《Cheaters Always Win》STAGE COMPLETE: LANES AUCTION ARC

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CHESTER'S EQUIPMENT

ATTAINIUM

- A magic metal that can change shape according to the user’s will. It boasts great hardiness and durability. It cannot be destroyed through ordinary means.

- Weight: 2.5kg

STEALTH CHARM

- Deceive observation checks. Will prevent low-tier observations from seeing true status and equipment.

- Construct a false status, deceives second tier observation items.

- Weight: 0.1kg

RING OF DEFLECTION

- Low tier spells have a small chance of being reflected back onto the enemy.

- Weight: 0.1kg

RING OF PROTECTION

-5% reduction to all basic elemental damage types.

- Weight: 0.1kg

AMULET OF INTELLIGENCE

-Increases INT by 10

- Weight: 0.1kg

ADAMANTITE DAGGER

- Made from adamantium, it boasts absurd hardiness and durability, along with a natural resistance to magic.

- Deals great cutting and piercing damage

- Weight: 1.5kg

BLESSED SHIELD

- Forged from a starsteel and mithril alloy, this shield is extremely durable, lightweight and can hold two powerful enchantments at once, providing a minor boost to light-based enchantments.

- Vastly reduces damage from piercing, cutting, and bludgeoning attacks.

- Pernatia’s Blessing (Minor): Heal 10% of HP instantly. Deals minor light damage to nearby enemies and inflicts blindness. 10 hour cooldown.

- Holy Rebuke I: Reflect one attack. 12 hour cooldown.

- Weight: 1kg

This one in particular he doesn't wear, only for special occasions.

SILK LONGCOAT

- Made with the silk from a rare, elusive Cloud Spider. It has low durability.

- +5 to CHA

- Weight: 1kg

CHESTER'S STATS/SKILLS

CHESTER EVERHEART

PERK(S):

Underdog II - Slay an opponent with a higher level and superior stat total. +10 to all stats. 10% increased damage dealt to opponents with a higher level or a higher stat total.

Ư̵̡̢͙̹͎͉̦̿̾͌͗̇̾͐̎̿͘n̴̢̢̛̬̥̤̥̘̦͇̻͑̈́͜͠k̶̡̪͎̎̀͌̅̔̃͋̐͠ņ̷̛͙͚̥̤̮̝̩̹̔͂̏̓̓o̸̢̡̩͎͎͖̒́̿̍͊̃̈̾̀̚͝w̷͉̹̓n̴͍͙͈̣̘͖̐͗͂̉͛̅̚.̷̢̺͖̟̼̳̽≠̡͚̹̳̮͔̜͍̑͋̆͂̊͆͝R̶̨͚͌̍͆̌̃̓̿̃͊̈́͜ė̸̡̫̣̗̣̟͈͐̋̈́ͅs̸̡͖̳̳̣͇͉̈͋́͂͂͗̓e̴̛̛͕̜̮̹͙̞̼̠̯͈̿̾̋̇̾̇͠t̸͖͉̞̙͐͜ ̸̛̣̗̑͌̆̌͘͝ͅ-̷̞͓̥͕̮̞̟͎̟̱̯̐̾̏̚ ̴̭̬͚̝̭́̉̉̀̂̽̚͜͝C̶̣͋̊̀̈́̈̑̃́̈́r̷̢̨̝̜͚͚̺͇̈͆̇͒͑̆̋̃̑͘͝ͅͅe̶̼̞̰̖͐̎̑̆̀͜͝ȧ̴̩͋̒̈́t̸̝͖̘̐́̈̔̋̾̈́͜e̸̲͎̦̳͇͚̞̤̓͑̽d̶͉̤̳̫̬̪͖̀̆͜ ̴̦͖̐̇͗̆̐a̷̦̣̯͓̫͈̼͔̫̝͐͋̀͜͝ņ̶̢̪̰̰̟̹̲͇̝̈̀ ̸̭̮̤̣͊̀̍̓̆̎ȩ̴̺̮͊͑̊̈́͗̐̎͋̎̀̾ŕ̵̡̧̟͚̫̰͚r̷̮͔̰̯̻̼̊̃͐̆̈́̾̌͑͜o̴̧̥̟͕͍̗̙̦͗͒̇̐ͅͅr̵̮̦͈̰͙̰̈͌͋̍̔͂̀̓̽̐͗ ̶̢̼̱͉͚̲̹̟͉̔ͅi̶̢̻̾̍̈́n̷̨̧̜̗͉̤̓̽̈́̏͆͗͝ͅ ̴̱̤͆t̵̨̻̺͑͆h̸̲̣̔͗̈́̃̿͝ë̷͉̱͎͙͚́͘ ̷̨͚̭̽́͑́̃͂͌́̉ş̸͈̭͍̪̰̗͚͔̒͜y̵̡̫͕͕͔̫̫͈̓̐͑̈s̵̛̹̦̱̻͉̱͉͕̗̹͇̎̈́̑̇͂̍͗t̷̡̞͉̫͙̦̳̗̥̫́̃̍̃̀͘͜ë̸̮͈͎̬m̴̥̱̬̤͎̝͕͙̲̪̎͒̉̀̀͊͂͐̀̈́͠ͅ.̴͍̥̂ ̶̻͚̾̿S̶̨̰͈̖̱̱̱͉̫̖̞̿̈́͆͋̈́̈́̽̾̚͝t̷̛̺͕̺̣̀̍̔̉̕̚a̷̛͚̗̻̦͎̦̼̞̣͍͇͊̓̒̍͗̀͑̚t̴̢͍̩̮̯̾͐̄́̉̇͐̍̚ ̷̨̙̜̌͂̈́̏̂̍p̵̗̹͈̤̟͊̄o̷̢͍̻̺͖̽̆̑̂̃̚i̶͎̤̠̼͈̩̓̍́̅̈́̉ͅn̴̪̞͉̱̦͇̦̱̾̃̈́̍͆̆͐͜͠t̴̡͉̯̬̰̠̂̓͋͜ŝ̵̗͊́̔͌͆̆̉͐ ̴̢̙͙͚̙̻̾͐̑̽̽̍̓̓̐͘ṕ̷̬͇̪̥e̶̡͙̮̞̩̩̥͗̐̈́͝͝͠ṟ̶͇͈͇̤͍̏͗̽̎̋ ̴̧͚̦̗͉̦̘̻̞͇̍ľ̶͎̞̭̘̣͕͎͎̀̅e̸̛̛̝͔̭̝͚̬̖͛̂̇͛͘͝v̸̨̻̩͕̞̮̬͒̔͑̉̓̄̿͒̚̚̚e̴̡̪̖̘̳̝͈̘͑̊͗l̸̝̦̂̽̄ͅ ̶̩̙̰͙̈́͌͐͑̾́͠͠a̷̻̪̣̺̟̯̹̠̤͆͠ͅř̵͉̹̰̘̤̱̼̦̚e̸͈̜͔̻̟͕͙͌͆͆͊̇̍ ̴̳̲͕̙͕̄̽ͅdoubled.

Level: 21

Race: Human (Otherworld Variant)

Class: Illusionist (Unique) - A class that uses magic to disrupt, trick, and deceive opponents. 1.5x boost to INT, 1.3x boost to AGI and CHA.

HP: 670/670 (3.3 HP regen/min)

MP: 1370/1370 (6.8 MP regen/min)

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PRIMARY

STR- 58 (68)

AGI- 59 (86)

END- 57 (67)

INT- 78 (137)

SPECIAL

CHA- 45 (68)

LUC- 8 (18)

Skills:

ACTIVE

Change Self Level 3 - Assume a different form. You can change body and facial features. Illusion cannot be applied if vastly different to base shape. -5 MP/min, No cooldown. Sustaining 50 points of damage will dispel the illusion.

Darkness Level 1 - A radius around your target within 5 metres will be covered in darkness, obscuring vision. Radius of spell: 3 metres. -50 MP to cast.

Invisibility Level 2 - A target becomes invisible upon use. Being attacked or casting a spell will make the illusion vanish. -50 MP to cast.

Minor Illusion Level 2 - You can create an illusion that can affect sight and hearing. Size of the illusion is restricted to a maximum of 1 cubic metre. -100 MP to cast.

Hypnotic Pattern Level 1 - Unleash a visual illusion that disorients your foes. There is a small chance of immobilizing the target for one second. -50 MP to cast.

Mana Blast Level 2 - Unleashes a non-elemental magic projectile upon target, dealing 50% of your total INT stat as damage. -100 MP. 1 second activation, 5 second cooldown.

Mana Infusion Level 3 - Infuse your body with magical energy. Boost stats by 5% while activated. -100 MP/min

PASSIVE

Sword Mastery Level 1 - Proficiency with sword-type weapons. Upon equipping a sword, 5% increase to damage dealt.

Advanced Dagger Mastery Level 1 - Proficiency with dagger-type weapons. Upon equipping a dagger, 10% increase to damage dealt.

Illusion Mastery Level 3 - Proficiency with illusion magic. Your understanding of illusions grants greater precision and efficiency. 5% increase to casting speed of illusions.

Mana Mastery Level 2 - Proficiency with mana. Your understanding of mana grants greater precision and efficiency. 5% increase to magic damage dealt.

Poison Resistance Level 2 - You are resistant to non-magical poison and venoms. Immunity to weak poisons, and slightly reduced effectiveness against powerful poisons.

DAMIEN'S EQUIPMENT

RING OF THE VAMPIRE LORD

- Made from bloodstones and crafted by a master artisan, this artifact boosts any dark element enchantments.

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- 10% boost to max HP/MP and regeneration.

- 15% boost to dark magic, lowers light elemental damage received by 15%

- PREREQUISITE: Only vampires can wear this ring.

- Weight: 0.1kg

MITHRIL CHAINMAIL

- Made from mithril, it boasts great hardiness and durability while also being very light.

- Reduces slashing and cutting damage greatly

- Reduced Weight I: The mass of the equipment is reduced by half

- Weight: 2.5kg

MITHRIL GREAVES

- Made from mithril, it boasts great hardiness and durability while also being very light.

- Reduces slashing and cutting damage greatly

- Reduces blunt force damage

- Reduced Weight I: The mass of the equipment is reduced by half

- Weight: 0.5kg

STEEL VAMBRACES

- Reduces slashing and cutting damage

- Reduces blunt force damage

- Weight: 2kg

STEEL BOOTS

- Reduces slashing and cutting damage

- Reduces blunt force damage

- Weight: 3kg

AMULET OF AGILITY

- Increases AGI by 5

- Weight: 0.1kg

AMULET OF INTELLIGENCE

- Increased INT by 5

- Weight: 0.1kg

MITHRIL SWORD

- Made from mithril, it boasts great hardiness and durability while also being very light.

- Deals great piercing and slashing damage

- Greater Durability I: Further increases the equipment's natural durability and resistance to wear & tear.

- Reduced Weight I: The mass of the equipment is reduced by half

- Weight: 0.5kg

His robe, that he took off and never really wore.

SILK HOODED ROBE

- Made from Orbweaver Silk, it boasts high durability while being lightweight. It is tear-resistant and wrinkle-resistant. The special properties make it cool to wear in warm weather and warm in cool temperatures.

- Prestidigitation I: Self-cleaning and remains odor-free.

-Weight: 0.1kg

DAMIEN'S STATS/SKILLS

DAMIEN ROSE

PERK(S):

Creature of the Night - Increased movement speed, HP/MP regeneration by 15% during nighttime. These are subsequently reduced by 10% during the daytime. Light magic deals 15% increased damage.

Genius II - Master 10 skills before the first level milestone. Skill proficiency will level up at a moderately increased rate.

Darkness Infused - Master 5 dark-element spells. 20% increased proficiency towards all dark-element spells.

True Vampiric Origins - HP/MP regen is doubled. Ingesting blood allows for HP regen. Going for extended periods of time without blood will result in reduced sanity and increased bloodthirst.

Level: 15

Race: Vampire (True Origin)

Class: N/A

HP: 374/374 (3.5 HP regen/min)

MP: 737/737 (7 MP regen/min)

PRIMARY

STR- 31

AGI- 56 (61)

END- 34

INT- 62 (67)

SPECIAL

CHA- 31

LUC- 13

Skills:

ACTIVE

Darkfire Level 5 MAX - Unleash an explosive, dark attack that deals 100% of your INT stat as damage. -100 MP to cast.

Shadowshield Level 5 MAX - Create a barrier that absorb up to 100% of INT's worth of damage. -100 MP to cast.

Shadow Bolt Level 5 MAX - Deal 50% of your INT stat as dark, shock damage. High chance of paralyzing targets for 0.5 seconds. -75 MP to cast.

Darkness Infusion Level 5 MAX - Infuse your body with dark, magical energy. Chance to drain HP & MP upon hit. Boost stats by 10% while activated. -100 MP/min

Mana Infusion Level 5 MAX - Infuse your body with magical energy. Boost stats by 10% while activated. -100 MP/min

PASSIVE

Sword Mastery Level 5 MAX - Proficiency with sword-type weapons. Upon equipping a sword, 10% increase to damage dealt.

Spear Mastery Level 5 MAX - Proficiency with spear-type weapons. Upon equipping a spear, 10% increase to damage dealt.

Halberd Mastery Level 5 MAX - Proficiency with halberd-type weapons. Upon equipping a halberd, 10% increase to damage dealt.

Dagger Mastery Level 5 MAX - Proficiency with dagger-type weapons. Upon equipping a dagger, 10% increase to damage dealt.

Mana Mastery Level 5 MAX - Proficiency with mana. Your understanding of mana grants greater precision and efficiency. 10% increase to magic damage dealt.

Darkness Mastery Level 5 MAX - Proficiency with dark magic. Your understanding of dark mana grants greater precision and efficiency. 10% increase to dark damage dealt.

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