it's a race against the clock, because if they can't figure out the answer sooner rather than later...Nych will die. And with his death, so many brilliant ideas will be gone.
8 84 - In Serial10 Chapters
Dreams of Dust
“May our futures be of dreams, for I know the nights to be rough. Our enemies will know only nightmares, trapped in dreams of dust.” James Scanlan is not like other mages. He was born to a family of NoMs, a family without magic. Blessed with magic, Scanlan has flourished as a mage, performer and some would say, a person. He has travelled the magical world and encountered marvels of human innovation, and villains of the vilest kind. All manner of people have agreed on one truth; James was too good for the lowly Frontier. And yet, in his heart he yearns to go home. Frustrated, with the status quo of the Mageocracy, James longs to return home to Melbourne, Australia; a bastion of the Oceania Frontier. There he knows he can make a difference. Or perish trying. Follow James as he returns home, set on fixing the status quo, setlling old scores, and finding peace with who he is. It may all come crashing down but until that nightmare unfolds, with friends by his side, James Scanlan will pursue his Dreams of Dust. This is a story based in Wutosama's Metaworld Chronicles universe, written with the permission of the author. This story can be read without prior knowledge, but for greater understanding of the magic system and societal conflicts please read Metaworld Chronicles. This story will focus on character interactions, differing views, dungeon crawling, questions of morality, and possibly a tragic ending... On Hiatus due to work load, may be returned to in future.
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New Description A dungeon slowly builds up his strength, with only one goal in mind, to take revenge on those who betrayed him while slowly diving into the abyss. Trying to become invincible, the dungeon betrays all standard boundaries of species and evolution. Mature for possible cursing, I´m leaving the previous description to stand as it is --------------------------------------------------------------------------------------------------------------- Dungeons, there are many forms of them, but what is the best one? --------------------------------------------------------------------------------------------- This is my first story on here, I'll work out the description better later.
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The Shaking
"Terrifying.""Brilliant.""Wow.""The Shaking is a unique story. Well defined characters with a good pace of the story."Seismic terror is about to strike...Maverick geologist Brian McLean was ridiculed when he warned London and south east England were at imminent risk of suffering a major earthquake. But when the unthinkable happens buildings collapse, power grids crash, transport is gridlocked, and high-tech life grinds to a shuddering halt.In the stunned aftermath courier Ryan Buckland journeys through a shattered city in a frantic search to be reunited with his family, Deputy Prime Minister Stuart Pullman sees the emergency as his chance to seize power, while nuclear engineer Alan Carter desperately tries to avert a far greater catastrophe. If he fails, destructive aftershocks will be the least of our problems...A homage to penny dreadful natural disaster trash fiction, The Shaking will rock you to your very core!A 103,000 word novel. Rated PG 16.
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