《Winterborn》Chapter 13 - Fist and Fang
Advertisement
With the Captain’s blessing, we quickly made our way to the walls, and over them, each of us landing easily before the gate of the town. Our sudden arrival caused the wolves to stop howling for a moment, no doubt surprised by our sudden appearance. That all changed when Frostmane howled a challenge into the night sky.
In answer, a chorus of howls came back, and wolves began appearing out of the woods. Quickly I counted, and found sixteen wolves approaching us, but, behind them, there were three other figures, walking upright, with furious expressions on their furred faces. I’d never seen a werewolf before, except in movies I half-remembered from my old life, but there was no mistaking what these were.
Initiatives:
Werewolf Warriors (25)
Frostmane (20)
Wolves (15)
Melinda (12)
Siora (8)
Vestele (8)
The werewolves moved quickest, spurred on by their bestial anger. They had not been challenged like this since they had started terrorizing the town, so it was only understandable that they were upset at upstarts like us. With bounding strides, they crossed much of the open land between the forest and the walls in short order.
Frostmane’s Attack (WW1): 1d20+14 = 19 (Hit)
Damage: 1d8+10 = 17 piercing (10 resisted)
Freezing Bite: 1d6 = 2 Cold
Trip Attack: 1d20+10 = 26
Opposed STR: 1d20+3 = 12 (Fail)
Frostmane snarled as he bounded forward, eager to meet the werewolf who had come closest to him. That fool quickly found himself on the receiving end of the winter wolf’s fangs. His maw was not silver, but it still cut through the werewolf’s defenses, before Frostmane dragged him to the ground.
Wolf 6’s Attack: 1d20+5 = 15 (Miss)
Wolf 8’s Attack: 1d20+5 = 12 (Miss)
The wolves charged forward, but there was still too much room between the wall and the forest for most of them to do more than approach their intended prey. However, two wolves managed to reach Frostmane, and still attempt to nip at his heels, as they circled about him. But a wolf-pack can only do so much, and Frostmane did not let them even touch his armor, much less his flesh.
Wolf 9’s AoO (M): 1d20+5 = 16 (Miss)
Wolf 10’s Attack: 1d20+5 = 21 (Miss)
Wolf 11’s Attack: 1d20+5 = 11 (Miss)
Melinda’s attack (W10): 1d20+10 = 29 (Hit)
Damage: 1d8 = 4 bludgeoning
Hellrime Blast: 3d6 = 12 Cold
Three wolves approached me, no doubt intending to rip and tear me like some frightened waif, since I appeared unarmored and was standing between them and the twins. Gathering magic and frost together, I danced between the snapping of their jaws, lashing out with a kick against the wolf in front of me, and was treated to an explosion of ice and gore as the beast’s head disappeared. The body turned full circle in the air, before landing with a thwump upon the ground. I could feel all eyes focusing on me now, as I offered a feral grin. “The Frostmaiden sends her regards, mangy curs of Malar!”
Siora regarded the battle field, and held her rapier high. “Spirits of warriors past, become my shield!” I couldn’t help but smile at the bit of theater as the ghostly presence of her [Legion of Sentinels] spell descended around me. From the rear, she called out, “That should keep them from moving through the middle, so you can concentrate on the flanks!”
Vestele’s Attack (W7): 1d20+7 = 24 (Hit)
Damage: 1d8+1 = 5 piercing
Vestele took a breath, and said, “I’ll save the Queen’s grace for after the battle is done, should any of you need healing. I don’t think we need to keep any of these fools alive, do you?” As she spoke, she unloaded her crossbow into the nearest wolf’s side, causing it to yelp in pain, though it was not enough to stop it.
Advertisement

Frostmane’s Attack of Opportunity (WW1): 1d20+14 = 22 (Hit)
Damage: 1d8+10 = 16 piercing (10 Resisted)
Freezing Bite: 1d6 = 5 Cold
WW1’s Claw Attack: 1d20+9 = 19 (Miss)
WW1’s Claw Attack: 1d20+9 = 10 (Miss)
WW1’s Bite Attack: 1d20+5 = 15 (Miss)
Legion of Sentinels AoO (WW2): 1d20+7 = 20 (Hit)
Damage: 1d8+2 = 5 magic
Legion of Sentinels AoO (WW2): 1d20+7 = 19 (Hit)
Damage: 1d8+2 = 6 magic
Legion of Sentinels AoO (WW2): 1d20+7 = 24 (Hit)
Damage: 1d8+2 = 8 magic
Legion of Sentinels AoO (WW2): 1d20+7 = 8 (Miss)
WW2’s Claw Attack: 1d20+9 = 22 (Miss)
The first of the werewolves stood up, meaning to attack Frostmane, and was immediately met with the white wolf’s frigid bite, shredding its hide once again. Despite the wounds, however, the werewolf managed to get to its feet, and unleash a brutal series of attacks on the wolf. Unfortunately for him, the best he could do was to scratch his claws against Frostmane’s armor.
The second werewolf decided to charge forward, trusting in his innate abilities to protect him from the ghostly warriors that appeared on the battlefield. As he charged towards me, however, he learned, to his loss, that the magic did not use blades of steel, but made of spells, and he was sporting several deep wounds before he managed to get to me, and attempted to claw, ineffectually, at my face.
The last of the three was, she seemed the smartest of the trio, as well as being the only woman in the bunch. She avoided the field of ghostly sentinels, moving forward, towards the wall. For a second, I thought she might try and climb the wooden palisade, but that proved incorrect, as she turned, and leveled its gaze towards Siora. Clearly, she intended to kill the obvious spellcasters while Frostmane and I were busy with the others.
Frostmane’s Attack (WW1): 1d20+14 = 25 (Hit)
Damage: 1d8+10 = 17 piercing (10 resisted)
Freezing Bite: 1d6 = 1 Cold
Trip Attack: 1d20+10 = 15
Opposed STR: 1d20+3 = 18 (Success)
For the moment, Frostmane ignored the lesser wolves surrounding him, like someone might ignore flies when faced with something more important. Instead, he once again bit down upon the werewolf in front of him, taking him by the leg and once more trying to cast him to the ground. By some stroke of luck, however, the werewolf managed to hold his ground, and remain standing, though he was clearly worse off for the exchange.
Wolf 1’s Attack (F): 1d20+7 = 14 (Miss)
Wolf 2’s Attack (F): 1d20+7 = 23 (Miss)
Wolf 3’s Attack (F): 1d20+7 = 25 (Miss)
Wolf 4’s Attack (F): 1d20+7 = 17 (Miss)
Wolf 5’s Attack (F): 1d20+7 = 23 (Miss)
Wolf 6’s Attack (F): 1d20+7 = 8 (Miss)
Wolf 7’s Attack (V): 1d20+5 = 13 (Miss)
Wolf 8’s Attack (F): 1d20+7 = 15 (Miss)
Wolf 9’s Attack (M): 1d20+5 = 9 (Miss)
Wolf 11’s Attack (M): 1d20+5 = 7 (Miss)
LoS AoO (W12) = 1d20+7 = 8 (Miss)
LoS AoO (W12) = 1d20+7 = 25 (Hit)
Damage: 1d8+2 = 5 magic
Wolf 12’s Attack (F): 1d20+7 = 25 (Miss)
Wolf 13’s Attack (M): 1d20+5 = 6 (Miss)
Wolf 14’s Attack (S): 1d20+5 = 19 (Miss)
LoS AoO (W15) = 1d20+7 = 9 (Miss)
Wolf 15’s Attack (S): 1d20+5 = 8 (Miss)
LoS AoO (W16) = 1d20+7 = 25 (Hit)
Damage: 1d8+2 = 6 magic
Wolf 16’s Attack (M): 1d20+7 = 17 (Miss)
The wolves moved in, snarling and snapping at their targets, doing their best to surround their prey, making them easier to bring down. After a couple wolves were introduced to the blades of the [Sentinels], they learned to be cautious of the ghostly warriors. Still, while no few of them were attacking Frostmane and myself, and even a few going for the twins, none of them were able to land a blow upon us.
Advertisement
Wolf 9’s AoO (M): 1d20+5 = 11 (Miss)
Wolf 11’s AoO (M): 1d20+5 = 22 (Miss)
Wolf 13’s AoO (M): 1d20+5 = 17 (Miss)
Wolf 16’s AoO (M): 1d20+7 = 20 (Miss)
WW2’s AoO (M): 1d20+11 = 14 (Miss)
Melinda’s attack (WW2): 1d20+10 = 28 (Hit)
Damage: 1d4-1 = 2 slashing (Silver)
Hellrime Blast: 3d6 = 10 Cold
WW2 Fort Save: 1d20+10 = 24 (Success)
With a werewolf in my face, I decided to give them a little taste of the Frostmaiden’s wrath. With a flurry, I drew the silvered dagger I’d purchased in Northport, letting the werewolf see its sheen in the bloody moonlight. Once again, I made child’s play of dodging around the attempts of my furry assailants to interrupt my magic and summoned a coating of rime to the silver blade, before slashing out, leaving a trail of blood across the werewolf’s chest.
Siora’s Concentration Check: 1d20+16 = 34 (DC 16)
WW3’s Will Save: 1d20+3 = 5 (Fail)
Siora’s CHA check: 1d20+4 = 10
Opposed CHA check: 1d20-1 = 8 (Fail)
Siora, to her credit, did not miss a beat. With wolves and werewolves closing in on her, she concentrated, using the minimum amount of motions and incantations possible, and cast her spell. Focusing her eyes on the female werewolf, she said, in a pleading voice, “Oh, big, strong werewolf, won’t you kill these wolves for me?” The werewolf, slack-jawed, merely nodded her acceptance.
Vestele’s Attack (W7): 1d20+5 = 17 (Hit)
Damage: 1d8+1 = 7 Bludgeoning
Vestele smiled, no doubt having heard her sister say something like that many a time before. As she took her enchanted morningstar, and slammed it down upon the wolf closest to her, she called out, “Don’t attack the female werewolf. She’s my sister’s new best friend for the time being!”

WW1’s Claw Attack (F): 1d20+9 = 21 (Miss)
WW1’s Claw Attack (F): 1d20+9 = 29 (Hit)
Confirm Crit: 1d20+9 = 11 (Normal hit)
Damage: 1d4+3 = 6 Slashing
WW1’s Bite Attack (F): 1d20+5 = 19 (Miss)
WW2’s Claw Attack (M): 1d20+11 = 24 (Miss)
WW2’s Claw Attack (M): 1d20+11 = 13 (Miss)
WW2’s Bite Attack (M): 1d20+7 = 8 (Miss)
WW3’s Claw Attack (W15): 1d20+11 = 15
Damage: 1d4+3 = 6 Slashing
The werewolves facing Frostmane and myself were growing even less patient, if that were possible, devolving into a frenzy as they reacted to the foreign concept of ‘pain’. Claws and fangs lashed out at us, and Frostmane’s foe actually managed to rake him across the snout, drawing blood. The first blood any of us had shed against the wolves.
Siora’s pet, meanwhile, roared in challenge as she leapt to defend her newfound bestest friend from the horrible wolves, a clawed swipe raking one of the wolves in the back. Really, charm magic in this world was just a more powerful version of what any high school girl with boobs was able to do to any classmate who wasn’t gay, back in my old world. As long as we didn’t do anything to break the spell, there were few limits on what the werewolf would do, if Siora asked her to.
Wolf 1’s AoO (M): 1d20+7 = 17 (Miss)
Wolf 2’s AoO (M): 1d20+7 = 16 (Miss)
Wolf 3’s AoO (M): 1d20+7 = 14 (Miss)
Wolf 4’s AoO (M): 1d20+7 = 18 (Miss)
Wolf 5’s AoO (M): 1d20+7 = 8 (Miss)
Wolf 6’s AoO (M): 1d20+7 = 15 (Miss)
Wolf 8’s AoO (M): 1d20+7 = 20 (Miss)
Wolf 12’s AoO (M): 1d20+7 = 4 (Miss)
WW1’s AoO (M): 1d20+9 = 25 (Miss)
W2’s Ref Save: 1d20+5 = 7 (Fail)
W3’s Ref Save: 1d20+5 = 11 (Fail)
WW1’s Ref Save: 1d20+6 = 20 (Success – Half Damage)
W6’s Ref Save: 1d20+5 = 8 (Fail)
W8’s Ref Save: 1d20+5 = 15 (Fail)
Breath Damage: 4d6 = 15 Cold
Recharge: 1d4 = 1 round
Frostmane growled at the werewolf, and said, in his wolfish voice, “Enough of this playing around, then.” He leapt backwards, ignoring the futile attacks from the enemies surrounding him, as though they were no more than annoyances. He inhaled deeply, and then breathed out, unleashing a cone of icy cold air that slayed four of the wolves outright, and had the werewolf feeling more than a little put out.
Wolf 1’s Attack (F): 1d20+5 = 7 (Miss)
Wolf 4’s Attack (F): 1d20+5 = 9 (Miss)
Wolf 5’s Attack (F): 1d20+5 = 12 (Miss)
Wolf 7’s Attack (V): 1d20+5 = 20 (Miss)
Wolf 9’s Attack (M): 1d20+5 = 25 (Hit)
Confirm Crit: 1d20+5 = 16 (Normal hit)
Damage: 1d6+1 = 5 (5 Resisted)
Trip: 1d20+1 = 15
Opposed Check: 1d20+4 = 19 (Success)
Wolf 11’s Attack (M): 1d20+5 = 7 (Miss)
Wolf 12’s Attack (F): 1d20+5 = 22 (Miss)
Wolf 13’s Attack (M): 1d20+5 = 25 (Hit)
Confirm Crit: 1d20+5 = 6 (Normal hit)
Damage: 1d6+1 = 2 (5 Resisted)
Trip: 1d20+1 = 6
Opposed Check: 1d20+4 = 17 (Success)
Wolf 14’s Attack (S): 1d20+5 = 13 (Miss)
Wolf 15’s Attack (WW3): 1d20+5 = 10 (Miss)
Wolf 16’s Attack (M): 1d20+5 = 16 (Miss)
The wolves pressed their attack, but Frostmane, Vestele, and Siora were able to avoid or parry all their blows. I, on the other hand, became very thankful to my magically toughened flesh, as two of the wolves attacking me managed to get solid bites in. They didn’t do any damage, but it was all I could do to keep them from throwing me to the ground.
Wolf 9’s AoO (M): 1d20+5 = 12 (Miss)
Wolf 11’s AoO (M): 1d20+5 = 22 (Miss)
Wolf 13’s AoO (M): 1d20+5 = 16 (Miss)
Wolf 16’s AoO (M): 1d20+7 = 21 (Miss)
WW2’s AoO (M): 1d20+11 = 17 (Miss)
Melinda’s attack (WW2): 1d20+10 = 22 (Hit)
Damage: 1d4-1 = 1 slashing (Silver)
Hellrime Blast: 3d6 = 16 Cold
Not wanting to be outdone by the ferocious fluffball, and more than a little upset that I had just gotten bit by mere wolves, I danced between fangs and claws once again, and icy power surrounded my silver dagger once again. The blade did little more than scratch the werewolf’s snout, but that was enough for it to impart the magic it carried. Frost exploded from the wound, and the werewolf fell to the ground, before the hulking beast shifted one final time, becoming a scrawny human once more in death.
Siora’s Attack Roll (W15): 1d20+5 = 15 (Hit)
Damage: 1d6+2 = 4 Piercing (+1 Vile)
Siora decided to save her spells for times when they were better suited. There was no need to use compulsions or enchantments on wolves, after all. With that in mind, she stabbed forward with her rapier, catching the wolf that her pet had attacked behind the shoulder. It staggered, but remained standing.
Vestele’s Attack (W7): 1d20+5 = 17 (Hit)
Damage: 1d8+1 = 9 Bludgeoning
Vestele swung her morningstar again, bringing it down on the head of the wolf that was attacking her. With sound that was half squelching and half crunching the beast fell to the ground, dead. Turning to survey the battlefield, the priestess frowned. “Didn’t they say that there were usually archers? I would have thought they’d have shown themselves by now.”

Advertisement
- In Serial94 Chapters
Fate/Apocrypha
Fate/Apocrypha is a story based around a Holy Grail War separate from that of the five Fuyuki Wars. The original chapter 1 “Unbirth” focuses on Jack the Ripper. Though elements from this chapter exists in the official story, this chapter is not related to the official plot of the story.
8 225 - In Serial654 Chapters
The Summoned Monster That Is Summoning Another Monster
Have you ever thought a monster that has a job of a summoner and a tamer
8 1229 - In Serial198 Chapters
Spectral Regalia
(On Hiatus For a while due to real life obligations, also working on a Comic/Manga Adaption, update on Twitter) Can you feel it? That tugging feeling on your heart? That falling sensation as you are forced into a deep well by the people you trusted most? In your heart you decide to accept it, to bear it, to die with it, yet, even as you continue falling your decision haunts you. A general in your prime, millions of innocents lie dead in your wake. Feeling the end of your life pulling you in, the wall of water ever beckoning as you hit it full on. All feeling has been lost. Finding yourself devoid of sound. Nothing visible in this darkness. No strength in your limbs. This has become your end. But the endless has seen your life in His presence you feel the minute speck that you are, become more than what was, he gifts you with a new body with limitless potential imparted with its own endless strength. He puts you in a place where powers run rampant. The God of all has decided this. Your new life has the promise of excitement, adventure, love, Tragedy. Walking with purpose you pave the path for your race. Regardless of the dangers you will face you will live on for the end goal ---- -Synopsis Credit's to FlameRaptor. My Twitter for News and early spoilers of artwork and chapter titles https://twitter.com/SpectralRegalia
8 243 - In Serial11 Chapters
Broken
An empowering tale of beginning anew. Centuries ago, the prophetic Golden Age ended in war, and history spiraled into darkness... Now, the saga continues as our heroes prepare for a dark invasion in the hollow aftermath of A'lara's unbinding. Deep within the mountain fortress of Sierlyn, the legendary elf Kingard frees the captive empress of Allana. Under the elf's watchful eye, the new Light Master Jorn strives to redeem the stains of his past betrayal. When the unwitting darkmage Haisrir embarks for distant Kholl, he unleashes the gravest threat of all. Divided in purpose and forsaken by prophesy, their fractured band splinters under the burdens of impending war. But looming beyond the eastern horizon, their enemies ready a ghastly armada. Without new portents to guide them, Kingard and his allies face a blind scramble to defend their imperiled empire. Praise for Broken: Exciting, suspenseful, and constantly left me wanting more. I felt a connection with every character that stretched over a very wide range of emotions. I eagerly wait for the next installment. - J.R. Cooper of Texas ★★★★★ This novel was published in 2021, and it includes 25 antique watercolor maps! Check them out: Maps of Broken: an atlas directory
8 161 - In Serial68 Chapters
The Calamity of a Dungeon Crawl
Udon Kubo, a game and AI programer who has spent most of his life severely physically and mentally bullied, he suddenly finds himself in a situation where he witness’s his own death, or so he thought. He discovers he has awaken up in a new world, a dungeon crawl world, it doesn’t take long for the ways of his old life to come into his new life. Udon is soon alone, betrayed and on the verge of another death, with no one to turn too, and no way to get back to his world, he is left with only a Crystal Clear Gem. Now, Udon must climb the Dungeons floors to get the revenge he so desperately craves. {New Chapter Mon & Thu}
8 207 - In Serial15 Chapters
Love and Sins (VegasPete Fanfic)
VegasPete Fanfic
8 370

