《Dungeon Building For Beginners》Gardening
Advertisement
Sith nods, and you can practically feel her approval, as the latest team brings in another load of stone from Sapphire's quarry. The demoness has shown a startling head for numbers since her evolution.
Or, well.
In her own words, “You have how much wood? Why are you still sending teams into the forest?”
She glances at you, flicking her fingers through the air in a weaving dance that reminds you of Mercy's magic but that Sith insists is just a way to help her remember numbers.
“If this harvest is on target, you should be up above your target for Phase One.”
You roll your eyes.
“That makes it sound so grand. I'm not giving you Sapphire's naming privileges.”
She rolls her eyes right back at you. “Right. Because 'Phase: Lets get the basics set up so floor two is functional, you know, walls and stuff' was so much better.”
“That wasn't the name! I was just thinking out loud! Why does it even need a name?”
Three days. It's been three days since you mentioned your resource troubles near the hunger demon, and that's all it's taken for this insolence to creep in.
You shake your head and walk off before she can respond. You can feel your reserves swell as stone is disgorged into your stockpile, and she's right. You have enough for phase one.
Damn it. It's not phase anything!
Thirty stone on two medium rooms, back to back, swelling out the first section of floor two along the north wall and finally brining the Stumpy trap technically online. Another sixty for four more pit traps, all joining together underground. Ten stone for a small room, stretched as high as it can to form an outer tower at the intersection between what you're beginning to call the Castle and the Grounds. A negligible handful of wood to build a couple of doors tucked into alcoves around the tower. There has to be a reason for people to brave the mysterious pit traps, after all. Inside the tower another chunk of wood goes on a rickety staircase. Maybe it'll become a trap of it's own one day.
Advertisement
Then comes the fun part. Two hundred and ten wood on seven Living Trees, but with careful placement and manipulation of the menu, the blueprint for a hedge maze snaps into place. A tight and claustrophobic mess of greenery. Not designed to be hard to enter, nor a direct danger – you have no minions especially suited to fighting in the narrow, winding tunnels at the moment. But it is designed to beguile and confuse. You have plans to allow the walls of wood to shift on their own, for audible and visual hallucinations to lead people astray, and Mercy has told you there's a way to bind runes of confusion into the shape of the maze itself, although unfortunately that is currently beyond the two of you. You have to settle on thick greenery forming passages only a few foot wide, and the current total lack of illumination to set the mood. And you're sure watching party members drop into pit traps will help with the ambience.
To add to the confusion, you utilise the few gold ore that your minions have been bringing back from the new quarry, and your stockpile of bones, to make a gilded pavilion just large enough for a few people to sit and rest. Another handful of wood for a small table and four chairs and you've created a calm place to rest and recover, should anyone trust you enough to use it. On the other side of the maze, you utilize most of your remaining animus – your minions will have to manually reset most of the pit traps for now – to create a handful of weak restorative berry loot drops in a small arboretum. They won't do much more than soothe a sprained ankle, but they'll either confuse or entice an injured hero.
Advertisement
The rest of your wood goes on a delicate lattice roof for the entire maze made out of Living Ivy – the variant of Living Tree that you get when you force it into the thinnest shapes you can. The entire maze will be cast in twilight at best, and the tower will not be an obvious landmark to walk towards.
At least you hope.
Hah! Out of wood. I knew I wasn't wasting everyone's time.
It doesn't hurt that once you get the animus to buy smart trap controllers, the winding maze will actually be a pleasant place to stroll for Amanda, and look pleasant out of any windows you construct in the main wall.
Which is where you turn your attention next.
Currently, the second area, the 'castle' of floor two, is nothing more than a flat area, raised ten foot above the grounds in a sheer cliff face. You don't have the stone to raise the full castle wall. But with Sith's calculations, you have enough for the main entrance.
Barring the wood for the door.
Shit. She did say not to make the lattice yet, didn't she?
You cough, down on the first floor, your vision firmly locked onto your blunder. Sith's voice sounds right next to you, making you startle.
“You ordered the lattice instead of the door didn't you?”
You nod, and her footsteps echo with her sigh as she walks away, presumably to find Sapphire to organise another change to the resource rotation. You wince, and turn your attention back to the blueprint manager. Nothing to be done about it, you just have to push forwards.
Ten stone for a small room, half way across the castle cliff opposite the stairway, and with one wall left open. You spring for the 'Dungeon' theme for the room, turning it into thick, cut stone blocks. Another twenty for two more towers, jutting out from the cliff either side of the room that will eventually become the first courtyard. Three thin holes in the walls of each tower become arrow slits that are perfectly placed to fire down onto your final construction.
A thin stone stairway. You have plans for this too, once you get more animus, but for now it will serve as it is – a walkway only wide enough for one person at a time, allowing weaker members of adventuring parties to be fired at from a defensive position. The stairs themselves are narrow and shallow – not too bad for your smaller minions, annoying for your larger, and a nightmare for a fighter in a helm that cuts into their vision, who is also being shot at from both sides.
Thirty stone left. The perfect amount for two tunnels, raised and placed from the two towers along the walls of the courtyard. Somewhere for the defenders to retreat into to keep besieging any attackers. More arrow slits, raised above the head height of the average hero.
A death zone.
Your smile isn't a pleasant one.
Advertisement
- In Serial79 Chapters
SUPER! - A Medieval Superhero Story
One-tenth of the population is born with special Powers. Some call themselves Heroes, striving to uphold justice and order. Others are branded as Villains, those who wish to twist reality according to their own nefarious needs. Paragon, queen of an empire spanning most of the known world, sits wounded upon her throne. She holds a tenuous grip on the peace she once created. Ender, the Dark Lord of Villains, is thought dead, slain by the queen upon the eve of his greatest conquest. Kiren and Lace know differently. They both know he will make another attempt to throw the empire of Aribel into chaos. Young and untrained, their souls are entwined with one another. They have both vowed to stop Ender and his commanders. Will they be strong enough to survive? Will they be prepared for the horrors the Lord of Villains has in store for them?
8 219 - In Serial119 Chapters
The Huntsman's Quest (An Urban Magic Quest/RPG)
Jon Whitaker went to summer camp expecting a nice relaxing time as a newly minted counselor in training. He was not expecting to fight an army of monsters, work with a serial killer, enter a one-sided friendship with an eldritch horror, or study under a competing witch and dark lord. But regardless of what he was expecting, his summer is over and he's made his way back home where he can try and return to a normal -for him- life. Too bad life rarely goes as expected. --- Please Note: This is forum quest/RPG I run in the same city/setting as my other stories Hacking Reality and Get Ink'd, meaning that while a majority of the plot is made up by me, the major choices as well as what each chapter is about are usually made by the actual readers in forum votes. Additionally, given how this is essentially a story version of a Tabletop game there is also a background RPG system that while the characters aren't necessarily aware of, the readers can see these stats to know how each chosen 'Action' effects their character's development.
8 79 - In Serial15 Chapters
Aeromancer
Seti Tutt, a recent graduate of the university, was too weak as a wind adept to become anything amazing with his abilities. However, his sight was stolen and now has to learn how to see with his wind, ultimately landing him as a student at Prestige Academy where enemies abound.Release Schedule Almost-weekly every Monday.The almost part of it just means I'll skip an update after several releases to catch up on the writing. Story cover was commissioned by me.
8 119 - In Serial22 Chapters
Shiv - The Child of Oberon - Reloaded
When the war between countries came to an abrupt end, a boy rose from the flames of the after end. The loss he suffered and the pain of his family forged the boy's body and soul. His environment changed, his life changed, his mind unhealed.The broken boy goes on a journey, to escape, to attain peace. A tale love, betrayal and friendship! A journey through fantasy and drama!Follow Ryu Yasahiro, as he takes the name of Shiv to go for a journey in the world of DRAGON LORE...
8 227 - In Serial7 Chapters
The Long Road
Ryan was on the run, running as far as he could from whatever was following him. Traveling down Interstate I95 on foot as he left the city behind him. He hitched his way down from Maine and walked the rest of the way, but walking into a rest area may have his hole life flip upside down and someone new coming after him for what he discovers. Could he clear his name before the law threw him behind the Irons?
8 77 - In Serial18 Chapters
Alter [ENG]
Ten years ago, Dawn of Darkness shook the world, sending bloodthirsty creatures from another world through portals to Earth. Newly awakened hunters opposed them, thanks to gaining the power to control magic and abilities beyond the boundaries of the average human. In present day Akally, a red-haired young man, is one of the awakened endowed with the ability to heal injuries, strengthen allies and... resurrect the dead. [The story is a translation of my original work done by me. English is my second language, therefore I will appreciate if you tell me about any mistakes you spot so I can learn from it and fix it. Thank you for understanding.]
8 73

