《MAZE - The Endless Quest》442 - Pick your poison
Advertisement
Hera and Blue handed their bags to Helena and the others. Unfortunately, they couldn't find hotel rooms for everybody. But that didn't mean that they needed to go to a different room to rest for the night. Hera could use her private room to allow two people to stay there comfortably. If needed, she could have everybody stay there, but they would sleep without blankets or pillows. There was a limit to the number of items that she could create inside, and currently, she could only make enough for two people. Not that there weren't ways to go around that, but those were cases for an emergency. In fact, there were a lot of things for them to do before going to bed today. Leaving their bags with Helena was just something they did so they didn't have to carry some basic supplies, change of clothes, and other simple things around the room.
When the time came for them to go to bed, Hera and Blue could just walk to one of the towers that had a much larger doorway where no one would be bothered if two people tried to cross together. Said tower was the biggest one of them all. It was Obsidian with pearl details. But, aside from the massive 20-meter wide and 5-meter tall doorway, everything else was just the same as the other towers.
After setting up everything, the group walked around looking at the shops and the other tourist spots in the room. Helena, being the one who was used to the place, took the job of the tour guide and talked about the houses, including the one that was a museum dedicated to the first group of explorers that came here. She took them to a tall structure that allowed people to have an unrestricted view of all the towers and talked about each of the 10, explaining what kind of rooms they were connected to and how it seemed like every new doorway connected to this place would appear out of nowhere. While inside that tall building, they stopped by a coffee shop to discuss what they would do for the rest of the day.
"OK, so we can keep exploring the city, looking at houses, museums, the training rooms, which are supposed to be among the most advanced ones in the MAZE, or go see the shops which, again, are packed with rare and unique items. Like I said, this place may not be a metropolis, but more resources are poured in here than in a big city. This is one of the few places in the MAZE that can connect so many different rooms, and because most people try to take advantage of the wide range of customers that they can interact with," Helena turned to the server who had just brought the party their drinks and thanked him.
"Even if that's interesting, I kinda wanna do something more exciting," Alex replied while taking her cappuccino from the tray on the center of the table.
"Me too. We don't need to go fight monsters. But I'm not much of a history buff. The museum was… OK, I guess, but I don't see the point of going there. And shopping, if I was going to change pieces of my gear, I want to do that when I have time to get used to the new weapons. I don't like the idea of changing my equipment in the middle of something unless I either find something really good or something happens to my current gear. And for anything that is not combat or travel-related, well, I want to do that when I have the time and can bring everything home, not when I'm just leaving for a trip," Blue broke a large cookie in half with her hands and started eating.
Advertisement
"Even I have to agree. This place is amazing, don't get me wrong, but I rather know more about the towers and everything than about what happened to the people who found this place," Bonnie looked to the outside of this building, where she could see the red tower, and its neighbors, "For instance. Looking here, the structures seem to be much bigger on the inside. I mean, the corridor we came from should be at least a hundred meters deep, and the red tower doesn't seem to be much bigger than the central chamber from this angle."
"Yeah, you're not the first one to notice that. We kind of assume that inside each corridor is kinda like an open dungeon that is connected to several different doorways, and that's why when a new one appears, there's no visible change. It's just there, as if everything has been there since forever. You're welcome to try to figure out what's actually happening, but a lot of people are giving their lives to do just that, and it's not exactly going well. I mean, the last time I heard any new developments about that was like, ten years ago when I was just starting out," Helena glanced at the same tower Bonnie was watching.
"Right, I don't think I want to dedicate my life to this, but I might try to… I don't know. Just see if that gives me an idea for something," Bonnie replied.
"That's fine and all, but what are we going to do?" Alex asked.
"We have a couple of options. I know of two dungeons that we can do. I've done them both in the past, and we can run them without having to worry about the difference in strength. It's more of a bunch of different trials and challenges than something where we have to fight to survive."
"So we don't have the risk of dying in those dungeons?" Hera asked.
"Oh no, we can die in both. But the odds are very slim. As long as we are smart. The first one is called Dinner Party, but people know it as the jester dungeon. That's because of the person responsible for the dungeon. I don't know if that one was created because of something but still. It's basically a mixture of a murder mystery party with a escape room with one of those crazy fun houses that we see in carnivals with a bunch of mirrors and moving floors and stuff like that sprinkled. We're gonna be playing detective while trying to figure out who stole from the guests. At the same time, we have to avoid the traps that are everywhere in that place. This one is the safest since none of the traps are actually supposed to be deadly, but accidents can happen. If you end up going on a slide at a bad angle, you might eat your head and break your neck, and there is a room that gets flooded with water, and if you don't figure out how to get out of there fast enough, you might drown. Those are just some examples, but I think it's been like five years since the last fatality inside it, so we're OK.
"That seems fun," Bonnie perked up.
Advertisement
"That seems annoying," Blue scoffed.
"They are both. It can be fun, but depending on the layout of the castle and the traps that can be active, it can get really annoying. The second dungeon it's called the Nhotel, or No Hotel. This one is very weird. In the dungeon, we're inside a hotel that is manned by statues, and they don't move. They can speak, and if they want to give you something, whatever they wanna give you will just pop up, but the statues won't ever move around. The quest here is just to grab a key for a room or several rooms in the reception and reach your room. Simple enough, right? Not really," Helena sighed.
"When we get there, the front desk statue will tell us how long it takes for the housekeeping to clean a room. We have that time to move around the hallways that are very much like the ones in the tower. They seemed to stretch for miles and miles, and people even tried to see if there was an end. There was this guy who spent a week just walking straight in the hallway until he gave up and just finished the quest to get out of there. But the point is, we need to find a room, and at certain times we will hear a roar coming from the 'housekeeper.' At those moments, a monster will be set free, and it will start roaming around the hallways. During that time, we need to find an open door, get inside and lock it behind us. Sometimes there is no lock so we need to find the 'do not disturb' sign in the room and place it on the doorknob outside. After that, we will be safe, and all we need to do is wait and survive any potential traps for a certain amount of time. The traps inside those doors are never deadly at first, but they get increasingly worse with time. For instance, we may find a room that's cold, and it gets colder and colder and colder until we are frozen to death. The thing is, when we are inside a room, the timer that stops the creature from roaming around will be increasing, so the longer we stay in a room, the more time we have to search the hotel and look for our goal. And staying in several rooms for long when they are close by can have diminishing returns. So we need to be smart and split our time. Also, we all need to be inside the room for the timer to start. It doesn't have to be the same room, though," Helena finished her explanation.
"What if we try to kill the monster?" Alex asked.
"We will just die. It is a level 70 creature that has increased regeneration to the point of regrowing an arm in 10 seconds. There was even a group of high-level explorers who came here trying to kill it, and they couldn't. And the party was above level 80. Everybody assumes that there's a hidden quest related to killing the monster, but it's not what we need to do to get the hard mode, so there's not that many people trying to kill the thing," Helena took a sip of her espresso.
"So the hallways… are they all regular hallways, or do they have weird shapes like the back rooms?" Hera asked.
"Back rooms?" Helena turned to the explorer.
"It's just an urban legend. It's kinda like a glitch in the universe that sends you to this bland infinite expanse of corridors with seemingly no exit. Just countless walls of the same gray or yellow wallpaper that twist and turn endlessly. It's one of those Internet rumors that people use as inspiration for horror games."
"Ah, I see. They are not like that. Each hallway is like a very fancy hotel hallway with several rooms you could enter. You won't seem like a wall that doesn't connect to anything. It's not tight like the ones in the tower. There are large hallways that several people can walk along without a problem, others are small and we would need to walk on a single file line. It's just an endless expense where we will be running around like headless chickens. There are a few things that can show us to our room, but I'll talk about that if we decided to head there," Helena looked around the table, "So, where do you guys want to go?"
"Between the two. I think I like the dinner party better," Bonnie replied after thinking for a moment.
"Same. The hallway thing seems confusing," Alex nodded.
"I agree. Having a level 70 monster after us doesn't seem fun," Blue crossed her arms. Even if none of the dungeons had what she wanted, they still could prove to be interesting.
"Besides, it seems like a good place for us to start. Since that one is the least dangerous of the two. We can see if we can beat it without a problem. We can try the No Hotel if we feel confident after it," Hera added.
"Then we need to head to the green and purple tower," Helena pointed to the east, "And the dungeon connection is simple. The Jester wears a hat with that color pattern."
"Really?" the entire party rolled their eyes.
"Hey, I wasn't the one that put it there. But yeah, that's the idea people accept. Because that tower leads mostly to swamps and places filled with poison," Helena explained.
Hera looked over to the tower, "Do you know if there is any place there where I can find a Poison Spirit?"
"I'm not sure. I'll look that up and let you know later. But for now, finish your drinks. We have a dinner to attend."
Advertisement
- In Serial24 Chapters
Mark of Time: A LitRPG Timeloop
NOTE: This story has a patreon. It has not been linked into the fiction page due to some issues. You can find the Patreon at this link ***Previously titled Truth Seeker. Synopsis 1: In a trial of gods, where eight Marks would compete to find treasures unseen and vast, a ninth one appears with the ability to revert time. *** Synopsis 2: Jennifer was ready to enter Lienmont's Mage Academy, the place she'd been aspiring to reach for years now, in hopes of learning the many secrets of magic. What she hadn’t expected was to be dragged into the city's dungeon. Her journey found her in a trial of life and death that left a Mark seared on not just her body, but her very soul. And if that wasn’t enough, when she escaped the dungeon, she found her city in flames, burning as monstrous invaders slaughtered everyone they came across, including her. When Jennifer closed her eyes, she was certain her life had taken an unfair and tragic turn. But then she opened them, only to find that none of it had ever happened. The only proof she hadn’t gone mad was the Mark on her hand, burning with an inner fire.
8 194 - In Serial12 Chapters
AARON: THE ARCHE
All marches begin with a single step. The beginning of it all. Follow the adventure of Eginhardt Hoffmann, a holy deity taking on a very unholy, bloody adventure as he carves his way to peace and victory by any means necessary. This is the origin story of AARON's hero and creator, and details the chronicles of what led to AARON's philosophy and ideology. Can one man truly make all the difference?
8 88 - In Serial11 Chapters
First Iteration
What is a soul ? Is it your true self ? Would you be the same if your soul kept traveling from life to life but your memories faded for each new life you had ? Your education would be different each time, your growing environment would be different, your personality might change. So what is the purpose of the soul ? Mortals never got an answer for this question. Finding an exact definition didn’t matter for them, what they knew was that a soul allowed reincarnation. Even if they lost some memories, getting glimpses of their past lives was more than enough. Getting the possibility of a new life, a better life was what they thrived for. This became an even greater truth as progenitors, the first of their cycle, became scarce. As hundreds of new progenitors were born each century, nowadays, no more than a handful of them appeared every 200 hundreds years. As they represent a new cycle, they embody new opportunities: some progenitors have made kingdoms, others have been their doom. So when four of them appeared at the same place, at the same time, how can it not be perceived as a sign ? A sign that things were about to change…
8 172 - In Serial24 Chapters
Not Another Isekai RPG Story Alternate
The story ends at Alternate Route Finale. Ch 2-2 and on can be treated as Extra Chapters. I still hadn't edited that one and it's low on priority. I may come back to it if I'm in the mood. Most of the portions of the story will NOT focus on the skills, stats, grinding or battles. More about the dialogues (or the internal monologues) and the MC interacting with the world (or glitching, if you name it.). ... With parts of his memory lost, Takeshi, a 25-year old lazy office worker was transported to a game world. Using his casual knowledge on video-game mechanics, join Takeshi's journey as he discover more about the world, his companions and himself. (only if you're interested though.) My personal review: from ch-2 on expect a lot of perversion going on. It can be pretty weird, like the MC want to be a girl and Y*ri other girls, Fut*nari folks, Traps, the mention of t*ntacle monsters and some lulzy display (like shoving a morning star up someone's b*tthole in retaliation). In here, the MC will discover new things as he kept on exploring and trying different stuff. This story will mostly be character-driven. Explanations about the world and its mechanics was kept to a minimum. The MC's on the shameless side with not much real-life common sense (maybe) and he's (probably) not righteous at all. The other characters can be pretty weird as well. It won't focus on romance. Well that's about it.
8 94 - In Serial133 Chapters
The Nameless Warrior *New Cover*
Since her father's suspicious death eight summers ago, Kindra has trained to become her tribe's first woman warrior. Although she completes the whipping ceremony to prove her strength and make a blood-bond with the tribe she fails to receive her warrior name. She's determined to earn her name in battle, but her plans change when the enemy Obsidian tribe claims her priestess sister as restitution for the war. To Kindra's surprise and horror the new chief allows them to take her sister. Rumors widespread at her father's death are whispered in her ear once more. It was the new chief who poisoned her father, they say. It was the new chief who sold her sister to the enemy. It was the new chief-not the War God-who refused to grant her a warrior name. Although she didn't believe the rumors in the past, Kindra begins to doubt the chief. When new evidence emerges it threatens to place the entire tribe in the hands of the Obsidians. As the last living descendant of the War God, Kindra's the only one who can depose the chief and save her tribe, but it will mean giving up the quest to rescue her sister, and the hope of ever becoming a named warrior.
8 230 - In Serial9 Chapters
Vexed || A Bibi x Sandy Story ♡
I was requested to write about this ship for my one-shots book, but the one-shot got far too long, so I decided to make it a completely separate story! Hope you enjoy :)#mr.batsupremacy T^T
8 139

