《l o v e & n o s t a l g i a » poetry》t h e m i n t g r e e n f e r r i s w h e e l
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the ferris wheel we used to visit
standing in an empty field
now rusted,
the mint-green paint
chipping off of the metal
it's left lonely
just like i was
when you left me
the train ride to get here
was long and uneventful
the rain pattered on my window
as i listened to music—
our music
now the rain is pouring
my clothes are soaked
and my hair is dripping wet
and i can't see through my glasses
but i still stand there
staring at the lonely ferris wheel
i don't know when it happened,
maybe it was at the same time
you stepped foot on that plane
after speaking to me the night before
on the phone
as if everything was okay
or maybe it was when
you called a month after you left
and told me how you were sorry you never told me
but it was already too late
and the damage was already done
i found out
that it happened last month
after a year of not talking to you
and the last message you sent was on my birthday—
you never sent me one that day
you had slowly drifted
from my mind
and i think the fair knew
that time had ran out
as it did between us
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7780, or: Children of a White Rider
As one war ends, another begins. The year Fastidious: 7780 marks deteriorating relations between the Siralians, devout sailors of the Ordos Canticula, and the Ardalians, matchless fire mages ruling neverending farmlands. In the shadows, Ardalian rebels successfully unlock an ancient magical gate. Their desire? A soldier, immutable, unstoppable, and enslaved. Eli Stuart and his fiancee Patricia Secord find themselves thrown into a strange world. Trapped in a land of hostile magic and alien politics, the two of them must use their newfound powers to make alliances, stop their enemies, and ultimately reunite. However, something goes wrong. In this chaos, as the world begins to unravel in foul ways, something else stirs. Something else found its way through. Author's Note: I will update this story as often as I can. I am quite busy and write this during breaks at work. This is one of those goon-squad stories with a million characters, so "dizzying" might be a good way to describe the energy. Much of what builds up to the first arc happens in the first ten chapters, which are quite long. For that reason, if you have difficulty getting through the story, I understand, though things don't really start happening until Chapter 8-10.
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In a single instant, we lost everything. All the technology and progress made by the humankind stopped working. However, that was just the beginning of a new age of evolution — an era marked by battles and fighting for survival to make humanity reach the next level. To me, the end of our civilization made me realize many things. It made me realize how I was short-sighted and weak. Many people died in just a few days. And that made me understand how humankind was soft. But in the end, all my struggles were for naught. In the end, everything made me understand what I truly was. I was just a... Warning: this image doesn't belong to me
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Harlow Barnstabrake is the most popular young man in the village. There is nothing he can’t do, and he usually does it better than anybody else. But when a terrible crime is committed, Harlow must face real danger for the first time. To unravel the mystery, Harlow must also team up with Fanny Howard, the most boring girl in the village. Will Harlow and Fanny bring the culprit to earth without getting themselves killed? Journeys in the Fairworld is a fantasy anthology series set in The Fairworld, a magical realm existing in parallel with our own world which is governed by a group elfin beings known only as “The Good Folk”. These mysterious entities work in secret to keep the peace between the myriad of peoples and nations which dwell in The Fairworld. Complex relationships and bitter rivalries emerge against a backdrop of constrained resources and conflicting values to produce a world of high adventure and tangled mysteries. This novel is a completed work (although there still may be a few outstanding errors here and there), and is about 52,000 words long. If you want to read more stories from Journeys in the Fairworld, please checkout “Journeys in the Fairworld: The Gatekeeper”, which is also available here on Royal Road Legends. https://www.royalroadl.com/fiction/19338/journeys-in-the-fairworld-the-gatekeeper
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In the mountains of Eastern Europe, a lone werewolf is captured and gifted to the daughter of a vampire lord, but she isn't the only one trapped.
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If you've ever been called a slacker, you know, it's not that you're lazy, it's just that you're not interested. Your values don't allow you to work hard as you wish to live in a heaven-like world where you don't have to do anything. As Gandhi said, ""Be the change you wish to see in the world...'' Wise words indeed. This story's about lazy- I mean an idealist hero named Zellin living in an RPG-like world. I'm going to deem this work as PG-13, but you never know...
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