《Summoning America》Chapter 90: Trial by Fire (2)
Advertisement
Exteris, Sonal Kingdom
The ground trembled as if a great earthquake had struck, but there was nothing natural about this calamity. Whistles of death permeated the atmosphere as Gra Valkan shells rained down upon the hastily abandoned position. Sections of wall, already ruined from the bombings prior, were further destroyed, annihilating the surviving sections and reducing them to mere rubble. Surviving buildings, initially meant to be used to garrison forces, were wiped out.
The brief attack lasted minutes. As the captured Gra Valkan revealed, only three volleys struck Arocles’ position. The moment the third round of shells impacted their fortifications, Arocles opened a hatch connected to the surface. A periscope poked out of the ground, scouting the horizon.
Having calculated the time between the first three volleys, Arocles patiently waited until he was certain a fourth volley was not en route. The few minutes he sacrificed were precious, but he didn’t want to risk any of his forces. Ready to deploy, he ordered his men out of the tunnel network.
Hastily, they set up their armaments, hunkering down by the numerous piles of rubble that dotted the broken wall. Miraculously, the keep still stood, suffering damage no further than light scratches from shrapnel. He ordered Harrow’s men up there immediately and positioned himself – along with a team of manacomm operators – atop a surviving rampart, so he could see the battlefield and provide orders as necessary.
By the time he reached the position, he was able to see a rolling cloud of dust and smoke fast approaching. He grumbled, heart beating anxiously as he steeled himself for combat. He reached out for his manacomm, “All units, hold your fire! Wait for my command!”
Hoping to ambush the tide of vehicles like he did their advance scouts, he waited for the machines to come closer. Heeding the Americans’ warning on Gra Valkan technological superiority, he knew that the only way to truly injure them was to negate their primary advantage: range. Using binoculars, he kept his eyes on the vehicles. They were organized into an armored spearhead, with a small wedge-shaped group of Wilder heavy tanks leading the formation.
Arocles’ mouth twisted in slight frustration. He was taught that this was a common formation used by armored units, and excelled in breaching static defenses. The best way to counter this type of assault was to pick away at the corners of the formation, but without access to tanks, Arocles could not do that. He couldn’t defeat the enemy outright here, but he could, however, slow them down. An idea flashed into his mind. “All mages, begin excavating the dirt fifty meters away from the INSIDE of the wall. Create a ditch to trap the tanks.”
The mages began their work, evident by the blue glow that now encompassed their positions. Seeing that such phenomena would likely make them a priority target, Arocles issued the order for his men to begin engaging the enemy. “All cannons, aim for softer targets and fire!”
Advertisement
Hidden by rubble and tarp, the Sonalian forces unleashed their firepower. A combination of anachronistic cannonballs and Muan High Explosive shells rained down upon the Gra Valkans. Compensating for their lack of power, the cannonballs were aimed at the light vehicles near the center and rear of the formation, while the Muan shells were aimed at the Shafer light tanks and Hound medium tanks. The projectiles inflicted catastrophic damage on their intended targets, but failed to pierce the armor of the larger Wilders, which shrugged off the explosions and pushed onward.
Shocked by the sudden, unanticipated ambush, the Gra Valkan formation crumbled slightly, tanks and vehicles breaking away amidst the chaos. As a testament to their training and experience, the Gra Valkans quickly regrouped and retaliated in kind. Their tanks fired blindly at seemingly random targets along the wall, guided only by the muzzle flashes of the Sonalians’ first strike.
“Grenadiers,” Arocles called out, “target the Wilder heavy tanks. Create a wall of fire which they cannot pass!”
Taking a page from the Altarans’ book, the Sonalian grenadiers used satchels of explosive material, mixed with dust from magic gems. Unlike the Altaran explosives, these were augmented by flammable liquid and substances – designed in accordance with advice from mysterious American benefactors. Serving as magical molotov cocktails and fired from catapults, these satchels were far more potent than their Terran ancestor.
Upon impact, the satchels burst into a sticky blue flame, akin to napalm. Agents such as baking soda and tar complemented the magic dust to remarkable effect, as the flames stuck to the vehicles even after they initiated a panicked retreat. The fire itself was similarly enhanced, with the magically improved flames reaching temperatures attained by napalm itself. Terrified Gra Valkan tank crews, encumbered by the flames and beginning to feel the heat through their tanks’ thick chassis, abandoned their vehicles. They climbed out of their tanks hoping to escape the heat, only for the flames to stick to their uniforms.
They cried out, screaming in agony as they rolled on the ground in a futile attempt to extinguish the hellish grasp of this makeshift napalm. Some were unwilling to suffer further, and simply committed suicide on the spot, shooting themselves in the head. Those who had yet to escape from their tanks and had functioning viewports saw the fate of their comrades, opting to endure the heat of the ovens they were trapped in.
The tanks caught by the fiery attack were those positioned at the tip of the formation. As they retreated, they backed up into the vehicles behind them, sowing chaos and disorganization. The lead section of the armored spearhead fell into disarray, forcing the rest of the formation to break off and form their own wedges as they continued the assault. However, with many of the Wilder heavy tanks taken out of the fight, these new sub-formations granted reduced protection, and were more prone to devastating attacks from the Muan anti-tank guns.
More shells impacted Gra Valkan armor, reducing ever more vehicles to burning, lifeless husks. Even some of the Wilder tanks suffered mobility issues as lucky strikes damaged their tracks. However, the more the Sonalians attacked, the more the Gra Valkans became aware of their positions. Already, numerous gun crews were eliminated, leaving Arocles with only ten Muan guns and thirty gunpowder cannons to hold the line – down from over 20 Muan guns and 100 cannons.
Advertisement
The Gra Valkans continued their staggered retreat, eventually reaching the outer limits of cannon range. Using range to their advantage, they allowed the Wilder tanks to take the brunt of the Sonalian attacks while returning fire at any muzzle flash spotted. After only a few minutes, all of the anti-tank guns were destroyed. The Gra Valkans then set their sights on any visible defensive formations, destroying many of the cannons they had identified earlier. Satisfied with their work, they pushed on.
From the keep, Lieutenant Harrow’s men provided status updates for the ongoing battle. Faced with few soft targets for their rifles, they held their fire and kept a low profile to avoid being shot at by the tanks below. Biding their time, they waited for an opportunity to arise, hoping an enemy commander would pop his head out of a tank.
Meanwhile, Gra Valkan infantry began disembarking from their armored vehicles in anticipation of urban combat within the base’s ruins. Arocles took notice and ordered his men to hold fire, seeing that the Gra Valkans were forming up behind the tanks. The presence of automatic weapons among his men was still a secret to the Gra Valkans, who have thus far only seen muskets and cannons. “Grenadiers, prepare your weapons and wait for my mark,” Arocles ordered, waiting for the Gra Valkans to inch closer.
Ideally, Arocles would’ve waited for the Gra Valkans to come within melee range so his men could take advantage of their older weaponry. However, this hope was quickly snuffed as a surviving cannon on his side went off, striking a Wilder to little effect. The cannon and its operators were subsequently blown to smithereens, sparking a new engagement near Basilisk Platoon’s position, 100 meters from the wall. “Damn this,” Arocles cursed, forced to act by someone’s itchy trigger finger. “Grenadiers, target the densest concentration of enemy forces you can see! All other units, engage!”
As a group of horns went off, wooden catapults were rotated and angled as best the grenadiers could in this hectic environment. With the snapping of ropes, the primitive devices launched their modernized, arcane weaponry. Some of the satchels missed their intended targets, slathering only a few light vehicles with their potent blaze. Others found their mark, landing in between tightly compacted formations and incinerating dozens of men while setting several tanks ablaze.
While the grenadiers reloaded their catapults, Sonalian infantry began engaging the enemy. Machine guns opened up, much to the surprise of the Gra Valkans, who huddled behind the tank formations. The battle commenced in earnest. Bullets, musketballs, and arrows flew all over the battlefield. The bloody close quarters engagement spanned nearly a mile of the ruined wall’s length, as dozens of Gra Valkan and Sonalian units duked it out. Facing no resistance from heavy weapons, the Gra Valkans closed the distance quickly, devolving the battle into a brutal melee engagement.
Seeing the chaos, Arocles issued new orders, “Grenadiers, do NOT fire at our allies! Maintain original attack angles to cut off reinforcements!”
As soon as he finished with this order, one of the manacomm operators gave him an update, “Sir, the mages report that they have completed the construction of the ditch.”
“Have Lieutenant Harrow and his men line the ditch with his remaining explosives, and save one for the tunnel; we cannot allow the Gra Valkans to follow our retreat,” Arocles commanded. He then turned to another operator, whose job was to communicate with the grenadiers. “Soldier, have the grenadiers place their remaining munitions in the ditch and spread them out alongside Harrow’s explosives. Once they’re complete with this task, cover the thing with tarp.”
Arocles’ orders were carried out as quickly as possible. As soon as he saw that the tarp was placed, he ordered a full retreat. Harrow’s men, equipped with the best weaponry, fell back first and turned around to give support for their retreating allies. The men in the keep opened up with their weapons, decapitating terrified Gra Valkan soldiers from afar. The retreating Sonalians maneuvered around the tarp, guided by soldiers who kept them away from the newly-created trap.
Aiming to protect his retreat, Arocles decided to use the environment to his advantage. “Mages, create a dust storm! Hamper the enemy advance as best you can!”
A sudden gale swept through the ruined base. High velocity winds, aimed at the Gra Valkans, pelted them with dust and debris from the battle, swarming them and ruining their visibility. The Gra Valkans, faced with unrelenting random gunfire from concealed positions, dared not chase after the fleeing enemy. Instead, they once more cowered behind their tanks, already traumatized by the unexpectedly bloody ambush they had experienced earlier. The tanks moved forward cautiously, wary of the clouds of dust that now blanketed the battlefield. With their vision impaired, they had difficulty identifying targets.
By the time the winds calmed and the dust settled, they saw no targets to shoot at. Believing their enemy was not too far behind, they pressed onward, only for their tanks to fall into the wide ditch. Before they could even radio for their engineers to pull out the trapped vehicles, a series of detonations – reminiscent of the one that annihilated the convoy in Leiforia – swept ditch. The trapped crews, alongside all infantry caught near the tanks, were introduced to fire and brimstone.
Arocles, watching the ordeal from the bunker’s periscope, smiled. Holding the detonator, he lingered, enjoying the scene of his victory. “Burn in hell, Gra Valkans.”
Advertisement
- In Serial26 Chapters
Everyone Loves Min-maxing
Daniel hates min-maxing. While other players are trying to speed run the tutorial of Edenquest Online as fast as they can to min-max time wasted in the tutorial, Daniel discovers an error in the tutorial... ----- This is a story about a merchant class main character who has curveballs thrown at him left and right, and must make on-the-fly decisions under pressure with incomplete information. Sometimes his decisions are right, sometimes his decisions are wrong...
8 178 - In Serial20 Chapters
Sky Drifters
A spin-off story from my Infernal Engineer's books, this is my current project. Becca Marshall is the last of her family, and an airship captain. Aboard her small skiff, Sweetwind she braves the dangerous skies of Endaria in a time where travelers from another world are suddenly reemerging in massive numbers. Strange, mysterious and undying, these strange beings are bringing war and strife into her world. As the storm clouds of war blow, she picks up a new apprentice from among the travelers, and patches together her band of misfits, cutthroats and arcane tinkers as she plunges her airship deep into trouble, including a runaway girl and her stolen dragon, and an epic search for a lost vessel that could change her fortunes forever.
8 96 - In Serial8 Chapters
Not Many Get A Second Chance
Jack Dallmain was your average university student. Few friends and often short on cash. But that didn't matter as everything was going fine. He had a girlfriend, his grades were almost perfect and he had a great group of friends. But one day everything changed. It was going to be a great day, he had everything planned. But then, he got caught up with a bus-jacking and was threatened with a bomb and a gun. It was supposed to be a great day but it turned out to be the worst day of his life that ended everything. Or was it-
8 230 - In Serial37 Chapters
Perpetual War
For thousands of years, the Primordial Towers stood with their secrets. The world looked on with curious eyes until the cracking of the first led to millions of deaths. The nations of the world fight to take control of the other Towers and use the power to rise above the pits of conflict, their actions causing the land to be engulfed by unspeakable horrors. After countless centuries none can remember the start nor see the end. The wisest souls have chosen death before birth, yet far more continue to grow up to enter the slaughter. Among this endless cycle stand four young souls set to enter the fray to end all wars: The sniper who fights for survival at the chance for freedom The captain that wants to fix the world to his image The ace pilot clinging to the azure sky And the mechanized driver eager for death Each of them connected through their powers as espers, fighting for separate nations trapped in Perpetual War. *** Expect an update every other week! If you want to see more stories from CardForge and learn more about this one then head over to the blog - https://cardforge.net/
8 209 - In Serial7 Chapters
Skyscribe: Lord of the Furystorm #1
Even a boy with no wings can soar. Zef and his twin brother, Gail, have fended for themselves for years, stealing and scrounging to survive. But when Gail's health takes a turn for the worse, Zef knows he has to do more. So he hatches a plan to trick a skyscribe into taking them up to Pinnacle, the airborne island hovering above their town, where far more skilled healers exist among the sky people, the A'vai. But no scheme goes exactly to plan. Humans aren't supposed to learn magic unless they come from money. If Zef wishes to ascend, he'll have to find out how to overcome eons of discrimination and skip years of training. It will take determination. Smarts. And a good deal of cheating. But Zef has never played fair. He'll do whatever he must to save his brother and climb to the very top of Pinnacle's power. And there, he will make a choice: to save one, or the many. A progression high fantasy inspired by and written for fans of Final Fantasy, Legend of Zelda, Avatar: The Last Airbender, and Kena: Bridge of Spirits.
8 130 - In Serial22 Chapters
Avatars of Myths and Legends
The king of this godforsaken land has neglected his duties and offended the Gods themselves. The neighboring kingdoms have long started eyeing the alluring lands of Mercai and an invasion seems inevitable. Mankind have been abusing the mythical items from the Golden Age of the Gods. These ancient artifacts holds the soul of brave heroes that have personally ascended to a higher plane of existence and battled the Gods themselves. With a soul of a legendary hero, one is able to exceed the human limits and achieve immortality by utilizing Avatars. The story will revolve around Jin, a seemingly harmless boy who loves to read and does his best to resolve issues peacefully. One day he comes across the fabled artifact that contains a soul of a self-proclaimed supreme God, Prometheus! There has been no written records of a God’s soul used as an Avatar by a human, what will the naive Jin become as the war threatens to destroy everything he holds dear?
8 263

