《Dungeon Building For Beginners》Introduction
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Something doesn't feel normal as you wake. Your mind is foggy and slow, like someone came along while you slept and stuffed it full of cotton wool.
You struggle to remember what cotton wool is.
You try to remember if this is normal, but you can't remember... anything, actually. Just the vaguest impressions. Instincts coloured with flashes of what you know used to be memories.
You open your eyes, and shake your head. In front of you, so large it fills your vision no matter where you look, is a vast wall of text. As you shake, the text moves with your head, maintaining its annoyingly central position. At the top, only visible by rolling your eyes, is the title
Shards of Arkus
in large, white lettering. Below it, in slightly smaller writing, is the subtitle
Keeps and Settlements update 1.0.0.0.0.2
and bellow that, low enough now that it is no longer uncomfortable to strain your eyes upwards, begins the text wall.
Claimant Crystals no longer drop from unique bosses, you will get one automatically at level 3
Changed Claimant Crystal behaviour when owner dies
Fixed Visual Bug on Claimant Crystals
Changed Monster Memory feature to better allow rivalry, championing and seeking behaviours
The Grue no longer able to bypass darkness immunity
Added the Wandering Merchant
Added the Carpentry, Stoneworking and Artisan optional Skill Trees
Removed Brine Hero
You skipped down a few, not really understanding how many of the arrow points could apply to you, till you reached the last one.
Added many new features to Monster Lairs. Beware, Adventures!
You finally succeeded in blinking away the notification, and stretch. A few fragmented memories were starting to broil up. Game Updates and Memory wipes had been less and less common as Shards of Arkus steadily lost players, till they'd all but stopped some months ago. Now however, something was different. You're pretty sure this is the third or fourth major update lately, that might be why your head is so foggy.
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Still, no matter your confusion about a great many things right now, one fact had bubbled to the surface of the misty swamp that currently served as your mind. You were a mob, and that meant you had a job to do. When the players finished downloading whatever this update did, they'd start taking over their avatars once more and coming to kill you.
Again
and
again.
You can't lie, even to yourself in the comfort of your own cave. It's not a fun life. Sometimes days at a time can pass where no adventurer seeks you out and you nearly convince yourself that this time you'll be able to do something with your short existence, but no. When, inevitably, you are found, you die. Sometimes painfully,like that time a massively over levelled fighter fed you your own legs. Sometimes mercifully, like the ranger who discovered you crippled after a battle, and fed you some herbs which took away the pain before drifting you off to sleep. Sometimes, you can admit, quite comically. The bard with the exploding deck of cards had certainly been a surprise, and she'd been quite nice company up till your Royal Flush. And then, once they were gone you'd wake up once again, your bed and cave trashed as they'd searched for loot. Anything you'd managed to make taken to be sold for a few gold, and any place you'd managed to travel to long gone.
Now a-days you tend to stay in your cave.
You wander over to the pool of water in the corner of your cave and take a drink. When the water stops splashing and settles mirror smooth once again, you get a good look at yourself.
You see red scales and fiery eyes.
You are what is commonly called a Drake...ling.
Drakes are majestic creatures, dozens of feet long, taller than a human at the shoulder, and possessing innate magical properties. Four legs, the front two as capable at fine manipulation as any elf; a pair of wings capable of keeping them aloft for days at a time; curling horns and the wisdom of the ages.
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You are all that... but much, much less. You are, based off of a few animal companions you're starting to remember, around the size of a dog. A largish dog, certainly, but not a big one. Around four feet long and three foot high, with wings that allow you to glide short distances or leap about six foot straight up and front arms which, while capable of holding objects, are never going to win art awards. Your horns are small, back pointing nubs and your wisdom of the ages is still rather young. You are, however, proud of your innate magic. Your ability to breath fire is unmatched by all the goblin tribes nearby, and many an unwary adventurer has been surprised by your ability to project a twenty foot tongue of flame with near pinpoint accuracy.
You frown. Wasn't there a way to get this information? Some sort of... Character Sheet?
As you think the command, your character sheet blinks open in front of you.
Level 5 Drakeling
Monster, Drake, Explicit
Experience to level up – 500
Atributes
Strength 23 Dexterity 17 Endurance 25
Charisma 32 Manipulation 32 Appearance 32
Perception 27 Intelligence 25 +0 Wits 23
Skills
Brawling 25
Athleticism 25
Presence 20
Lore 25
Occult 20
Stealth 10
Dodge 10
Crafting (Stoneworking) 5
Feats
Fire Breath – Can make a Ranged Spell Attack, treating Occult as 10 higher than it is for the purpose of hitting, at Occult feet range. Deals Fire damage, has a chance to set foes on fire.
Monstrous Appearance – when attempting to use Appearance in a positive way on creatures without the Monster subtype, count it at 20 points lower until the target gets used to you.
Natural Weapons – You are in possession of a set of Natural Weapons. You are immune to Disarm attacks. However, crippling effects have a chance to disarm you instead.
Winglets – Your Winglets let you glide, slowing your falling speed to one tenth and allowing you to move at your normal speed in any horizontal axis while doing so. Alternately, they can be used to triple your athleticism for the purpose of a single jump
Wisdom of the Ages – gain a constant, passive buff to your intelligence based on the time since your last death.
You frown to yourself. Stoneworking? You don't... remember having a skill for that before, you just... made things. You shrug. You didn't exactly think you knew much about magic and your occult wasn't too bad. Sometimes you just had to trust the Gods you guessed.
You blinked away your Character Screen and got ready for a long day of, hopefully, staying alive.
You strode out of your cave, and out into the morning sun. Your cave was situated around a third of the way up a mountain called, you believed, Imphorne. The lowest quarter of the mountain was still covered by the forest that surrounded it, leaving you with a stunning view of a nearly endless ocean of softly rustling leaves stretched out beneath you. Goblins lived out there, you vaguely recall. In little wooden caves they built out of logs. You frown. You're pretty sure they're not called caved, but your mind is probing for something like a man groping for something in a dark room. You know the knowledge was there, but now it is notable only in its absence. You think you knew the goblins. It might be worth going and seeing if anyone else remembers more than you from before this Update. And if not, making allies with the locals would help pass the time before any adventurers came this way. With a new update to download and the fewer players recently, you could have some time to wait.
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- In Serial190 Chapters
Ogre Tyrant
Tim wakes up to find he is naked and alone in a fantasy world. However, he is not as alone as he first thought. There are other people running around all over the place fighting monsters for a living. Unfortunately for Tim, he seems to be one of those monsters. Desperate for any degree of safety and normalcy he can find, Tim must tread a fine line between freedom and subservience to survive. All while trying to keep alive a trio of adventurers hellbent on becoming legends. However, unfortunately for Tim, he is not the only one from earth to awaken in this world and the other Awakened aren't nearly so benevolent. Warning: The protagonist begins the story quite cowed and meek but progresses into a more assertive and situationally dominant personality. This is partly due to growth, but also a result of the character overcoming initial shock and longstanding depression. If you think I could have handled a segment better, by all means, point it out and provide your reasoning and suggestion. Everyone's experience of depression is different, and Tim's is a close representation of my own, so it won't necessarily 'vibe' with everyone. Chapters are around 15k words and released approx 1/week over the weekend. Has been reduced to around 7.5k to 9k to better fit my schedule.[participant in the Royal Road Writathon challenge]
8 175 - In Serial8 Chapters
The Burning Rose
Rascal, troublemaker, an annoying brat—those are the nicknames commonly attributed to Mattiaz Rider: an uncontrollable sixteen-year-old brat who grew up in an orphanage, annoying the skin off his caretakers and supervisors. Mattiaz is also a fearless dreamer with a lofty goal. Before he could even spell out his own name, he idolized the people on his TV screen known as 'spiriters'. They were superhumans, capable of impossible feats that young Mattiaz would describe as 'cool' and 'badass'. Of course, the little boy wanted to become like them when he grew up. Despite no one taking Mattiaz's conviction seriously, the incredible happens: Mathiaz awakens spirit, just like his heroes. He is immediately assigned to the New Baymort Spirit Academy in Holy Bay, eager to pursue his newfound dream of winning the famed Spirit Tournament and becoming one of the strongest spiriters ever known. However, soon after he enrolls at the Spirit Academy, Mattiaz learns that not everyone shares his idolized view of spiriters. Prejudice, hostility, and corruption drive a wedge between the spiriters and the citizens of Holy Bay. With his dream now appearing like mere fantasy, he decides to make it a reality himself. The question is: can he do it? -First volume of Individuality series-
8 128 - In Serial54 Chapters
Wayfarer
Etrylis, world of a thousand planes of power, home of arcanery and the energy of the Mind, is beset by conflict. Its history fraught with cycles of victories and defeat, repetitive in its people's failure to learn from past mistakes. A stagnant world in need of disturbance from an outsider's perspective. Whether it wants it is another story. Join a cast of earthers and natives as they journey through this war-torn land, each pressured by their own motivations and plagued by their own demons. Despite this, spectate their attempt to do the right thing, by them or by what they value, each sailing by the direction of their own moral compass; as could be expected from anyone.
8 119 - In Serial8 Chapters
Adventures of one dude with an afro
...East-Blue, West-Blue, South-Blue, and North-Blue are the four seas that constitute most of the whole planet. Humanity is thriving on the small patches of land which poke out of the four seas. These four seas are separated horizontally by a humongous mountain which encircles the whole planet, called Red Line, and vertically by, the most dangerous sea known to man, Grand-Line. Both sides of Grand-Line are flanked by strips of the windless sea called Calm Belt. The eternally windless strips of sea are impossible to cross with only wind-powered ships. It might be calm over the water, but the water hides nasty beings called sea kings, not to be disturbed as the name suggests. People in this world can train themselves past any and all physical limits, only their mentality is the problem. A strong mind makes the body strong. Everyone in this world possesses this almost magical power in them called haki. There are three types of haki, two available to everyone and the last one is seen only once in seven million people. Different haki can be used to strengthen the body to even affect logia users, to predict and to foresee attacks, sense others’ prowess and even exert your will upon others. Fruits of the sea devil. Otherwise know as devil fruits, give miraculous powers to those who eat them, but robs them of their power to swim and makes them vulnerable to anything from normal seawater to the crystallized power of the sea, sea stone. Devil fruit powers are categorized into three different categories: Zoan type fruits allow their users to transform into an animal of a sort and gain their abilities. There are also human and mythical type zoans so they should actually be called transformation powers but those ones are extremely rare to the point of none existent that most just associate zoan transformations into animals. Logia fruits make their eaters become the element that the fruit was. For example, the one who eats the fire logia fruit is able to use fire in their attacks, become fire to avoid physical attacks and much else. Last but not least are the Paramecia fruits, these fruits are undoubtedly the weirdest and most random of the bunch. There are some that let you attract metal, make you slim and slippery, make your body able to split your body into many pieces, makes your body rubber, lets you control vibrations, light, pressure almost anything you can imagine. Lastly, there are two opposing factions in this world. The marines and the pirates, most strong people are part of either one. Both have their ups and downs. Pirates are free people who do whatever they want. Good or Bad. Marines are the upholders of justice in this world yet no justice system is without corruption. I closed the introductory book while frowning. "Isn't this a summary to the one piece world...?" The cover isn't mine and I am willing to take it down.
8 64 - In Serial48 Chapters
groovy - steven hyde
" i don't think i've ever felt this way about anyone " that 70s show
8 162 - In Serial22 Chapters
My Favorite Tiger
Алиса Капырена - Девушка нашего любимого Юры Плисецкого. Все мы знаем его характер, и в этом фанфике будут любовные похождения между фигуристом и милым,заботливым и поехавшим отаку-яойщиком, тоесть Алисой.
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