《Demigods React To PJO & HOO Series & Parts》After Leo Reads The House Of Hades
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Rick: Forgive me for anything I did!
Leo: Well I was saying....
Rick: Please don't set my room on fire!
Leo: Hey dude calm down. Team Leo!
I wanted to thank ya for making Calypso my girlfriend.
Rick: .....
Leo: And could you just put three or four hundred kisses of Calypso and me in the next book ;)
Rick: Umm... actually....
Leo( bursts into fire ) : You were saying....
Rick: Sure!!!
Leo-made
I thought we should leave Rick in peace for at least one scene ;)
KEEP READING,VOTING AND COMMENTING!!!
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The Last Orellen (An Epic Progression Fantasy)
According to prophecy, the ninth-born child of Lord Orellen will have the sort of power that changes the world. But in a land ruled by mage families, no one welcomes the possibility of a dangerous new player. Fearful even of their allies, the Orellens come up with an extraordinary and deadly scheme to protect themselves. If the most powerful sorcerers in the world wish to kill the ninth-born, they will have to find him or her first. And that's not going to be easy when the Orellens have called upon dark magic to create hundreds of heirs. The boys and girls are given new bodies, new names, and even new magical talents before they are scattered across the continent. Only one among them is the real ninth, but all of them will have to grow up in a world where they are fugitives. Kalen, once fated to die, is now an Orellen heir in hiding. And he is determined to survive, even if he has to master his strange new powers to do it. The Last Orellen is a long, character-focused progression fantasy set in a vast universe about a boy's journey to become a powerful mage. Reviews are deeply appreciated. Please do not repost my work elsewhere without my written permission. What type of reader is this book for? You might enjoy The Last Orellen if you like... Clever and resourceful protagonists. Big fantasy worlds. Multiple cultures, lots of characters, many different types of magic--this story is expansive rather than closely focused on a narrow storyline. Progression fantasy that takes its time. Our main character will be progressing through magical ranks, but this is going to be a lengthy story. If you're more about the journey than the destination, this might be the book for you. [participant in the Royal Road Writathon challenge]
8 245 - In Serial31 Chapters
The Defective Hermit
Vincent Standish had faced a lot of disappointments during the last five years. But things were finally starting to look up for him and in a big way too. While working the late shift at his second part time job, as a cashier in a gas station, on a whim he bought a lottery ticket which had a jackpot that had grown extremely large. Three days later he was astonished to find that he was one of three lottery winners. With that money he was able to retire, when he had been afraid that he would be forced work until the day that he died, or worse yet living in a cardboard box if he lost his two paltry paying jobs. Vincent soon found forty acres of land and quickly had his simple and robust dream home constructed. Disappointed in people, it was his avowed goal to be a hermit and shun the world. Too bad for his dreams that only a year after winning the lottery, all of humanity started seeing colored text messages before their very eyes, messages that warned of dire things to come.
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The People's War
It is the dawn of a new era, and change is sweeping across the Continent. Accompanying this change is unrest as the people struggle to adapt and others intend to use the chaos to further their own ambitions. The People's War chronicles the birth of a new nation from the ashes of kingdoms. On Hiatius
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Luck And Chronomancy
Time Magic is the best magic as everyone knows, although there are lots of unique Talents in the world. Most people only remember Haste because it is hard to get to higher Phases of Chronomancy. That is still enough to make the Talent iconic. A lucky enough Aleatory Talent can position you for greatness or leave you languishing in obscurity. The only true equality in the world is when that glowing message pops up at 8 years old. Even if it doesn't activate until you are an adult at 16 you still know. Sure you can find a new dungeon spawn and get another chance at a rare Talent, even this one, but you have to already be ready to delve into the *Far Wilds*, which is far easier with wealth or family power. This is the story of where my good fortune took me and the difference it made, even among a party of 7 others including an Arcanist. It is a journey of magic and monsters but also math, which some think is actually worse. Luckily I was born with Intelligence and Focus as my personal traits, and my parents were scholars. Of course Chronomancy can also be a frontline combat talent. Versitility well beyond other Elder Talents like Gravity, Abstraction, or Arcana. Might could have worked for me, too. I also met a runaway princess. All the best adventures have a princess. She hated being a noble and we didn't get married but it still counts. Besides she really filled out our front line. All that Leadership training came in handy. I still don't know where she's from. Who cares? How well Haste goes with giant hammers is what's important. I never learned much about anyone in the party, except the one I grew up with. I'm not a people person. I just wanted to optimize dungeon clearing time. *******Story Details******* No romance, politics, or traumatizing content, slice of life, or even dialogue. 1st person narration, like a guide/adventure log. 2000-7000 words a day, maybe 40-60% rpgish combat log with some reasoning on combat decisions, with the rest character Talent discussion and progression stuff. 8 person party with a decent variety in roles. Party members usually have 2 primary functions. Told from the support/control Chronomancer's perspective. Each party member will have 6 Basic/Background Traits, then 3 actual Talents with abilities. Capstone from their Educational Institution, Arbritrary as a gift from the temples, and Aleatory which is decided at birth, revealed at 8, and activated after adulthood at 16. Aleatory Traits ignore requirements and are random why is why they are so important. They'll gain new Talents from finding Dungeons to consume in the *Wilds*. Mature dungeons in cities can provide *Challenges* to raise the Phase of a Talent, up to 3 times from 1 to 4. Each character will get to roughly 8 non-Trait Talents. Attributes come exclusive from Talents, are required by Talents, and provide various effects as well. I designed about 220 Talents with abilities, 4 in each of 4 phases. "Traits" are just Attribute stuff. I'm not sure how many will be detailed in the story, more than 100 for sure. I used Talents because I want to be free of the legacy of tabletop. Half those rules are just because of the limitations inherent in a pre-computer ttrpg. This story mostly uses combat Talents, although like 1/3 of the 220 are for crafting and other society and economy stuff. If you really wanted to be a Thief you might take Intuition, Awarness, and Might for Basic Traits and Deftness, Manipulation, and Trickery for Family/Education. Then you'd pick Acrobatics, and Climbing for Educational Capstone and Arbitrary traits. You Aleatory Trait might be Shadow(Light/Dark) Magic, Umbramancy. A Bard might swap Dexterity for Charisma, Music for Acrobatics, and have gotten Illusion(Shadow/Sound(Air/Force)) for their Aleatory Trait.
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Salt Crystals [] Blaze and monster machines x fem!reader
"Whoes this hawtie?" [ Blaze ❤ or 💔 ] "uwu im blushin', time to swipe left~" Y/n's s/c figer brushed over the heart, soon a tinder d8 took place and uM dramas bc y/n is one s a l t y bean.
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Glam rock for life!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
livin' the Glam life!
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