《PJO Hunger Games au》The Tributes
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"From district 1, Reyna and Octavian!" Chiron paused the screen. "Reyna is dangerous," he said, "trained from birth for exactly this. Watch out for her."
Annabeth stared at the screen. Tall, slender but muscular, Reyna looked regal and cold. Her dark eyes seemed to cut through the camera. If Annabeth could bet on a winner, she would bet on Reyna. She made a mental note to avoid her.
"Octavian is also dangerous, but in a different way. He's smart and manipulative, so definitely watch your back." Octavian looked like a pale-haired weasel.
Chiron fast forwarded the tape to district two. A boy's name was called, Jason Grace. Tall, blond, handsome, he looked like a tribute who would get lots of sponsors. A girls name was called, but someone from the back of the crowd shouted "I volunteer!" It was hard to miss the desperation in her voice. Short dark hair, but the same blue eyes. Thalia Grace, his sister.
"She must have volunteered to protect him," Annabeth said as she looked down. She wondered if anyone would ever care about her that much.
"Their poor parents," Percy muttered.
"These two are also dangerous," Chiron continued, "they've grown up training. Try to avoid any combat with them."
District three was next. "Will Solace and Kayla, neither are real fighters, but great healers. If you are looking for allies, these two have good skills." Will had soft blond hair and blue eyes, a non-threatening face. Annabeth made note of him.
"The last third of the career pack, district four: Frank and Clarisse. Again, don't engage in a fight with either. They're particularly good at hand-to-hand combat." Frank was well over six feet, but had a kind face. Clarisse sneered at the camera.
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Chiron skipped to district five. "Leo Valdez and Rachel Dare. Not fighters, but very smart. Don't underestimate them." Leo's fingers tapped at his legs. Rachel stared off into space.
"From district six we have another set of siblings, Nico and Bianca di Angelo. Although they might not look it, they are dangerous. But it seems they have terrible luck; neither volunteered for this." Nico had to be one of the youngest tributes Annabeth noted as she watched him grab his sister's hand.
The tributes from district seven were Zoë Nightshade and Michael Kahale. "We don't know much about these two, but I have to assume they're fighters. They certainly look like it." Annabeth nodded. Kahale was huge and Zoë was athletically built.
"From district eight are Piper McLean and Mitchell. Not super strong fighters but they have other talents. I'm told they can talk their way out of anything." Mitchell actually smiled at the camera. Piper winked.
"District nine are Dakota and Gwen; decent fighters but not huge threats. From District ten we have Charles Bekendorf and Silena. Watch out for Bekendorf, he's very resourceful. They say he can make a weapon out of anything. And don't underestimate Silena either."
Annabeth rolled her eyes. "No offense, but all these people are blurring together. How are we supposed to remember everyone's weaknesses?"
"When you start training you'll see them more often. Be sure to watch them." Chiron tapped the screen. "We only have one district left: eleven. Hazel Levesque and Grover Underwood. Hazel's a great fighter, don't let her size fool you. And if fighting weren't part of the games, I'd bet on Grover. He has legendary wilderness survival skills."
Hazel and Grover. Information was swimming around Annabeth's head. "Well that's that. I'm going to bed."
"Good idea," nodded Chiron, "because tomorrow morning you start training.
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Time Magic is the best magic as everyone knows, although there are lots of unique Talents in the world. Most people only remember Haste because it is hard to get to higher Phases of Chronomancy. That is still enough to make the Talent iconic. A lucky enough Aleatory Talent can position you for greatness or leave you languishing in obscurity. The only true equality in the world is when that glowing message pops up at 8 years old. Even if it doesn't activate until you are an adult at 16 you still know. Sure you can find a new dungeon spawn and get another chance at a rare Talent, even this one, but you have to already be ready to delve into the *Far Wilds*, which is far easier with wealth or family power. This is the story of where my good fortune took me and the difference it made, even among a party of 7 others including an Arcanist. It is a journey of magic and monsters but also math, which some think is actually worse. Luckily I was born with Intelligence and Focus as my personal traits, and my parents were scholars. Of course Chronomancy can also be a frontline combat talent. Versitility well beyond other Elder Talents like Gravity, Abstraction, or Arcana. Might could have worked for me, too. I also met a runaway princess. All the best adventures have a princess. She hated being a noble and we didn't get married but it still counts. Besides she really filled out our front line. All that Leadership training came in handy. I still don't know where she's from. Who cares? How well Haste goes with giant hammers is what's important. I never learned much about anyone in the party, except the one I grew up with. I'm not a people person. I just wanted to optimize dungeon clearing time. *******Story Details******* No romance, politics, or traumatizing content, slice of life, or even dialogue. 1st person narration, like a guide/adventure log. 2000-7000 words a day, maybe 40-60% rpgish combat log with some reasoning on combat decisions, with the rest character Talent discussion and progression stuff. 8 person party with a decent variety in roles. Party members usually have 2 primary functions. Told from the support/control Chronomancer's perspective. Each party member will have 6 Basic/Background Traits, then 3 actual Talents with abilities. Capstone from their Educational Institution, Arbritrary as a gift from the temples, and Aleatory which is decided at birth, revealed at 8, and activated after adulthood at 16. Aleatory Traits ignore requirements and are random why is why they are so important. They'll gain new Talents from finding Dungeons to consume in the *Wilds*. Mature dungeons in cities can provide *Challenges* to raise the Phase of a Talent, up to 3 times from 1 to 4. Each character will get to roughly 8 non-Trait Talents. Attributes come exclusive from Talents, are required by Talents, and provide various effects as well. I designed about 220 Talents with abilities, 4 in each of 4 phases. "Traits" are just Attribute stuff. I'm not sure how many will be detailed in the story, more than 100 for sure. I used Talents because I want to be free of the legacy of tabletop. Half those rules are just because of the limitations inherent in a pre-computer ttrpg. This story mostly uses combat Talents, although like 1/3 of the 220 are for crafting and other society and economy stuff. If you really wanted to be a Thief you might take Intuition, Awarness, and Might for Basic Traits and Deftness, Manipulation, and Trickery for Family/Education. Then you'd pick Acrobatics, and Climbing for Educational Capstone and Arbitrary traits. You Aleatory Trait might be Shadow(Light/Dark) Magic, Umbramancy. A Bard might swap Dexterity for Charisma, Music for Acrobatics, and have gotten Illusion(Shadow/Sound(Air/Force)) for their Aleatory Trait.
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13 everyday guests checked into Rue Manor. They, however, were not informed they would be playing a game of life and death. The twist! The killer is among them! Each day they will solve a murder, and each day another one of the guests die. Bringing each resident closer to the 1,000,000 dollar prize!
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