《Supers Arena Solo》First P$5 Advantages Chapter 7

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.....This Character's designer has spent P$5 in Advantages for this Character. Determine which by rolling 1d20, go to the Paragraph indicated and copy the Character Sheet, then go to Paragraph 8.

1d20

........... 1 - 3 = Par 1

........... 4 - 5 = Par 2

........... 6 - 9 = Par 3

........... 10 - 13 = Par 4

........... 14 - 16 = Par 5

........... 17 - 18 = Par 6

........... 19 - 20 = Par 7

****

Par 1

Larva 17 Ad-1

( for explanations go to d20heroSRD )

Abilities: Resistances:

Strength: 0; Dodge: 0;

Stamina: 0; Fortitude: 0;

Agility: 0; Toughness: 0;

Dexterity: 0; Will: 0;

Fighting: 0; Parry: 0;

Intellect: 0;

Awareness: 0;

Presence: 0;

Initiative = +0

Damage Capacity Block (Stun = "/", Lethal = "X") [_], [_], [_], [_], [_], [_], [_], [_], [_], [_], [_], [_], [_], [_], [_];

Advantages : Chokehold, Fast Grab, Grabbing Finesse, Improved Grab, Improved Hold

Senses :

Movement:

Ranged Attack :

Melee :

Powers:

Explanation = When you hit with an unarmed attack, you can automatically start a grab with one hand based on your Dexterity, do things with your other hand, and your target is at -5 to get out of your hold. You aren't vulnerable while grabbing. If your grab succeeds, you may begin suffocating your target and continue for as long as your target remains in the hold.

***

Par 2

Larva 17 Ad-2

( for explanations go to d20heroSRD )

Abilities: Resistances:

Strength: 0; Dodge: 0;

Stamina: 0; Fortitude: 0;

Agility: 0; Toughness: 0;

Dexterity: 0; Will: 0;

Fighting: 0; Parry: 0;

Intellect: 0;

Awareness: 0;

Presence: 0;

Initiative = +0

Damage Capacity Block (Stun = "/", Lethal = "X") [_], [_], [_], [_], [_], [_], [_], [_], [_], [_], [_], [_], [_], [_], [_];

Advantages :

Evasion 2, Improved Aim, Improved Disarm, & Improved Smash

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Senses :

Movement:

Ranged Attack : w aim = +10 vs -0 range targets, +5 vs farther

Melee :

Powers:

Explanation = You have a +5 dodge versus area of effect attacks, when you take a standard action to aim, you get +10 to hit targets within touch range or within a ranged attack's -0 range, and +5 to hit targets farther away; you have no penalty on attempts to disarm a target, and trying to disarm them gives them no chance to disarm you; and you get no penalty on attacks that target items held by a being.

****

Par 3

Larva 17 Ad-3

( for explanations go to d20heroSRD )

Abilities: Resistances:

Strength: 0; Dodge: 0;

Stamina: 0; Fortitude: 0;

Agility: 0; Toughness: 0;

Dexterity: 0; Will: 0;

Fighting: 0; Parry: 0;

Intellect: 0;

Awareness: 0;

Presence: 0;

Initiative = +20

Damage Capacity Block (Stun = "/", Lethal = "X") [_], [_], [_], [_], [_], [_], [_], [_], [_], [_], [_], [_], [_], [_], [_];

Advantages : Improved Initiative 5

Senses :

Movement:

Ranged Attack :

Melee :

Powers:

Explanation: When a combat round begins, the player whose character with the highest initiative gets to decide what to do first in that round. Usually those involved will just roll 1d20. The player of this character gets to roll 1d20+20.

***

Par 4

Larva 17 Ad-4

( for explanations go to d20heroSRD )

Abilities: Resistances:

Strength: 0; Dodge: 0;

Stamina: 0; Fortitude: 0;

Agility: 0; Toughness: 0;

Dexterity: 0; Will: 0;

Fighting: 0; Parry: 0;

Intellect: 0;

Awareness: 0;

Presence: 0;

Initiative = +0

Damage Capacity Block (Stun = "/", Lethal = "X") [_], [_], [_], [_], [_], [_], [_], [_], [_], [_], [_], [_], [_], [_], [_];

Advantages :

Improvised Weapon 5

Senses :

Movement:

Ranged Attack : +4

Melee : +4

Powers:

Explanation = You can use anything you can pick up as a weapon at +4 to hit.

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***

Par 5

Larva 17 Ad-5

( for explanations go to d20heroSRD )

Abilities: Resistances:

Strength: 0; Dodge: 0;

Stamina: 0; Fortitude: 0;

Agility: 0; Toughness: 0;

Dexterity: 0; Will: 0;

Fighting: 0; Parry: 0;

Intellect: 0;

Awareness: 0;

Presence: 0;

Initiative = +0

Damage Capacity Block (Stun = "/", Lethal = "X") [_], [_], [_], [_], [_], [_], [_], [_], [_], [_], [_], [_], [_], [_], [_];

Advantages :

Precise Attack 4

Senses :

Movement:

Ranged Attack :

Melee :

Powers:

Explanation = All your attacks ignore penalties for cover and concealment;

***

Par 6

Larva 17 Ad-6

( for explanations go to d20heroSRD )

Abilities: Resistances:

Strength: 0; Dodge: 0;

Stamina: 0; Fortitude: 0;

Agility: 0; Toughness: 0;

Dexterity: 0; Will: 0;

Fighting: 0; Parry: 0;

Intellect: 0;

Awareness: 0;

Presence: 0;

Initiative = +0

Damage Capacity Block (Stun = "/", Lethal = "X") [_], [_], [_], [_], [_], [_], [_], [_], [_], [_], [_], [_], [_], [_], [_];

Advantages : Throwing Mastery 5

Senses :

Movement:

Ranged Attack : +5 damage, -0 at 50'.

Melee :

Powers:

Explanation = +5 damage with thrown weapons and with normally harmless objects.

***

Par 7

Larva 17 Ad-7

( for explanations go to d20heroSRD )

Abilities: Resistances:

Strength: 0; Dodge: 0;

Stamina: 0; Fortitude: 0;

Agility: 0; Toughness: 0;

Dexterity: 0; Will: 0;

Fighting: 0; Parry: 0;

Intellect: 0;

Awareness: 0;

Presence: 0;

Initiative = +0

Damage Capacity Block (Stun = "/", Lethal = "X") [_], [_], [_], [_], [_], [_], [_], [_], [_], [_], [_], [_], [_], [_], [_];

Advantages :

Uncanny Dodge, Quickdraw, Diehard, Defensive Roll 2

Senses :

Movement:

Ranged Attack :

Melee :

Powers:

Explanation = You are never surprised or caught flat-footed, you can draw your main weapon as a free action, your Toughness is at +2 while you can change the damage into momentum, and if you start dying, you stabilize immediately.

********

Paragraph 8 = go to chapter 18

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