《PartyO4》1.15 Sign, Seal, Deliver...
Advertisement
After discussing the problem, everyone finally agrees that the risk of fighting a Djinn, even a weakened one, is too much to tackle just for expediency's sake. The nexus means that there will be plenty of magic on hand to try and seal the Djinn and handle a battle if things go wrong. Since there is nothing to lose from trying, the decision is made to attempt removing the lamp.
Iitria and you begin to erase the analysis spell and replace it with a sealing one. Sealing spells are complicated work. Unlike other spells that can get away with a bad line or two, a sealing spell must be perfectly calibrated to the location and the target. You get the feeling that you recently saw someone do this on the fly, but there’s no use pondering it for long, you need to do what you can here and now. Since a misstep would lead to mortal danger, you and Iitria are constantly double checking each other’s work. Mal and Rip both keep a close, if bored watch, ready to jump in if a mistake causes the Djinn to wake. You’re glad for their vigilance, Lyrrica and Horton both make an effort to stay engaged, but the combination of things they don’t understand and a lack of anything interesting happening lead to the two wandering around nearby to relieve their boredom. Your two guards pass the time with chitchat.
“You seemed tense when Scaleun and Seven Crowns came up earlier, and I can’t help but notice that your armor was made in the rift…” Rip comments.
“Lots of armor gets made in the rift, lots of it gets sold as surplus too.” Mal answers. The statement is true enough, the pattern Mal is wearing can be seen on one out of three swordsman in town. You just feel something underneath the statement, Mal avoided the real question.
Advertisement
“That’s as may be,” The merfolk says with a shrug. “I’m not good enough at subtlety, apparently, so allow me to be frank…”
“Is not one of your oaths to always be truthful?” Mal remarks, you stop etching the runic character you were working on. Even when you tried to sneak a look under his helmet, Mal reacted in an easy manner. You wonder what has gotten him so worked up.
“Easy, friend! I only meant to gauge how you feel about the war I am here to stop.” Rip raises his arms and puts on a disarming smile. “If you have allegiance to one side or the other, it makes no difference to me. I just want to know how the people feel.”
Mal pushes himself off the massive root he was leaning on in annoyance. The rough scraping sound of his armor on wood makes Iitria look up from her work as well.
“Apologies. It is not a subject I wish to discuss.” Mal excuses himself to take a lap around the tree. As he moves, you see that under the moss scraped away by his sudden movement there is a magic circle etched into the wood. You call Iitria over to examine, it.
“Someone is definitely trying to sabotage the leylines.” The cleric states with the same amount of passion you would use to comment on the weather.
“Is it another trap?” Mal asks.
You explain that the spell is simply a channel, a way of focusing the flow of magic in a certain way. Under normal circumstances it would be so benign, nobody would think twice if it was drawn in plain sight. The slightest change in the flow of the leylines you are trying to sever the lamp from, though, would cause your seal to fail. Taking into account how this etching was carefully hidden, the only conclusion that can be drawn is that someone really wants this Djinn to finish its task. You call the party together and set them to looking for more. They would have to be within 50 feet of the lamp, which makes the search area manageable. You give instructions on which runes to erase or alter in order to disable the spells, you also tell them to wait for your assistance if the circle doesn’t look exactly like the one Mal found. As the group fans out to search, you and Iitria finish your sealing spell. It takes you almost the entire day to finish the spell and disarm all the spells that are found.
Advertisement
Considering the amount of power required, you ask Horton to assist you and Iitria with charging the rune. Spreading the power between the three of you leaves all of you fresh in case of a fight. Taking a deep breath, you begin charging the spell. For several agonizingly nervous minutes you monitor the powerflow, hoping you didn’t miss anything. Everything goes smoothly, though. The connection to the leyline severs and the Djinn doesn’t immediately come pouring out of the lamp to do battle.
Looking around, you see everyone relax as Iitria picks up the lamp with sure hands before wrapping it and sticking it in her bag. The sun is on its way down, but staying in an area laden with signs of malicious intent doesn’t appeal to you at all, it’ll be a tough hike in the dark, but with your numbers it should be safe enough.
You eat another quick turkey meal, and set out into the woods. The second Iitria crosses the border of the nexus’ clearing the forest floor lights up as a massive signal spell goes off. A screeching magical flare shoots up into the sky. Anyone for miles couldn’t fail to notice it, and another noise echoing through the low hills let you know that something definitely did. It sounds like a horse's whinny, if a horse's whinny was terrifying in the extreme. The party freezes at the sound that seems to be coming from every direction at once.
“What the hell was that?” Lyrrica is the first to voice the thought everyone has.
“I don’t care to find out, we should move!” Mal says.
“Are you sure? We could retreat to the nexus and use the power.” Rip counters.
“There could be more traps.” Iitria says with a hint of concern in her voice.
“It’s nice and dark, we might get away if we book it.” Lyrrica offers.
Stay and guarantee a fight in a place that may be advantageous or a trap? Or make for town with all you got?
Advertisement
- In Serial196 Chapters
Steamforged Sorcery [A Steampunk LitRPG]
This is a fantasy story in a steampunk setting, not a sci-fi. The Great War ravaged the face of the earth many years ago. In the years that passed, the world rebuilt, mixing machinery and magic to form something new. Great blimps took to the sky, belching steam and smoke as metal cities sprouted like weeds below. Angel, a talented mage, scours the desert endlessly in search of lost knowledge. When it unexpectedly falls into his hands, he quickly comes to realize that the world is far larger – and far more deadly – than he ever could have predicted. But no amount of danger is going to keep Angel from seeking out greater strength and traveling the world, claiming all the greatest treasure that it has to offer. To most, the desert is a dangerous threat to be feared. To Angel, it’s a land of opportunity, waiting to be exploited. Steamforged Sorcery is, as the title suggests, a LitRPG Steampunk story with heavy focus on magic and scenery. The main character starts out relatively strong (but far from overpowered) but will eventually grow in strength to incredible levels. It is moderately paced and does not progress at ridiculous speeds. Release Schedule: 1,500 words daily Monday-Friday
8 1276 - In Serial13 Chapters
El aficionado [Español] [Completo]
Leo tiene 21 años y trabaja de mozo en el restaurante de su padre. Una noche, un grupo de adolescentes ingresan al restaurante cuando están cerrando y con gran astucia, logran robarles el dinero. Leo comienza una investigación para identificar a los ladrones. Una semana más tarde, Leo se encuentra fumando en la plaza con su novia Génesis y ven pasar a una pareja sospechosa del robo. Ellos, creen estar seguros de que son culpables y deciden seguirlos. En la persecución, Génesis alcanza a la otra chica y la golpea. El sospechoso la separa y discute con Leo. Se insultan y amenazan, por lo que se desata un combate. Leo con facilidad logra noquearlo, golpeándolo fuertemente en el estómago. La pelea es filmada por un ciudadano y es difundida. Al día siguiente, le enseñan la pelea a un entrenador de artes marciales mixtas. Se asombra y nota un gran talento en el mozo. Viaja hasta el restaurante, para ofrecerle la oportunidad de entrenar en su gimnasio e ingresar al mundo de las artes marciales mixtas. Leo debe tomar la decisión de seguir trabajando de mozo o buscar la gloria dentro del octágono.Una atrapante historia donde se envuelve el romance, con el misterio de un robo y la emoción de los deportes.Nota: Esta novela se encuentra escrita en castellano (Argentina)
8 138 - In Serial9 Chapters
Almost a Good Person
A memory, a memory of a boy who wanted more than pain, of a girl who wanted more than death, and an Isle that should not exist. The Isle of Red is a small, unassuming, quiet place. It is just large enough for a college, a small town, and maybe even a few more unusual sorts of places. Of course, the townsfolk practically know each other as family. Flush-faced regulars can be found toasting just about anything in the Briar's Brew, then, a few streets away, the same haggle of older women stationed themselves on their perch as they did every day from one of the few balconies in Central Square. They fuss away now, spouting the usual gossip as they watch us all from on high. Then there is the College here on the Isle of Red. My college. It has been often described as an unusual place by a good deal of people on the mainland. If they only would visit -why I am sure they'll soon have a change of heart, they may even come to find it a quaint sort of place, odd but in the same way a tattered old quilt can be both odd looking and warm, and especially soft. We teach mostly the same sort of disciplines here, with fantastic and absolutely normal professors.I must conclude that I am quite smitten with myself. The stage is set with a level of perfection that would have astonished me in my youth. They are coming. Derek will follow her. He knows the weight of reality too intimately, but she will be his true north if only for a short time. A beacon in the storm to show him the stunning pastels and brightness the sun may yet refract through his thinner, sharper pieces. Theoline will lead as she always has- well not always, not yet. She holds onto questions feverishly tight, that one. Lights them up inside like a new type of fuel without the slightest worry of being burned. She knows... There is but a certain few who can look at a map and find nothing where I stand but the Atlantic Ocean. And still, there is earth beneath me, a noisy pub down the road from me, and several people clucking conspiratorially on a balcony above me. She knows... that the Isle of Red doesn't belong here. Neither, technically, do I. (Hello! Chapters will be posted regularly on this website and also at Booksie: Almost a Good Person, book by KenjaminButton (booksie.com)Stay tuned for Chapter 3 to be uploaded on 5/28/2022!)
8 74 - In Serial18 Chapters
Saradas twin
Mizuke uchiha is the sister of sarada, daughter to Sakura and Sasuke uchiha. Shes an emotionless girl who's been through a lot of pain but very few people know about it, will she be able to let the past go or will she follow down the dark path. What happens when she sees her father again? Will a certain blonde be able to help her feel emotion again?( btw I don't own Boruto, and this story won't completely follow Boruto next generation because most of it will be made up but some will stay the same as it would be in the anime, enjoyyyyyyy)
8 193 - In Serial42 Chapters
WWE Harem x Male Reader (REMASTER)
Imagine a guy who joins the WWE and gets the opportunity to do it with some of the hottest women in sports entertainment? Well for the next 42 chapters, that guy is you! Another writer made this, but (with permission) I've reworked it with the hopes of improving it. By the way, how did this shit get #1 for like a million different tags?
8 197 - In Serial18 Chapters
That bakery girl [Gojoxreader]
Gojo Satoru x readerWanting to leave the past and someone behind ,Y/n came back to her home village planning to stay and live there forever until one faithful day...- the plot follows the anime so SPOILER WARNING- you have red eyes WARNING - I know Gojo is 28 in the anime, here we will say he is 26 and Y/n is a student so it's a student/teacher relationship!!!!
8 104

