《Dungeon Building For Beginners》Ponder the Orb
Advertisement
The challenge lock glitters as you roll is between your fingers – it's almost exactly like the claimant crystal, an octagonally cut gem a few inches across. Where the claimant crystal was a bloody red however, the challenge lock was a honey amber. The torchlight shines across it's surfaces, captivating you as it sparkles.
The menu above it also occupies a portion of your attention.
Designate Challenge:
Like many of the options for your lair, the drop down menu is myriad. Riddles, passwords and keys are the most basic, with additional options for spawning clues, for changing the password or which key is needed... the only limit you can see is that heroes have to be able to have a fair chance to pass. If a password is needed, there will be clues spawned around if you don't designate them yourself. If it's a key that's needed, the door won't close if the key is beyond it.
Why would it be anything else? It's a hero's world, after all.
But that still leaves you with a great deal of leeway, and you don't intend to make it easy for them.
Firstly, you go for a key. While a riddle would be amusing, it also would not be particularly secure. Having the riddle's answer be 'one thousand gold' would make you a lot of money... if people bothered to pay. Anything that might get you resources you would have trouble gathering yourself is far more likely to gain you nothing – and while that would make the second floor very defensible, it doesn't feel right to use the challenge lock as a glorified toll booth. Especially because you have now named everyone, and Amanda has been so excited about being the floor boss of the second floor. A password runs into problems the other way – the fact that you need to have fair clues scattered around means that any heroes who attempted to clear out your first floor, as most would, would find the password with little difficulty. This could be an issue with stealth focused heroes able to slip past and into your second floor without challenge.
Advertisement
Even if every hero you've met so far who was some variant of the rogue class has acted almost exactly like a fighter in tighter armour. Some day you might fight a smart one.
You shake your head, clearing it of the foibles of adventurers, and refocus on the menu.
A key is the right balance of security and functionality, you think. Although you're not planning on anything as plebeian as a literal key. Not with all the options available to you.
First, you scrap the pre-generated design – an ornate but relatively simple key with a gem in the handle, and an ethereally floating padlock. It looked good, but it doesn't fit what you want. You want something that pays some homage to where you came from, what shaped this lair you call home.
The lock reshapes under your control and the power of the menu, rough shapes forming, refining as the system understands your intent, till a statue stands in wireframe before you. A kobold, standing proud, with one arm outstretched, palm up. It's other hand goes up onto it's shoulder, where it supports a small goblin child. The statues are life size, which will force most adventurers into a half stoop – nearly a bow, to unlock your door. Penance for the death and suffering they've caused, if you're feeling poetic – petty spite if you're being honest.
The statue fits perfectly in the pillar you placed in the final room of the first floor, behind the small golden plaque you placed there so long ago.
The doorway itself you just make from stone blocks, continuing the pattern on the walls, until you're sure it will be indistinguishable from the wall around it.
The key takes shape next. A simple sphere of crystal three inches across, placed in the kobold's hand, will cause the stone wall to fold away and reveal the stairs up. You colour it the same honey amber as the challenge lock.
Advertisement
Then you split the ball in three.
The strange magic of the challenge lock gives you a lot of freedom – to the point that you can recolour the crystal segments individually, and still have them shift back to the golden yellow when they're brought together. One piece is turned into a bloody ruby, one a glittering emerald, and the final piece is turned into a brilliant sapphire. The ruby is placed into a hard leather arm band, and you designate it to Feathers. The Emerald gets set into a delicate silver tiara, and assigned to Mercy. The sapphire is turned into a small amulet, and you give it to Sapphire.
Lets seem some asshole steal this one, you growl to yourself, still smarting over the hero who stole Sapphire's original namesake gem. The challenge lock key piece will always return to her.
With that all set, and the material costs taken care of by the challenge lock itself, you take a moment to double check your designs and then confirm your choices.
There's no fanfare, or sparkle, or blueprint. One moment you're stood in front of a pillar of stone, the next in front of a statue.
You incline your head towards it, and close your eyes.
Your reverie is broken some minutes later by soft footsteps.
“You make it very hard to stay mad at you, sir.”
You open your eyes to see Sapphire. One hand is fiddling with the gemstone around her neck. Her eyes look wet. You lean down and nuzzle her cheek.
Advertisement
- In Serial16 Chapters
Wanderer's Blade
Strife is a world of war and conflict. A person's place in society is determined by their might and the size of their coffers. Brigands and cutthroats rove through the countryside, reaping the lives of innocents. But above all, stand the divine artists. Individuals who can utilize qi, the natural life force of Strife, as weapons, either for good or terrible evil. Sometimes both. However, some are fortunate enough to be spared from the rigors of Strife. One such boy is Sezha, the scion of a nouveau rich family of merchants. But he holds a terrible weight on his shoulders. Spurred by the hope of redemption, he must embark on a journey away from all he holds dear. Notice: Updates will be irregular as I have college admissions to focus on. Please understand that I can't dedicate more than a few hours a day to this.
8 156 - In Serial99 Chapters
Mage x Magician
Sylvester Clearsight is a mage in training obsessed with the aesthetics of a magician. He has spent his whole life travelling the world with his parents solving problems caused by things going bump in the night. After finally graduating highschool, it was time for him to follow his own path of magecraft and was sent to the academy known as Inanis Orbis. Follow him and his journey to create the "ultimate magic trick" as he ventures through out multiple countries, books, and even worlds, honing his craft (magic tricks) inside and outside the academy that floats in the void between worlds. Updates Monday to Friday.
8 109 - In Serial30 Chapters
Starlight Antiquities
There is a place in the galaxy that deals in antiquities of all kinds, human and non-human alike. Its inventory of artifacts is colossal as is its inventory of mercs who they hire to acquire any artifact a client may wish that is yet to come into their possession. The ill-reputable business is constantly rubbing against the changing tolerance of the Union's government, and there are many security officers who would love nothing better than to vaporize the whole place with its owners inside. Yet, there are many tasks that nobody can do better, especially in the vastness of deep space where Union law is worth less than the energy needed to display it. One of its jobs involves finding an artifact that may not only hold the future of the human race but may also disturb the balance of the whole galaxy. *** While waiting for the next season of Mandalorian and the Witcher, and rewatching Firefly for the gazillionth of time, I decided to write this space-based series. The series has some litRPG elements in it, but it does not read like one. So, you won't run into any blue screens here. Yet, I wanted to use litRPG to give another dimension to this whole story and make it as unique as possible. This is a work-in-progress. Hope to keep on improving and fixing my mistakes as I go along.
8 211 - In Serial18 Chapters
Hero 13
When a young, lost super with a bloody past receives the invitation to become one of the Twelve Heroes, his life is suddenly flipped upside down. It's his chance to start fresh. His chance to redeem himself and use his brutal talents for good. But the one who recruited him, the mysterious hero known as Thirteen, has other plans. Hoarfrost soon finds himself in a harsher world than the one he had left, and the stakes only get higher. He has to fight harder than ever to survive and become a true hero rather than stay as the bloodstained pawn he had been all his life. Posting daily for 18 chapters for the first arc, then schedule TBD
8 110 - In Serial29 Chapters
Dance Machines [JhopeXLisa]
Two great dancers meet, what could possibly happen? So, I wanted to try something new, it's not a common ship, so I wanted to try it, a Blackpink Lisa and BTS Jhope Fanfic. Why not? I also found a great opportunity, because they're both great/amazing dancers, in their groups. Plus, they're both playful and are sun shines. Well, for me that is.
8 206 - In Serial36 Chapters
Magi x Fairy Tail Crossover
Magi and Fairy Tail crossover. While Natsu's twin sister, Sora, is fighting an enemy, she gets transported to the world of Magi. Along the road, she meets Aladdin and company, and shows what it means to have a family. I suck at summaries so bear with me. Magi and Fairy Tail belong to the rightful owners.
8 126

