《Cheaters Always Win》STAGE COMPLETE: LANES AUCTION ARC
Advertisement
CHESTER'S EQUIPMENT
ATTAINIUM
- A magic metal that can change shape according to the user’s will. It boasts great hardiness and durability. It cannot be destroyed through ordinary means.
- Weight: 2.5kg
STEALTH CHARM
- Deceive observation checks. Will prevent low-tier observations from seeing true status and equipment.
- Construct a false status, deceives second tier observation items.
- Weight: 0.1kg
RING OF DEFLECTION
- Low tier spells have a small chance of being reflected back onto the enemy.
- Weight: 0.1kg
RING OF PROTECTION
-5% reduction to all basic elemental damage types.
- Weight: 0.1kg
AMULET OF INTELLIGENCE
-Increases INT by 10
- Weight: 0.1kg
ADAMANTITE DAGGER
- Made from adamantium, it boasts absurd hardiness and durability, along with a natural resistance to magic.
- Deals great cutting and piercing damage
- Weight: 1.5kg
BLESSED SHIELD
- Forged from a starsteel and mithril alloy, this shield is extremely durable, lightweight and can hold two powerful enchantments at once, providing a minor boost to light-based enchantments.
- Vastly reduces damage from piercing, cutting, and bludgeoning attacks.
- Pernatia’s Blessing (Minor): Heal 10% of HP instantly. Deals minor light damage to nearby enemies and inflicts blindness. 10 hour cooldown.
- Holy Rebuke I: Reflect one attack. 12 hour cooldown.
- Weight: 1kg
This one in particular he doesn't wear, only for special occasions.
SILK LONGCOAT
- Made with the silk from a rare, elusive Cloud Spider. It has low durability.
- +5 to CHA
- Weight: 1kg
CHESTER'S STATS/SKILLS
CHESTER EVERHEART
PERK(S):
Underdog II - Slay an opponent with a higher level and superior stat total. +10 to all stats. 10% increased damage dealt to opponents with a higher level or a higher stat total.
Ư̵̡̢͙̹͎͉̦̿̾͌͗̇̾͐̎̿͘n̴̢̢̛̬̥̤̥̘̦͇̻͑̈́͜͠k̶̡̪͎̎̀͌̅̔̃͋̐͠ņ̷̛͙͚̥̤̮̝̩̹̔͂̏̓̓o̸̢̡̩͎͎͖̒́̿̍͊̃̈̾̀̚͝w̷͉̹̓n̴͍͙͈̣̘͖̐͗͂̉͛̅̚.̷̢̺͖̟̼̳̽≠̡͚̹̳̮͔̜͍̑͋̆͂̊͆͝R̶̨͚͌̍͆̌̃̓̿̃͊̈́͜ė̸̡̫̣̗̣̟͈͐̋̈́ͅs̸̡͖̳̳̣͇͉̈͋́͂͂͗̓e̴̛̛͕̜̮̹͙̞̼̠̯͈̿̾̋̇̾̇͠t̸͖͉̞̙͐͜ ̸̛̣̗̑͌̆̌͘͝ͅ-̷̞͓̥͕̮̞̟͎̟̱̯̐̾̏̚ ̴̭̬͚̝̭́̉̉̀̂̽̚͜͝C̶̣͋̊̀̈́̈̑̃́̈́r̷̢̨̝̜͚͚̺͇̈͆̇͒͑̆̋̃̑͘͝ͅͅe̶̼̞̰̖͐̎̑̆̀͜͝ȧ̴̩͋̒̈́t̸̝͖̘̐́̈̔̋̾̈́͜e̸̲͎̦̳͇͚̞̤̓͑̽d̶͉̤̳̫̬̪͖̀̆͜ ̴̦͖̐̇͗̆̐a̷̦̣̯͓̫͈̼͔̫̝͐͋̀͜͝ņ̶̢̪̰̰̟̹̲͇̝̈̀ ̸̭̮̤̣͊̀̍̓̆̎ȩ̴̺̮͊͑̊̈́͗̐̎͋̎̀̾ŕ̵̡̧̟͚̫̰͚r̷̮͔̰̯̻̼̊̃͐̆̈́̾̌͑͜o̴̧̥̟͕͍̗̙̦͗͒̇̐ͅͅr̵̮̦͈̰͙̰̈͌͋̍̔͂̀̓̽̐͗ ̶̢̼̱͉͚̲̹̟͉̔ͅi̶̢̻̾̍̈́n̷̨̧̜̗͉̤̓̽̈́̏͆͗͝ͅ ̴̱̤͆t̵̨̻̺͑͆h̸̲̣̔͗̈́̃̿͝ë̷͉̱͎͙͚́͘ ̷̨͚̭̽́͑́̃͂͌́̉ş̸͈̭͍̪̰̗͚͔̒͜y̵̡̫͕͕͔̫̫͈̓̐͑̈s̵̛̹̦̱̻͉̱͉͕̗̹͇̎̈́̑̇͂̍͗t̷̡̞͉̫͙̦̳̗̥̫́̃̍̃̀͘͜ë̸̮͈͎̬m̴̥̱̬̤͎̝͕͙̲̪̎͒̉̀̀͊͂͐̀̈́͠ͅ.̴͍̥̂ ̶̻͚̾̿S̶̨̰͈̖̱̱̱͉̫̖̞̿̈́͆͋̈́̈́̽̾̚͝t̷̛̺͕̺̣̀̍̔̉̕̚a̷̛͚̗̻̦͎̦̼̞̣͍͇͊̓̒̍͗̀͑̚t̴̢͍̩̮̯̾͐̄́̉̇͐̍̚ ̷̨̙̜̌͂̈́̏̂̍p̵̗̹͈̤̟͊̄o̷̢͍̻̺͖̽̆̑̂̃̚i̶͎̤̠̼͈̩̓̍́̅̈́̉ͅn̴̪̞͉̱̦͇̦̱̾̃̈́̍͆̆͐͜͠t̴̡͉̯̬̰̠̂̓͋͜ŝ̵̗͊́̔͌͆̆̉͐ ̴̢̙͙͚̙̻̾͐̑̽̽̍̓̓̐͘ṕ̷̬͇̪̥e̶̡͙̮̞̩̩̥͗̐̈́͝͝͠ṟ̶͇͈͇̤͍̏͗̽̎̋ ̴̧͚̦̗͉̦̘̻̞͇̍ľ̶͎̞̭̘̣͕͎͎̀̅e̸̛̛̝͔̭̝͚̬̖͛̂̇͛͘͝v̸̨̻̩͕̞̮̬͒̔͑̉̓̄̿͒̚̚̚e̴̡̪̖̘̳̝͈̘͑̊͗l̸̝̦̂̽̄ͅ ̶̩̙̰͙̈́͌͐͑̾́͠͠a̷̻̪̣̺̟̯̹̠̤͆͠ͅř̵͉̹̰̘̤̱̼̦̚e̸͈̜͔̻̟͕͙͌͆͆͊̇̍ ̴̳̲͕̙͕̄̽ͅdoubled.
Level: 21
Race: Human (Otherworld Variant)
Class: Illusionist (Unique) - A class that uses magic to disrupt, trick, and deceive opponents. 1.5x boost to INT, 1.3x boost to AGI and CHA.
HP: 670/670 (3.3 HP regen/min)
MP: 1370/1370 (6.8 MP regen/min)
Advertisement
PRIMARY
STR- 58 (68)
AGI- 59 (86)
END- 57 (67)
INT- 78 (137)
SPECIAL
CHA- 45 (68)
LUC- 8 (18)
Skills:
ACTIVE
Change Self Level 3 - Assume a different form. You can change body and facial features. Illusion cannot be applied if vastly different to base shape. -5 MP/min, No cooldown. Sustaining 50 points of damage will dispel the illusion.
Darkness Level 1 - A radius around your target within 5 metres will be covered in darkness, obscuring vision. Radius of spell: 3 metres. -50 MP to cast.
Invisibility Level 2 - A target becomes invisible upon use. Being attacked or casting a spell will make the illusion vanish. -50 MP to cast.
Minor Illusion Level 2 - You can create an illusion that can affect sight and hearing. Size of the illusion is restricted to a maximum of 1 cubic metre. -100 MP to cast.
Hypnotic Pattern Level 1 - Unleash a visual illusion that disorients your foes. There is a small chance of immobilizing the target for one second. -50 MP to cast.
Mana Blast Level 2 - Unleashes a non-elemental magic projectile upon target, dealing 50% of your total INT stat as damage. -100 MP. 1 second activation, 5 second cooldown.
Mana Infusion Level 3 - Infuse your body with magical energy. Boost stats by 5% while activated. -100 MP/min
PASSIVE
Sword Mastery Level 1 - Proficiency with sword-type weapons. Upon equipping a sword, 5% increase to damage dealt.
Advanced Dagger Mastery Level 1 - Proficiency with dagger-type weapons. Upon equipping a dagger, 10% increase to damage dealt.
Illusion Mastery Level 3 - Proficiency with illusion magic. Your understanding of illusions grants greater precision and efficiency. 5% increase to casting speed of illusions.
Mana Mastery Level 2 - Proficiency with mana. Your understanding of mana grants greater precision and efficiency. 5% increase to magic damage dealt.
Poison Resistance Level 2 - You are resistant to non-magical poison and venoms. Immunity to weak poisons, and slightly reduced effectiveness against powerful poisons.
DAMIEN'S EQUIPMENT
RING OF THE VAMPIRE LORD
- Made from bloodstones and crafted by a master artisan, this artifact boosts any dark element enchantments.
Advertisement
- 10% boost to max HP/MP and regeneration.
- 15% boost to dark magic, lowers light elemental damage received by 15%
- PREREQUISITE: Only vampires can wear this ring.
- Weight: 0.1kg
MITHRIL CHAINMAIL
- Made from mithril, it boasts great hardiness and durability while also being very light.
- Reduces slashing and cutting damage greatly
- Reduced Weight I: The mass of the equipment is reduced by half
- Weight: 2.5kg
MITHRIL GREAVES
- Made from mithril, it boasts great hardiness and durability while also being very light.
- Reduces slashing and cutting damage greatly
- Reduces blunt force damage
- Reduced Weight I: The mass of the equipment is reduced by half
- Weight: 0.5kg
STEEL VAMBRACES
- Reduces slashing and cutting damage
- Reduces blunt force damage
- Weight: 2kg
STEEL BOOTS
- Reduces slashing and cutting damage
- Reduces blunt force damage
- Weight: 3kg
AMULET OF AGILITY
- Increases AGI by 5
- Weight: 0.1kg
AMULET OF INTELLIGENCE
- Increased INT by 5
- Weight: 0.1kg
MITHRIL SWORD
- Made from mithril, it boasts great hardiness and durability while also being very light.
- Deals great piercing and slashing damage
- Greater Durability I: Further increases the equipment's natural durability and resistance to wear & tear.
- Reduced Weight I: The mass of the equipment is reduced by half
- Weight: 0.5kg
His robe, that he took off and never really wore.
SILK HOODED ROBE
- Made from Orbweaver Silk, it boasts high durability while being lightweight. It is tear-resistant and wrinkle-resistant. The special properties make it cool to wear in warm weather and warm in cool temperatures.
- Prestidigitation I: Self-cleaning and remains odor-free.
-Weight: 0.1kg
DAMIEN'S STATS/SKILLS
DAMIEN ROSE
PERK(S):
Creature of the Night - Increased movement speed, HP/MP regeneration by 15% during nighttime. These are subsequently reduced by 10% during the daytime. Light magic deals 15% increased damage.
Genius II - Master 10 skills before the first level milestone. Skill proficiency will level up at a moderately increased rate.
Darkness Infused - Master 5 dark-element spells. 20% increased proficiency towards all dark-element spells.
True Vampiric Origins - HP/MP regen is doubled. Ingesting blood allows for HP regen. Going for extended periods of time without blood will result in reduced sanity and increased bloodthirst.
Level: 15
Race: Vampire (True Origin)
Class: N/A
HP: 374/374 (3.5 HP regen/min)
MP: 737/737 (7 MP regen/min)
PRIMARY
STR- 31
AGI- 56 (61)
END- 34
INT- 62 (67)
SPECIAL
CHA- 31
LUC- 13
Skills:
ACTIVE
Darkfire Level 5 MAX - Unleash an explosive, dark attack that deals 100% of your INT stat as damage. -100 MP to cast.
Shadowshield Level 5 MAX - Create a barrier that absorb up to 100% of INT's worth of damage. -100 MP to cast.
Shadow Bolt Level 5 MAX - Deal 50% of your INT stat as dark, shock damage. High chance of paralyzing targets for 0.5 seconds. -75 MP to cast.
Darkness Infusion Level 5 MAX - Infuse your body with dark, magical energy. Chance to drain HP & MP upon hit. Boost stats by 10% while activated. -100 MP/min
Mana Infusion Level 5 MAX - Infuse your body with magical energy. Boost stats by 10% while activated. -100 MP/min
PASSIVE
Sword Mastery Level 5 MAX - Proficiency with sword-type weapons. Upon equipping a sword, 10% increase to damage dealt.
Spear Mastery Level 5 MAX - Proficiency with spear-type weapons. Upon equipping a spear, 10% increase to damage dealt.
Halberd Mastery Level 5 MAX - Proficiency with halberd-type weapons. Upon equipping a halberd, 10% increase to damage dealt.
Dagger Mastery Level 5 MAX - Proficiency with dagger-type weapons. Upon equipping a dagger, 10% increase to damage dealt.
Mana Mastery Level 5 MAX - Proficiency with mana. Your understanding of mana grants greater precision and efficiency. 10% increase to magic damage dealt.
Darkness Mastery Level 5 MAX - Proficiency with dark magic. Your understanding of dark mana grants greater precision and efficiency. 10% increase to dark damage dealt.
Advertisement
- In Serial41 Chapters
Everyone is a Superhero! Apart from me
Welcome to Loktharma, where everybody is a superhero from birth. That makes Eugene De Lavet the most special of them all. At eighteen years old, he still has no clue what his superpower is. Loktharma has never been a fair world. There are Worldbreakers who were born to brandish the power of the universe, warp time-space, destroy lands and continents. There are Craftmasters who control the elements and terrorize countries with their might and wits. There are Commoners who are only gifted with power for the finer arts, architecture, military arts, or small-scale elemental manipulation. Even in an unjust world like Loktharma, there is always one constant: everyone is assigned a Flair since birth; the power to do something extraordinary. And then there's Eugene. He's been running around in a secluded forest since birth, training and sparring his ass off. While he can wield a blade better than most at his age, he certainly can't throw a giant boulder using the power of his mind, or turn his skin into diamonds. He has no Flair, no purpose for leveling up his stats, and no idea why General Rizeni Baggardo keeps him confined inside a forest for eighteen years. At least until Lord Pyro—the Craftmaster of Tailiah—unleashes his fury on the forest, searching for a treasure Eugene doesn't even know exists. On a frantic escape for his life, Eugene starts to realize he was a part of something he's been completely oblivious to until now. Along with his companions, Melodi and Azra, he travels the land and unveils the secrets of the world. [The story will be told primarily through the lenses of three main characters, with occasional side character POV chapters. It also draws inspiration from Japanese shounen. So only proceed if you're cool with these aspects.]
8 188 - In Serial15 Chapters
The tribal queen and the Medic
The duty of a medic is to help those in need, no matter who they are. So after a bloody battle between imperial forces and Native Amazonians, Jaison went back to the battlefield to search for survivors. It starts to rain and the exhausted young man takes shelter upon a hill and under a tree, that is when he meets a beautiful Amazonian whose warriors need help. Being a medic he decides to help, what could possibly go wrong. Bit slow on updating at the moment since I am rewriting some parts and making some new parts for the story. I am also now making a story called Amazonian and her captive which I want to be somewhat like this story, just high quality and with a better story. Coming soon: Updating and adding new chapters. I also have a blog spot where I only upload images based of the stories I write.
8 81 - In Serial36 Chapters
Retiring as an Incompetent Queen
What happens when you transmigrate into a transmigration story? Another story unfolds. Once upon a time, there was a Queen. A Queen of a land that contained magic beneath the earth, a land where fantastical creatures used to live and roam. A Queen of a land established by four Heroes, may they rest in peace. A Queen who came from another world, far, far beyond the horizon. The Queen who was not Good, nor Evil, for she thought dwindling on the lines that separated them foolish. Good did not exist, nor did Evil. There were only lines for each individual person, lines that they would not cross. But the Queen did what she had to do, and she didn't look down on others who did the same. She hadn't wanted to become a Queen, at first. After being plunged into a world she knew nothing yet everything about, she ran away and tried to escape from her fate. Running, running. Always running, never stopping. Some like to think fate is inescapable, that it decides our life and the choices we make. They are half right. Fate you cannot run away from. But the path you take is up to you to forge. The Queen ran away from Fate's clutches, until she ran into two others of her world. A Hero who had stolen his Title, and a Creator who wielded his Brush like a sword. They laughed together, they cried together, and they conquered together. The Queen had never accepted her Fate, nor did she ever believed in it. In the end, she hadn't changed. But even in the end, after she returned home, she never forgot. What it had taken to be a Queen. This is the story of Novarra Kiye Ultra. ----
8 207 - In Serial23 Chapters
Iridescent (E. Cullen)
Living on Asgard is supposed to be like living in paradise, but for Zenaida Swan, they are lonely golden halls. She misses her home of Forks, and she misses her father. Zenaida gets a call from Charlie that Bella has been in a car accident, she decides that it is time to go home.
8 134 - In Serial27 Chapters
Gaia : Legend of Merlin
Follow the life of Merlin as she grows and becomes the famed Grand Magus of the Magic Council.
8 131 - In Serial18 Chapters
Leeds - van mccann
.. And we just always seem to just, fallout.
8 182

