《Dungeon from the Void》Level/EXP Statistics and Cultivation

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This chapter is a brief description of the cultivation and a longer description of the leveling system used within the novel.

There is also a lot of statistics in the last portion of this page involving the leveling system.

To understand some of this, you would have to have already read through a bit of my story.

This chapter is as much for me as it is for you. It is helpfull for me to keep track of everything, and it could answer some questions for you if you have them.

I will update this page as I continue my story.

Cultivation is the nurturing of the soul and mana of the cultivator through the World Energy within the natural world.

Meanwhile, EXP is a very small amount of lifeforce that is used to nurture the body of the cultivator.

In order for a cultivator to move along the Path of the World, they must do both.

The body must be nurtured to hold the more powerful soul of a higher Tier, meanwhile, the soul must be nurtured to contain the mana and lifeforce of the more powerful body of a higher Tier.

These are the Tiers of cultivation in this book.

Tier 1 – Commoner – LVL 0-9

Tier 2 – Low Knight – LVL 10-19

Tier 3 – Mid Knight – LVL 20-29

Tier 4 – High Knight – LVL 30-39

Tier 5 – Lord/Lady – LVL 40-49

Tier 6 – Prince/Princess – LVL 50-59

Tier 7 – King/Queen – LVL 60-69

Tier 8 – Emperor/Empress – LVL 70-79

Tier 9 - Demigod/Demigoddess – LVL 80-89

Tier 10 – God/Goddess – LVL 90-99

Unknown Tier – LVL 100

For a non-dungeon entity to gain EXP, they have to kill dungeon monsters. They are not able to get EXP if they kill someone who was not created by a dungeon.

In order to reach one Tier of cultivation, the person must be in that Tier in both Cultivation Level, and EXP Level. If they are only in that Tier with one of those, then that one is locked at that level until they reach it in the other.

For example, someone is level 9 in Cultivation Level, but level 10 in EXP Level. They can't level up anymore in EXP until they reach level 10 in Cultivation. They are considered a Half-Step Low Knight.

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Also, remember, the levels/EXP in this book are meant to be difficult. The monsters will increase in level faster than the intruders as the intruders climb the floors of the dungeon, not to mention the higher number of monsters than intruders.

I tried to set it up so that the intruders will have to rerun through the floors a large amount of times to level up after the first couple of Tiers.

The higher the Tier, the harder it is to level up, and the stronger the opponents.

At this point and beyond, you might not understand everything said if you haven't read the first dozen or so chapters of the novel.

The amount of EXP a being naturally gives is corresponding with their Tier. Tier 1 gives 1 EXP, Tier 2 gives 2, etc...

The amount of mana-infused monsters on each floor is matched with the floor's number and their Tier. First floor = 1 mana-infused monster. Second floor = 2 mana-infused monsters ect...

Mana-Infused monsters give 1 EXP regardless of EXP cap every run as well as the monsters original EXP until the cap is reached

EX: Before an intruder reaches EXP cap for that floor, they get 2 EXP from killing the boss, but they get 1 EXP after reaching the EXP cap.

Mini Bosses give 3 EXP every run regardless of EXP cap as well as the monsters original EXP until the cap is reached

Bosses give 5 EXP every run regardless of EXP cap as well as the monsters original EXP until the cap is reached

The first number to the right of the floors is the total amount of EXP an intruder can obtain within one run of the ten floors including the mini bosses, bosses, and mana infused monsters.

The second number to the right of the floors is the total amount of EXP an intruder will obtain throughout the dungeon to the end of that tier in one run, including the previous floors, but not including any other runs aside from the first run of each floor.

The third number to the right of the floors is the amount of EXP an intruder can obtain each run after the first run if they kill all of the mini bosses, bosses, and mana infused monsters up to that point in each run.

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These two numbers explained above is mostly to help me with calculations to find what is most balanced. They are also not perfect, and do contain errors. This is mostly just an estimate.

I changed it so that the cap is in effect for every dungeon, and not just the one they cleared the dungeon for. This will make it so that if someone reaches the EXP cap in the first floor of Fenrir's dungeon, for example, then they will also be capped for every other dungeon's first floor. This is due to there being too many possible ways for someone to abuse it and just go through every dungeon they can find and get access to just to clear the lower floors.

Tier 1 EXP cap: 60 EXP per floor (floors 1-10) (744)(744)(89)

Tier 2 EXP cap: 100 EXP per floor (floors 11-20) (1499)(2243)(278)

Tier 3 EXP cap: 140 EXP per floor (floors 21-30) (2454)(4697)(576)

Tier 4 EXP cap: 180 EXP per floor (floors 31-40) (3609)(8306)(956)

Tier 5 EXP cap: 220 EXP per floor (floors 41-50) (4964)(13270)(1309)

Tier 6 EXP cap: 260 EXP per floor (floors 51-60) (6519)(19789)(1898)

Tier 7 EXP cap: 300 EXP per floor (floors 61-70) (8274)(28063)(2587)

Tier 8 EXP cap: 340 EXP per floor (floors 71-80) (10229)(38292)(3376)

Tier 9 EXP cap: 380 EXP per floor (floors 81-90) (12384)(50676)(4265)

Tier 10 EXP cap: 420 EXP per floor (floors 91-100) (14739)(65415)(5254)

LVL/EXP

Cumulative EXP

Tier One

0->1 / 10

10

1->2 / 20

30

2->3 / 30

60

3->4 / 40

100

4->5 / 50

150

5->6 / 60

210

6->7 / 70

280

7->8 / 80

360

8->9 / 90

450

9->10 / 100

550

Tier Two

10->11 / 120

670

11->12 / 140

810

12->13 / 160

970

13->14 / 180

1150

14->15 / 200

1350

15->16 / 220

1570

16->17 / 240

1810

17->18 / 260

2070

18->19 / 280

2350

19->20 / 300

2650

Tier Three

20->21 / 330

2980

21->22 / 360

3340

22->23 / 390

3730

23->24 / 420

4150

24->25 / 450

4600

25->26 / 480

5080

26->27 / 510

5590

27->28 / 540

6130

28->29 / 570

6700

29->30 / 600

7300

Tier Four

30->31 / 640

7940

31->32 / 680

8620

32->33 / 720

9340

33->34 / 760

10100

34->35 / 800

10900

35->36 / 840

11740

36->37 / 880

12620

37->38 / 920

13540

38->39 / 960

14500

39->40 / 1000

15500

Tier Five

40->41 / 1050

16550

41->42 / 1100

17650

42->43 / 1150

18800

43->44 / 1200

20000

44->45 / 1250

21250

45->46 / 1300

22550

46->47 / 1350

23900

47->48 / 1400

25300

48->49 / 1450

26750

49->50 / 1500

28250

Tier Six

50->51 / 1560

29810

51->52 / 1620

31430

52->53 / 1680

33110

53->54 / 1740

34850

54->55 / 1800

36650

55->56 / 1860

38510

56->57 / 1920

40430

57->58 / 1980

42410

58->59 / 2040

44450

59->60 / 2100

46550

Tier Seven

60->61 / 2170

48720

61->62 / 2240

50960

62->63 / 2310

53270

63->64 / 2380

55650

64->65 / 2450

58100

65->66 / 2520

60620

66->67 / 2590

63210

67->68 / 2660

65870

68->69 / 2730

68600

69->70 / 2800

71400

Tier Eight

70->71 / 2880

74280

71->72 / 2960

77240

72->73 / 3040

80280

73->74 / 3120

83400

74->75 / 3200

86600

75->76 / 3280

89880

76->77 / 3360

93240

77->78 / 3440

96680

78->79 / 3520

100200

79->80 / 3600

103800

Tier Nine

80->81 / 3690

107490

81->82 / 3780

111270

82->83 / 3870

115140

83->84 / 3960

119100

84->85 / 4050

123150

85->86 / 4140

127290

86->87 / 4230

131520

87->88 / 4320

135840

88->89 / 4410

140250

89->90 / 4500

144750

Tier Ten

90->91 / 4600

149350

91->92 / 4700

154050

92->93 / 4800

158850

93->94 / 4900

163750

94->95 / 5000

168750

95->96 / 5100

173850

96->97 / 5200

179050

97->98 / 5300

184350

98->99 / 5400

189750

99->100 / 5500

195250

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