《Winterborn》Chapter 22 - Echoes of War
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It was in mid-afternoon when we reached a large clearing. To call it simply ‘large’ would be doing it a disservice, though. The clearing was a mile across, and perfectly circular, running all the way around the temple that lay in its center.
The scars of war still lay fresh upon the field, as though not a day had passed between that day and this. Bodies of the fallen lay strewn all across the battlefield, on both sides. Humans, dwarves, and elves lay still amongst the broken bodies of their orcish foes, as though the battle had only just ended, and the death god’s messenger were still collecting the souls of the dead.
It was not just warriors that littered the field. Horses, war beasts, and broken siege weapons were there as well, arrayed in front of the temple’s steps to provide a last defense. But they had obviously been overrun, and the trail of destruction led into the temple itself.
And the temple! I didn’t know what I was expecting, but this view shattered what expectations I had. Even battered from the fighting that had taken place, it was a thing of beauty to match that of the temple in Northport, if not exceed it.
Looking at the temple allowed me to see that the entire clearing was slightly bowl-shaped, with the ground gently sloping towards the temple, so that, at the clearing’s edge, where we were standing, we were effectively at the same height as the temple’s rooftop. However, the temple’s doors were not left upon the ground. Marble rose up, forming a stage that looked to be twenty feet tall, with stairs running up the middle of it towards the doors.
Even from this distance, the massive double doors looked to be twenty feet tall, and the sun gleamed of their silver (or was it mithral?) length. The doors were flanked by columns, three on a side, each ten feet across and forty feet high. Despite the distance, I could see that there were carvings and engravings everywhere, with images of Selune in her three forms, the Child, Maiden, and Crone, and depicting stories of her battles that gave Moonwater and the Moonwood their names.
In the center of the rooftop, there was a massive crystal orb, which glittered in the sunlight. There was an opening in the ceiling beneath the crystal, ringed by mirrors, which appeared to be meant to focus the light down into the temple. The glare of sunlight on glass was easy to make out, and its shining allowed me to see smaller mirrors in the opening, directing the light downward.
It was truly incredible, the amount of detail I could see from so far out. No, wait. I could see the magic in the air. There was a very subtle enchantment on the clearing, enhancing the view, lensing the sight of the temple so that the faithful could witness the temple in all its glory from the moment they first stepped foot into the clearing!
Such enchantments were not unheard of, but they were rare, for they often required a great deal of coin, if not time and expertise on the part of the builders, to set up the enchantments, and lock them into place. For one to be done on such a scale? Truly, this was a case where the tale diminished in the telling, rather than the usual course. I could easily believe that there were multiple artifacts stored away within this temple, now that I had seen it with my own eyes.
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“AWOOOOO!”
A howl distracted me from my examination of the temple. Looking across the field, I saw that a welcoming party was there, waiting for us. Six fiendish dire wolves, four of the fiendish werewolf warriors, larger than the ones we’d faced before, and, in the middle of them, the priestess that had managed to escape us in the mines!
Unfortunately, the howl did more than just announce that we were about to be attacked by wolves yet again. The bodies on the field began to stir, and then their flesh began melting off the corpses, as their bones pulled themselves up, armor hanging loosely off their skeletal forms, and weapons clutched in bony hands. I did not have time to count how many skeletons there were, as there were too many, and they rose up all around us.
Silver flames filled the empty eye sockets of the undead, and throatless roars sounded from their open mouths. The skeletons quickly put to rest any concerns that they were on the side of the werewolves when they turned on them, raising their weapons to fight. Unfortunately, they were also not on our side, as they turned to attack us as well.
I eyed Siora with a mock glare. “You just had to say something, didn’t you?” She at least had the grace to look abashed at the way her words had proved prophetic.
Turning back to the horde, I said, “Right, keep together, and we’ll fight our way to the wolves, and then into the temple. Vestele, save your powers in case we have more dangerous undead inside!”

Initiative
Melinda
Skeletons
Siora
Fiendwolf Warriors x4
Fiendish Dire Wolves x6
Rena Darkmoon
Frostmane
Vestele
Melinda’s Attack (Skeleton): 1d20+21 = 32 (Touch) (Hit)
Eldritch Chain Damage: 7d6 = 26 (Magic) (Dead)
Melinda’s Attack (Skeleton): 1d20+21 = 24 (Touch) (Hit)
Eldritch Chain Damage: 13 (Magic) (Dead)
Melinda’s Attack (Skeleton): 1d20+21 = 27 (Touch) (Hit)
Eldritch Chain Damage: 13 (Magic) (Dead)
Melinda’s Attack (Skeleton): 1d20+21 = 34 (Touch) (Hit)
Eldritch Chain Damage: 13 (Magic) (Dead)
I took a breath, and unleashed a blast of eldritch energy, blasting the skeleton that rose up next to me. The blast shattered the skeleton, before chaining to other skeletons nearby, each one shattering in turn. My eyes widened at the sight. “Right, they’re just normal skeletons! Take them down quickly!”
Skeletons’ attacks x4 (Melinda): 1d20+1 = 11 (Miss)
Skeletons’ attacks x4 (Frostmane): 1d20+1 = 2 (Miss)
Skeletons’ attacks x4 (Vestele): 1d20+1 = 8 (Miss)
Skeletons’ attacks x5 (FW1): 1d20+1 = 7 (Miss)
Skeletons’ attacks x5 (FW2): 1d20+1 = 3 (Miss)
Skeletons’ attacks x 5 (FW3): 1d20+1 = 16 (Miss)
Skeletons’ attacks x6 (FW4): 1d20+1 = 20 (Hit)
Damage: 6d6+12 = 30 (Slashing) (DR 10/Magic)
Skeletons’ attacks x1 (FDW1): 1d20+1 = 3 (Miss)
Skeletons’ attack x1 (FDW2): 1d20+1 = 20 (Crit Threat)
Confirm Crit x1: 1d20+1 = 3 (Regular Hit)
Damage: 1d6+1 = 2 (Slashing) (DR 5/Magic)
Skeletons’ attack x2 (FDW3): 1d20+1 = 13 (Hit)
Damage: 2d6+2 = 13 (Slashing) (DR 5/Magic)
Skeletons’ attack x1 (FDW4): 1d20+1 = 18 (Hit)
Damage: 1d6+1 = 6 (Slashing) (DR 5/Magic)
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Skeletons’ attack x2 (FDW5): 1d20+1 = 6 (Miss)
Skeletons’ attack x2 (FDW6): 1d20+1 = 14 (Hit)
Damage: 2d6+2 = 8 (Slashing) (DR 5/Magic)
Skeletons’ attack x2 (Rena): 1d20+1 = 7 (Miss)
The skeletons swarmed us, whether drawn to the presence of the living, now that they’d been disturbed, or for some other reason. Regardless, they came, splitting their numbers between our two groups. Deflecting and avoiding their blows was easy enough for me, but I wasn’t about to let my guard down, and make their job easy on them. Yips from a couple of the wolves proved that the skeletons weapons had indeed found flesh, so I couldn’t discount them entirely.
Siora’s Attack (Skeleton): 1d20+9 = 15 (Hit)
Damage: 1d6+3 = 8 (Dead)
Siora’s Attack (Skeleton): 1d20+4 = 13 (Miss)
Siora stepped up next to me, pulling her quarterstaff from her pack as she did so. With a swift blow, she crushed the skull of one of the skeletons that had swarmed me sending it back to the grave. Her second blow was aimed at another skeleton, but the undead creature deflected it off its shield. “It isn’t my fault, honest!”
FW1’s Attack (Skeleton): 1d20+20 = 28 (Hit)
Damage: 2d6+10 = 15 (Slashing) (DR 5/Bludgeoning)
Flaming weapon: 1d6 = 1 (Fire) (Dead)
FW1’s Attack (Skeleton): 1d20+15 = 17 (Hit)
Damage: 2d6+10 = 15 (Slashing) (DR 5/Bludgeoning)
Flaming weapon: 1d6 = 1 (Fire) (Dead)
FW1’s Attack (Skeleton): 1d20+10 = 26 (Hit)
Damage: 2d6+10 = 15 (Slashing) (DR 5/Bludgeoning)
Flaming weapon: 1d6 = 6 (Fire) (Dead)
FW1’s Bite (Skeleton): 1d20+13 = 23 (Hit)
Bite damage: 1d8+8 = 14 (Piercing) (DR 5/Bludgeoning) (Dead)
FW2’s Attack (Skeleton): 1d20+20 = 36 (Hit)
Damage: 2d6+10 = 13 (Slashing) (DR 5/Bludgeoning)
Flaming weapon: 1d6 = 2 (Fire) (Dead)
FW2’s Attack (Skeleton): 1d20+15 = 24 (Hit)
Damage: 2d6+10 = 13 (Slashing) (DR 5/Bludgeoning)
Flaming weapon: 1d6 = 1 (Fire) (Dead)
FW2’s Attack (Skeleton): 1d20+10 = 29 (Hit)
Damage: 2d6+10 = 20 (Slashing) (DR 5/Bludgeoning)
Flaming weapon: 1d6 = 4 (Fire) (Dead)
FW2’s Bite (Skeleton): 1d20+13 = 18 (Hit)
Bite damage: 1d8+8 = 11 (Piercing) (DR 5/Bludgeoning) (Dead)
FW3’s Attack (Skeleton): 1d20+20 = 31 (Hit)
Damage: 2d6+10 = 13 (Slashing) (DR 5/Bludgeoning)
Flaming weapon: 1d6 = 3 (Fire) (Dead)
FW3’s Attack (Skeleton): 1d20+15 = 23 (Hit)
Damage: 2d6+10 = 20 (Slashing) (DR 5/Bludgeoning)
Flaming weapon: 1d6 = 2 (Fire) (Dead)
FW3’s Attack (Skeleton): 1d20+10 = 25 (Hit)
Damage: 2d6+10 = 14 (Slashing) (DR 5/Bludgeoning)
Flaming weapon: 1d6 = 1 (Fire) (Dead)
FW3’s Bite (Skeleton): 1d20+13 = 33 (Hit)
Bite damage: 1d8+8 = 14 (Piercing) (DR 5/Bludgeoning) (Dead)
FW4’s Attack (Skeleton): 1d20+20 = 29 (Hit)
Damage: 2d6+10 = 18 (Slashing) (DR 5/Bludgeoning)
Flaming weapon: 1d6 = 2 (Fire) (Dead)
FW4’s Attack (Skeleton): 1d20+15 = 23 (Hit)
Damage: 2d6+10 = 17 (Slashing) (DR 5/Bludgeoning)
Flaming weapon: 1d6 = 2 (Fire) (Dead)
FW4’s Attack (Skeleton): 1d20+10 = 20 (Hit)
Damage: 2d6+10 = 15 (Slashing) (DR 5/Bludgeoning)
Flaming weapon: 1d6 = 5 (Fire) (Dead)
FW4’s Bite (Skeleton): 1d20+13 = 18 (Hit)
Bite damage: 1d8+8 = 12 (Piercing) (DR 5/Bludgeoning) (Dead)
The demontouched werewolves lashed out with their flaming swords and their enlarged teeth, and the effect was pronounced. If the horde of skeletons were like a field of grain with uncounted stalks, then these werewolves were like the scythe that harvests them, cutting them down in swathes. Already, the number of skeletons was greatly reduced from what it had been.
FDW1’s attack (Skeleton): 1d20+11 = 30 (Hit)
Damage: 1d8+10 = 11 (Piercing) (DR 5/Bludgeoning) (Dead)
FDW2’s attack (Skeleton): 1d20+11 = 26 (Hit)
Damage: 1d8+10 = 16 (Piercing) (DR 5/Bludgeoning) (Dead)
FDW3’s attack (Skeleton): 1d20+11 = 17 (Hit)
Damage: 1d8+10 = 17 (Piercing) (DR 5/Bludgeoning) (Dead)
FDW4’s attack (Skeleton): 1d20+11 = 29 (Hit)
Damage: 1d8+10 = 12 (Piercing) (DR 5/Bludgeoning) (Dead)
FDW5’s attack (Skeleton): 1d20+11 = 25 (Hit)
Damage: 1d8+10 = 13 (Piercing) (DR 5/Bludgeoning) (Dead)
FDW6’s attack (Skeleton): 1d20+11 = 29 (Hit)
Damage: 1d8+10 = 11 (Piercing) (DR 5/Bludgeoning) (Dead)
The dire wolves did not sit idly by, either. Though they weren’t able to make nearly as many strikes as the warriors, they were no less effective. Every fanged bite hit home, and each one brought down a skeleton, which did not rise again.
Rena’s Attack (Skeleton): 1d20+20 = 23 (Hit)
Damage: 2d6+16 = 22 (Piercing) (DR 5/Bludgeoning) (Dead)
Rena’s Attack (Skeleton): 1d20+15 = 25 (Hit)
Damage: 2d6+16 = 23 (Piercing) (DR 5/Bludgeoning) (Dead)
Rena whirled about as two skeletons approached her from the rear. Her spear stabbed forward, once, twice. Though the spear was not the best weapon for fighting against skeletons, when backed by her monstrous strength it easily took her two foes down. With a feral grin on her wolfy face, she snarled, “Clear out this trash so we can get to these interlopers! The Huntlord wants to feast on their flesh!”
Frostmane’s attack (Skeleton): 1d20+22 = 37 (Hit)
Damage: 1d8+17 = 20 (Piercing) (DR 5/Bludgeoning)
Freezing Bite: 1d6 = 3 (Cold Immunity) (Dead)
Frostmane growled as his jaws snapped shut on one of the skeletons surrounding him, crushing its ribcage. “Bah! There’s too many of these things. Too weak to be a threat, and not even any meat on them! Can’t we just tell them to go bother someone else?”
Vestele’s Attack (Skeleton): 1d20+10 = 25 (Hit)
Damage: 1d8+2 = 4 (Bludgeoning)
Skeleton’s Will Save (Disruption): 1d20+2 = 16 (Success)
Vestele’s Attack (Skeleton): 1d20+5 = 23 (Hit)
Damage: 1d8+2 = 5 (Bludgeoning) (Dead)
Vestele grunted with the effort as she swung the disrupting morningstar she had drawn from her pack, smashing the closest skeleton twice. It survived the first blow, despite the weapon’s enchantment, but it did not survive the second. “Sure, but that would only last for so long, and Melinda’s right, we may need it more urgently indoors.”
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- In Serial20 Chapters
Sword System Academia
2/17 NOTICE: I'm putting this on hiatus, possibly permanently. I didn't want to spam with an "update chapter", so hopefully here and in the story blurb will get enough eyeballs. There are a couple reasons for ending SSA for now. 1) I wrote the next chapter but wasn't happy with it. I've been less and less satisfied with SSA's quality the more I thought about it. Part of the reason is... 2) I am seriously thinking about trying to publish some novels to help pay the bills, since I don't have my other source of income anymore. I have never asked for anything from SSA readers, no money, not even a review or rating. SSA is written for fun to amuse myself, primarily, and I would kind of feel bad actually charging someone money for something as unserious as that. I don't think it is good enough to ask anything in return. To use an analogy from music, SSA is more like a jam session with a bunch of friends. You're just chiling and having fun playing some music. I mean, if you are Mozart or even Eminem, your jam session is good enough to sell, but for an amateur beginner like myself, haha, no. If I want to publish something, I feel like I need to go the proper route of practice and rehearsals, which might be more similar to a classical concert performance. With SSA, I work from worldbuilding notes and a loose outline, but what you are essentially getting is the first draft with lots of so-called pantsing. Pushing out a web novel like this also means it is very difficult to go back and improve things without breaking everything else downstream. I wanted to try this "jamming" approach, as it was a good way to teach me about another aspect of writing, but to move forward, I think I need to hone my "classical" techniques, which emphasize rewriting, or at least, revising outlines. 3) While I intend to try to make $$$, my actual current goal is to "get gud". I've spent a lot of time recently trying to understand the self-publishing industry, and I'm pretty sure I can make some money by using short-term strategies with my current amateur skill level. But I've seen too many authors come and go/burnout, and really, the only way that I think I can enjoy writing and still make money on a long-term basis is to become a better writer. And the next step for me, which I haven't done much before, is to spend more time on rewriting and outlines. That is pretty much antithetical to the way SSA is developing. I've always been kind of 20/80 plotting/pantsing, but I want to spend a lot more time outlining before I even start writing. SSA jam sessions don't really fit my goal anymore. If you're curious about what's next, read on... Among other regrets, I regret not finishing SSA. It's the first story I've dropped, but then again, it's the first web novel I've attempted, so I suppose that's not a surprise. I don't think traditional web novel formats suit me that well. The whole SSA story I had loosely planned (beyond a first book or major arc) is way too large as well. Big story = good for neverending webnovel with Patreons, bad for penniless and fickle writer like me. I am currently outlining a complete trilogy to another story in great detail. I want the story to end concisely, and I also want the chance to really spend a lot of time on the full outline to spot pacing problems, character issues, lost themes, and so on. I'll still share this story on RR. What I intend to do is finish book 1, flash-publish the whole thing here for a few weeks, then publish on the big Zon. Repeat for books 2 and 3. The upcoming story will be about crafting heroes. The backdrop is an isekai-like setting, where elves will summon humans to their world as heroes, but the whole hero crafting business is still in its infancy. The elven mage researchers are figuring out how to imbue heroes with power, while the heroes are trying to figure out how to use the powers that they gain. Humans are the best hero templates because they are blank and have no intrinsic magic. Or at least that what the elves thought. The human MC has his own secrets... There will be some similarities with litrpgs, but I would call it more a progression fantasy or gamelit story. For example, the stats are very low, at least initially. Say we have a stat called Str. Going from Str = 1 to Str = 2 is a huge deal. Also, going from Dex = 0 to Dex = 1 is an even bigger deal. I guess you could call it a "low-stat litrpg", haha. Also, the heroes won't be gaining stats simply by killing things or leveling up. You can't increase stats arbitrarily, either. There will be rules to how stats can increase, and how they work with each other. The elven mages will be figuring out these rules in order to craft stronger and stronger heroes. Some inspiration will be from cultivation magic systems, but there won't be overt cultivation, at least for now. A theme I really want to explore is the idea of interactions. That includes things like hero crafter vs hero, tactics vs strategy, skill synergies, racial interactions (dwarves, elves, etc), and son. Yeah, so hero crafting. I'm super excited about this project and venturing into publishing. If you want to check out the upcoming story, you can follow my RR author profile to see when it drops here. Finally... THANK YOU TO EVERYONE! I'm very sorry that SSA is stopping, but I hope at least some of you will find the next story at least as enjoyable, if not more. Thanks to all the readers who gave SSA a shot. Big hug or solid fistbump to all of you, whichever you prefer! I hope this message is not a downer but an upper, because I am psyched!! -purlcray -------------- BLURB: Talen, youngest Master of the Koroi, makes his way to the Empire's capital to salvage his clan's fate. But the bustling city has few opportunities for the traditionalist. For the old sword clans are fading. With the rise of alchemy, gold can purchase strength that ordinarily took years of training to cultivate. Sword artists, once rare and accomplished, are quickly growing in number, especially among the wealthy noble class. Even with such alchemy, though, no one has advanced to the rank of Grandmaster in countless years. Talen's true dream is to walk the path of a sword artist to the very end while fulfilling his clan duties. And then the Swordgeists return, fabled founders of all sword arts, gods who had touched the world long ago and vanished. These myths turned into reality warn of a coming threat. Alongside this warning, they issue an invitation to the Sword System Academy, a path to power beyond the mortal realm. But first, they will hold an entrance exam... Story notes:Sword System Academia blends elements of western and asian fantasy such as xianxia and litrpg. I took parts from different genres I enjoyed and twisted them into my own creation. There will be an explicit system, both of the litrpg kind and the hard(ish) magic kind, but it is embedded within an academic structure that will develop over the course of the story. This is my attempt to design a unique type of system, the System Academia.
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