《~danganronpa chatfic~》chapter 15
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I sat there paralyzed. did he... just asked if I like him? god damn it. I dont like him! its not possible. I am a heterosexual. I don't have feelings for such a bland, boring commoner like Makoto.
"uh Kuya?" Makoto asked waving a hand in front of my face. "hm?" I said. "I asked do you like me?" he muttered. "and why would I have a crush on such a boring peasant such as yourself" I glared. he widened his eyes, "wait I didn't mean as a crush!" he laughed nervously. I blinked, "oh you didn't?" I asked.
well I screwed up
"I meant do you like me as a friend?" he scratched his cheek with his finger. I thought about it. well we did go through a killing game together and survived. and I guess he was pretty tolerable. "fine I guess I consider you more then an acquaintance" I crossed my arms.
he clapped like a little child. "finally you never admit that your friends with anyone here" Makoto said. "thats because I dont consider you peasants friends" I said pushing up my glasses. "so does that mean you dont consider me a peasant?" he smiled. "no I still do. your just a little more tolerable then everyone else" I rolled my eyes. his shoulders slumped, "well at least your my friend!" he said happily
...
friend
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Restarting life as a peasant
This is a kingdom building story with deep moral questions. A person who has been fallen into hopelessness in his previous life gets a new chance at life in a fantasy medieval world. He isn’t from first world countries. His first life wasted fighting noble but hopeless causes like fighting against corruption. When he restarts as a peasant he decides not to fight evil, just join the flow. Although he starts as a peasant one thing is sure he will become great and powerful. But will he become a hero or villain?
8 202Stepping Stones Saga
Update frequency: Daily Chapter length: 1350-1500 words Dartelo Vilruhn was born to a loving farmer’s family in the Holy Pietra Empire. Over four centuries have passed since The Fall, and like the other great kingdoms of the Estoch Continent, the Empire is now a place where one's birth does not determine one's future. A young man's fate may hold many surprises, for these are interesting times. Dartelo is now faced with what seems to be the penultimate challenge as he must put his past behind him and move forward. The question that remains is where will the winding road that is his future take him? Will he study for countless years to become one of the Holy Mages? Will he strive to become a knight and fight his way up to the fabled Throne of the Battle Saint Pietra? Will he become the finest craftsman to have ever graced Estoch? Will he put on the cloak of a travelling adventurer and face the beasts that roam the vast continent? Or maybe, like so many before him, he might wander astray into the depths of hell itself...
8 248Luck And Chronomancy
Time Magic is the best magic as everyone knows, although there are lots of unique Talents in the world. Most people only remember Haste because it is hard to get to higher Phases of Chronomancy. That is still enough to make the Talent iconic. A lucky enough Aleatory Talent can position you for greatness or leave you languishing in obscurity. The only true equality in the world is when that glowing message pops up at 8 years old. Even if it doesn't activate until you are an adult at 16 you still know. Sure you can find a new dungeon spawn and get another chance at a rare Talent, even this one, but you have to already be ready to delve into the *Far Wilds*, which is far easier with wealth or family power. This is the story of where my good fortune took me and the difference it made, even among a party of 7 others including an Arcanist. It is a journey of magic and monsters but also math, which some think is actually worse. Luckily I was born with Intelligence and Focus as my personal traits, and my parents were scholars. Of course Chronomancy can also be a frontline combat talent. Versitility well beyond other Elder Talents like Gravity, Abstraction, or Arcana. Might could have worked for me, too. I also met a runaway princess. All the best adventures have a princess. She hated being a noble and we didn't get married but it still counts. Besides she really filled out our front line. All that Leadership training came in handy. I still don't know where she's from. Who cares? How well Haste goes with giant hammers is what's important. I never learned much about anyone in the party, except the one I grew up with. I'm not a people person. I just wanted to optimize dungeon clearing time. *******Story Details******* No romance, politics, or traumatizing content, slice of life, or even dialogue. 1st person narration, like a guide/adventure log. 2000-7000 words a day, maybe 40-60% rpgish combat log with some reasoning on combat decisions, with the rest character Talent discussion and progression stuff. 8 person party with a decent variety in roles. Party members usually have 2 primary functions. Told from the support/control Chronomancer's perspective. Each party member will have 6 Basic/Background Traits, then 3 actual Talents with abilities. Capstone from their Educational Institution, Arbritrary as a gift from the temples, and Aleatory which is decided at birth, revealed at 8, and activated after adulthood at 16. Aleatory Traits ignore requirements and are random why is why they are so important. They'll gain new Talents from finding Dungeons to consume in the *Wilds*. Mature dungeons in cities can provide *Challenges* to raise the Phase of a Talent, up to 3 times from 1 to 4. Each character will get to roughly 8 non-Trait Talents. Attributes come exclusive from Talents, are required by Talents, and provide various effects as well. I designed about 220 Talents with abilities, 4 in each of 4 phases. "Traits" are just Attribute stuff. I'm not sure how many will be detailed in the story, more than 100 for sure. I used Talents because I want to be free of the legacy of tabletop. Half those rules are just because of the limitations inherent in a pre-computer ttrpg. This story mostly uses combat Talents, although like 1/3 of the 220 are for crafting and other society and economy stuff. If you really wanted to be a Thief you might take Intuition, Awarness, and Might for Basic Traits and Deftness, Manipulation, and Trickery for Family/Education. Then you'd pick Acrobatics, and Climbing for Educational Capstone and Arbitrary traits. You Aleatory Trait might be Shadow(Light/Dark) Magic, Umbramancy. A Bard might swap Dexterity for Charisma, Music for Acrobatics, and have gotten Illusion(Shadow/Sound(Air/Force)) for their Aleatory Trait.
8 177The Kodoku Game
In Japanese folklore, there once existed an ancient technique among alchemists for harvesting the strongest poison known to man. A poison so vicious, so horrendous, that a single drop could incapacitate an entire nation of humans, several times over. A poison so intense that a single drop could turn the tides of a war on its head. As potent as it appeared however, this poison could be harvested from the blood of a single insect alone- an insect the alchemist’s called the ‘Kodoku’. As lucrative as was attaining this poison however, the problem lied in identifying this insect- its appearance, shape and size changed from region to region and from continent to continent. Sometimes it took the appearance of a ladybug and other times a horned-beetle. In order to determine the identity of this special insect the alchemists came up with an ingenious method. They created an impregnable jar of clay out of the best sandstone they could find and placed hundreds of different insects into the same jar. The jar was made with such great mastery that it allowed no insects to escape and allowed no objects to enter. The laws of nature dictated that the insects would remain together in the jar forever. However, it turned out that as time went on, the insects’ hunger for food and power caused them to turn against each other- one insect ate another until only one remained. This sole insect contained a poison that far surpassed that of all the others and became stronger as it ate more and more insects. The alchemists at this point had succeeded in identifying the Kodoku and could extract it’s poison as long as they continued to feed it regularly. Although this folklore ends here, the actual story does not. One day, as the alchemists cheered in joy of having identified the Kodoku they so eagerly wanted, they forgot to close the lid on the very jar that was considered to be completely impregnable. This small gap was just large enough for the Kodoku inside to crawl out. Famished from not having been fed for weeks, the Kodoku ended up eating the very alchemists that nourished its growth until not even the bones remained. Yet, the Kodoku’s hunger didn’t seem to subside in the slightest. So it traveled to the next village and began eating whatever it could find there. Its poison made it unparalleled in strength and slowly but surely it began to dwindle down the population of the entire city. Yet its hunger only continued to grow. So it traveled to the next city over and ate all it could there. Very soon, the Kodoku couldn’t find any more food to eat. There was no one left to eat and no one left to spectate. So it stood there, by itself pondering what possibly was left to eat that could satiate its hunger. But there was one thing left that Kodoku realized it had never eaten. Itself.
8 104Surge
In Shulvar, a world of sword and sorcery where most of the northern and the southern hemispheres are a no man’s land called the Dense Mana Zones, only a thin strip of land is left for mankind, elf-kind and dwarf-kind to share. Yet, for nearly ten years after the defeat of the tyrannical king Arkosh, peace reigned. Until emerged from the northern dense mana zone, a sanguine army of hellish creatures, half-goat, half-men, on a far greater scale than anything ever seen. Furthermore, a familiar figure is leading them…Lynch, after single-handedly ending the war ten years prior, must immerse himself in the arcane arts once more and find the hope within this hopeless struggle.
8 171twitter / jikook
"i'll block you""I'll kiss you"
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