《Beastmaster, Old Draft.》Epilogue~ Determination, Dystiny, and Desolation
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“Le0n you idiot, why did you let the guards finish off the quest! You of all people know that if you finish it first you get the best portion of the rewards!” Jazz yelled, breaking the quiet walk back to Warwood.
“Jazz, you died leaving me to go clear out the guard barracks. Meanwhile Marlow was busy distracting everyone so that we could complete the quest. Look I’m sorry we didn’t get the last kill but at least we got it done before any guards got to the poison that we may have missed. Marlow you know that’s poison, right?”
“Yeah I know.” Gulping he continued without a mouth full.
“I recently got a skill that helps me reduce poison and other bodily harming liquids.”
“Ugh sure just make sure you have one of Jazzy’s healer juice on hand.”
“ITS POTION OF MINOR REGENERATION, you idiot!”
“Whatever.” A strangulated scream followed by a thump rocked the small cart.
“Hey guys, do you know how to specialize? These notifications are getting really annoying.”
“You. Just. Tap. On the. Notification. And it will. Take you to. The. Menu.” Le0n coughed out when his head wasn’t being strangled by the surprisingly strong alchemist. Pulling on Buttercups rains the carte they’ed stolen slowed.
Turning he looked past Jazz and Le0n in the cart as they goofed around. Instead back at the remaining rat pack as they hauled a similar cart packed with the Hardcores loot. Nodding to Gwaner he gently swung his leg, booting Buttercup for her to continue, leading them across the desert hills. To a mountain far off in the distance.
Follow the instructions Marlow found himself at all his current possible paths he could go down.
Cultist: Gain xp from killing players and can summon demonic creatures to help your dark deeds be brought out. Kill your way to the top. -Can not choose until you have lined yourself with an eldred deity.-
Rat Tamer: Rats are easier to command. Overwhelm your opponents with sheer numbers and you utterly annihilate your enemies as you force your way to the top.
Beastmaster (Rare, quest reward): Able to pass on buffs tamed creatures along with the ability to pass along spells and skills to creatures you’ve tamed. Gather and until your beasts as you make your way to the top.
Beast Trainer: Able to train beasts to fulfill desired rolls much easier. Having a well conscripted army is the most efficient way to the top.
Reading over the information a second time he tapped on the quest rewarded specialization. Smiling, he selected it after reading the information.
Beastmaster (Rare, quest reward): This class grants access to grow more potent and powerful creatures, creatures that could in turn cities to ruins or climb sights never thought possible. Focusing on raising singular unique creatures, the way of the Beastmaster is long and slow. Whether you choose to fight or not may decide the fate of thousands of lives one day. The downside being that this specialization will only increase in level when one of your designated champions is above your own advanced class level. Automatic grants spells Knowledge Transfer and Ally Aura. Per class level +1 Dexterity, +1 Intelligence, +1 Wisdom.
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Name: Marlow, Risky II.
Class: Beast Tamer
Character Level: 10
Experience: 5
Experience points until next level: 54,995
Beastmaster Level: 1
Experience: NA
Profession: Animal Handler, Level: 1
Experience: 996
Experience points until next level: 4
Hit Points: 240/240
Mana: 87.5/87.5
Mana reg: 3.75 per second
Stamina: 105
Strength: 20
Dexterity: 11
Constitution: 29
Intelligence: 7
Wisdom: 15
Charisma: 22
Perception: 30
Luck: 26
Karmic luck: 0
-Skill and Spells sheet (9/10 Skills and 3/5 Spells)-
Current Skills set
Skill gained: Toxin Resistance (Novice I). Eating, injecting, or having hazardous things enter your body will have it’s effects reduced by 2n%+1c%. Where n = skill level and c = constitution modifier.
Skill gained: Woodwind Mastery (novice I). FINALLY. After spending an extremely long time playing a flute so horribly wrong the guards had to get involved. You finally grasped the basic concept of this skill. Gain 1n% when conveying your emotions and thoughts through woodwind instruments. Where n = skill level.
Skill: Mutation (Novice VII) You now have a .5n% when selecting a creature’s class for it to gain a hidden or trait unique related to its species! where n = skill level.
NEW SKILL! Powerlifting (Novice VIII): Grabbing any non living object its weight is reduced by 1n%, however if you choose to channel stamina into your grip it will reduce the weight of the object by an additional .5n per point of stamina invested. Where n = skill level.
Skill: Caretaker (Beginner II): Yes now petting will slightly increase this skill. You gain 5n%, where n = skill level, when taking care of animals.
NEW SKILL! Mystery Tracking (Beginner IV): Following your instincts you blindly walk on the line of the unknown. You now have 1n% for finding an item thought lost, finding the strongest beast in a nearby area, getting completely lost, or getting you and a party killed due to mysterious circumstances.
Skill: Basic First Aid (Beginner VI): There shall be no bleeding on my watch! Gain 1n% for preventing further injury and target heals for .2n, where n = skill level.
NEW SKILL! Long Weapon Mastery (Apprentice II): Having a bigger stick is always a good idea! But Now you know how to use it. Whenever you are handling large weapons you deal 2n damage.
Skill: Tame (Apprentice IV): Easy boy, easy does it, now drop that knife. gain 1n% of taming them and when trying to increase tame rank or to teaching tricks, where n = skill level. And a permanent 5% with taming a large group of animals with a similar species.
Current Spells Set
Spell Gained: Knowledge Transfer (Novice I): Meditating deeply you reach into the minds of your creatures, you can spend or learn spell formations and thought processes. Cost: 5n, where n = skill level. Cool down; 0, must be touching a tamed creature for the spell to be cast or have a special bond to said creature.
Spell Gained: Ally aura (Passive) (Novie I): Any buffs you receive will be passed along to your allies and tamed creatures. Any debuffs associated with buffs will not be passed along. Buff increased potence 1.3n. Range of aura is .25n. Reserves 25% of mana pool. Toggleable. (Off [Off/On])
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Spell: Soul Sight (Novice I): Channeling mana through your eyes you can pierce any illusion or physical barrier to locate living beings along with special connections to objects, creatures, or things that they might have. Cost: 15n, where n = skill level. Cool down; 10 minutes.
-Titles (3/10)-
Title upgraded: Risky II. Having the loud mouth, the informal leader of your party does negotiations with a village of hiding secret suspicious hermits that have been deemed an upgrade. Effect: Having this title show will increase your rewards by 10% but also increase your chance of failure by 10%.
Title: Legend. For defeating a monster twenty times your name will whisper through your history will they be full of admiration or loathing. Effect double reputation gains and half’s reputation losses, +25% damage when fighting an opponent who is higher level then you, and -25% damage when fighting an opponent who is lower level then you.
Title: TrailBlazer. For exploring an already discovered area in much greater detail than the predecessor. Far beyond any normal person would you gain this title. Effect: gain a mini map in your vision of places you’ve been. To update the mini map simply visit new places or to revise your mini map visit that place again. The more time you spend in one place the greater detail will appear on your map.
-On person Inventory-
Copper wood spear (Common): Adds 10-16 on piercing blows and 5-8 on blunt damage. -15% stamina drain when using both hands. Durability 76/100.
Set of basic Clothes (Common): Grants minor resentaces to weather and is recommended for wearing in public. Durability 18/60, Recommendation go get a new set soon.
Cob n Tato Fangs (Uncommon Crafting Components x4): Once being a part of a fearsome snake the could change size at will, these fangs are all that was reclaimable after its death. Seek a crafter, alchemist, or an enchanter to see what potential now remains.
Bag of near endless Treats (Uncommon): This bag holds, you guessed it, a near endless treat for all sorts of creatures. When an animal or monster consumes a treat from this bag their tame rank will increase with you depending on how many treats were previously consumed. This bag holds up to 5,000 treats per day, and will refresh at midnight. All non eaten treats will disappear.
-Tamed Creatures-
Name: Opal, The first Companion
Creature type: Chicken
Tame Rank: Obedient
Class: Arcane Eater
Character Level: 6
Experience: 634
Experience points until next level: 20,366
Hit Points: 20/20
Mana: 100/100
Mana reg: 1.5 per second
Stamina: 50
Strength: 5
Dexterity: 7
Constitution: 5
Intelligence: 8
Wisdom: 6
Charisma: 0
Perception: 18
Luck: 1
Name: Gwaner, Squeak Squad Leader
Creature type: Mutated Rat
Tame Rank: Trained
Class: Commander
Character Level: 5
Experience: 634
Experience points until next level: 20,366
Hit Points: 21/21
Mana: Locked
Mana reg: Locked
Stamina: 50
Strength: 6
Dexterity: 6
Constitution: 6
Intelligence: 4
Wisdom: 4
Charisma: 4
Perception: 12
Luck: 0
Name: Buttercup, Ain’t Nothing Gonna Stop Me
Creature type: Pony
Class: Strider
Character Level: 2
Experience: 1,632
Experience points until next level: 1,368
Hit Points: 250/250
Mana: Locked
Mana reg: Locked
Stamina: 97.5
Strength: 25
Dexterity: 12
Constitution: 20
Intelligence: 4
Wisdom: 4
Charisma: 0
Perception: 15
Luck: 0
---
“Hey Boss, we have a problem here.”
“What is it?” Grumbled a tired looking gnome walking on over to the younger version of himself.
“Well I was going over some logs from the pylones and found a few interesting things happening in midgard, more particularly in Ardania.”
“Look, we are finding a lot of flaws with the system now that we are having a large influx of travelers arriving. And I'm currently going to a meeting about this so can you wait till I get back.”
“It can’t, but I’ll explain it real quick!” Rolling her eyes, the boss decided to indulge and gestures for her to continue.
“So the trash bin travelers use has recently gotten more attention. Which has surprised me since, you know I’m incharge of skill distribution and all that.”
“Skip to the point, please.”
“Ah, okay. Well apparently someone down there has found a loophole and been grinding skill points by not accepting a skill that he’s been getting repeatedly.” Now interested in this development, the boss dropped by the pylone department after her meeting.
“Well for starters next time this person refuses this skill, go over the cursed skill list and give it to the person and deny him learning that particular skill. If this happens again let me know.”
“Got it.”
---
“So I’ve heard the tales and have seen your moves, why do you think that I should let you on my team?” Lilith said, looking at two mercenaries for hire. Shrugging her shoulders sending a dozen flies zooming else we’re in the cramped bar.
“Well as my Brother and I have clearly stated we are spell blades we can cast spells, enhance our attacks, and create illusions through our weapons. And the way you have described this target of yours seems rather weak in those departments. So I don’t see why you wouldn’t hire us-“ A massive hand came to rest on the much smaller shoulder of the sellsword.
“Shush Twain. Sorry she is not used to talking about business, yet. If you're wondering why you should hire us over someone else is because we used to be conjoined twins back on earth and even got a title that helps us out from time to time. Even let us share the same mana which means when you get us you're also getting a pair of mages with a gigantic mana pool. Which of course means devastating spells being sent at however you send us at. But hey that is of course if you want us on this little hunt after all.” Bwain smiled at his new employer, finally things might be looking better for them. Until Lilith spoke.
“Great, let's go pick up my brother and go stop whatever monstrous army currency is being concocted.”
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