《Dungeon from the Void》Level/EXP Statistics and Cultivation
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This chapter is a brief description of the cultivation and a longer description of the leveling system used within the novel.
There is also a lot of statistics in the last portion of this page involving the leveling system.
To understand some of this, you would have to have already read through a bit of my story.
This chapter is as much for me as it is for you. It is helpfull for me to keep track of everything, and it could answer some questions for you if you have them.
I will update this page as I continue my story.
Cultivation is the nurturing of the soul and mana of the cultivator through the World Energy within the natural world.
Meanwhile, EXP is a very small amount of lifeforce that is used to nurture the body of the cultivator.
In order for a cultivator to move along the Path of the World, they must do both.
The body must be nurtured to hold the more powerful soul of a higher Tier, meanwhile, the soul must be nurtured to contain the mana and lifeforce of the more powerful body of a higher Tier.
These are the Tiers of cultivation in this book.
Tier 1 – Commoner – LVL 0-9
Tier 2 – Low Knight – LVL 10-19
Tier 3 – Mid Knight – LVL 20-29
Tier 4 – High Knight – LVL 30-39
Tier 5 – Lord/Lady – LVL 40-49
Tier 6 – Prince/Princess – LVL 50-59
Tier 7 – King/Queen – LVL 60-69
Tier 8 – Emperor/Empress – LVL 70-79
Tier 9 - Demigod/Demigoddess – LVL 80-89
Tier 10 – God/Goddess – LVL 90-99
Unknown Tier – LVL 100
For a non-dungeon entity to gain EXP, they have to kill dungeon monsters. They are not able to get EXP if they kill someone who was not created by a dungeon.
In order to reach one Tier of cultivation, the person must be in that Tier in both Cultivation Level, and EXP Level. If they are only in that Tier with one of those, then that one is locked at that level until they reach it in the other.
For example, someone is level 9 in Cultivation Level, but level 10 in EXP Level. They can't level up anymore in EXP until they reach level 10 in Cultivation. They are considered a Half-Step Low Knight.
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Also, remember, the levels/EXP in this book are meant to be difficult. The monsters will increase in level faster than the intruders as the intruders climb the floors of the dungeon, not to mention the higher number of monsters than intruders.
I tried to set it up so that the intruders will have to rerun through the floors a large amount of times to level up after the first couple of Tiers.
The higher the Tier, the harder it is to level up, and the stronger the opponents.
At this point and beyond, you might not understand everything said if you haven't read the first dozen or so chapters of the novel.
The amount of EXP a being naturally gives is corresponding with their Tier. Tier 1 gives 1 EXP, Tier 2 gives 2, etc...
The amount of mana-infused monsters on each floor is matched with the floor's number and their Tier. First floor = 1 mana-infused monster. Second floor = 2 mana-infused monsters ect...
Mana-Infused monsters give 1 EXP regardless of EXP cap every run as well as the monsters original EXP until the cap is reached
EX: Before an intruder reaches EXP cap for that floor, they get 2 EXP from killing the boss, but they get 1 EXP after reaching the EXP cap.
Mini Bosses give 3 EXP every run regardless of EXP cap as well as the monsters original EXP until the cap is reached
Bosses give 5 EXP every run regardless of EXP cap as well as the monsters original EXP until the cap is reached
The first number to the right of the floors is the total amount of EXP an intruder can obtain within one run of the ten floors including the mini bosses, bosses, and mana infused monsters.
The second number to the right of the floors is the total amount of EXP an intruder will obtain throughout the dungeon to the end of that tier in one run, including the previous floors, but not including any other runs aside from the first run of each floor.
The third number to the right of the floors is the amount of EXP an intruder can obtain each run after the first run if they kill all of the mini bosses, bosses, and mana infused monsters up to that point in each run.
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These two numbers explained above is mostly to help me with calculations to find what is most balanced. They are also not perfect, and do contain errors. This is mostly just an estimate.
I changed it so that the cap is in effect for every dungeon, and not just the one they cleared the dungeon for. This will make it so that if someone reaches the EXP cap in the first floor of Fenrir's dungeon, for example, then they will also be capped for every other dungeon's first floor. This is due to there being too many possible ways for someone to abuse it and just go through every dungeon they can find and get access to just to clear the lower floors.
Tier 1 EXP cap: 60 EXP per floor (floors 1-10) (744)(744)(89)
Tier 2 EXP cap: 100 EXP per floor (floors 11-20) (1499)(2243)(278)
Tier 3 EXP cap: 140 EXP per floor (floors 21-30) (2454)(4697)(576)
Tier 4 EXP cap: 180 EXP per floor (floors 31-40) (3609)(8306)(956)
Tier 5 EXP cap: 220 EXP per floor (floors 41-50) (4964)(13270)(1309)
Tier 6 EXP cap: 260 EXP per floor (floors 51-60) (6519)(19789)(1898)
Tier 7 EXP cap: 300 EXP per floor (floors 61-70) (8274)(28063)(2587)
Tier 8 EXP cap: 340 EXP per floor (floors 71-80) (10229)(38292)(3376)
Tier 9 EXP cap: 380 EXP per floor (floors 81-90) (12384)(50676)(4265)
Tier 10 EXP cap: 420 EXP per floor (floors 91-100) (14739)(65415)(5254)
LVL/EXP
Cumulative EXP
Tier One
0->1 / 10
10
1->2 / 20
30
2->3 / 30
60
3->4 / 40
100
4->5 / 50
150
5->6 / 60
210
6->7 / 70
280
7->8 / 80
360
8->9 / 90
450
9->10 / 100
550
Tier Two
10->11 / 120
670
11->12 / 140
810
12->13 / 160
970
13->14 / 180
1150
14->15 / 200
1350
15->16 / 220
1570
16->17 / 240
1810
17->18 / 260
2070
18->19 / 280
2350
19->20 / 300
2650
Tier Three
20->21 / 330
2980
21->22 / 360
3340
22->23 / 390
3730
23->24 / 420
4150
24->25 / 450
4600
25->26 / 480
5080
26->27 / 510
5590
27->28 / 540
6130
28->29 / 570
6700
29->30 / 600
7300
Tier Four
30->31 / 640
7940
31->32 / 680
8620
32->33 / 720
9340
33->34 / 760
10100
34->35 / 800
10900
35->36 / 840
11740
36->37 / 880
12620
37->38 / 920
13540
38->39 / 960
14500
39->40 / 1000
15500
Tier Five
40->41 / 1050
16550
41->42 / 1100
17650
42->43 / 1150
18800
43->44 / 1200
20000
44->45 / 1250
21250
45->46 / 1300
22550
46->47 / 1350
23900
47->48 / 1400
25300
48->49 / 1450
26750
49->50 / 1500
28250
Tier Six
50->51 / 1560
29810
51->52 / 1620
31430
52->53 / 1680
33110
53->54 / 1740
34850
54->55 / 1800
36650
55->56 / 1860
38510
56->57 / 1920
40430
57->58 / 1980
42410
58->59 / 2040
44450
59->60 / 2100
46550
Tier Seven
60->61 / 2170
48720
61->62 / 2240
50960
62->63 / 2310
53270
63->64 / 2380
55650
64->65 / 2450
58100
65->66 / 2520
60620
66->67 / 2590
63210
67->68 / 2660
65870
68->69 / 2730
68600
69->70 / 2800
71400
Tier Eight
70->71 / 2880
74280
71->72 / 2960
77240
72->73 / 3040
80280
73->74 / 3120
83400
74->75 / 3200
86600
75->76 / 3280
89880
76->77 / 3360
93240
77->78 / 3440
96680
78->79 / 3520
100200
79->80 / 3600
103800
Tier Nine
80->81 / 3690
107490
81->82 / 3780
111270
82->83 / 3870
115140
83->84 / 3960
119100
84->85 / 4050
123150
85->86 / 4140
127290
86->87 / 4230
131520
87->88 / 4320
135840
88->89 / 4410
140250
89->90 / 4500
144750
Tier Ten
90->91 / 4600
149350
91->92 / 4700
154050
92->93 / 4800
158850
93->94 / 4900
163750
94->95 / 5000
168750
95->96 / 5100
173850
96->97 / 5200
179050
97->98 / 5300
184350
98->99 / 5400
189750
99->100 / 5500
195250
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